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    posted a message on FoodCraft-[With Images]
    Put this on get satisfaction. NOW
    Posted in: Suggestions
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    posted a message on Moa -=- [MOB Suggestion](Custom Graphic)
    Jesus, if only the development team had the time to implement all of firehauzurd's suggestions... If this were the case, Minecraft would truly be complete.
    Posted in: Suggestions
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    posted a message on OBSIDIAN DOORS!
    The OP has not mentioned the durability of the doors. Perhaps they can be destroyed only by a proximity TNT explosion, and in no other way?
    Posted in: Suggestions
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    posted a message on Fishing Hooks
    First of all, how would the hooks be replaced? Would they do so automatically? Would it be necessary to place them in the crafting square? Do new fishing rods come with pre-made hooks? Please elaborate.

    Besides that, I actually like the idea. Currently, its much easier to simply hunt pigs rather than fish, as meat awards 4 hearts compared to the 2.5 of fish. I believe that there should be some way of hastening the pace at which we fish. Here are my suggestions:

    :Bacon: [] :cobblestone:
    :Iron: [] :cobblestone:
    :Iron: :cobblestone: :cobblestone:

    This hook has a stronger durability, has a quicker "fish luring" time, and gives the user more time to reel the fish back in once it has made its splash (as the fish will hang on longer to eat the pork).
    Posted in: Suggestions
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    posted a message on New Weapon: Handcannon - Ammo Update! Slime Glue
    I'm not exactly a fan of the "put it in the crafting square" option. Instead, I think it should have a cool down bar, and automatically reload. People should have the same fire rate on their weapons, and in a stand off, someone shouldn't win just because they're good at dragging items to and from the crafting square. As suggested above, the reload time should be something like 10 seconds.
    Posted in: Suggestions
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    posted a message on Cutscenes
    They don't even need to be toggle-able. Just have it so that one may skip them immediately by pressing [esc.]
    Posted in: Suggestions
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    posted a message on Mobs don't spawn on blocks placed by the player.
    Who's ready to dig out a 100x100x1 area around our base and fill it back in again?
    -Everyone in the whole minecraft world!
    Posted in: Suggestions
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    posted a message on [MOD] SnowMod 1.2_02 (ModLoader'd)
    Is this mod compatible with betterlight?
    Posted in: Mods Discussion
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    posted a message on Smooth Stone Stairs
    Very simple idea. Same crafting recipe as the current stairs, but made with smooth stone. The only difference in the stairs is their appearance.
    Posted in: Suggestions
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    posted a message on Terrain Tweaker Single Player Mod v1.4
    So this isn't updated to V1.2_02? Isn't that a same- would have been great.
    Posted in: Mods Discussion
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    posted a message on Ice Craft
    If there's anything that absolutely NEEDS to be implemented here, its ice skates and the ability to collect/produce/acquire ice. Indoor skating rinks are cool, but indoor skating rinks that have Zombies are cooler.
    Posted in: Suggestions
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    posted a message on Acrobat stunts
    What is this? BRINK-CRAFT?!?!?!?!

    lmao...
    Posted in: Suggestions
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    posted a message on Addition of Sleep
    I can easily see this being abused to skip from night to morning, and remaining on that schedule indefinitely.
    Posted in: Suggestions
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    posted a message on Biebercraft (and n00bs!)
    Freaking funny as hell.
    Posted in: Suggestions
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    posted a message on Placeable, Craftable Item Suggestion: Hatch
    Hatch Dimensions/ Specifications:
    -Height: 1/2 of a door
    -Depth: same as a door
    -Width: same as door. When two hatches are placed next to each other, they form a double hatch. This would occur in the exact manner of a double chest. The width of a double hatch is equal to that of a set of double doors (2 blocks)

    -Texture: A "Rail" texture is applied to the blocks to the right and left of the hatch (the purple area of the example image). The texture of the hatch itself is up to the developers.
    -Function: The hatch can be opened by redstone or left clicking. When it is opened, it "slides" up to the green side of the block in the example image. This could occur immediately, or through an animation like that of falling sand, only upwards.

    Crafting Blueprint:
    :Iron: [] :Iron:
    :Iron: :stone: :Iron:
    :Iron: :stone: :Iron:

    Note: the white square represents a blank square, where no item is present.

    Purpose of the hatch:
    As of now, players have no way to trigger the flooding of a cavern, without doing it themselves. If the hatch was added, a source block of water or lava would be placed behind it, and when it was opened, the water or lava would flood forth. This would expand upon players' current ability to create arrow traps, and would allow them to create more elaborate traps, where the use of water or lava is involved.

    Example Image:
    Posted in: Suggestions
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