- Atanarr
- Registered Member
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Member for 11 years, 3 months, and 24 days
Last active Thu, Jun, 16 2016 09:33:01
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- 1,460 Total Posts
- 119 Thanks
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Jun 29, 2012Atanarr posted a message on Forum Upgrades Go Live Today"Forum Upgrades". Yeah. Why not be honest and write "improving the ability of ads to annoy you"?Posted in: News
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Oct 11, 2011Atanarr posted a message on Digital Diamond: Digital DragonI must say the anatomy of this thing is horrible. Looks bad.Posted in: News
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Aug 19, 2011Atanarr posted a message on Minecraft Wiki - Chinese and KoreanThey should improve the quality of the english one first. It has some bad errors in it.Posted in: News
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Aug 6, 2011Atanarr posted a message on Bethesda, Mojang & "Scrolls"Or we could get sued for making a game calles "The".Posted in: News
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I have the same issue. Aspectless manabeans are unobtainable, aspectless essence can only be cheated in. I suggest to replace the essence with salis mundus and the manabean with something else (but change it to triple meat treat as soon as that is fixed in tc).
Also, I think the KAMI armor needs a rebalance (it's not too hard to obtain, therefore it should not be unreasonably powerful). In my opinions it should have the armor value of iron armor, but have additional runic shielding. And the flying haste is too fast to be useful, it should be the same like the harness with haste 3. And I am not a fan of the unbreakable, that's what repair is for.
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Yeah, but what I meant is that I only found out later that having 6 pedestals with one blank is way better than having 5 in an pentagonal array. They key point is that the description does not say that it means only axial symmetry.
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I don't like the rapid fire of the bone bow. If you have the skill you can fire arrows fast anyway, this only makes you waste them.
I cannot use the wand of equal trade to place warded glass. This has probably reasons, but it would be nice if you could make it work anyway.
I feel like hungry nodes should not be generated in ocean biome. It's just too unfair, loosing your gear with no warning at all.
It's also pretty much unclear what symmetry for arcane infusion description in the thaumonomicon means. I've been reassembling the pedestals for 5-ingredient recipes in a pentagram shape only to get horrible flux outbreaks.
One of the upgrades should make the travelling trunk silent. The noise is really annoying.
Last question: Is it intended that the lamp of fertility cannot keep up with only pigs or cows managed by golems? Do I really need an egg farm to make it work decently?
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Then edit your post,
just does not sound very smart.
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I think this combination of both is new, and it lead to a very efficient farm.
Let me know what you guys think of it, if it can be improved anyhow:
For the farms I know this one is the best concerning items/h, is there any better design out there?
And an explaination why I also have regular mobs in there would be welcome (I do have this precisely arranged at the 7x9 area of the hut and have no other biomes in there).
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For the farms I know this one is the best concerning items/h, is there any better design out there?
(I do not want to hear about any desert temple glitch farms)
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You should maybe consider some potion spawners with slowness and nausea. And hook up some clocks to high-pitched noteblocks to simulate those annoing frying maschine noises. Dunno how you want to make minimum wage payment with redstone thogh.
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Anyone here who is not on bukkit having the same issue? Did not find it in the bukkit bugtracker.
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I am currently trying to find the origin of the problem. Are you playing on a bukkit server?
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