• 1

    posted a message on A New End Update

    Duuuuuuuuude you gotta break up that wall of text...


    The End-villagers sound like a sort-of original concept, but fundamentally/game-mechanic-wise they're just the same as standard villagers, but with different trades and currency. Don't get me wrong, it's not a bad idea by any means and I would never complain if it was added, but mobs like that should have more going for it than just being different-inventory villagers.


    I have no qualms on having new End mobs, but only if they provide something original. I might have to disagree with the wood, as The End is supposed to be this barren place, like the Nether. I support new blocks or whatever, just not wood. So I guess maybe... 70% support?

    Posted in: Suggestions
  • 1

    posted a message on Wolf Appreciation

    I always wanted this. I never understood the variants of cats we got but not wolves.

    Posted in: Suggestions
  • 1

    posted a message on New mobs

    I don't mean for this to be nasty, but this would be extremely uncreative. There's also a LOT wrong this:


    1.) Originality: This is just copy and pasting the default player and making them an NPC. That's a super boring idea for a mob, as there's nothing interesting in that. This makes the game like multiplayer without being multiplayer. If copypasta-ing players as NPC's was a good idea, we'd get that first instead of the villagers we have now. I can't imagine how thrilled people would be if they saw "New mob: Steve but with a sword!"

    2.) Reasoning: I don't understand the reasoning for why this needs to exist. "How many times can you put four blocks of iron and pumpkins?" I dont... I don't get that one. So far, this idea exists just for the sake of... existing. It's like when people suggest more food, and at that point, it's just adding more for the sake of just having more.

    3.) Balance: You can just walk up to these copypasta Steve/Alex clones, offer them food, and that's it? I know wolves are kind of the same, but wolves can't get decked out in weapons and armor like these guys. There's a reason why Iron Golems are somewhat expensive to make and don't follow you, because balance. This means you can probably get a lot of these copypasta mobs with a handful of food, drop some iron or diamond armor and weapons in front of them (assuming they can pick up all of that), and you got some beefy mobs on your side. Who even needs the Iron Golem at that point? Or wolves for that matter? In a way, these mobs are just a pure unbalanced upgrade of other ally mobs.


    Also, imagine this in multiplayer, with like 15 people walking around with like 4 copypastas following them. At first glance, who are the players, and who are the mobs? It's just a weird mess that's not worth the trouble. Now imagine them under splash potion effects.


    So yeah, no support. Sorry.

    Posted in: Suggestions
  • 2

    posted a message on Warden should drop a grappling hook
    Quote from _ApexFire»

    I think the idea of a warden not dropping anything and simply existing as a "force of nature" is dumb.


    It really, really, really, really isn't dumb. You're not understanding the entire premise of that mob. That's not a mob you just farm and spam kill and get the rewards. It's meant to be a mob you avoid, not fight.



    Because we as players kill dragons and demons in different dimensions and the idea that something living on our home turf exists only to be avoided is so ridiculous to me.



    Don't get why, but alright.



    A grappling hook would be amazing and be a wonderful upgrade if combined with the elytra and would be good on its own for building plus it would be considered a late-game item due to the warden's strength. There's no reason a fun utility or cosmetic item can't drop from the warden and add better quality of life to the game rather than it just being there to be a nuisance



    Gonna repeat myself and state that you missed the point of the Warden's purpose by 8 miles. I also don't see the importance for this grappling hook. That doesn't even seem like something the game needs, in my opinion. Regardless, the Warden is best not dropping anything, because then it's just gonna become another farm-for-loot-mob like all the others and ruins the point of why they even added the Warden at all. No support.

    Posted in: Suggestions
  • 1

    posted a message on void dimension

    Duuuuude, this idea is full of nothingness. No pun intended. Going "there should be a new dimension with better stuff!!!" is 10000% not how suggestions work. You explained nothing about the idea. So uhhh... no support.

    Posted in: Suggestions
  • 1

    posted a message on Imagine if...

    that would be cool, right?


    no.


    This mentality is awful game design wrapped in more awful game design. We've been told there won't be new dimensions anyway. Your idea boils down to basically "a bunch of cool stuff I like" molded into a gamemode, which is 400% not how gamemode suggestions work.

    Posted in: Suggestions
  • 2

    posted a message on Towns

    I've seen this suggested MANY times in the past and the idea usually gets rejected. That not the idea is that bad, but because it can be very overspoiling and possibly overpowered. Villages alone can offer quite a lot, such as good trades, free structures to hide in if you've just started, free stuff in chests, etc. Larger towns sound like they could make things too easy. I don't know if I can go farther than that because you didn't give much detail on this.


    "Different bigger buildings. Better hostile mob proofing. Better loot" <---- Yeah that's just labeling the idea, not detailing it.

    Posted in: Suggestions
  • 1

    posted a message on Minecraft Rework Part 2 - Food. Farming and Drinking added to Minecraft

    I mean, I'll give you a B+ for effort, but I'm afraid I'm gonna have to say what's said in every single food thread ever: adding more food would be super redundant. It would be more sprites to cram down our throat. There's absolutely nothing negative about your idea, but for food ideas to really land, there's gotta be something unique about each one, otherwise it's "more food for the sake of just being there."


    I only support this like 19%, but if each food item was given some uniqueness, it would be 100%.

    Posted in: Suggestions
  • 1

    posted a message on New Difficulty: Builder

    Ehhhhh, this just feels redundant. I wouldn't complain if this was added, but I think certain commands could help with this.


    So like... 20% support.

    Posted in: Suggestions
  • 2

    posted a message on Villlagers..

    *sees thread title*

    *crosses fingers and hopes it's not about fighting villagers*


    What the dude above me said. Mojang already stated that the villagers are meant to be permanent pacifists. If villagers were ever meant to fight, we wouldn't get the Iron Golem first. It would be better to upgrade the Iron Golem or some defensive aspect of the village's layout. The foritifications part of this idea is fine, but the guard villagers are a dead suggestion, and have been for over a decade now. So... minor support.

    Posted in: Suggestions
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