You can use a program to send keyboard/mouse input from a controller, e.g. QJoyPad; I don't use Linux so I don't know whether this is the best one. Some functions will be a bit awkward--mostly anything involving the inventory--because it's built around mouse input.
Native controller support has often been requested but probably won't happen any time soon (if ever).
This will never be possible because the game doesn't remember what blocks you've changed. The easiest solution is to travel in the Nether post-patch and make a new portal; one block travelled in the Nether equals eight blocks in the overworld, so you only have to go a relatively short distance there to travel beyond your previous exploration and resurface in an entirely new area.
Another solution would be to selectively delete chunks in an external editor so the game will generate them again, but any changes you've made to those chunks would be lost.
Yet another solution would be to use the re-create world button to generate a fresh copy of that world and then use an external editor to import your existing work into it.
Each water source block is independently filled with water; it doesn't flow out or dry up. To get rid of the water you can temporarily fill in the water blocks with dirt or sand or whatever and then clear that out again.
The easiest way of escaping with your prize is to mine diagonally upwards (very carefully ) until you reach the surface. You'd want to bring a compass with you for this just in case you exit in an unfamiliar area. Exiting vertically with ladders is also an option if you've brought enough wood with you, although this way there is the small risk of getting a face full of gravel and taking some suffocation damage.
You might also find it useful to block off looping areas of the mineshaft once you're finished with them so you don't keep repeating areas you've already explored. This can also help you reduce your path options and find your way back to where you started.
The only content you could have trouble accessing in an existing world would be Strongholds, added in the Adventure Update (beta 1.8) in September 2011. Unlike all other content these only generate in three pre-determined spots on the map, and if you happen to have have explored all three in a version prior to beta 1.8 you won't be able to access the stronghold and its related content without starting a new map or using an editing tool to clear out the necessary chunks so a stronghold can be generated.
For everything else you just have to explore far enough for new chunks to generate containing the new content (this also applies to the Nether). Some new content can also be accessed in old chunks during normal play, e.g. rare drops from mobs.
You are mistaken about the effect being permanent. The effect is only renewed while you are within a certain number of blocks of the WIP block. Once you move out of its range the effect wears off and will not return until you move back into range.
There is no such thing as a slime biome. What he is describing is slimes spawning naturally in slime chunks, which can happen when ravines and other generated spaces exist at depths appropriate for spawning slimes.
As for your original question, the spawn rate for a single slime chunk is quite low. For best results you want to excavate an area that encompasses multiple slime chunks. This takes a lot of work but the end result is a reliable spawn rate.
That is probably what we will end up doing. Not going to bother until the final version of 1.3 is out though. Are there any easy ways to find other strongholds or is it just luck?
The eyes lead to the nearest stronghold. Strongholds spawn "in a radius between 640 and 1152 blocks from the origin, 0/0", according to the wiki, so if you start your journey from that point and try a direction leading away from the one you found you should eventually be far enough away for the eyes to lock onto a different stronghold.
Another option is to use a stronghold finder tool (which will give you the exact coordinates of all three strongholds) but I'm not sure what tool is the best one for the current versions.
If someone knows how to solve this problem without removing VirtualBox, please post.
Deselect the Host Only and Bridged Networking components when installing VirtualBox. The network adapter won't be added.
Your virtual machines can still have internet access via the default NAT networking. This solution isn't ideal if you need Host Only and/or Bridged Networking, of course, but if you haven't been using them anyway this is an easy solution.
If you're using Windows Vista or Windows 7 you can recover your saves from the Previous Versions tab or using Shadow Explorer. Refer to this page for details. For this to work you will need to have had System Restore enabled (which is the default) and/or made full system backups.
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[MC-1794] White stitching on polygon edges / White lines or black dots between blocks.
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Native controller support has often been requested but probably won't happen any time soon (if ever).
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Another solution would be to selectively delete chunks in an external editor so the game will generate them again, but any changes you've made to those chunks would be lost.
Yet another solution would be to use the re-create world button to generate a fresh copy of that world and then use an external editor to import your existing work into it.
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You might also find it useful to block off looping areas of the mineshaft once you're finished with them so you don't keep repeating areas you've already explored. This can also help you reduce your path options and find your way back to where you started.
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For everything else you just have to explore far enough for new chunks to generate containing the new content (this also applies to the Nether). Some new content can also be accessed in old chunks during normal play, e.g. rare drops from mobs.
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There is no such thing as a slime biome. What he is describing is slimes spawning naturally in slime chunks, which can happen when ravines and other generated spaces exist at depths appropriate for spawning slimes.
As for your original question, the spawn rate for a single slime chunk is quite low. For best results you want to excavate an area that encompasses multiple slime chunks. This takes a lot of work but the end result is a reliable spawn rate.
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Steak and porkchop drop rates are now identical.
Cows are still better overall because they also provide leather and milk, but for meat alone pigs and cows are equal.
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Mojang updated the 1.3 pre-release post with 1.3.1, so that's what will be released.
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The eyes lead to the nearest stronghold. Strongholds spawn "in a radius between 640 and 1152 blocks from the origin, 0/0", according to the wiki, so if you start your journey from that point and try a direction leading away from the one you found you should eventually be far enough away for the eyes to lock onto a different stronghold.
Another option is to use a stronghold finder tool (which will give you the exact coordinates of all three strongholds) but I'm not sure what tool is the best one for the current versions.
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Deselect the Host Only and Bridged Networking components when installing VirtualBox. The network adapter won't be added.
Your virtual machines can still have internet access via the default NAT networking. This solution isn't ideal if you need Host Only and/or Bridged Networking, of course, but if you haven't been using them anyway this is an easy solution.
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