Hi guys welcome to this mod, I am excited to see it finally made it into this stage of development. As Xhamolk_ pointed out I made the textures for the blocks. They were made based on his request and I am proud to see them finally in game. I will be hosting a spotlight in the next day or so in my minecraft youtube channel so if you are interested in viewing the mod before installing it stay tune. I would also like to congratulate Xhamolk_ on the creation of this mod. As some one said it reminds me of the RedPower2 Project Table. The main different I feel is that it combines the feel of what Buildcraft Automatic Tables and the RedPower2 Project table would be if you combined them. Please direct any comments about the textures to me if you have any questions and I will try to answer any questions relating to the mod as much as I can.
Hi guys I am not sure if I am in the right forum but I did not see a Modded Minecraft Server support section so I thin this might be the best fit. My server seems to be kicking players due to java exceptions relating to sockets and on the server console I do not get any real errors other then a constant stream of found 2 each seccond a player is on the server. I am using a Hamachi style server setup on a Mac OSX Lion system. Latest Java version on the machine and the system does not give me any sort of error log that I can discover. Any help would be welcomed.
Hi guys I am working on a basic tutorial on making a block and Eclipse gives me no errors but minecraft still crashes and i can't figure out what i am doing wrong. I am providing a link to the paste bin were i have the error I get. I am extremely new to writing mods so I do not understand a lot of things so if you see something that is obvious I am letting you know that I don't fully understand the error report so if you could please explain it to me that would help me in the long run.
Hi guys I have done some level of searching on the internet and have only been able to find how to set up MCP to use ModLoader but since Forge has ModLoader capable capacity i wish to use Forge for modding. I need help in how to set it up on my system. I am using a Mac OS X Lion system and have all the needed files I am just not sure how to set up and execute the scripts any for of help might be useful.
Hi guys I think this might be a bug but can't be sue if it is or how to fix it. I am able to log into the world just fine but if I quit to main menu and try to go back it crashes the game and I have to quit minecraft completely but when I attempt to relog into the world it works fine until I go back to main menu and attempt it a seccond time. The crash report is in the spoilers for those that are interested.
---- Minecraft Crash Report ----
// Who set us up the TNT?
Time: 10/7/12 4:35 PM
Description: Exception in server tick loop
java.lang.ArrayIndexOutOfBoundsException: 0
at et.e(ServerConfigurationManager.java:562)
at codechicken.core.ServerUtils.isPlayerOP(ServerUtils.java:173)
at codechicken.nei.PlayerSave.<init>(PlayerSave.java:31)
at codechicken.nei.NEIServerConfig.loadPlayer(NEIServerConfig.java:227)
at codechicken.nei.ServerHandler.onPlayerLogin(ServerHandler.java:165)
at cpw.mods.fml.common.registry.GameRegistry.onPlayerLogin(GameRegistry.java:285)
at cpw.mods.fml.common.network.FMLNetworkHandler.handlePlayerLogin(FMLNetworkHandler.java:284)
at et.a(ServerConfigurationManager.java:112)
at axy.b(IntegratedServerListenThread.java:99)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:650)
at net.minecraft.server.MinecraftServer.p(MinecraftServer.java:565)
at axv.p(IntegratedServer.java:110)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:471)
at ep.run(SourceFile:539)
@awa72rus
use MultiMC or after installing Forge ModLoader (FML) drop Portalgun and Portalgun Sounds into the 'Mods Folder' or 'Mods Tab' when you edit your mods with MultiMC.
i Chun the Server_Portalgun.properties does not have that option and I am running the latest 1.3.2 version of it and on the Portalgun.properties I have it set to turretmode=2 and they are attacking players online on the server but when used in single player they are not attacking the player. What seems to be the problem in this case?
hi guys i have a question how do i set turrets not to attack players on multiplayer? the config for portalgun says they are at '2' is their a setting on the server config file that I need to change as well?
I am not sure what version it is, i downloaded it for version 1.3.2 of mine craft MultiMC does not tell me and the file name does not give me a hint at build or version number sorry I can't provide more details Nightsahde.
nope sorry mate the general section of the config files for both LCTrees and LCCrops are blank as in i only get the squiggly brackets with nothing in them and then just skips to the next section. In the spoilers is how my config file looks for LCCrops and it was generated through the use of multiMC.
# Configuration file
# Generated on 9/28/12 3:23 PM
was this implemented in a revision my configs for both LCTrees and LCCrops do not have any setting to set the rate of bamboo or anything else other then a true false statement for generation of the items. Were do I find this configs that you are talking about?
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package asajev.common;
import cpw.mods.fml.common.Mod;
import cpw.mods.fml.common.Mod.Block;
import cpw.mods.fml.common.Mod.Init;
import cpw.mods.fml.common.event.FMLInitializationEvent;
import cpw.mods.fml.common.network.NetworkMod;
import cpw.mods.fml.common.registry.GameRegistry;
import cpw.mods.fml.common.registry.LanguageRegistry;
@Mod(modid = "Asajev_TheAsajevMod", name = "The Asajev Mod", version = "0.0.0.1a")
@NetworkMod(clientSideRequired = true, serverSideRequired = false)
public class asajev
{
public static Block BlockTutorial;
@Init
public void load(FMLInitializationEvent event)
{
BlockTutorial=(new BlockTutorial(255,1)).setBlockName("Block Tutorial").setHardness(1F).setResistance(5F);
GameRegistry.registerBlock(BlockTutorial);
LanguageRegistry.addName(BlockTutorial,"Tutorial Block");
}
}
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[ Paste Bin Report ]
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@ScotKillen
Any idea how to solve it or is it just an API issue that NEI needs to fix?
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---- Minecraft Crash Report ----
// Who set us up the TNT?
Time: 10/7/12 4:35 PM
Description: Exception in server tick loop
java.lang.ArrayIndexOutOfBoundsException: 0
at et.e(ServerConfigurationManager.java:562)
at codechicken.core.ServerUtils.isPlayerOP(ServerUtils.java:173)
at codechicken.nei.PlayerSave.<init>(PlayerSave.java:31)
at codechicken.nei.NEIServerConfig.loadPlayer(NEIServerConfig.java:227)
at codechicken.nei.ServerHandler.onPlayerLogin(ServerHandler.java:165)
at cpw.mods.fml.common.registry.GameRegistry.onPlayerLogin(GameRegistry.java:285)
at cpw.mods.fml.common.network.FMLNetworkHandler.handlePlayerLogin(FMLNetworkHandler.java:284)
at et.a(ServerConfigurationManager.java:112)
at axy.b(IntegratedServerListenThread.java:99)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:650)
at net.minecraft.server.MinecraftServer.p(MinecraftServer.java:565)
at axv.p(IntegratedServer.java:110)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:471)
at ep.run(SourceFile:539)
Relevant Details:
- Minecraft Version: 1.3.2
- Operating System: Mac OS X (x86_64) version 10.7.5
- Java Version: 1.6.0_35, Apple Inc.
- Java VM Version: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Apple Inc.
- Memory: 391982976 bytes (373 MB) / 581435392 bytes (554 MB) up to 1060372480 bytes (1011 MB)
- JVM Flags: 2 total; -Xmx1024m -Xms512m
- FML: FML v3.1.35.394 Minecraft Forge 4.2.5.303 39 mods loaded, 39 mods active
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
snyke7_AdvancedMachines [Advanced Machinse] (AdvancedMachines v1.6 Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
ComputerCraft [ComputerCraft] (ComputerCraft1.43.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
CCTurtle [ComputerCraft Turtles] (ComputerCraft1.43.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
ExtrabiomesXL [ExtrabiomesXL] (ExtrabiomesXL-universal-3.1.0.86.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
IC2 [IndustrialCraft 2] (industrialcraft-2_1.107.30-lf.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
IC2NuclearControl [Nuclear Control] (IC2NuclearControl-1.3.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
LCTrees [LCTrees] (LCTrees-2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
Forestry [Forestry for Minecraft] (forestry-A-1.5.0.2.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
LogisticsPipes|Main [Logistics Pipes] (LogisticsPipes-0.5.1.pre9.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
MetallurgyCore [Metallurgy Core] (Metallurgy Core - 2.0.8.1b.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
MetallurgyBase [Metallurgy Base] (Metallurgy Base - 2.0.8b.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
MetallurgyEnder [Metallurgy Ender] (Metallurgy Ender - 2.0.8b.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
MetallurgyFantasy [Metallurgy Fantasy] (Metallurgy Fantasy - 2.0.8b.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
MetallurgyNether [Metallurgy Nether] (Metallurgy Nether - 2.0.8b.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
MetallurgyPrecious [Metallurgy Precious] (Metallurgy Precious - 2.0.8b.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
MetallurgyUtility [Metallurgy Utility] (Metallurgy Utility - 2.0.8b.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
MFR_CompatGrass [MFR Grass Fertilizer Addon] (MineFactoryReloaded_1.3.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
MFReloaded [Minefactory Reloaded] (MineFactoryReloaded_1.3.2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
ModularForceFieldSystem [Modular ForceField System V2] (ModularForceFieldSystemV2.1.7.0.13.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
BuildCraft|Core [BuildCraft] (buildcraft-A-3.2.0pre8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
Railcraft [Railcraft] (Railcraft_6.4.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
mod_Shelf [mod_Shelf] (Shelf.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
TrainMod [Train Mod] (TrainModUniversal_v3.1.8.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
snyke7_Transformers [Transformers] (Transformers v1.4a Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
mod_ReiMinimap [mod_ReiMinimap] ([1.3.2]ReiMinimap_v3.2_05.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
BuildCraft|Builders [BC Builders] (buildcraft-A-3.2.0pre8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
BuildCraft|Energy [BC Energy] (buildcraft-A-3.2.0pre8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
BuildCraft|Factory [BC Factory] (buildcraft-A-3.2.0pre8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
BuildCraft|Transport [BC Transport] (buildcraft-A-3.2.0pre8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.2.0pre8.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
CompactSolars [Compact Solar Arrays] (mod_compactsolars-main-3.0.1.13.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
IronChest [Iron Chest] (mod_ironchests-client-4.0.2.44.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
PortalGun [PortalGun] (portalgun1.3.2v1_universal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
Steamcraft [Steamcraft] (steamcraft.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
GregTech_Addon [GregTech-Addon] (gregtechmod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available->Available->Available
- Is Modded: Definitely; 'forge,fml'
- Profiler Position: N/A (disabled)
- Player Count: 1 / 8; [gu['Lednera'/976, l='Twitch.TV', x=-1214.34, y=69.00, z=766.00]]
- World Twitch.TV Entities: 0 total; []
- World Twitch.TV Players: 0 total; []
- World Twitch.TV Chunk Stats: ServerChunkCache: 0 Drop: 0
- Type: Integrated Server
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use MultiMC or after installing Forge ModLoader (FML) drop Portalgun and Portalgun Sounds into the 'Mods Folder' or 'Mods Tab' when you edit your mods with MultiMC.
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# Configuration file
# Generated on 9/28/12 3:23 PM
####################
# block
####################
block {
BambooPlankID=1070
CeleryOnionGarlicID=1071
GrapeTomatoCabbagePineappleID=1072
HempCottonBambooCornID=1073
ParsleyWChestnutRiceBroccoliID=1074
PeanutTurnipGingerID=1075
ropeID=1076
}
####################
# general
####################
general {
}
####################
# item
####################
item {
FoodDishID=20120
NewCropFoodID=20118
NewCropGoodsID=20119
NewCropSeedsID=20117
}
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