Even with version 1.5.2 I'm still getting an issue in singleplayer where lanterns will occasionally cause the client to be seemingly permanently unable to connect to the server. Removing Mowsie's mobs does fix the issue.
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Feb 3, 2019ArloTheEpic posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!Posted in: Minecraft Mods
Dec 1, 2018ArloTheEpic posted a message on RandomAdditions Alpha v0.11.23 - Adding a new energy system including machines, tools and new enchantmentsPosted in: Minecraft Mods
Would love to see this on 1.12 someday, always felt to me like it got abandoned before it has its chance to shine.
Jun 7, 2018ArloTheEpic posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!Posted in: Minecraft Mods
My personal inclination would be new content. There just aren't a whole lot of mods left on 1.10 that haven't made it to 1.12, and there's really only one major thing that 1.10 is missing right now, not to mention the massive amount of planned content that still needs to be worked on.
Jun 6, 2018Posted in: Minecraft Mods
Ey Brad, I've been using this mod for a while. Definitely my favorite backpacks.
However, I am working on a pack that will involve a lot of use of this mod as well as Factory Inventory, and I noticed that some other mods' backpacks could interact with its inventory hoppers, but this one could not. Now, I wouldn't say that it is by any means required for these things to work together, but if it is an easy change, I would appreciate if you made it, and Max has indicated that it is something on your end. Smart Hoppers' pouches and Inventory Generators' generators are functional examples of inventory storage code that works with them, if it is useful.
Mar 22, 2018ArloTheEpic posted a message on Primitive Mobs v1.1beta - Last Updated 01/01/2018 - 1.12 beta version available!Posted in: Minecraft Mods
Correct. The issue was fixed months ago.
Jan 22, 2018ArloTheEpic posted a message on Primitive Mobs v1.1beta - Last Updated 01/01/2018 - 1.12 beta version available!Posted in: Minecraft Mods
1.12 version seems to completely disable JEI.
Pretty sure that isn't intentional.
Otherwise, it seems pretty great, nice work!
Oct 26, 2017Posted in: Minecraft Mods
I will be taking over AOBD for maintainence. it will be updated to 1.10.2 and 1.11.2... stay tuned! there will be a rewrite of AOBD as the code base has been too mature.
Don't ask when is the update coming... it will come when it comes. anyways check github for updates as i push them. https://github.com/Joshwoo70
With Jaopca also around, could you shed some light on what this will do differently?
Oct 26, 2017ArloTheEpic posted a message on [1.7.10][Forge]LootBags (and technically Carbonization too)Posted in: Minecraft Mods
Hey is it 'shortly' yet? It said that 1.12 would be out shortly when I checked three months ago too. It's pretty hard to make skyblock packs without some form of lootbags. Thanks in advance :3
Jul 16, 2017ArloTheEpic posted a message on Mod Theory: The "Rules" of modding minecraft. Updated 5/24Posted in: Modification Development
"Easily the worst mod design I've ever run across. Talk about never mining."
Oh man, I've given you reputation if not for that one statement alone. I run a server with Advent of Ascension, and as much as I enjoy the amount of content it adds, it just gives you the material and motivation to write pages and pages of Mod Theory. I'll put it this way: it, in my opinion, is better to have less overall content with more depth than to have a ton of content with little depth. There are mods, Twilight Forest is a superstar here, where they may only add a single dimension, which seems like it would pale in comparison to AoA's 20-something dimensions... But the Twilight Forest is like a pond that's a staggering few hundred feet deep, whereas Advent of Ascension is a vast ocean... but only a few inches deep.
There are lots of little issues that will drive you crazy with Advent of Ascension. Almost every mob has the same footstep sound(same as a pig's, I believe), including those that don't even have feet. All the sounds these mobs make(heck, pretty much every sound from that mod in general) is waaay louder than anything else in my game, vanilla or modded. They more or less all have the same combat mechanics, even though there are hundreds of them: make a straight beeline towards you. They don't really have any intelligent pathing AI. And a great many of them drop, well, nothing or close to nothing at all. It also has a ton of tables, altars etc. with no GUI or discernible in-game documentation. Similarly, there a bunch of skills and HUD items that it adds with no real in-game explanation for either. And finally, to top off this rant, it just does things that I would consider downright unholy. Mobs spawn in daylight with very little restriction - the only thing that really seems to stop them from spawning in your well-lit house/base(the thing that I've never seen be challenged in any other mod before, and for good reason) is chance. There are mobs that you can't even damage, by any means besides maybe dropping them into the void, that just kinda spawn in the overworld(including possibly in your home) because you have skills that aren't high enough. And for some of them, we're talking lategame skill levels in the 70s, 80s, with many hours of grinding behind them...
On the other hand, the Twilight Forest has an excellent attention to detail as far as mobs go. Fitting footstep sounds, for starters. Heh. Their SFX are at a similar level in comparison to the vanilla game. Their combat mechanics vary, from hit and run, to intelligent pathfinding, to climbing walls, to winding up and charging. and all that good stuff. Every mob that isn't just there for decoration has drops that are useful or at least interesting. It adds few GUIs, but the ones it does(e.g. uncrafting table) are nice and simple, practically self-explanatory. All mobs are possible to fight at any time. You'll surely regret trying to take on a Hydra in only leather armor with a stone sword, but at least for a few moments you'll be actually dealing damage. And one more thing, you'll find all the mobs all seem to have some sense of belonging in their environment rather than the issue that many face in Nevermine, where it just seems like the author had an idea for a mob, and threw a dart at a map to decide which biome it belongs in.
I'd completely forgotten that I'd even made this whole post, but you're absolutely right about all this. :3
Gotta ask, though. If you don't like the mod, why do a server with it?
Jun 26, 2017ArloTheEpic posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.14: Down below and up above!Posted in: Minecraft Mods
As per OP's request, here's your comment saying that this will be used in my Mekkit modpack for minecraft 1.10.2
May 15, 2017ArloTheEpic posted a message on Deeper Caves - Go Beyond the Void! [10000+ Downloads]Posted in: Minecraft Mods
Oh look, all the mods I like at all are dead now.* Cool.
Guess I'll go play overwatch some more.
*Not strictly true
Apr 18, 2017Posted in: Minecraft Mods
Chocolatin was also working on an in-browser program for this that was excellent, but there was no public release before he fell off the face of the earth.
Actually came by here though to say that your name showed up here, and while you tend not to just 100% copy/paste your monsters, so I don't think you'd end up doing exactly this, it is true that there's been some zelda-inspired stuff here...
Jan 19, 2017Posted in: Requests / Ideas For Mods
Literally all this mod would do is:
If a player drops an item, and it is not yet stationary, then it deals 1 heart of damage and some knockback.
So, for instance, if I am being chased by a creeper, and throw my dirt at it, I can get away, or maybe kill the creeper if I'm really ambitious.
Once items are no longer moving, they are no longer deadly, and can be picked up safely.
You still pick up items that would hurt you;
This means that it's possible to have a little hot-potato-like mini-game where players throw a single item back and fourth and try to either die first or die last.
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Aug 16, 2013there are a few other things that should be brought up here the OP isn't all, to quote the wiki:Posted in: News
"(These features have not appeared in development versions but have been confirmed by Mojang employees)
- Possibly containing changes tooceans.
- Improved biome transition/generation.
- Clay Canyon biome jokingly referred to as "Disco Mountains".
- Redwood Forest biome.
- Contains 2x2 Spruce trees.
- Will have a grass block variant known as Podzol.
- Currently obtained only by the silk touch enchantment.
- Contains dirt blocks that do not allowgrass to grow.
- They have a data value of 1.
- Only obtainable with /givebecause there is no visual difference.
- Moss Stone "boulders" are scattered around in this biome.
- Dead Bushes, Mushrooms, and Fernsspawn in this biome.
- A cliff technical biome.
- Main block is stone.
- Like Steep hills, not completely vertical.
- Spruce Trees will generate in Extreme Hills biomes.
- Snow may now generate depending on Y level, with noise variation.
- Biome dependent.
- A lot fewer "black spots" in the terrain generator.
- Fix to torch bugs in strongholds andmineshafts.
- Changes to fishingmechanics.
- Possibly Cherry Trees added by Patrick Geuder.
- They vary "seasonally" by having leafblocks change color every fourth day for three minutes.
- Contain pink saplings.
- Redoing the achievements and statisticssystem.
- Will be per world/server.
- New scoreboard functions.
- New Flowers.
- Pink Paeonia.
- Several kinds of Tulips.
- What appears to be two block tall grass.
- Falling has a particle animation.
- Rewrite of one or more optionscreens.
- MC-2915 - Attempting to tp to an invalid coordinate returns "commands.generic.double.invalid"
- MC-9547 - Incorrect usage string for `/scoreboard teams empty`
- MC-10257 - when a pig gets struck by lightning it turns into a Zombie Pigman without a sword
- MC-11280 - Sometimes Water flows out of newly generated Village Farms
- MC-11518 - RCON and Scoreboard Command Output Formatting
- MC-12450 - Missing usage string commands.scoreboard.players.list.usage
- MC-12452 - Scoreboard team join command fails on invalid team name
- MC-12454 - Scoreboard option seeFriendlyInvisibles not listed in usage
- MC-12541 - the letters for the 'off' setting on smooth lighting aren't capitalized
- MC-17090 - Invalid teamcolors throw an NPE in the console rather than an error message "invalid color"
- MC-26608 - /spreadplayers confirmation text is wrong
Aug 28, 2012Posted in: NewsQuote from RockytheSamurott
Add aquariums!A block wanted alot...
Maybe also shell blocks!That would be so cool if you would find those on beaches!
Also,why not add spike blocks for traps?That would be epicness and for the ocelot head trophy,creepers will stay away!
Minecraft is one of the bestest games ever!Love you guys!(No homo )
you are the meanest person on minecraft! how COULD you put an ocelot head on your wall?!?!?!?!?!!?!!?!?
Quote from Abcdude
Can't wait to mount some creeper heads on my wall.
this shows skeletons, not creepers, so you don't know if creepers will be available to have their heads mounted on walls.
May 30, 2012Posted in: NewsQuote from Bulletproof6246
I don't think anyone will be fooled by those tripwires due to that white coloring that is fairly easy to see. Also, the tripwires don't appear to be placable in midair D:
i agree pressure plates would be way harder to see even if these things could be hidden in walls, made no noise, and were not very easily to mine, ... well also you can't really do any resetable traps with the things ...
Quote from insomniac_lemon
I hope the sound is either removed, or changed to be different and very quiet.
You can hide it in indents in the walls.
and yes, with pistons we've all seen how to make even a simple piston door and it involves all the stuff where the player can't see exept the pressure plates and in some kinds once you are on the inside a piston or two but ... well my suggestion is: eather make the wire actualy TRIP the player (which would be hularios if you put lava right after it) or make the string work like the rope in the zipline mod (that mod has been somthing that vannila has NEEDed from the begining)
May 10, 2012ArloTheEpic posted a message on Gift Code Winners, Console Giveaway, MCX360 Livestream Eventi just don't see why mine didn't get in ... you just don't see that kinda art every dayPosted in: News
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