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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    I'm running into a minor issue with the Essentia Reservoirs on 4.2.1.4, with the FTB Resurrection pack, in that Reservoirs will not accept Essentia Tubes from any direction. I've tried from top, bottom, and any of the sides, and even right clicking with my wand on the highlighted section, but it does not appear to connect.

    Any ideas on what might be causing this? I didn't see anything in the recent changelog regarding Reservoirs being updated beyond golem interactions, and updating Thaumcraft is currently not in the cards.

    I'm mainly attempting to use these for the sake of organizing my crowded alchemy room, which is currently just a bunch of jars on the floor, as well as attempting to learn the ins and outs of essentia tubing, which I normally disregard completely in lieu of alchemy golems, so any tips as to how one might set up an essentia storage lab via tubing would also be helpful.
    Posted in: Minecraft Mods
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    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29
    Quote from chocolote25

    He mentioned Magic resistance in his post, and how, in his opinion, it doesn't really help.

    Forcibly enchanting Magic Resist V to all pieces of Bound Armor with commands does not reduce Lightning, Frost or Magic damage at all, compared to how it works on Battlemage or even regular Mage armor. It's not an opinion if the numbers agree.
    Posted in: Minecraft Mods
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    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29
    Are there any plans to allow Bound Armor and its ability to absorb damage work against Ars Magica 2 damage types? Fire can be blocked entirely with fire resistance, but Lightning, Frost, and Magic all penetrate armor and the LP mechanism, damaging health directly (and quite suddenly), even if the armor itself is forcibly enchanting with varying degrees of Magic Resist.
    Posted in: Minecraft Mods
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    posted a message on Metallurgy - Putting the "Mine" back in "Minecraft"!
    Anyone have an idea as to why the measuring laser doesn't appear to work in the Horizons 2.1.1 SMP modpack? Right clicking causes text to scroll indicating that a distance is being measured out, however it doesn't actually display a laser, and doesn't seem to accept redstone signals.

    Horizons lacks Bibliocraft, meaning no more measuring tape, so I'm kinda strapped for ways to easily measure out large areas.
    Posted in: Minecraft Mods
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    posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Are there any known power requirements for the Meteor Defense Guns, specifically level 2? The documentation is sketchy on this portion, and my Google-fu yields no results on exact requirements.

    Additionally, are there any plans for adding some form of meteor protection for blocks warded via Thaumcraft 4's Warding Focus? I recently had a rather large meteor crash into a ship, taking out a sizable chunk (but luckily no machinery). Worst part, I was in the process of setting up a defense gun on another section of the ship powered by a ReactorCraft turbine charged coil.

    Lastly, what have you guys found to be the best ways to remove nuclear waste from fuel cores? I've been toying with the idea of a semi automated system of transferring waste to a holding area after an overheated, unloaded fuel disposal area gave an unwanted achievement.
    Posted in: Minecraft Mods
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