

The Betweenlands is a mod developed by the Angry Pixel modding group. This large and expansive mod adds a whole new dimension with a plethora of exciting new content that offers an exciting and challenging survival experience.
The Betweenlands dimension is a dark and mysterious realm where strange, monstrous creatures roam amongst the remnants of a long lost civilisation. Do you dare to explore?
Features include -
- A complete independent survival experience with hours of gameplay
- A whole new dimension to survive in
- Many new creatures and monsters to fight
- Bosses to defeat
- Plenty of unique biomes and structures to explore and loot, from towering fortresses to scattered underground ruins
- An extensive herblore system that allows you to create over 30 unique infusions from 14 different aspects found in plants
- A unique farming system with several new crop types
- Over 300 new blocks to build with, including various machine blocks and a whole lot of plant life
- Over 350 new items, including lots of unique weapons and loot, complete tool and armour sets, plenty of food items, new raw materials, scraps of lore and more
- Over 250 new sounds, including 7 immersive ambient tracks and 33 music tracks
- Lots of new mechanics, including food sickness, corrosion of tools, decay of the player, and a combat circle revolving around 3 new gem items
- Randomly occurring events, including changes in the weather as well as sometimes more supernatural occurrences
- Special built-in custom shader effects to make the worlds look even prettier
- Multiplayer compatibility so you can survive with your friends
- ...and much, much more!
More information can be found on the mod's CurseForge page and on the official wiki.
The Betweenlands download
LINKS-
The Betweenlands on CurseForge
The Betweenlands repository on Github
For frequent news and updates, follow @BetweenlandsDev on Twitter
Feeling a bit overwhelmed by all the new stuff? The official wiki for the mod can be found here!
We now also have an official Discord server for The Betweenlands where you can hang out and maybe chat with the developers (we're usually around).Come drop by and say hi!
1
Hey BlackJar, I logged in for the first time in years to simply let you know that this is some fantastic news. Dungeon Mobs has been sorely missed as of late, and I look forward to getting killed by these guys in 1.12.2.
1
While I'd love for you to just remain on 1.7.10 for the foreseeable future, this sounds like the best option to me as well.
1
It is indeed on 1.9, and it looks like it is a bit more popular than 1.8's modding scene was. However, I for one, wouldn't mind seeing continued work on a 1.7 version for the foreseeable future.
If you don't mind me tossing in a request as well; Is it possible to have the Cave Fisher's webs automatically destroyed after a time? The Tarantula in Lycanite's Mobs implements what I'm requesting rather well, even if their webs are rather short-lived for what I'd hope to see from the Cave Fisher.
With that out of the way, your next project also looks extremely interesting. Procedurally generated dungeons with a sort of quest system/progression mechanic involved? Yes please. That's definitely going to be included in my worlds when it's released. Keep up the good work Gnome.
1
I'm relatively certain that they're only in the BL dimension. I think that the only Overworld thing added are the Druid circles.
That is amazing. RTG+CC is turning into the JAS of Biome customization.
1
I've had nearly zero issues with LLibrary-0.3.4-1.7.10, which also seems to be the last version that appears to somewhat work with Smart Moving. The -only- issue I have is where, on rare occasions, the game will crash due to a Wroughtnaut area spawning in an RTG world. However, simply reloading the game fixes it.
1
Echoing the above sentiment; Underground rivers are really, really cool from both an aesthetic point of view and an exploration point of view. Extremely well done. Definitely something I've never seen in Minecraft before. Major appreciation for the update.
2
Just going to bump this guy up.
I'm really looking forward to an update, GraphicH! Don't abandon this awesome piece of work!
1
I'm going to go ahead and echo the request for a 1.7.10 version. It'd really be appreciated, as Firehazurd had some great concepts. Myrmex and Gremlins would be especially awesome to see implemented in my opionin.
1
Just pushin' this thread up. Any progress updates, nohero? I'd love to test out a re-written version.
1
This is a beautiful complement to my current setup. I sorely missed MAtmos, so I'm quite happy to see this.
I see that you want to add BoP integration, so that's great. But is there any way to implement a blacklist or whitelist configuration file (Or something to that extent) that disables (Or enables) certain music in specific biomes? Ie, BoP's Kelp Forest biome is apparently registered as a "Forest" in Forge, and plays the Forest ambient noise. Pretty jarring to hear birds chirping and leaves rustling in the middle of an ocean, I've got to say. ;p
Regardless, this is a really nifty mod and I'm definitely looking forward to hearing what kind of ambience you'll put in deserts or snowy areas.