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    posted a message on WorldPainter - graphical & interactive map creator/generator
    Some kind of bug:
    Everything works fine inside of WorldPainter. Then I export. I go into the world and I fly into the void, as I surrounded what I made with void, and it crashes. I suspect it is the void causing this. Is anyone else having this issue? I am using latest version.
    Posted in: Minecraft Tools
  • 0

    posted a message on 1.7 13w36b seed: Huge mesa plateau biome; clay for dayz!
    This is AMAZING. Thank you, thank you, thank you.
    Posted in: Seeds
  • 0

    posted a message on Minecraft Blender Rig – show off your skins in style!
    I love you. Just... Thank you for this.
    Posted in: Skins
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    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    I am having problems with the shaders...

    I have tried lite and standard and both appear to be broken...
    it may be my graphics card but I'm not sure.
    The screenshot is the screen that I get when I start it up on SEUS standard and lite
    Here is a screenshot:
    Posted in: Minecraft Mods
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    posted a message on [1.6.2] ♕ 'In Good Graces' ♕ by Arcn [Beta-Test]
    ♕ ♚ ♛

    'In Good Graces'
    by Arcn


    回回回回回回回回回回回回回回回回回回回回回回回回回回回回回回回回回回回回回回回回

    !!! THIS IS A BETA-TEST !!!

    ! THIS IS BY NO MEANS A !

    !!! COMPLETE MAP !!!

    回回回回回回回回回回回回回回回回回回回回回回回回回回回回回回回回回回回回回回回回

    ﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌
    You are test subject 00983.

    You are being held captive by an evil, delusional scientist.

    This scientist has been taking people and using them as test subjects for a long time.

    When the government catches on to his dastardly plot,

    he decides to exterminate all of the test subjects being held in his testing facilities.

    He's trying to cover up his tracks!

    He kills all the test subjects BUT you.

    He is planning to perform more tests on you and then exterminate you.

    This gives you time to try to find your way out of his facilities.


    ﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌﹌

    ☰☰☰☰☰☰☰☰☰☰☰☰☰☰☰☰☰☰☰☰☰☰

    SCREENSHOTS AND BANNERS

    ☰☰☰☰☰☰☰☰☰☰☰☰☰☰☰☰☰☰☰☰☰☰

    ╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬
    ╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬
    ╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬
    ╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬
    ╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬╬







    DOWNLOADS

    [again, this is just the beta test.]





    Tell me what you think in the comments guys!

    Constructive Criticism is welcome!

    Thanks! -Arcn
    Posted in: Maps
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    posted a message on Modding failure, Winrar says there are no more files to add
    I don't know the logic behind this but this worked for me; re-download the mod files again and try dragging them in. Weirdly enough, this worked for me.

    Good luck. :)
    Posted in: Survival Mode
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    posted a message on [Survival] Skull Island Survival - 1.6 *Dangerous Dungeons*Unusual Loot*SuperChargedCreepers*
    Better terraforming than I could do. I gave up on it a LOOOONG time ago.
    Looks amazing. :)
    Posted in: Maps
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    posted a message on Magic Launcher and Forge
    You could just add it manually, without the magic launcher. But before you run magic launcher with it make sure that you run the REGULAR mc launcher and then run the magiclauncher again.
    Posted in: Java Edition Support
  • 0

    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    I have had an idea for a while, and will need your permission to attempt this: Can I possibly make an Add-on/Plugin for extrabiomesxl? I understand if you don't like this idea and you don't want me to do this, but I am very prepared to do this if I could first gain your permission.
    Posted in: Minecraft Mods
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    posted a message on x32, x64, x128 Ect. ResourcePack TEMPLATE?
    Quote from PrinceRhaegar

    Image > Attributes - Should allow you to resize the canvas, though I'm not sure it will scale the image with the canvas. As samohtj said though, Paint doesn't support transparency. Which means it's fine if you want to use it for blocks that take up the full canvas like stone or dirt. But if something has a transparent background like crops, cobweb, ice, items, etc, etc, you'll definitely want to look into one of the options he provided.

    Also, no problem! B)

    Quote from samohtj

    You can't use MS Paint for textures. It doesn't support transparency, so it won't work. Try Paint.NET or GIMP, both free.

    I use Gimp for transparency, but I am so used to the way paint works I haven't actually made any textures on Gimp. Thanks for your help. :)
    Posted in: Resource Pack Help
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    posted a message on x32, x64, x128 Ect. ResourcePack TEMPLATE?
    Quote from PrinceRhaegar

    There are a few out there in the "Texture and Resource Packs" thread.

    Though the best thing to do in my opinion, is to always start with the 16x centric files to begin with. As you update each file, simply bump the canvas size (or image size) by the multiple of the upgrade you want. Every file by 2 for 32x32, by 4 for 64x64 etc. etc. I know this is more work to do it yourself, but if you are building a pack yourself from scratch, that isn't 16x16 based, this method will give you a good marker for organization. You'll be able to tell which files you've done already and what you haven't yet, based on the file size in the folder window! This can be when you're just starting out, or have a nearly complete pack to sort through with hundreds of files staring at you.

    If you want to go even further with a little more work, ditch the templates provided by others and create your own from the files inside the latest releases .jar file provided by Mojang. Doing this can give you peace of mind that you have every file that's customizable, and in its most up to date version. Many of the "Template Packs" are missing something here or there, are out of date with the very latest versions, or are just half-cocked in general. But the decision to go the very, very, organized is up to you! These are just a few small things I've discovered in my own packs, as I like to keep all my files neat and tidy.

    Of course as I said to begin with, if you just want someone elses template, check the "Texture and Resource Packs" thread a little more. I have seen handfuls of template versions for 1.6 in every filesize up to 512x.



    Do you know if you can bump up the size on MS Paint? I can't figure it out.

    Thanks for your opinions. I will keep your ideas/opinions in mind.

    :)
    Posted in: Resource Pack Help
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    posted a message on x32, x64, x128 Ect. ResourcePack TEMPLATE?
    I've looked everywhere and still can't find the x64 pack template or any others besides the default, x16 pack template. Anyone have any idea where its located?

    Thanks in advance.
    Posted in: Resource Pack Help
  • 0

    posted a message on Arcn's Photo Realism [ No download yet ]
    Quote from Epic_Awesome1

    One question... the text that said 'screenshots' HOW DID YOU MAKE IT???


    Haha, I figured someone would ask that.

    The link to the website is here
    Posted in: Resource Packs
  • 0

    posted a message on Arcn's Photo Realism [ No download yet ]




    [ This pack is nowhere

    near done. Please don't

    bother me about the

    release date or anything. ]



    Welcome to the official forum post

    on

    Arcn's Photo Realism

    texturepack.


    This pack is not even close to done

    so if you would like to

    beta-test, send me an IM.



    Here are some screenshots of my

    progress

    [ Some of the blocks aren't

    quite as realistic as I hoped.

    Please tell me which you want

    me to change. ]











    Please leave a comment telling me your thoughts so far.

    Thank you for viewing!


    Posted in: Resource Packs
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