I am going to try the conversion from 1.12 -> 1.13... Not going to be easy converting the commandblock commands though
I think that many of my fellow server owners ( and I mean more serious servers, that aren't in it for a quick buck or to see how much "fun" it is to troll their players) are more mature - it takes a lot of time, resources, and patience to keep a server going.
That being said, I stumbled across Mcdungeon purely by chance! Most of the resources I find are through Spigot - and the community of developers found there. If you continue the project, you may wish to look at getting more exposure somewhere like that... although they mainly cover Spigot plugins, I'm sure a few mentions in the forums may generate interest
We are looking to add a server, and Anarchy was one option that came up.
No land protection, staff or rules. Obviously, not appropriate for children.
No kits either.
Does anyone out there think this would get many players?
MCDungeon honestly is probably the best minecraft tool for making dungeons. I remember years ago when minecraft first game out and I played on this server that had only desert biomes and this tool. It was the most fun time I'd ever had playing minecraft and it took me years after the server closed (since it was so sudden) to actually find they used this map editor. I hope you find it in you in the future to continue work on it, regardless, I really want to thank everyone who put work into it over the years.
Anyway, I'm just a college student in his final years and I figured it'd be good to learn some python. Apparently python is the go to in data analysis and I figured I could take a wack at this here and there as I make my way through.
Where would any of you recommend I start with python and how well-versed do you think I'm going to need to get to start contributing to MCDungeon?
I only just rediscovered this and I'd hate to see it go.
Mostly, we went back to 1.12 specifically for MCDungeon. It's an integral part of our MC experience.
I'm guessing that I can control the infested blocks in the config and re-run MCD and then re-convert to 1.13 and re-optimize. That doesn't solve the issue of the command blocks though.
Infested blocks can indeed be controlled in the config.
You could try this to update the command blocks: https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-tools/2901502-1-12-to-1-13-command-converter-up-to-1000-commands I've not tested it, so please report back if it works.
In response to your earlier comment, you're not wrong. We could have spent time on a slick UI and promoting the thing. At the time, there seemed little point. I think fundamentally orphu and I were writing for ourselves. Other users were just a nice bonus. But now I realise the real endgame was attracting more contributors. And you don't get contributors without users.