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    posted a message on Black fog does not compute! Discuss here.
    Quote from orgin_org

    I don't really see my vast underground base being swamped by creepers and all as a good compromise here. That would be just as bad as the black fog.

    1.7.x was just fine as it was in regards to these issues and no one was complaining about not having a black fog or monsters not spawning in lit up areas. I just don't see any reason to making it worse in any direction.


    I think it's quite possible to reach a compromise, actually.

    The best compromise I can think of would to be to allow the black fog to exist where it's already dark (as even without light you can still see alright in the darkness), but to vanish in the presence of light. That would be the most realistic way to handle it, actually; when you go into a dark cave in reality, it gets darker the deeper you go, unless you have light.
    Posted in: Discussion
  • 1

    posted a message on Black fog does not compute! Discuss here.
    Quote from jchase1970

    but you have that atmosphere when you enter any cave. they are all dark. you then start placing torches so you can see. If you want atmosphere then dont use any torches. it doesnt affect monster spawning, meaning if torches are there but you cant see them the game still sees it and doesnt spawn monsters, so if you are really wanting dark and dangerous atmosphere then there should still be chances of monsters spawning regardless if it is well lit or not.


    This. That's one of the big reasons it's such a problem; it doesn't do ANYTHING except be annoying.
    Posted in: Discussion
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    posted a message on The Ethics of Minecraft
    Quote from XThoricmercuryX

    When humans where first alive and roaming what do you think we did we did the exact same thing that we do in mincraft even worse now its a game get over it


    .... The hell's your problem? I never criticized anybody's method of play. I just stated that there are only two things I don't do in Minecraft, and I did so in a way that implied that it's something I personally do, not something EVERYBODY should do.

    Chill the hell out.
    Posted in: Discussion
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    posted a message on Minecraft's Future
    While I like the idea, there's a rather inherent problem: SMP compatibility. It would make a huge mess out of the entire multiplayer system; It would make connecting to servers a hugely complicated (and potentially expensive) process, cause lots of infighting over what pack is the "best", etc....

    Good in concept, but I can't see any ways to execute it well at the moment.
    Posted in: Discussion
  • 2

    posted a message on Minecraft is grey and brown
    Personally I'm not a huge fan of the "gritty, more realistic" look. See, to me, the realism argument holds no water in a game where you have to live in constant fear of getting ganked by an exploding hedge monster.

    I like the idea of variation in color, but a little less application of the desaturate tool would be nice.
    Posted in: Discussion
  • 2

    posted a message on The New Rules of Minecraft
    Well, there is in fact a factual right way to play Minecraft.

    The right way to play Minecraft is however the hell you want to play it.
    Posted in: Discussion
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    posted a message on NO 1.9????
    Quote from IAmJanosch

    1 month more waiting is TOO long...


    Well, I know admitting to enjoying Bethesda games around here is kind of like admitting to eating babies at a vegetarian meeting, but... 1 month is not a long time. You know how long I've been waiting for Skyrim?

    Since it was announced 10 months ago, And it's still nearly a month until release.

    If I can wait that long, you can wait one stupid month.
    Posted in: 1.0 Update Discussion
  • 2

    posted a message on NO 1.9????
    I think it's a good thing, as it gives them more time to tweak and complete the features they're loading in. Considering the incomplete or bugged implementations have been the big reason that 1.8 and the 1.9 prereleases have been disappointing to me.... yeah, this is in no way a negative thing to have happen.
    Posted in: 1.0 Update Discussion
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    posted a message on Has Notch/mojang gone too far?
    Well, I don't like to start arguments, but I should point out that not all of the new features can be played without. For example, just because you don't want to use the 1.8 Oceans doesn't mean you won't wind up spawning on a tiny, resource-less island and have to reset the game five or six times with a new seed each time to avoid spawning as such.

    As I said on another thread, I have no issue with the ideas in concept, but I don't think they're implemented particularly well, and a lot of them come across as half-finished ideas that were implemented prematurely rather than being withheld for streamlining.
    Posted in: 1.0 Update Discussion
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    posted a message on General "Enderman" Discussion.
    Quote from arosenberger14

    Arjay The Pyro: I am honestly surprised that you are a builder and do not care about the endermen. In regards to your arguments:

    1) It is possible to completely light up areas, but quite difficult for large complex structures where regular grid schemes are mot possible. It is also difficult to maintain constant illumination when you are in the process of building something.

    3) Yet you claim to appreciate aesthetics? Do you like floating trees? Or should we just light up every forest we want to keep and put a moat around it? This is clearly an issue which affect both builders and adventurers negatively.

    2) as I have stated before, I believer that enderman griefing is different from creepers in that it occurs without any interaction from the player. Think of it this way: would you support notch adding a "feature" which causes random blocks disappear every night? No, because it would make no sense and add nothing to our enjoyment of the game.

    I think that much of the negative reaction to endermen moving our blocks is that this is an entirely new concept. Previously structures would only be destroyed or damaged through direct interactions with a player (i.e. a creeper). Now, if we want our structures to endure we have to either regularly maintain them or completely enderproof them. Compare this to before, when we could build a structure and expect it to be there intact the next day regardless of its illumination or defenses. Since this activity severely curtails our freedom to design and build structures WITHOUT adding any substantial benefit to gameplay, I ( and many others) wish it removed.


    I actually was trying to say something that would have regarded the aesthetic bit, but my broswer crashed the instant I hit post, so I'll retype it here when I address that point.

    1) While I can understand that it can be difficult to cover everything, if you're going to be building a superstructure, vigilance is pretty much a prerequisite either way. As for in-progress works, I always put down temporary lighting in unfinished areas, and I only work during the day. So I don't see how that's much of a problem.

    2) Actually, I do, as I was trying to say before my browser crashed. The wild, chaotic look the endermen give to areas outside my control provides what is, in my mind, quite a nice contrast with the clean, civilized look of the places I have been. Either that, or it fits in with the demonic hellscape I've created to rule over with an iron fist. Keep in mind that aesthetics are just as subjective as everything else discussed here.

    3) I don't see it as being any different. Take this example: if five or six creepers are waiting just outside your front door, unable to be seen because you didn't build walls of glass, how can you qualify that as having any control?

    4) You didn't bring this up, but I do feel the need to add this bit. If you say you don't want to ruin your aesthetic with anti-mob defenses, then get creative. Find a way to incorporate the defenses INTO the aesthetic. It can be done. Believe me, I know.

    I'm willing to accept a toggle switch for the Enders, but outright removing them will **** off just as many people as leaving them untouched will.
    Posted in: 1.8 Update Discussion
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