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    posted a message on Very easy - or impossible? - powered rail question
    You don't need to go two layers below if you put the torch on the side of a block. See left-side rail, below.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on What was your best build
    My favorite would be my Castle No. 4. The castle is 163W X 564L X 120H, 143H if you count belowground. Even with the render distance set to far, you can't see the entire castle unless you get right in the middle. I had to take these shots in MCEdit to get it all in. Cloud level is just above the tops of the round towers. If you want to check it out, the world save is at:

    http://www.mediafire...46qb4n7q1hu0udw

    There are also a lot more pictures in this post:

    http://www.minecraft...n#entry18933532



    Posted in: Creative Mode
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    posted a message on To all those who dislike the 'new' minecraft.
    "I respect everyone's opinions" is a load of rubbish. You don't respect their opinions. You think they're wrong, you're going to say they're wrong, but you're hoping to deflect any blowback with a phony show of reasonability.

    I, on the other hand, don't respect everyone's opinions. Most people's opinions are a bunch of self-serving nonsense. Look at what a huge percentage of the country voted diferently from me in the last election. We're not all right.

    The "just downgrade" argument is getting old. It assumes that there is nothing in the updates that you like. I think the biomes since 1.7.3 are deplorable, but I like having jungles and swamps. I also like ravines and mines. If I go back to 1.7.3, I lose all the new stuff that I do like.
    Posted in: Discussion
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    posted a message on ConfuseACat's Shipyard --- Updated 24/04/15 --- Several New Ships
    Amazing!
    Posted in: Screenshots
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    posted a message on Artuskan's (No Longer) Non-Stop Minecart Roundabout
    What constitutes a survival build? It's in a survival/peaceful world. I can't very well post it in creative.

    I created it by hand in my test world, then cloned it in with MCEdit. I'm not about to build the same structure over and over again. You may be one of the people that think that's "cheating", but, if so, we'll have to agree to disagree.
    Posted in: Survival Mode
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    posted a message on Artuskan's (No Longer) Non-Stop Minecart Roundabout
    I recently embarked on what I expected to be a minor update to my non-stop minecart roundabout. The way the roundabout worked was that you would enter and continually go around counter-clockwise until you tripped a switch to change one of the junctions and send you out an exit. You were able to trip the switches while moving because you were traveling directly at them, so it became more a matter of timing than aim.

    Basically, I wanted to clear away as much of the eye-level clutter as possible - eliminate railings, sink the center section below rail level, etc. I built my prototype, went to test it out, and promptly found out that minecart physics had undergone a recent change and the system was no longer workable. I'm not sure when it changed, but in previous versions when you were in a minecart you kept looking in the same direction, for example forward, until you yourself changed the direction you were looking in. In the new version, the minecart rider is buffeted by unseen forces and jerked around randomly while riding. This made it almost impossible to line up on the target button. It may still be possible to build a non-stop roundabout - I saw an interesting use of an overhead trapdoor as a trigger - but for now I decided to come up with a version where you stopped at each exit and made a choice whether to exit or continue around the roundabout.

    Previously published version (Version 5):


    New version (Version 8):



    In the new version you come in from the external track and turn right onto the roundabout, then turn left and go up a ramp, where you run into a glass block which stops your forward travel, dropping you onto an unpowered power rail. At this point you are facing two colored blocks with buttons on their faces. The left hand block is always charcoal. This is the "continue around the circle" button. The right hand button is the "take this exit" button. These buttons are color-coded:

    North - Blue
    South - Gray
    East - Green
    West - Orange

    Pressing buttons:
    Pressing left hand button:


    Pressing right hand button:

    And for the sharp-eyed, yes, the directions were mis-labeled on the old version. This screen shot gives a better overall view:



    The left hand button is adjacent to the rail, so simply pushing it supplies power to the rail, no redstone required. The right hand button also powers the rail, but in addition it is over redstone, which transmits a signal to a redstone torch under the T-junction, switching the intersection. Because of the South-East Rule, the North and East circuits are configured differently than the South and West ones. In their at-rest, roundabout configuration, North and East need their torch on to keep the intersection in the correct position, and South and West need theirs to be off. These views with blocks removed show the circuits:

    North and East:

    The two left-most torches are powering the rail above them.

    South and West (signal inverted with intermediate redstone torch):

    Outside for all switches:

    Note the use of the upside-down stairs to cover the redstone. A solid block in this position would cut off the circuit, but the stair allows it through. Another upside-down stair is used at the outside wall to cover the redstone torch powering the exit track. This one is just for looks, however. A solid block would do just as well.

    The roundabout also serves as a base for remote exploration. Each one is supplied with furnaces, crafting table, chests with basic supplies, and a bed. The raised section in the middle is for fast vertical access. The old version had a 5X5 spiral staircase. The new one has a 3X5 glass tower which extends to within a couple of blocks of the ground, and which contains a minecart elevator and a dropshaft with a water brake at the bottom:


    Ignore the double track shown in the screenshot. That went with a different version of the station that I was working on. The minecart elevator works by just looking up and clicking on the bottom of the minecart, which instantly transports you to inside it. You then keep clicking on the minecart above you until you reach the top. At the top there is a second minecart next to you which you have to transfer to in order to be able to step out.

    Try it yourself! World save is at:
    http://www.mediafire...ex6sp0i22816bdk

    Terrain is Beta 1.6 World in the Air.
    Posted in: Survival Mode
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    posted a message on Artuskan's (no longer) Non-Stop Minecart Roundabout
    Try it yourself! World save is at:
    http://www.mediafire...ex6sp0i22816bdk

    Terrain is Beta 1.6 World in the Air.

    I recently embarked on what I expected to be a minor update to my non-stop minecart roundabout. The way the roundabout worked was that you would enter and continually go around counter-clockwise until you tripped a switch to change one of the junctions and send you out an exit. You were able to trip the switches while moving because you were traveling directly at them, so it became more a matter of timing than aim.

    Basically, I wanted to clear away as much of the eye-level clutter as possible - eliminate railings, sink the center section below rail level, etc. I built my prototype, went to test it out, and promptly found out that minecart physics had undergone a recent change and the system was no longer workable. I'm not sure when it changed, but in previous versions when you were in a minecart you kept looking in the same direction, for example forward, until you yourself changed the direction you were looking in. In the new version, the minecart rider is buffeted by unseen forces and jerked around randomly while riding. This made it almost impossible to line up on the target button. It may still be possible to build a non-stop roundabout - I saw an interesting use of an overhead trapdoor as a trigger - but for now I decided to come up with a version where you stopped at each exit and made a choice whether to exit or continue around the roundabout.

    Previously published version (Version 5):


    New version (Version 8):



    In the new version you come in from the external track and turn right onto the roundabout, then turn left and go up a ramp, where you run into a glass block which stops your forward travel, dropping you onto an unpowered power rail. At this point you are facing two colored blocks with buttons on their faces. The left hand block is always charcoal. This is the "continue around the circle" button. The right hand button is the "take this exit" button. These buttons are color-coded:

    North - Blue
    South - Gray
    East - Green
    West - Orange

    Pressing buttons:
    Pressing left hand button:


    Pressing right hand button:

    And for the sharp-eyed, yes, the directions were mis-labeled on the old version. This screen shot gives a better overall view:



    The left hand button is adjacent to the rail, so simply pushing it supplies power to the rail, no redstone required. The right hand button also powers the rail, but in addition it is over redstone, which transmits a signal to a redstone torch under the T-junction, switching the intersection. Because of the South-East Rule, the North and East circuits are configured differently than the South and West ones. In their at-rest, roundabout configuration, North and East need their torch on to keep the intersection in the correct position, and South and West need theirs to be off. These views with blocks removed show the circuits:

    North and East:

    The two left-most torches are powering the rail above them.

    South and West (signal inverted with intermediate redstone torch):

    Outside for all switches:

    Note the use of the upside-down stairs to cover the redstone. A solid block in this position would cut off the circuit, but the stair allows it through. Another upside-down stair is used at the outside wall to cover the redstone torch powering the exit track. This one is just for looks, however. A solid block would do just as well.

    The roundabout also serves as a base for remote exploration. Each one is supplied with furnaces, crafting table, chests with basic supplies, and a bed. The raised section in the middle is for fast vertical access. The old version had a 5X5 spiral staircase. The new one has a 3X5 glass tower which extends to within a couple of blocks of the ground, and which contains a minecart elevator and a dropshaft with a water brake at the bottom:


    Ignore the double track shown in the screenshot. That went with a different version of the station that I was working on. The minecart elevator works by just looking up and clicking on the bottom of the minecart, which instantly transports you to inside it. You then keep clicking on the minecart above you until you reach the top. At the top there is a second minecart next to you which you have to transfer to in order to be able to step out.
    Posted in: Screenshots
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    posted a message on Land of Killmore - Download link!
    MCEdit might be able to help you with the grass. It depends on exactly what you want to do.

    Nice name, BTW. It has a ring to it.
    Posted in: Screenshots
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    posted a message on The biggest castle in Minecraft?
    Cool!

    It's possible I have you beat for number of blocks, but you've definitely got me beat for ground area covered and variety.

    Nice work.

    My castle's here:
    http://www.minecraftforum.net/topic/1548821-artuskans-giant-economy-size-castle/
    Posted in: Screenshots
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    posted a message on Artuskan's Giant Economy-Size Castle
    World save download at:
    http://www.mediafire...46qb4n7q1hu0udw

    Check it out yourself!

    When I started planning my fourth castle, I was hoping by the time I got around to building it they would have fixed the terrain generator, so I could find a location as good as the one I had for my Castle No. 3. I have since despaired of that ever happening and found a location on my Beta 1.6 map to build. Happily, I already have an extensive transportation system there, though I did have to update it due to odd changes they've made to minecart physics. Anyhow, here's the castle:



    The castle was designed in Excel and built partially by hand but primarily with MCEdit. Since the castle is symmetrical, if I built something by hand on one side, I would then dupe it to the other side. The castle is 163W X 564L X 120H, 143H if you count belowground. Even with the render distance set to far, you can't see the entire castle unless you get right in the middle. Cloud level is just above the tops of the round towers.

    Aerial views:

    Outer Courtyard:

    Entrance Hall and Inner Courtyard:

    Interior at Entrance:

    Balconies:

    Thrones:

    View from throne room balcony:

    Room interior:

    Rooftop garden:

    Stairs, automatic door, and hidden doors to maintenance area and fast vertical transportation (dropshaft with water brake and minecart elevator):

    Minecart elevator:

    Hidden door shown open. Door mechanism and stairs to maintenance area:

    Maintenance area between floors for door mechanisms, lighting, fast horizontal tranportation, etc.:

    Basement with minecart network terminus, material storage, and fast minecart mover:

    I haven't put in a mine entrance, but will instead probably continue to mine from the old castle, also on this map.

    Edit: Almost forgot the credits:

    Tutorials for mechanisms shown:

    Minecart Elevator:

    Automated Doors:

    Hidden Doors:
    Sorry, I can't locate the video for this. You should be able to figure it out from the world save
    Posted in: Screenshots
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    posted a message on Why I'm never updating minecraft again.
    Quote from A2aaron

    Just because you're too lazy or self entitled to instal a mod means you can't solve your own problems. Mods are part of Minecraft the same way that DLC is part of other games. Just because you don't use it, doesn't mean it isn't there.


    No, they are not part of Minecraft. If they were part of Minecraft, they wouldn't be mods.

    But maybe you mean that figuratively, like it's part of the Minecraft experience. I can't agree with that either. I'm not dissing mods, but I believe it's only a minority that use them.

    And they aren't exactly analogous to DLC, because DLC emanates from the original vendor, not third parties. You may want to expose your computer to viruses, but I don't. Just because most mods are virus-free doesn't mean they all are. I trust Mojang. Others, not so much. I'm a programmer. I know better.

    And am I correct in understanding that you're saying that people that don't install mods are lazy and self-entitled? I'd like to hear the tortured logic behind that statement.
    Posted in: Discussion
  • 0

    posted a message on Goodbye Minecraft..
    Quote from jros83

    pointless thread is pointless.

    don't let the door hit you on the way out.

    If it's pointless, why are you reading and commenting on it? You knew what the thread was going to be about before you even opened it. You were just looking for an opportunity to be snarky. You should look for that door yourself.
    Posted in: Discussion
  • 0

    posted a message on Why I'm never updating minecraft again.
    Quote from A2aaron

    1. OldDay mod.
    2. Kill the mob.
    3. Kill the bat.

    Somebody said everything was optional. He pointed out three things that definitely weren't optional, and you think this is an answer? It is optional because you can install a mod? His answer is correct. Your reply is nonsense.
    Posted in: Discussion
  • 0

    posted a message on You guys crack me up! :D
    Quote from darkdex52

    I must be the only one who loves every single update ever for Minecraft :V V: ...


    Oh, yeah! Well ... I've had children with three of the updates, so there! And Beta 1.7.3 is mentioned in my will.
    Posted in: Discussion
  • 1

    posted a message on Terrain for 1.4.2 ain't so bad after all.
    Quote from Youngy798

    Hey mind posting some pics of your castle?

    Quote from warfighter67

    Well, I also like the new terrain because it's a lot more even in other biomes, making it easier to build.

    I'll just post a few pics, since this isn't a screenshot forum. However, it's relevant to the discussion because it's built in Beta 1.6 terrain. I had to do a little terraforming, but not much. Just because most of the screenshots of the old terrain are of mountains, doesn't mean that's all there was. There were flat areas, too. It's just that the mountains were most interesting. The big benefit is that I'm within walking distance of some really cool overhangs and waterfalls.



    Posted in: Discussion
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