"(These features have not appeared in development versions but have been confirmed by Mojang employees)
Biome Changes/Improvements
- Possibly containing changes tooceans.[2][3][4]
- Improved biome transition/generation.[4]
- Clay Canyon biome[5] jokingly referred to as "Disco Mountains".[6]
- Composed of multiple coloredhardened clay.
- Dead bushes spawn in this biome.
- Redwood Forest biome.[7]
- Contains 2x2 Spruce trees.
- Will have a grass block variant known as Podzol.[8][9]
- Currently obtained only by the silk touch enchantment.[10]
- Contains dirt blocks that do not allowgrass to grow.
- They have a data value of 1.
- Only obtainable with /givebecause there is no visual difference.[11][12]
- Moss Stone "boulders" are scattered around in this biome.
- Dead Bushes, Mushrooms, and Fernsspawn in this biome.
- A cliff technical biome.[13]
- Main block is stone.
- Like Steep hills, not completely vertical.
- Spruce Trees will generate in Extreme Hills biomes.[14]
- Snow may now generate depending on Y level, with noise variation.[15]
- Biome dependent.[16]
- A lot fewer "black spots" in the terrain generator.[14]
- Fix to torch bugs in strongholds andmineshafts.[17][18]
- Changes to fishingmechanics.[19][20][21][22][23]
- Possibly Cherry Trees added by Patrick Geuder.[24][25]
- They vary "seasonally" by having leafblocks change color every fourth day for three minutes.[26]
- Contain pink saplings.[27]
- Redoing the achievements and statisticssystem.[28]
- Will be per world/server.[29]
- New scoreboard functions.[30][31][32][33]
- New Flowers.
- What appears to be two block tall grass.[38]
- Falling has a particle animation.[39][40]
- Rewrite of one or more optionscreens.[41]
- MC-2915 - Attempting to tp to an invalid coordinate returns "commands.generic.double.invalid"
- MC-9547 - Incorrect usage string for `/scoreboard teams empty`
- MC-10257 - when a pig gets struck by lightning it turns into a Zombie Pigman without a sword
- MC-11280 - Sometimes Water flows out of newly generated Village Farms
- MC-11518 - RCON and Scoreboard Command Output Formatting
- MC-12450 - Missing usage string commands.scoreboard.players.list.usage
- MC-12452 - Scoreboard team join command fails on invalid team name
- MC-12454 - Scoreboard option seeFriendlyInvisibles not listed in usage
- MC-12541 - the letters for the 'off' setting on smooth lighting aren't capitalized
- MC-17090 - Invalid teamcolors throw an NPE in the console rather than an error message "invalid color"
- MC-26608 - /spreadplayers confirmation text is wrong
0
Even with version 1.5.2 I'm still getting an issue in singleplayer where lanterns will occasionally cause the client to be seemingly permanently unable to connect to the server. Removing Mowsie's mobs does fix the issue.
0
Would love to see this on 1.12 someday, always felt to me like it got abandoned before it has its chance to shine.
0
My personal inclination would be new content. There just aren't a whole lot of mods left on 1.10 that haven't made it to 1.12, and there's really only one major thing that 1.10 is missing right now, not to mention the massive amount of planned content that still needs to be worked on.
0
Ey Brad, I've been using this mod for a while. Definitely my favorite backpacks.
However, I am working on a pack that will involve a lot of use of this mod as well as Factory Inventory, and I noticed that some other mods' backpacks could interact with its inventory hoppers, but this one could not. Now, I wouldn't say that it is by any means required for these things to work together, but if it is an easy change, I would appreciate if you made it, and Max has indicated that it is something on your end. Smart Hoppers' pouches and Inventory Generators' generators are functional examples of inventory storage code that works with them, if it is useful.
0
Correct. The issue was fixed months ago.
0
1.12 version seems to completely disable JEI.
Pretty sure that isn't intentional.
Otherwise, it seems pretty great, nice work!
0
With Jaopca also around, could you shed some light on what this will do differently?
0
Hey is it 'shortly' yet? It said that 1.12 would be out shortly when I checked three months ago too. It's pretty hard to make skyblock packs without some form of lootbags. Thanks in advance :3
0
I'd completely forgotten that I'd even made this whole post, but you're absolutely right about all this. :3
Gotta ask, though. If you don't like the mod, why do a server with it?
1
As per OP's request, here's your comment saying that this will be used in my Mekkit modpack for minecraft 1.10.2
0
Just making absolutely certain that it's okay that I use this in my modpack before I do so.
Is it okay to use this in my modpack?
0
Oh look, all the mods I like at all are dead now.* Cool.
Guess I'll go play overwatch some more.
*Not strictly true
0
Chocolatin was also working on an in-browser program for this that was excellent, but there was no public release before he fell off the face of the earth.
Actually came by here though to say that your name showed up here, and while you tend not to just 100% copy/paste your monsters, so I don't think you'd end up doing exactly this, it is true that there's been some zelda-inspired stuff here...
https://www.reddit.com/r/feedthebeast/comments/65yx0b/thoughts_on_a_breath_of_the_wild_based_mod/
0
Definitely, yeah.
0
Literally all this mod would do is:
If a player drops an item, and it is not yet stationary, then it deals 1 heart of damage and some knockback.
So, for instance, if I am being chased by a creeper, and throw my dirt at it, I can get away, or maybe kill the creeper if I'm really ambitious.
Once items are no longer moving, they are no longer deadly, and can be picked up safely.
You still pick up items that would hurt you;
This means that it's possible to have a little hot-potato-like mini-game where players throw a single item back and fourth and try to either die first or die last.