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    posted a message on Manual 'realistic' terrain
    Try loading the script from this file.. I still think it has to do with the tabs.
    Posted in: Classic - Creative Mode
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    posted a message on Manual 'realistic' terrain
    Works here.. What error do you get?
    Are you sure you checked the full mode checkbox?

    Edit: I just noticed the forum changes tabs to spaces, that might be the problem. Try changing them back to tabs (keep the right indentation) and see if it works.
    Posted in: Classic - Creative Mode
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    posted a message on Manual 'realistic' terrain
    Try this, it may or may not do exactly what you want but I'm sure you can tweak it easily (don't forget to check the full checkbox):

    grass = Color( 111.0, 174.0, 69.0 )
    dirt = Color( 113.0, 84.0, 62.0 )
    stone = Color( 109.0, 111.0, 112.0 )
    
    for x in range(width):
    	for y in range(depth):
    
    		counter = 0
    
    		for z in range(height-1, -1, -1):
    			if voxels[x,y,z] == grass:
    				if counter > 0 and counter = 4:
    					voxels[x,y,z] = stone
    
    				counter = counter + 1
    Posted in: Classic - Creative Mode
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    posted a message on THE WORLD
    Here is the globe I generated from Conundrumer's texture/heightmap:
    http://minecraft.net/play.jsp?user=Atomicrox&id=3



    It has an iron inner core and a lava outer core/mantle but is obviously out of scale and geologically incorrect. It looked a lot better in Paint3D with actual water and smoothing.. I was even gonna generate a 256^3 version but now I don't think it's worth it.

    Posted in: Mods Discussion
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    posted a message on Request: 3d perlin noise map
    I've generated again using the square of distance and I think this is more like what you seek.
    Here's a 128^3 version and a 256^3 version (very heavy, crashes Minecraft here):

    Posted in: Mods Discussion
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    posted a message on Request: 3d perlin noise map
    Here it is.




    Looks better than I expected but I probably need to increase the frequency or change the isosurface to achieve the effect you want. If you want any other tweaks post and I'll try tomorrow because it takes ages to generate a 256^3 perlin noise map in Python.

    Quote from Conundrumer »
    If it won't look too good...what would look good for a complex cave map?

    No idea, I'm not very good at making procedural generators :/
    Posted in: Mods Discussion
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    posted a message on THE WORLD
    Do you mind if I use your heightmap/colormap to make a globe map?
    Posted in: Mods Discussion
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    posted a message on Request: 3d perlin noise map
    You can download that map here.
    I'll try to make you the frequency varying one later today but I'm not convinced it'll look good :wink.gif:
    Posted in: Mods Discussion
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    posted a message on Manual 'realistic' terrain
    Quote from NeatNit »
    Paint3D is not as smooth as Minecraft. With the grow/shrink tools I could get about one frame per 2 seconds. :/

    That depends on the radius, I used up to 6 on the terrain above and got the same FPS as using the Brush.
    Just avoid using radius above 8, those are laggy as hell.
    Posted in: Classic - Creative Mode
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    posted a message on Client/Server Archetecture
    Quote from FalleM »
    Quote from mail2345 »
    OP is simplifying things. There are checks. It's just that not everything is checked right. Anyway, Notch is working on a new protocol.

    But will he kill hacks altogether, or make it a server-side option to turn them off?

    It will be optional.
    Posted in: Discussion
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    posted a message on THE WORLD
    In it's full 3D glory:
    Posted in: Mods Discussion
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    posted a message on DF Minecraft Modular Custom Server in Pascal
    Quote from Eddy »
    Yes, the renaming should be done.
    The scriptengine itself is quite - minimal. It does not support any object-orientated structures, but i could implement a "GetPosition(player)" which returns such an object. Then it would be possible to fetch the coordinates with GetX, GetY and GetZ.
    Do you think that would be better?

    Much better, thanks.
    Posted in: Mods Discussion
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    posted a message on DF Minecraft Modular Custom Server in Pascal
    I don't want to sound like an ass but your API could use some improvement.

    The PlayerAt* ones are very confusing (really sounds like it gets the player at the position, not the position of the player). I'm not very familiar with Pascal but isn't there an object oriented way to do it, like player.GetPosition() that returns a structure with (x, y, z)? If not at least change the name..
    Posted in: Mods Discussion
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    posted a message on Recovery software
    There's a free one called Restoration - it's for recovering deleted files (not partitions) but who knows, it might just work.

    Also you should make backups. I keep an exact copy of my HD in an external drive and update it once a week.
    Posted in: General Off Topic
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    posted a message on To the creators of custom servers, in order to appease Notch..
    I don't think he could sue anyone for a writing a server from scratch. He couldn't sue for copyright infringement because it contains no code/art of his. I'm not sure if he could sue for plagiarism but it would be unethical since Minecraft itself started as an Infiniminer clone.

    There are lots of server emulators for lots of MMOs around and companies rarely succeed in suing them - most give up with cease and desist letters, anyways - the few successful cases were held by very big companies like Blizzard that have tons of lawyers and money.
    Posted in: Discussion
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