• 2

    posted a message on [TC4+5 Addon] Automagy - Automation and Logistics (v2.0.3 - Thirsty Tanks for Thaumcraft 5)

    https://imgur.com/a/c9Yk4


    Proof of just a little of how I use your mod.

    Posted in: WIP Mods
  • 1

    posted a message on [TC4+5 Addon] Automagy - Automation and Logistics (v2.0.3 - Thirsty Tanks for Thaumcraft 5)

    You do realize that your inventiarium is the most balanced awesome thing that ever existed right????? Please keep on this mod man I play it all the time, and think of new and improved ways to optimize my productions and all.... Basically, I love you for creating this mod!

    Posted in: WIP Mods
  • 0

    posted a message on Tainted Magic

    Love your addon please port to TC6 if you have the time...

    many thanks <3

    Posted in: Minecraft Mods
  • 0

    posted a message on Dr. Cyano's Lootable Bodies: Save your inventory on a lootable body

    Is there a way to teleport your body to onesself (say for instance you dont know WHERE you died exactly)?

    Posted in: Minecraft Mods
  • 0

    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)

    Erm ok... I'm playing on 1.4.009 and I've never had this problem, but when I create a spell (with all crafting components in hand), I have it set for projectile and Self, and only projectile is shown and self doesn't exist for some reason, I'll put it back in the inscription table and it says that I indeed have it for projectile and self...

    Posted in: Minecraft Mods
  • 0

    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)

    Is there a way that you can change opening a Spell book (eg, shift rightclick) to something else? it gets in the way when your trying to sneak and cast a spell, and has been annoying me for SO long XD

    Posted in: Minecraft Mods
  • 0

    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Quote from Fairess»

    This happened after i tried summoning the winter guardian



    ---- Minecraft Crash Report ----
    // Ouch. That hurt :(

    Time: 5/22/16 4:12 AM
    Description: Ticking entity

    java.lang.NullPointerException: Ticking entity
    at net.minecraft.entity.Entity.func_70091_d(Entity.java:617)
    at net.minecraft.entity.EntityLivingBase.func_70612_e(EntityLivingBase.java:1490)
    at net.minecraft.entity.EntityLivingBase.func_70636_d(EntityLivingBase.java:1814)
    at net.minecraft.entity.EntityLiving.func_70636_d(EntityLiving.java:452)
    at net.minecraft.entity.monster.EntityMob.func_70636_d(SourceFile:25)
    at net.minecraft.entity.monster.EntitySkeleton.func_70636_d(SourceFile:136)
    at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1611)
    at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:272)
    at net.minecraft.entity.monster.EntityMob.func_70071_h_(SourceFile:30)
    at net.minecraft.world.World.func_72866_a(World.java:2070)
    at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:648)
    at net.minecraft.world.World.func_72870_g(World.java:2034)
    at WorldServerOF.func_72870_g(WorldServerOF.java:347)
    at net.minecraft.world.World.func_72939_s(World.java:1887)
    at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at net.minecraft.entity.Entity.func_70091_d(Entity.java:617)
    at net.minecraft.entity.EntityLivingBase.func_70612_e(EntityLivingBase.java:1490)
    at net.minecraft.entity.EntityLivingBase.func_70636_d(EntityLivingBase.java:1814)
    at net.minecraft.entity.EntityLiving.func_70636_d(EntityLiving.java:452)
    at net.minecraft.entity.monster.EntityMob.func_70636_d(SourceFile:25)
    at net.minecraft.entity.monster.EntitySkeleton.func_70636_d(SourceFile:136)
    at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:1611)
    at net.minecraft.entity.EntityLiving.func_70071_h_(EntityLiving.java:272)
    at net.minecraft.entity.monster.EntityMob.func_70071_h_(SourceFile:30)
    at net.minecraft.world.World.func_72866_a(World.java:2070)
    at net.minecraft.world.WorldServer.func_72866_a(WorldServer.java:648)
    at net.minecraft.world.World.func_72870_g(World.java:2034)
    at WorldServerOF.func_72870_g(WorldServerOF.java:347)

    -- Entity being ticked --
    Details:
    Entity Type: Skeleton (net.minecraft.entity.monster.EntitySkeleton)
    Entity ID: 538
    Entity Name: Skeleton
    Entity's Exact location: -58.50, 23.00, 1603.50
    Entity's Block location: World: (-59,23,1603), Chunk: (at 5,1,3 in -4,100; contains blocks -64,0,1600 to -49,255,1615), Region: (-1,3; contains chunks -32,96 to -1,127, blocks -512,0,1536 to -1,255,2047)
    Entity's Momentum: 0.00, -0.08, 0.00
    Stacktrace:
    at net.minecraft.world.World.func_72939_s(World.java:1887)
    at net.minecraft.world.WorldServer.func_72939_s(WorldServer.java:489)

    -- Affected level --
    Details:
    Level name: Arcane World
    All players: 1 total; [EntityPlayerMP['Fairess'/302, l='Arcane World', x=-119.68, y=108.00, z=1568.71]]
    Chunk stats: ServerChunkCache: 1587 Drop: 0
    Level seed: -5187822084124173318
    Level generator: ID 00 - default, ver 1. Features enabled: true
    Level generator options:
    Level spawn location: World: (228,64,252), Chunk: (at 4,4,12 in 14,15; contains blocks 224,0,240 to 239,255,255), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
    Level time: 3593021 game time, 4831220 day time
    Level dimension: 0
    Level storage version: 0x04ABD - Anvil
    Level weather: Rain time: 57185 (now: false), thunder time: 3384 (now: false)
    Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: true
    Stacktrace:
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:636)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 10 (amd64) version 10.0
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 351373632 bytes (335 MB) / 921575424 bytes (878 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 94
    FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1481 Optifine OptiFine_1.7.10_HD_U_D3 30 mods loaded, 30 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCHIJAAAAAAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UCHIJAAAAAAAAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1481-1.7.10.jar)
    UCHIJAAAAAAAAA Forge{10.13.4.1481} [Minecraft Forge] (forge-1.7.10-10.13.4.1481-1.7.10.jar)
    UCHIJAAAAAAAAA AM2-Preloader{0.0.3} [AMCore] (minecraft.jar)
    UCHIJAAAAAAAAA CodeChickenCore{1.0.7.47} [CodeChicken Core] (minecraft.jar)
    UCHIJAAAAAAAAA NotEnoughItems{1.0.5.120} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.5.120-universal.jar)
    UCHIJAAAAAAAAA ThaumicTinkerer-preloader{0.1} [Thaumic Tinkerer Core] (minecraft.jar)
    UCHIJAAAAAAAAA AnimationAPI{1.2.4} [AnimationAPI] (AnimationAPI-1.7.10-1.2.4.jar)
    UCHIJAAAAAAAAA arsmagica2{1.4.0.009} [Ars Magica 2] (1.7.10_AM2-1.4.0.009.jar)
    UCHIJAAAAAAAAA DamageIndicatorsMod{3.2.0} [Damage Indicators] ([1.7.10]DamageIndicatorsMod-3.2.0.jar)
    UCHIJAAAAAAAAA BiblioCraft{1.11.4} [BiblioCraft] (BiblioCraft[v1.11.4][MC1.7.10].jar)
    UCHIJAAAAAAAAA CarpentersBlocks{3.3.7} [Carpenter's Blocks] (Carpenter's Blocks v3.3.7 - MC 1.7.10.jar)
    UCHIJAAAAAAAAA chisel{1.5.7} [Chisel] (Chisel-1.7.10-1.5.7.jar)
    UCHIJAAAAAAAAA Baubles{1.0.1.10} [Baubles] (Baubles-1.7.10-1.0.1.10.jar)
    UCHIJAAAAAAAAA Thaumcraft{4.2.3.5} [Thaumcraft] (Thaumcraft-1.7.10-4.2.3.5.jar)
    UCHIJAAAAAAAAA Waila{1.5.10} [Waila] (Waila-1.5.10_1.7.10.jar)
    UCHIJAAAAAAAAA ThaumicTinkerer{unspecified} [Thaumic Tinkerer] (ThaumicTinkerer-2.5-1.7.10-164.jar)
    UCHIJAAAAAAAAA ForbiddenMagic{1.7.10-0.574} [Forbidden Magic] (Forbidden Magic-1.7.10-0.574.jar)
    UCHIJAAAAAAAAA magicalcrops{1.7.2 - 0.1 ALPHA} [Magical Crops] (magicalcrops-1.7.10_0.1.jar)
    UCHIJAAAAAAAAA MapWriter{2.1.2} [MapWriter] (MapWriter-1.7.10-2.1.2.jar)
    UCHIJAAAAAAAAA NEIAddons{1.12.14.40} [NEI Addons] (neiaddons-1.12.14.40-mc1.7.10.jar)
    UCHIJAAAAAAAAA NEIAddons|Developer{1.12.14.40} [NEI Addons: Developer Tools] (neiaddons-1.12.14.40-mc1.7.10.jar)
    UCHIJAAAAAAAAA NEIAddons|AppEng{1.12.14.40} [NEI Addons: Applied Energistics 2] (neiaddons-1.12.14.40-mc1.7.10.jar)
    UCHIJAAAAAAAAA NEIAddons|Botany{1.12.14.40} [NEI Addons: Botany] (neiaddons-1.12.14.40-mc1.7.10.jar)
    UCHIJAAAAAAAAA NEIAddons|Forestry{1.12.14.40} [NEI Addons: Forestry] (neiaddons-1.12.14.40-mc1.7.10.jar)
    UCHIJAAAAAAAAA NEIAddons|CraftingTables{1.12.14.40} [NEI Addons: Crafting Tables] (neiaddons-1.12.14.40-mc1.7.10.jar)
    UCHIJAAAAAAAAA NEIAddons|ExNihilo{1.12.14.40} [NEI Addons: Ex Nihilo] (neiaddons-1.12.14.40-mc1.7.10.jar)
    UCHIJAAAAAAAAA ThaumicExploration{0.6.0} [Thaumic Exploration] (ThaumicExploration-1.7.10-1.1-53.jar)
    UCHIJAAAAAAAAA TwilightForest{2.3.7} [The Twilight Forest] (twilightforest-1.7.10-2.3.7.jar)
    UCHIJAAAAAAAAA witchery{0.24.1} [Witchery] (witchery-1.7.10-0.24.1.jar)
    GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Player Count: 1 / 8; [EntityPlayerMP['Fairess'/302, l='Arcane World', x=-119.68, y=108.00, z=1568.71]]
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    OptiFine Version: OptiFine_1.7.10_HD_U_D3
    Render Distance Chunks: 15
    Mipmaps: 4
    Anisotropic Filtering: 1
    Antialiasing: 0
    Multitexture: false
    OpenGlVersion: 4.0.0 - Build 10.18.10.4276
    OpenGlRenderer: Intel(R) HD Graphics 4000
    OpenGlVendor: Intel
    CpuCount: 4


    i cant open my world now because it keeps crashing, any idea why this is happening? or what should i do to prevent it from crashing?


    OK, right when you get into the server make sure you destroy one of the ice blocks, after that i just go into creative and spawn in the eggs, and make a rule you have to have the required materials to make it... Excellent way to farm him after that!
    Now i have question, is anyone finding tarma SUPER RARE? just wondering, its quite annoying, and any ideas on how to obtain it?
    Posted in: Minecraft Mods
  • 0

    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Quote from dna3e8»

    I have been spending the better part of 3 hours trying to get my slip stream to link to my obelisk.

    The slip stream needs to be at the bottom of my tower, the obelisk is placed at the top so i can later make it s prism.


    The obalisk is up about 12 blocks and over 3 from the slip stream. I can link the obelisk to an etherium conduit. but then can't link to the slip stream.


    I get the error:

    "The source node doesn't provide any types of power that the destination can use"


    What is the right way to link obalisk-> conduit -> slip stream


    I can't find documentation on what power the slip stream takes but I am using natural in all cases (I have not updated the obelisk to a prism because the linking of conduit seamed difficult / un-documented so I wanted to iron that out before upgrading)


    I am playing Simply magic 1.1.6 from the FTB launcher under 3rd party packs.

    Launcher lists the version as 1.4.009-Dev


    Use a battery m8
    Posted in: Minecraft Mods
  • 0

    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)

    Stop with the staves plz this is Hand magic... not stick magic!

    Posted in: Minecraft Mods
  • 0

    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Quote from eldritchsyntax»

    You know, often my internet arguments can be summed up as "forgetting people don't know what I've been looking at, reading, or doing as of late".


    I wasn't actually talking about him not wanting to port ar 1 to 1.7.10. That's understandable because java is janky, minecraft is coded weird, and porting is a nightmare.


    I actually meant the way that as you scroll through this thread, anytime mithion shows up, it's usually to say "no, your idea sucks and i don't care." "no i won't put a config file for this easily fixable thing", "no i won't mention this important part of the mod on the modpage", or just "no" in general.


    My grief with the mod itself has mainly been that the gameplay consists of "use the incredibly weak, high cost spells over and over and over to grind your way up xp by xp. Then fight an incredibly unbalanced and op boss battle. Grind more, this time by making a spell that you have to look up because you want to get more than one experience point per cast."



    So on and so forth. I honestly don't know where I'm going with this. Point is, yeah, you're correct. I snapped. I went from gently twiddling my thumbs waiting for the stone to speak to just upending the table and looking for replacements.


    Dude, you shouldnt be looking up ways to do things with this mod, instead you should find ways to do them by yourself....... And Mith has helpers working on the mod, and he generally gives good advice... Quit grouching please!
    Posted in: Minecraft Mods
  • 0

    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Quote from monkeybeeee1»





    me was on a bout the book forgetting everything every time u loged onthe lan world if u wasnot hoste


    OK then, you need to disable that through the ars magica 2 config (in your .minecraft folder), I don't know the name of it but its something with the compendium.
    Posted in: Minecraft Mods
  • 0

    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)

    Make sure you guys use java 7, it fixes the skin bug that LAN users have been experiencing for quite some time, and also fixes a lot of the bugs you guys are having with the mod. Also, has anyone been able to find out why soulbinded items disappear if you die in the End?

    Posted in: Minecraft Mods
  • 0

    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)

    All you have to do is smelt 64x Stone in the cale factor and have some starting vintium dust in the obelisk... and there's your vintium dust farm :) (amke sure you have a charge focus and two mana foci in the calefactor(s)!)

    Posted in: Minecraft Mods
  • 0

    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Quote from Vdrake77»

    An idea for a silver spell modifier; Collect.


    Uses Appropriation and rift, stores any drops from the spell in the rift. It's great for say, moving a chest full of loot. You throw a dig spell with the modifier, it breaks the chest, and the entire contents get sucked immediately into a rift instead of going everywhere. For a big dig spell, it'd do the same. Also allows for collecting things from afar, or killing Ghasts and not worrying about their tears falling into lava.


    Any thoughts?


    Cool thought for a spell, but the lightning guardian's charm sucks stuff in when activated, and you can you use the export system that Mithion created using the crystals... although i have never delved into that area yet... On a further note, I believe that you should be able to make a Self+ AoE+ Projectile+[damage] and have projectiles shoot out in an area around you....Don't think the grammar will allow me to do this, anyone know a shockwave type spell like this????
    Posted in: Minecraft Mods
  • 0

    posted a message on Ars Magica 2 - Version 1.4.0.009 (Updated February 8, 2016)
    Quote from Dfox20»

    Is there a way to disable the soul bound enchantment? Or better yet, get one enchantment to override another? This is the soulbound that gets picked over enderios soulbound in the vanilla crafting table and only the ars magica one doesn't work in other dimensions and deletes the soulbound item.


    Are you talking about the Ars Magica Armour XP enchantment: Soulbound? Or are you talking about the Vanilla Soulbound....?
    Posted in: Minecraft Mods
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