- ArtaxiasTheWise
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Member for 10 years and 9 months
Last active Wed, Jan, 27 2016 16:09:33
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- 122 Total Posts
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Oct 8, 2014ArtaxiasTheWise posted a message on New Minecraft LEGO Sets Accidentally Leaked!Interesting sets, but I don't buy the "accidentally leaked" claim for a second.Posted in: News
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Jun 3, 2014ArtaxiasTheWise posted a message on Help Us Test the New, Improved Minecraft Forum!Does this mean that attempting to edit threads won't be like storming the beaches of Normandy anymore? That's all I really care about.Posted in: News
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Mar 1, 2014ArtaxiasTheWise posted a message on Minecraft Movie?Being a sandbox game, I see no real interesting plot or concept for a movie with minecraft. Neither do I like the idea of it in a movie.Posted in: News
Also the picture for this news post is reused. I don't know why it upsets me, but it does. - To post a comment, please login.
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If you are a more visual person, try watching this video:
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That may be in the options as well. I'm not doing the coding so I would have to ask to make sure. Indeed the answer to your previous question, however, is yes.
In other news the colony manager is essentially done, pending coding in other areas. This means that the coders will be able to continue on to other essential and more visual (meaning something to show you guys) aspects. Also, the youtube channel has reached 1000 subscribers, and as such the building competition is now closed. The winners have yet to be announced.
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Sorry for the late reply. That is a very specific issue. I am not a coder but I will see if if it still works for you on the forge version your using. Probably worth a shot.
Currently it is being made for 1.7.10. Once that version is complete the coders will look at updating content and versions (expect a while, as with other mods, before 1.8 is a possibility).
I can't remember if your idea is already a planned feature. I'll ask the developer and get back to you on that
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All features from RC20 aside from guards will be in the 1.7 release to my knowledge, however you may notice a few changes/improvements.
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The baker can probably incorporate any ideas for a cook as well. Fisherman is already planned, though not for the initial 1.7 release.
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1. Are the villagers going to defend themselves? Can they be armed with a sword and fight back?
2. Is it going to be made so we have to trade with these villagers to get the items they collect? In the future can there be (at least a configurable option) to have villages spawn already having workers? I would suggest having villages like this that collect resources on their own and the player can trade for them rather than just steal. Making it configurable for those who like it the other way around.
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Thanks for any help.
EDIT: I can connect to other servers fine, although I've never tried connecting to a whitelist server before. My internet is fine and haven't had issues with it.
Tried using a different computer, still does not work.
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It should not have any issues. I've loaded the mod with millenaire and it all worked fine, however I did not start my own colony. That being said, this mod should provide no conflict other than possibly item id's with those mods (which can be easily fixed through config files if that does occur). You might run into trouble if you try to build a mine colony within the building range of a millenaire town, however.
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I cannot say what the exact trading system in minecolonies is going to be, but rest assured there will be one that will allow for trading at least in SMP. Currently, the currency of the mod is gold, silver and bronze coins, however in the 1.6 beta release there is really no use or working tax system.
SMP raids/pvp between colonies is an interesting concept, but one that requires much thought. Some good ideas though.
Thanks for the ideas!
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I think, but am not sure, most mods (when practical) use schematics as well. I don't know schematica like the devs will, but I would say it will make your desire easier and possibly pave the way for compatibility.
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With regards to barbarian variants, something like that might be considered down the road. Making villages similar to the vanilla ones and adding in your own features is a tough task. You can, however, in the mean time couple minecolonies with the millenaire mod. I tested the two and they work fine together, obviously not integrated but it makes for a fun game.
Town herald and ambience characters are actually an interesting idea. I think that they would really make the colony more unique. Now I just need to learn how to code
For the first 1.7 release the devs are going to focus first on adding the main features and build up from there. This means we probably won't see barbarians, guards or any new workers added in the first release. I believe the stonemason is a possibility however.
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Thanks for the ideas though! My question was mostly meant to provoke discussion, however that isn't to say they won't be considered. I do know that an "enchanter" worker is planned, while not necessarily a wizard but still will do enchants. Animal farms of some kind are also planned. Fletcher is also interesting, as is your farming idea.