Some kind of bug:
Everything works fine inside of WorldPainter. Then I export. I go into the world and I fly into the void, as I surrounded what I made with void, and it crashes. I suspect it is the void causing this. Is anyone else having this issue? I am using latest version.
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Last active Wed, Nov, 13 2013 16:50:34
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Nov 5, 2013Arcn posted a message on WorldPainter - graphical & interactive map creator/generatorPosted in: Minecraft Tools
Nov 4, 2013Arcn posted a message on 1.7 13w36b seed: Huge mesa plateau biome; clay for dayz!This is AMAZING. Thank you, thank you, thank you.Posted in: Seeds
Sep 18, 2013Arcn posted a message on Minecraft Blender Rig – show off your skins in style!I love you. Just... Thank you for this.Posted in: Skins
Aug 19, 2013Arcn posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]I am having problems with the shaders...Posted in: Minecraft Mods
I have tried lite and standard and both appear to be broken...
it may be my graphics card but I'm not sure.
The screenshot is the screen that I get when I start it up on SEUS standard and lite
Here is a screenshot:
Aug 15, 2013Posted in: Maps♕ ♚ ♛
'In Good Graces'by Arcn
!!! THIS IS A BETA-TEST !!!
! THIS IS BY NO MEANS A !
!!! COMPLETE MAP !!!
﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌You are test subject 00983.
You are being held captive by an evil, delusional scientist.
This scientist has been taking people and using them as test subjects for a long time.
When the government catches on to his dastardly plot,
he decides to exterminate all of the test subjects being held in his testing facilities.
He's trying to cover up his tracks!
He kills all the test subjects BUT you.
He is planning to perform more tests on you and then exterminate you.
This gives you time to try to find your way out of his facilities.
SCREENSHOTS AND BANNERS
[again, this is just the beta test.]
Tell me what you think in the comments guys!
Constructive Criticism is welcome!
Aug 7, 2013Arcn posted a message on Modding failure, Winrar says there are no more files to addI don't know the logic behind this but this worked for me; re-download the mod files again and try dragging them in. Weirdly enough, this worked for me.Posted in: Survival Mode
Jul 30, 2013Arcn posted a message on [Survival] Skull Island Survival - 1.6 *Dangerous Dungeons*Unusual Loot*SuperChargedCreepers*Better terraforming than I could do. I gave up on it a LOOOONG time ago.Posted in: Maps
Jul 30, 2013I have had an idea for a while, and will need your permission to attempt this: Can I possibly make an Add-on/Plugin for extrabiomesxl? I understand if you don't like this idea and you don't want me to do this, but I am very prepared to do this if I could first gain your permission.Posted in: Minecraft Mods
Jul 26, 2013Posted in: Resource Pack HelpQuote from PrinceRhaegar
Image > Attributes - Should allow you to resize the canvas, though I'm not sure it will scale the image with the canvas. As samohtj said though, Paint doesn't support transparency. Which means it's fine if you want to use it for blocks that take up the full canvas like stone or dirt. But if something has a transparent background like crops, cobweb, ice, items, etc, etc, you'll definitely want to look into one of the options he provided.
Also, no problem!
I use Gimp for transparency, but I am so used to the way paint works I haven't actually made any textures on Gimp. Thanks for your help.
Jul 25, 2013Posted in: Resource Pack HelpQuote from PrinceRhaegar
There are a few out there in the "Texture and Resource Packs" thread.
Though the best thing to do in my opinion, is to always start with the 16x centric files to begin with. As you update each file, simply bump the canvas size (or image size) by the multiple of the upgrade you want. Every file by 2 for 32x32, by 4 for 64x64 etc. etc. I know this is more work to do it yourself, but if you are building a pack yourself from scratch, that isn't 16x16 based, this method will give you a good marker for organization. You'll be able to tell which files you've done already and what you haven't yet, based on the file size in the folder window! This can be when you're just starting out, or have a nearly complete pack to sort through with hundreds of files staring at you.
If you want to go even further with a little more work, ditch the templates provided by others and create your own from the files inside the latest releases .jar file provided by Mojang. Doing this can give you peace of mind that you have every file that's customizable, and in its most up to date version. Many of the "Template Packs" are missing something here or there, are out of date with the very latest versions, or are just half-cocked in general. But the decision to go the very, very, organized is up to you! These are just a few small things I've discovered in my own packs, as I like to keep all my files neat and tidy.
Of course as I said to begin with, if you just want someone elses template, check the "Texture and Resource Packs" thread a little more. I have seen handfuls of template versions for 1.6 in every filesize up to 512x.
Do you know if you can bump up the size on MS Paint? I can't figure it out.
Thanks for your opinions. I will keep your ideas/opinions in mind.
Jul 22, 2013Posted in: Resource Packs
[ This pack is nowhere
near done. Please don't
bother me about the
release date or anything. ]
Welcome to the official forum post
Arcn's Photo Realism
This pack is not even close to done
so if you would like to
beta-test, send me an IM.
Here are some screenshots of my
[ Some of the blocks aren't
quite as realistic as I hoped.
Please tell me which you want
me to change. ]
Please leave a comment telling me your thoughts so far.
Thank you for viewing!
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