I like this idea, I second it. They could be fairly rare and give you the effects that they would give you in their respective games.
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Nov 17, 2019ArkalyteX posted a message on Plants from Fantasy games mod (Pic with examples) that spawn in specific biomesPosted in: Requests / Ideas For Mods
Nov 17, 2019Posted in: Mods Discussion
It's just a bug with antiidconflict I'm pretty sure, and that's also one of my favorite mods and I use it a ton to fix biome conflicts... What I suggest is if your pretty much done fixing id crashes then you can remove it but if your not finished take out the Superheroes mod and add it in once your done fixing the other crashes.
Nov 16, 2019Posted in: Mods Discussion
They should be on curse still, just switch the version from all versions to 1.7.10 specifically.
Click on the mod you want, then click on files, then click on game versions and it should show the older versions of the mod.
Glad there's still people that prefer 1.7.10 like myself :P, if you need any mod suggestions for 1.7.10 I'd be glad to give some.
Nov 15, 2019Posted in: Mods Discussion
I don't really know what you mean by what buttons to press, if its keybinds look under options to see what keys do what. When it comes to learning modded some modpacks come with an in game book, or even a quest books that helps you along the way. I would first read a description about the modpack your playing to see what your in for, and if any mod confuses you simply google it to learn about it. As for what mod you should focus on, I know almost every modpack has tinkers construct and it could be a good mod to start with and learn, which should introduce you to how mods work. If your pack has it look into that one first
Nov 13, 2019Posted in: Minecraft Mods
When you download the ruins mod you should get a zip file with a few things in it, just drop it all in the mods folder.
Nothing goes in the config folder
Nov 13, 2019Posted in: Mods Discussion
I have a custom mod pack which includes OreSpawn. It runs fairly well at an acceptable framerate, except when entering the brown ant dimension, even with the render distance set to 4, it is unplayably laggy and freezes up. I have tested the red ant, crystal and moth dimensions and they run fine. I was thinking it could be to do with Treecapitator, as there a lot of trees in the dimension, but without Treecap the issue was still there.
When you load the world, it seems fine for about 30 seconds, and then starts to lag. When it lags it will freeze completely for as long as five seconds, render 1 frame, wait another five seconds, render a frame, etc. Every so often it runs perfectly smoothly for about five seconds and then goes back to freezing.
Mods are as follows: Forge 10.13.4.1558-1.7.10, Better Furnaces, Damage Indicators, Lucky Block Rainbow, Battlegear 2, Animation API, Backpack, BackTools, Chocolate Quest, Code Chicken Core, Enchanting Plus, Explosives++, Rotten Flesh to Leather, Gravity Gun, Hardcore Ender Expansion, Hats, iChunUtil, Infernal Mobs, Iron Chests, Kingdoms of the Overworld, Loot++, Loot Bags, Mantle, Minecraft Animated, Monster Hunter Frontier Craft, Minespresso, M-Ore, Morph, Mr Crayfish Furniture, More Swords, Much More Spiders, Mutant Creatures, Not Enough Items, Obsidian Utilities, OptiFine, Orespawn, Pandora's Box, Power Tools, Rainbow World, Rival Rebels, Poop, Tinker's Construct, Special Armor, Torched, Trail Mix, Villager's Nose, Xaero's Minimap
All mods are fully updated as of today, with the exception of Minecraft Animated which uses a super old version required by Monster Hunter Frontier Craft.
Dell Precision T3500
Intel Xeon W3565 @ 3.20 GHz
16 GB DDR3 RAM
MSI GeForce GTX 1060 OCV1 3 GB
HP EX920 256 GB NVMe SSD
Corsair Force LE 480 GB SATA SSD
Seagate Desktop 1 TB 7200rpm SATA HDD
Dell 505W PSU
Fedora Cinnamon 29 x64 (Linux)
OpenJDK Runtime Environment 8 (1.8.0)
Any assistance would be appreciated.
Try taking out either Optifine or Infernal mobs and loading the dimension to see if it works, I know those 2 mods can cause issues sometimes.
If it happens to be either one you can replace Optifine with Fastcraft and Infernal mobs with Special mobs
Nov 13, 2019Posted in: Requests / Ideas For Mods
Stable, optimized, lite, atmospheric footprints on the snow(!!), dirt, grass under the Steve's feet to make a loooong trail.
Even Notch gave you the texture of him
\assets\minecraft\textures\particle\footprint.png (Use this isn't a good idea)
Please, i don't want to learning a tons of libraries to do it myself. (Prefer pure C).
Just think about it.
Dynamic surroundings MIGHT do this, not too sure.
Even if it doesn't it does add sounds that match the footsteps, so it would be nice in combination with a mod that adds the footprints.
Nov 13, 2019Posted in: Modification Development
From what I understand:
1. Download optifine for the version you want, it should be an installer.
2. After using the installer load the minecraft profile it made for you.
3. Then exit the game, go into the minecraft folder where that profile is located and find the... shaderpacks folder I think lol
4. Now you can go and find your shaderpack, if your wanting a simple one just look up lite shader packs... once you find the one you want download it and put the jar file into your shaderpack folder and you should be good to go.
Keep in mind I'm just going off what I remember, I don't use them that much as I kind of prefer the normal minecraft look.
Nov 12, 2019Posted in: Mods Discussion
That sounds like a memory issue, your fps goes up before your memory hits 100% and then when it hits 100% your fps drops.
Your gonna have to go into your launcher settings for that profile and go to advanced options (I think), then find JVM arguments and find the "Xmx 1" and change it to "Xmx 3" (or higher, 4-5 is the usual). I think that's how you do it lol
Nov 12, 2019Posted in: Mod Packs
I wouldn't say it's the best for modding, I just think it has a lot more RPG mods compared to 1.12.2.
But anyway you might want to check out Roguelike adventures and dungeons... never played it but it seems like a modpack that might interest you.
Nov 11, 2019Posted in: Minecraft Mods
The mod ArcanaRPG is one of my favorites and I'm glad that other people are using it :D.
It does, however, have one issue.
When you go to the nether your game will crash with Arcana installed, to fix it go to the config and find "nether dungeons" then set that from true to false... I'm not sure if that is the cause in this case but if not it will be an issue later.
Also, not to double post, but I just realized you have Chocolate quest installed as well.
That one has the same issue with Arcana except with the End, if you go there now you will crash.
Go to your config folder --> Chocolate --> Dungeonconfig then find caveTests and set the chance from 1 to 0.
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