Quote from Chrondeath
Now I'm having the same problem with the Robes of the Stratosphere, but I don't see anything obvious like the XP level in the talisman that might be wrong with the ingredients. The infusion takes everything except the mana bean, the essence, and the firework rocket. I watched it run to verify that there were no instability events knocking things off pedestals. I'm pretty sure something's wrong with the bean and essence because the items are otherwise eaten in clockwise order from 12:00 on the recipe, but it skips over the bean and essence and goes straight to the golden chestplate. I've tried it with beans+essence of perditio, aer, and terra, and it's the same each time.
I had added some additional stabilizers between the second and third attempts on the experience drain focus, so I tried adding a few more stacks of crystal clusters and candles, but the only effect I saw from that was that I started getting intermittent crashes while near my base--null pointer exceptions about ticking things, which I'm tentatively guessing is because there's too many of those stabilizing objects trying to do things?
Has anyone been able to infuse a Robe of the Stratosphere in the 1.7.2 version so far?
Update: I was able to use NEI to create an aspectless essence (mouseover showed no aspect and the icon flickered through all the colors, like it does in the thaumonomicon), and the infusion consumed it, so that makes me think the infusion is objecting to whatever extra item data contains the aspects of beans and essences. Likely the same thing for the firework; it looked like an NEI-created firework was able to be consumed, but not a paper+gunpowder crafted firework, despite having the same tooltip...I haven't found a way to create a mana bean with no aspect, though, so I still haven't been able to get the infusion to complete even with cheated items.
I have the same issue. Aspectless manabeans are unobtainable, aspectless essence can only be cheated in. I suggest to replace the essence with salis mundus and the manabean with something else (but change it to triple meat treat as soon as that is fixed in tc).
Also, I think the KAMI armor needs a rebalance (it's not too hard to obtain, therefore it should not be unreasonably powerful). In my opinions it should have the armor value of iron armor, but have additional runic shielding. And the flying haste is too fast to be useful, it should be the same like the harness with haste 3. And I am not a fan of the unbreakable, that's what repair is for.