• 1

    posted a message on Terrain for 1.4.2 ain't so bad after all.
    Quote from Youngy798

    Hey mind posting some pics of your castle?

    Quote from warfighter67

    Well, I also like the new terrain because it's a lot more even in other biomes, making it easier to build.

    I'll just post a few pics, since this isn't a screenshot forum. However, it's relevant to the discussion because it's built in Beta 1.6 terrain. I had to do a little terraforming, but not much. Just because most of the screenshots of the old terrain are of mountains, doesn't mean that's all there was. There were flat areas, too. It's just that the mountains were most interesting. The big benefit is that I'm within walking distance of some really cool overhangs and waterfalls.



    Posted in: Discussion
  • 2

    posted a message on Let's try find out why Minecraft has gotten worse. [Mature Only]
    Why don't we get this any more?





    Spawn point / Great Falls area, pre 1.8 World in the Air.

    Note: The tree framed in the opening in the right-hand side of the first picture is the same tree as the one in the bottom foreground of the second and third pictures.
    Posted in: Discussion
  • 2

    posted a message on Guilty of cheating in MC?
    I don't like the term "cheating". It implies that you're doing something wrong, when in fact you're just playing the game the way you like to play it.
    Posted in: Discussion
  • 2

    posted a message on I think I've lost my heart for minecraft.
    If you want to see a good sampler of the old terrain, check out this old video of mine. Bear in mind that, except for the Great Falls area, which appears at about 2:27 or 2:28, most of this terrain wasn't considered sufficiently exceeding the norm enough to merit being named.



    If you'd like to take your own joyride, a newer save with a powered version of the rail system is available at:

    http://www.mediafire...s784kc8hvgupusp


    Edit 10/16: My apologies to anyone who downloaded the save. Evidently changes in the last several releases have changed minecart physics in such a way that my minecart intersection/roundabouts are no longer usable. It used to be that when you were facing in a given direction in a cart, you remained facing in that direction. Now you seem to twitch around at random, making it extremely difficult to line up on the switches. The save is still good for observing the terrain, but not by rail.
    Posted in: Discussion
  • 3

    posted a message on Did the Terrain Become BORING? (UPDATE 6/5/13 - 1.7 is a biome update?)
    If you want to see a good sampler of the old terrain, check out this old video of mine. Bear in mind that, except for the Great Falls area, which appears at about 2:27 or 2:28, most of this terrain wasn't considered sufficiently in excess of the norm to merit being named.

    http://www.youtube.c...h?v=XlDEmFgqY1Y

    If you'd like to take your own joyride, a newer world save with a powered version of the rail system is available at:

    http://www.mediafire...s784kc8hvgupusp

    And again, we don't want to go back to the old version, what we want is what was good about the old version brought forward into the present.

    Edit 10/16: My apologies to anyone who downloaded the save. Evidently changes in the last several releases have changed minecart physics in such a way that my minecart intersection/roundabouts are no longer usable. It used to be that when you were facing in a given direction in a cart, you remained facing in that direction. Now you seem to twitch around at random, making it extremely difficult to line up on the switches. The save is still good for observing the terrain, but not by rail.
    Posted in: Discussion
  • 1

    posted a message on That item that you never remember is in the game?
    I never remember that there's Lime Jello in the game.

    Uhh ..... dude! There's no Lime Jello in the game!

    Was it another flavor of Jello?

    No dude .... no Jello at all.

    Well .... that's probably why I don't remember it, then!
    Posted in: Discussion
  • 1

    posted a message on Jeb wants to remove Single Player. What do YOU think?
    I think everyone is missing the point. I want to know where the OP got hold of this psychic mod that tells him exactly how Jeb is going to code this merged version and that it's going to involve port forwarding in single player mode. How did this psychic mod alert him that the merged version will require more resources and not be able to run on his present computer? I could really use a mod like that next time I go buy a lottery ticket.

    Personally, I can sympathize with Jeb. I'm the software architect for a major system and my boss has the habit of making custom tweaks at each site where it's installed. I'm continually having to pull them back into the code base so we're not supporting dozens of different versions.
    Posted in: Discussion
  • 1

    posted a message on What if Minecraft Blocks were called Cubes?
    Quote from aurora1979

    Huh... you know English doesn't come from America right? :)

    OP... cube, block..... I dunno, does it make a big difference? :)

    Strictly speaking, it doesn't even come completely from England. If you've ever taken a course on the history of the English language, you know that, unlike the French, English-speakers will happily borrow a word from just about any language if it expresses an idea slightly better than what we've already got. Great chunks of the language come from French, Scandinavian languages, German, and Latin, and small dribbles from just about everywhere else.And I think I will start calling them "extruded squares", or maybe "collapsed hypercubes".
    Posted in: Discussion
  • 2

    posted a message on how do you make minecraft seeds?
    1. Plant a bunch of Minecrafts.
    2. Fertilize.
    3. Hold orgiastic fertility rites to encourage growth.
    4. Harvest with a Minecraft thresher.
    5. Profit.
    Posted in: Seeds
  • 7

    posted a message on Why the Terrain Generator Should be Changed
    First off, this is not an attack on biomes. Biomes are great! They add more naturalism to the game, of a kind that is not inimical to the basically unnatural game premise and structure. I would only submit two minor criticisms of the biomes:

    1. Plains should have an occasional tree on them. Real-life plains have scattered trees (until humans cut them down).
    2. Mountains should have trees on them, as they did prior to Beta 1.9. These aren't Rocky Mountain or Alps style mountains. Minecraft doesn't have enough vertical for that. These are Appalachian style mountains, and the Appalachians are covered with trees. Plus, it looks better.
    So, on to my main point.

    If you were to go back in time about nine months and visit the Seeds forum, you would see a hotbed of activity. People were constantly offering candidates for "Hottest New Seed" and a handful of spectacular seeds like World in the Air, 404, Glacier and Gargamel had highly active posts with hundreds of entries. Now the forum is moribund. One seed is pretty much the same as another. The hottest of the current crop of seeds, like Professor Layton, would barely have merited a glance back then. Why so?

    The problem is that as the biomes became more diverse from each other they became more alike internally. Each swamp biome is pretty much like every other swamp biome. The terrain generator attempts to give a mix of biomes, so worlds come out pretty much alike. You've got a Plains biome over here and a Swamp biome over there. I've got a Swamp biome over here and a Plains biome over there. In one sense they're completely different, but in another sense they're exactly the same.

    Some things that could be done are:

    1. Vary the size of the biomes more widely. Each would have a minimum size, but it would vary by biome. I've seen marshy areas no bigger than a tennis court, but you wouldn't expect a smow biome that small.
    2. Flip a coin to decide whether each Plains, Snow and Mountain biome should have trees or not.
    3. Add valleys as a terrain feature. Chasms are cool, but they're different from valleys.
    4. On the seed generator, give the player the option of choosing the percentage of each biome (and show the normal distribution for reference).
    Posted in: Discussion
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