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    posted a message on Tinker I/O - A Tinkers' Construct addon !

    Is there anyway to cast blocks with the smart output, like clear glass? If not, have you considered adding the ability?


    I see that's already added.

    Posted in: Minecraft Mods
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    posted a message on [TC4 Addon] Forbidden Magic - v0.575
    Quote from SpitefulFox»

    It's Sanguimancy's fault. Take it up with them. Point Tombenpotter at this particular part:


    01.05 00:24:27 [Server] INFO at <br><br>tombenpotter.sanguimancy.tile.TileBloodInterface.updateOrb(TileBloodInterface.java:126)<br><br> ~[TileBloodInterface.class:1.7.10-1.1.9-CUSTOM]<br><br><br><br>01.05 00:24:27 [Server] INFO java.lang.ClassCastException: <br><br>fox.spiteful.forbidden.items.ItemDivineOrb cannot be cast to <br><br>WayofTime.alchemicalWizardry.common.items.EnergyBattery


    I figured I'd post this here too. I've already made a post regarding the issue on Tombenpotter's thread, but I'll update it with the specific information you've provided.


    Thanks for the quick reply. :)

    Posted in: Minecraft Mods
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    posted a message on [TC4 Addon] Forbidden Magic - v0.575

    Whenever I attempt to place an Eldritch Blood Orb into the Blood Interface from the Sanguimancy addon for Blood Magic, it causes an internal server error and kicks me from the server. Also, until the server is restarted, anyone coming within render distance of the Blood Interface is disconnected.


    Blood Magic v 1.3.1-7

    Sanguimancy v 1.1.9-1

    Forbidden Magic v 0.562


    Server Console info regarding disconnection.


    01.05 00:24:27 [Disconnect] User Armitige has disconnected, reason:
    TextComponent{text='Internal server error', siblings=[],
    style=Style{hasParent=false, color=null, bold=null, italic=null,
    underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null}}

    01.05 00:24:27 [Server] INFO at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685) [li.class:?]

    01.05 00:24:27 [Server] INFO at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427) [MinecraftServer.class:?]

    01.05 00:24:27 [Server] INFO at
    net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
    [MinecraftServer.class:?]

    01.05 00:24:27 [Server] INFO at
    net.minecraft.server.dedicated.DedicatedServer.func_71190_q(DedicatedServer.java:334)
    [lt.class:?]

    01.05 00:24:27 [Server] INFO at
    net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
    [MinecraftServer.class:?]

    01.05 00:24:27 [Server] INFO at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165) [nc.class:?]

    01.05 00:24:27 [Server] INFO at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212) ~[ej.class:?]

    01.05 00:24:27 [Server] INFO at
    net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:9)
    ~[jo.class:?]

    01.05 00:24:27 [Server] INFO at
    net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:60)
    ~[jo.class:?]

    01.05 00:24:27 [Server] INFO at
    net.minecraft.network.NetHandlerPlayServer.func_147346_a(NetHandlerPlayServer.java:556)
    ~[nh.class:?]

    01.05 00:24:27 [Server] INFO at
    net.minecraft.server.management.ItemInWorldManager.func_73078_a(ItemInWorldManager.java:376)
    ~[mx.class:?]

    01.05 00:24:27 [Server] INFO at
    tombenpotter.sanguimancy.blocks.BlockBloodInterface.func_149727_a(BlockBloodInterface.java:30)
    ~[BlockBloodInterface.class:1.7.10-1.1.9-CUSTOM]

    01.05 00:24:27 [Server] INFO at
    tombenpotter.sanguimancy.tile.TileBloodInterface.func_70299_a(TileBloodInterface.java:119)
    ~[TileBloodInterface.class:1.7.10-1.1.9-CUSTOM]

    01.05 00:24:27 [Server] INFO at
    tombenpotter.sanguimancy.tile.TileBloodInterface.updateOrb(TileBloodInterface.java:126)
    ~[TileBloodInterface.class:1.7.10-1.1.9-CUSTOM]

    01.05 00:24:27 [Server] INFO java.lang.ClassCastException:
    fox.spiteful.forbidden.items.ItemDivineOrb cannot be cast to
    WayofTime.alchemicalWizardry.common.items.EnergyBattery

    01.05 00:24:27 [Server] Server thread/WARN Failed to handle packet for /xxx.xxx.xxx.xxx:xxxxx

    Posted in: Minecraft Mods
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    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)
    So, trying to defeat the Twilight Lich on a SMP server with more than about 150 ping is completely impossible. It's taken me a little over 30 minutes to get the lich to 2 shields because, firstly, the lich doesn't fire at the player, it fires at the ground about 5 blocks in front of the player, and secondly, the missiles are all but impossible to actually hit because of the client/server desync. Which leaves me with frozen TF progression.



    Why do people think that encounters that rely on reflecting missiles back at an enemy are at all a good idea with a game that has such shitty net code?
    Posted in: Minecraft Mods
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    posted a message on [1.5.x / 1.6.x] Applied Energistics [ rv 13 c ] - Exploiting Quantum Mechanics
    Using rv13.c
    I know this has been raised before, but I'm having issues with auto-crafting things using energy crystals. When my ME system crafts an energy crystal it has no durability bar, when i pull it out of the me system, as soon as it enters my inventory it gets an empty durability bar. If I try to enter the recipe for, say, a lapotronic energy crystal, the system tries to find an energy crystal with an empty bar, but is unable to find/craft them, because the system will only craft craft energy crystals with no bar.

    I can't shift click the recipe into the pattern encoder without at least 1 of each item used to craft it, and the pattern uses the crystal with an empty bar. I've also tried to automatically charge the energy crystals using a fuzzy export bus and a precise import bus, but the damage split doesn't pull out the crystals with no durability bar, meaning I have to switch it to "ignore" mode, causing the system to constantly export and import the full crystals in my system.

    I'm plum out of ways to work around this, if there's anyone who's figured this one out, could you let me know your solution please?

    Cheers
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] Atomic Science - Nuclear Power and Antimatter! [2,000,000 + Downloads]
    I searched this topic as thoroughly as I could, but I couldn't find any request so far to be able to disable the turbine sound. When you have 100+ large turbines, the racket is unbearable. I don't even have them near anywhere I regularly hang about, just doing any kind of maintenance on the reactor/turbine setup or adding new turbines gives me a headache 8(
    Posted in: Minecraft Mods
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    posted a message on Dimensional Doors v2.2.4
    We are currently using this mod on our custom mod server (Hypermine), and I seem to have an issue that's isolated to me and one other person. When I die in a dimension (whether it's a randomly generated dungeon or a player made pocket) I don't end up in Limbo, but get the "Your home bed was missing or obstructed" message and respawn at the overworld spawn point, having lost all my gear. Everyone else on the server that's died in a dimensional pocket goes to Limbo. Any idea why this would only affect a couple of people, and not everyone on the server?
    Posted in: Minecraft Mods
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    posted a message on [1.5.x / 1.6.x] Applied Energistics [ rv 13 c ] - Exploiting Quantum Mechanics
    Is there anyway to get revision 10 working in 1.4.7?
    Posted in: Minecraft Mods
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    posted a message on [1.5.x / 1.6.x] Applied Energistics [ rv 13 c ] - Exploiting Quantum Mechanics
    I'm not sure if there's actually a way to do this, but when I try to export all the enchanted weapons, tools and armour from my mob grinder into a recycler, I find the ME export bus will only export an item with the same enchants on it (this is also true for any item that has the same item ID, but some form of additional meta data ie. princesses, encoded assembler patterns, etc.), making it all but impossible to export these items to outside inventories or machines.

    What i'd like to see is a way to toggle how "smart" import and export buses are, so that they ignore any extraneous information, and just read the item ID and damage meta data (possibly even ignore damage meta data). I mean, I love that this mod is so precise, but there are times where a sledge hammer is a better tool for the job than a chisel.
    Posted in: Minecraft Mods
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    posted a message on CubedHost • 13 Locations • Anti-DDoS • Modpacks • BungeeCord • Auto-Backups • Over 30,000 Served
    Quote from Hailvalien

    My question is with the .25gb server. The ip is not dedicated, i am not a computer person. Does that mean its not private or does it constantly change?
    This means you server is using an IP address that's shared with other servers, and is made a unique address by using a non-default port address.
    Posted in: Minecraft Server Hosting
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    posted a message on Snapshot 12w42a Available For Testing! Early!
    Blocks affected by gravity (sand, gravel) are no longer "broken" when they hit a halfslab or torch in the new snapshot. Poor fix for sand generators, or a blunder in the phantomblock/efficiency fix?
    Posted in: Minecraft News
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    posted a message on TooManyItems, the inventory editor and more (1.8 Forge is here!)
    The adfly link takes me to some dogdy downloader.
    Posted in: Minecraft Mods
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    posted a message on Sphax PureBDcraft (14/09/2019) - All resolutions / 100% complete
    Quote from Viktoorass

    Why stone is buggy to my minecraft, it is normal stone with fire and some portal textures. if any one help me, help me in skype: getfast1.. please help!!

    Go back to the first page and read the installation instructions.
    Posted in: Resource Packs
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    posted a message on Sphax PureBDcraft (14/09/2019) - All resolutions / 100% complete
    Quote from Sphax84

    Wich version of the TP are you using and talking about?


    Cheers so much for your quick reply Sphax.

    The latest version of your texture pack, terrain.png is attached. I'd try and make my own custom texture for the brick block, but I'm absolutely horrible at that sort of thing 8(


    EDIT: I also noticed in your twitter pics there looked to be an alternative texture to lightstone? (or is that a better than wolves block in the ceiling?)
    Posted in: Resource Packs
  • 0

    posted a message on Sphax PureBDcraft (14/09/2019) - All resolutions / 100% complete
    I totally love this texture pack, and I've heavily promoted it on my youtube channel. But there's just one texture that bothers me, and that's the brick block texture. Any chance of an alternative texture that's closer to the vanilla texture?
    Posted in: Resource Packs
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