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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Amarok410,

    Interesting, I'll have to look into that. I'd hate to have to quickly go back into creative in order to move my barbican.

    Now do the millenaire villages ignore or overbuild NPC villages?
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Question, I have a rather large building project, a large concentric castle that takes up an area of 240 x 240 blocks. I have a Millenaire village near my pre-determined northern border. Am I going to eventually have kill the Byzantine village if it gets into my build zone?
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Oblisgr,

    I've been playing with: Millenaire, Minecraft Comes Alive, Mo' Creatures, NEI, REI's minimap, and Optifine. They all work pretty well, except for random crashes.

    But anyway, an example, I've been playing with the seed "spiderman" which spawns 2 close "vanilla" villages and a 3rd not too far away from the second. If I go into the NPC villages, MCA works like it is supposed to. However, Millenaire villages do not have the MCA interactions, so no marrying of the Byzantine lass. And MCA lets you choose your name when interacting with "vanilla" villagers while Millenaire uses your login name. So, they each work but on different village types.
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Millenaire does work with MCA but MCA only affects NPC villages.
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Yes, I'm looking in a Jungle. I have a few nearby.
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Hello All,
    I like the mod very much but have a question. While I think the "kitties" are interesting. I am hoping to find an ocelot. I have yet to run across one. It took forever to find "vanilla" wolves. I turned the spawner to 10 but no luck yet. Are ocelots that rare?
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Kinniken,
    Thank you for your response. I had found this out. (see previous post.) However, do you know why the same village infomation stored in the save continues to be used after the world folder has been deleted. Somehow, after deleting this folder several times and recreating world w/ the same seed, I got the same map w/village. So, I tried deleting the the folder, then I used a variant of the folder name with the same seed and still got the same annoying city I didn't want in my starting area. However, after not deleting this folder I creating the same world w/seed in the original folder name and received a different placement of villages this time and having no starting villages in the immediate area.
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Since the wand of negation is bugged, how do you respawn a new village and different village in its area?
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Rassilon,

    Well, I prefer to nuke the whole world. I deleted the game folder. I looked in other folders in my mods folder that referenced the world folder. I problem was after doing all that when i reuse the folder name, I get that stupid village I don't want. However I tried moving the 3 millenaire folders out of the game and reused the name on a new game and then I deleted that folder. I put the millenaire folders back. Started a new game... guess what village returned?


    Drives me crazy. that is why I tried to destroy it. But I don't know how.
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Okay, testing out destroying the village and replacing it.

    I killed all the villagers of the Mahal. I right clicked with the wand of negation. I get a notice asking me if I want to destroy it, but no options.

    How on earth do I destroy it and then use the other wand to rebuild it?
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    felinoel,

    sounds like an idea. where can I find a link to do that?
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Quote from ArcaneFlash1

    I was playing my modded minecraft on my laptop earlier. I have Millenaire, Mincraft Comes Alive, Mo'Creacreatures, NEI, and REI's minmap.. On my Desktop I also added Optifine. My laptop had Jre-7u5, I just updated it jre-7u11


    Okay, new problem. How do I completely delete a folder and linked files. I was trying to remake a world I like but wanted different neighbors. I keep getting the same village spawn near me.
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Okay, the Building was the Pantheon. No offense, but why do I need this building besided the fact it is very impressive. But does it cause crashes?
    Posted in: Minecraft Mods
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    posted a message on Millénaire - NPC village - 16/09/18 : Millénaire 7 open beta
    Hello All,

    I appologize beforehand if this has been posted before.

    I was playing my modded minecraft on my laptop earlier. I have Millenaire, Mincraft Comes Alive, Mo'Creacreatures, NEI, and REI's minmap.. On my Desktop I also added Optifine. My laptop had Jre-7u5, I just updated it jre-7u11.

    While starting a new world in creative to test everything to be sure everything was working and it did until I came to a spot where it stopped loading. the minimap showed a studdered edge. It eventually crashed. I reloaded the map and boom, there was a giant "cathedral-like" building standing alone in the area of the map studder.. I never seen it before and have no clue what it is called. I explored it but shortly after leaving it I crashed again. If I was looking at the crash report, it was due to java error. Since then I updated java.

    Question, never had this crash on the desktop. If the problem is the giant "cathedral" in the middle of a river between 2 biomes, can I just disable the building? or is there possibly another cause?
    Posted in: Minecraft Mods
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    posted a message on [1.8.7 / 1.7.10 and earlier][update 4/23] MCPatcher HD fix 5.0.3
    I ended up having to switch to forge universal. I have no idea why MCpatcher won't work for me.
    Posted in: Resource Packs
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