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    posted a message on Parzi's Star Wars Mod is now Galaxies: Parzi's Star Wars Mod!
    Quote from theslayer12435»

    I'll check to see if I need to update Java and I'll try using the new launcher alone (didn't work alone so I'm guessing I need to update Java)


    Parzi may be right, but its good to update it anyway.
    Posted in: Minecraft Mods
  • 0

    posted a message on Parzi's Star Wars Mod is now Galaxies: Parzi's Star Wars Mod!
    Quote from Parzivail»

    Nope neither of those, we will say it's from prequel times though ^_^

    COOL! The prequel trilogy is being added!! So, i take it that its from Coruscant or Naboo?
    Posted in: Minecraft Mods
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    posted a message on Parzi's Star Wars Mod is now Galaxies: Parzi's Star Wars Mod!
    Quote from theslayer12435»


    I really want to try out your mod , I've seen and heard great things about it but everytime I try to start a new world with it it crashes (I tried using the recommended 1.7.10 version of forge , ver .1566 and the latest but they did not work)

    here is the crash report


    ---- Minecraft Crash Report ----
    // Oh - I know what I did wrong!

    Time: 4/30/16 3:32 PM
    Description: Unexpected error

    java.lang.IndexOutOfBoundsException
    at java.nio.Buffer.checkIndex(Buffer.java:540)
    at java.nio.DirectIntBufferU.get(DirectIntBufferU.java:253)
    at net.minecraft.client.renderer.RenderGlobal.func_72712_a(RenderGlobal.java:350)
    at net.minecraft.client.renderer.RenderGlobal.func_72732_a(RenderGlobal.java:294)
    at net.minecraft.client.Minecraft.func_71353_a(Minecraft.java:2216)
    at net.minecraft.client.Minecraft.func_71403_a(Minecraft.java:2146)
    at net.minecraft.client.network.NetHandlerPlayClient.func_147282_a(NetHandlerPlayClient.java:240)
    at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:70)
    at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:13)
    at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
    at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:2061)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:498)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at java.nio.Buffer.checkIndex(Buffer.java:540)
    at java.nio.DirectIntBufferU.get(DirectIntBufferU.java:253)
    at net.minecraft.client.renderer.RenderGlobal.func_72712_a(RenderGlobal.java:350)
    at net.minecraft.client.renderer.RenderGlobal.func_72732_a(RenderGlobal.java:294)
    at net.minecraft.client.Minecraft.func_71353_a(Minecraft.java:2216)
    at net.minecraft.client.Minecraft.func_71403_a(Minecraft.java:2146)
    at net.minecraft.client.network.NetHandlerPlayClient.func_147282_a(NetHandlerPlayClient.java:240)
    at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:70)
    at net.minecraft.network.play.server.S01PacketJoinGame.func_148833_a(SourceFile:13)
    at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)

    -- Affected level --
    Details:
    Level name: MpServer
    All players: 0 total; []
    Chunk stats: MultiplayerChunkCache: 0, 0
    Level seed: 0
    Level generator: ID 00 - default, ver 1. Features enabled: false
    Level generator options:
    Level spawn location: World: (8,64,8), Chunk: (at 8,4,8 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
    Level time: 0 game time, 0 day time
    Level dimension: 0
    Level storage version: 0x00000 - Unknown?
    Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
    Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
    Forced entities: 0 total; []
    Retry entities: 0 total; []
    Server brand: ~~ERROR~~ NullPointerException: null
    Server type: Integrated singleplayer server
    Stacktrace:
    at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:373)
    at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2444)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:927)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:498)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Mac OS X (x86_64) version 10.10.5
    Java Version: 1.8.0_74, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 216795088 bytes (206 MB) / 635998208 bytes (606 MB) up to 1060372480 bytes (1011 MB)
    JVM Flags: 5 total; -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
    FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 4 mods loaded, 4 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UCHIJAAAA FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
    UCHIJAAAA Forge{10.13.4.1614} [Minecraft Forge] (forge-1.7.10-10.13.4.1614-1.7.10.jar)
    UCHIJAAAA starwarsmod{1.2.11} [Parzi's Star Wars Mod] (Parzi's Star Wars Mod v1.2.11 (1).jar)
    Launched Version: 1.7.10-Forge10.13.4.1614-1.7.10
    LWJGL: 2.9.1
    OpenGL: NVIDIA GeForce 9600M GT OpenGL Engine GL version 2.1 NVIDIA-10.0.35 310.90.10.05b12, NVIDIA Corporation
    GL Caps: Using GL 1.3 multitexturing.
    Using framebuffer objects because ARB_framebuffer_object is supported and separate blending is supported.
    Anisotropic filtering is supported and maximum anisotropy is 16.
    Shaders are available because OpenGL 2.1 is supported.

    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs: []
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Anisotropic Filtering: Off (1)


    Looks like you need to update your java version


    WARNING: this may mess up minecraft for mac users, so please play minecraft from this instead. Don't worry. All of your worlds will still exist. (you may need to download forge again.)


    Directions on installing

    1. Download it

    2. Double click it

    3. Play!

    Posted in: Minecraft Mods
  • 0

    posted a message on Parzi's Star Wars Mod is now Galaxies: Parzi's Star Wars Mod!

    Are you adding things like Darth Vader, Kylo Ren, The Emperor, (possibly) Snoke, Luke Skywalker, Han Solo, or any other important figures? Will you be adding their armor as well?

    Posted in: Minecraft Mods
  • 0

    posted a message on Parzi's Star Wars Mod is now Galaxies: Parzi's Star Wars Mod!
    Quote from vauky322»

    how i get levels?



    by killing zombies or any other mobs.

    Posted in: Minecraft Mods
  • 0

    posted a message on DestinyCraft 1.7.10 Beta 1 | Reopening | It's here to stay!

    I was thinking about this and I've realized that this mod is only 1% done. So much more content is to come over the course of about 1-2 years when I'm estimated to be complete. I will try harder to put out more content, I just need your charity and support. You guys are awesome! Thank you so much!

    Posted in: WIP Mods
  • 0

    posted a message on DestinyCraft 1.7.10 Beta 1 | Reopening | It's here to stay!

    Get ready for this saturday when we all get to use the choose your class GUI!

    Posted in: WIP Mods
  • 0

    posted a message on DestinyCraft 1.7.10 Beta 1 | Reopening | It's here to stay!

    I will post some recipes tomorrow! :D

    Posted in: WIP Mods
  • 0

    posted a message on DestinyCraft 1.7.10 Beta 1 | Reopening | It's here to stay!

    I have some info I would like to share. First, I would like to say that the bullet texture is temporary, and will be fixed in 0.0.2. Secondly, I would like to hire G2Xx for modeling / texturizing. The reason is that I need a modeler to make armor textures, and in the last forum he offered to help, and I hope that offer is still available. And thirdly, I'm hiring back 5chris100 to program the mod. I'm not sure he would like to come back because of the way I treated him. I never gave him the source code, and I apologize for that :(

    Posted in: WIP Mods
  • 0

    posted a message on DestinyCraft 1.7.10 Beta 1 | Reopening | It's here to stay!

    So the bed is supposed to give you some sort of message... is it rare occurrence or is this just not working?


    Probably not working. This is the only feature I forgot to test, and sure enough, it had a bug. :/ Ignore it for now, I'll fix it later
    Posted in: WIP Mods
  • 0

    posted a message on Parzi's Star Wars Mod is now Galaxies: Parzi's Star Wars Mod!
    Quote from Parzivail»

    *1.3 Spoiler Pics*


    We're pretty much in full 1.3 swing at this point, but as we've said previously, still have 2-3 more months of work to do because we're trying to make 1.3 as cool and immersive as humanly possible. Here are some screens in the meantime (yes we'll share more as we have more things we want to show). There's a tease of a structure we've been building for a few days, the new ores we're adding, and all of the Imperial troops as mobs. Hope you enjoy, thank you all for your patience, and know that we are continuously hard at work, we just have a ton to do and it'll take some time. Cheers.


    - Parzi


    Don't get me wrong, it looks amazing so far and I love it so much, but you keep saying 'we' as in, there are more people working on it. Who are these people?
    Posted in: Minecraft Mods
  • 0

    posted a message on DestinyCraft 1.7.10 Beta 1 | Reopening | It's here to stay!
    ====Version 0.0.1 : The Warlock's Awakening====
    +Added the shotgun, used to kill(duh)
    +Added shells : Because infinite ammo is too easy.
    +Added Warlock ability(currently not craft-able)
    +Added Energy : find them in chests, used to power warlock ability
    +Added Pistol : I used it during testing (not craftable, but sedimentary to me.)
    *Try going to bed, to get a cool message!

    Sorry that this isn't much, but it's what I can do in one day. I will not be adding armors until I have someone to model/texturize them. Yes, I can do some, but I'm not an artist.
    Posted in: WIP Mods
  • 0

    posted a message on DestinyCraft 1.7.10 Beta 1 | Reopening | It's here to stay!

    Oooo

    I'm glad to see my supporters come back. Thank you so much! :D
    Posted in: WIP Mods
  • 0

    posted a message on DestinyCraft 1.7.10 Beta 1 | Reopening | It's here to stay!
    Quote from G2Xx»

    Ah , good news. I'll wait for the first release.


    Great. I need all the support I can get! ;)
    Posted in: WIP Mods
  • 0

    posted a message on DestinyCraft - Ending

    I'm back with a new, revamped version of the mod that is better than the original one! Come and see it here: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/wip-mods/2663774-destinycraft-0-1-reopened-project

    If you think this will not work like the last time you are wrong. Come and see what's up ;)

    Posted in: WIP Mods
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