• 0

    posted a message on Virtual Machines Mod

    Tired of automating large farms that take up sooo much space?
    Want automated fishing without the hassle?


    Or are you just lazy to do any of the above?


    If you answered yes to any of those questions, then this is the mod for you!

    This addon to Thermal Expansion adds in virtual machines that do everything you'll ever need, all in one convenient block!




    Virtual Farm:




    The Virtual Farm can accept 9 different seeds or saplings and it will grow them all simultaneously with the use of tools, and optional fertilizer.




    Virtual Fishery:





    The Virtual Fishery uses a fishing rod and fishes with it.


    Mod Interactions:



    Right now, Virtual Machines supports:
    Actually Additions
    Extra Utilities 2

    More will be added in future versions!


    Upcoming Content:



    More mod interactions are planned, as well as more machines!


    Virtual Animal Farm


    Virtual Dark Room


    Virtual Mob Spawner


    Virtual Boss Fighter


    Downloads on CurseForge


    Feel free to comment on any suggestions or bugs!


    Follow me on Twitter!

    Posted in: Minecraft Mods
  • 0

    posted a message on Blood Arsenal

    The latest version as of now is 2.0.1-17 (you are playing on an outdated version).

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10] Making addons for mods! (Or mods in general)

    Yes, but that requires using ASM and other forms of hackery that I strongly recommend against unless you know what you're doing.

    Posted in: Mapping and Modding Tutorials
  • 1

    posted a message on Blood Arsenal

    You place the Soul Compacter underneath a completed ritual and shift-right click it with an orb (will consume the orb) and the resulting block will be the entire ritual.

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29
    Quote from Riyshnยป

    Found 2 bugs. Maybe? Not actually sure if bug, WIP, or design difference from the 1.7.10 version.


    First: Bound shovel's unleash function doesn't seem to work? Right click makes an explosion sound and small puff of smoke on the block being pointed at that looks like an explosion, but nothing is harvested and even sand isn't broken by that explosion. Have not tested the other bound tools (I've been banned from ever making a Bound Pickaxe or Bound Axe again in my co-op worlds with friends after I accidentally used them in our ME/storage room. ...twice.).


    Second: Did you remove the ability to use items bound to other people's LP networks? Attempting to lend someone else my Sigil of Elemental Affinity or Air Sigil results in them draining that person's health, rather than my LP, even though the tooltips show that they are bound to me.


    Question/request: Probably my favorite feature of the old Bound Armor that hasn't made a reappearance in the Living Armor was the ability to put a Divination Sigil in it to get a UI element showing the status of your LP. Any plans currently to reimplement something along those lines, or is there already something that does this that I've missed?

    Similarly, the Evaporation ritual is no more? Was wanting to use the Suppression ritual to help with clearing out an underwater base area, but it doesn't really help that much when the water all just comes right back.


    First: Try holding right-click with the shovel and then releasing it.

    Second: Expect a fix in the next version.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29

    You can craft it with a book, glass block and feather.

    Posted in: Minecraft Mods
  • 0

    posted a message on Blood Arsenal

    The Enchantress' Spell ritual needs 4 pedestals placed 1 block above and 3 blocks away in NSWE directions and a Blood Altar on top of the master ritual stone. You place the item you want to be enchanted in the altar, and the enchanted books (1 minimum, 4 maximum) in any of the pedestals. I'm not sure about the LP costs although you do get the books back.

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29

    Yep, the only way any altar can be T6 in 1.10 is if you enabled the config option in Blood Arsenal...for any who are interested about there being a T6 in 1.10, full implementation in vanilla Blood Magic will definitely come just not now!

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10] Making addons for mods! (Or mods in general)

    Set what to require a specific version?

    Posted in: Mapping and Modding Tutorials
  • 0

    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29

    If I'm correct in remembering, I don't think a chunk loading ritual will be implemented due to some reason that I forgot. Nevertheless, you should try and see if you can use FTB Utils' chunkloading system instead

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29

    Certain potion effects are implemented (such as boost and such) but potions as in the drinkable ones are not as of now.

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29

    Use the configs

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29

    Go for it

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29

    Like...like...Demons??? :P

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.10.2/1.9.4] Blood Magic V2.1.0-65 - Updated Sept. 29

    Using the Incense Altar, all but a few hearts will be taken out and receive a percent boost based on the Incense Altar configuration

    Posted in: Minecraft Mods
  • To post a comment, please or register a new account.