Quote from flanigomik»
false, they unified the code base, rather than having to write singleplayer and multiplayer mods they are one and the same, the reason people didnt update is that changes to the system, to make everything more stable mind you, made it so that a lot of people had to completely rewrite their mods to be multiplayer friendly even in singleplayer
Jesus, we're talking about a game here, not politics. "false"
Quote from FirEmerald»
no, it's because the code in 1.8 and newer is absolutely TRASH. Take it from a programmer.
Quote from coolcat430»
Would you rather the game never update again? Honest question actually because I know a lot of people would say yes.
Wow I only wanted to give my opinion. I didn't know that you guys were sensitive enough to care, much less write a paragraph about it.
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And you guys keep bringing it back up. The conversation is over.
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So I made a USS Enterprise and I need a Beaming Room. If I wanted to, I could look at a place on the ground and instantly know it's coords. Then, I could stand on a teleporter and type in the coordinates and instantly beam down to the planet.
If a mod like this exists, please tell me below.
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1. I did not say all suits, just the ones that aren't the hero you have powers of.
2. No. Do you know how easily you can troll someone in a battle? You could start a fight between Robin and Scarlet Witch and destroy her because you had superman powers.
3. LOL! Why would you care? You have to go into the config and enable it. You would have to go out of your way to enable something you don't want! Just don't do it!
4. I disagree. You can do a survival game and use these powers as a asset when surviving. It makes a whole new diversity when playing the mod.
5. So I'm going to assume you don't know about how fatal accidents create heroes(**cough cough cyborg cough cough**). No, it's not going to make the rest of the features obsolete. I never said you couldn't go to the phantom zone or fly to mars. I never said you couldn't battle your friends or keep your powers for eternity. You're acting like you jumped to the conclusion that this idea was going to be added so you typed 2 paragraphs trying to stop it(Not to mention my other idea that you shot down.). Calm down, and don't reply to this or it will get out of hand.
EDIT: That wasn't a challenge, seriously stop it. I don't want to get striked again.
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Without a copy of the crash report, we can't help you.
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This is a great idea, I just think that the player shouldn't be able to equip other suits. Maybe variations of the chosen hero, but not other heroes.
My idea: One day Steve was walking through a mine when he stumbled across radiation from a nearby uranium source. His body reacted, and made himself gain [4-6] random powers. He could fly, use stealth, freeze enemies, and his skin turned to metal. The powers were kept even with no suit. He also couldn''t equip a suit.
Random powers would be a really cool configuration for the mod. I say configurable, because it would ruin the original mod(Maybe a game mode like Conquest Mode or Non-Destructie mode.). I doubt Tihyo would add this, but I'd love to see it or a similar version.
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---- Minecraft Crash Report ----
// Don't be sad, have a hug! <3
Time: 1/6/17 2:38 PM
Description: There was a severe problem during mod loading that has caused the game to fail
cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: scala/actors/threadpool/Arrays
at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:739)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:311)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.NoClassDefFoundError: scala/actors/threadpool/Arrays
at com.apmods.hpspells.lib.SpellLib.init(SpellLib.java:21)
at com.apmods.hpspells.main.HPSpells.init(HPSpells.java:91)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:498)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:737)
... 10 more
Caused by: java.lang.ClassNotFoundException: scala.actors.threadpool.Arrays
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
... 39 more
Caused by: java.lang.NullPointerException
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
... 41 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Mac OS X (x86_64) version 10.12.3
Java Version: 1.8.0_74, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 105760848 bytes (100 MB) / 323158016 bytes (308 MB) up to 12871532544 bytes (12275 MB)
JVM Flags: 5 total; -Xmx12G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1558 4 mods loaded, 4 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHI mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHI FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1558-1.7.10.jar)
UCHI Forge{10.13.4.1558} [Minecraft Forge] (forge-1.7.10-10.13.4.1558-1.7.10.jar)
UCHE hpspells{1.0} [§5HP Spells] (hpspells-1.7.10-1.1-universal.jar)
GL info: ' Vendor: 'ATI Technologies Inc.' Version: '2.1 ATI-1.48.17' Renderer: 'AMD Radeon HD 6750M OpenGL Engine'
I put in the mod by itself and it still didn't work.. Did I forget a sister mod or something?
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No hay fecha de lanzamiento todavía. Necesitas usar el inglés en este foro.
Translation: There is no release date yet, please use english.
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If it's not from the toxin, add flames and flight, and if it's from the toxin, add the toxin. You basically corrected yourself in 2 sentences. And even the original batman in the mod turns invisible when he has reached a low-light level.
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You are the first person who wants to see Jar Jar. If anything, I want to kill the guy. I guess we all have our own opinions about the Prequels, and this is off topic.
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I guess since the beta comes out tomorrow, I can congratulate you on the release!
Also, I would love to see Deadshot and the rest of the Suicide Squad (besides the ones already included). Obviously you will be adding new variations of heroes such as 2016 Movie Batman and maybe even add his Batmobile. The game Arkham Knight back in 2015 had a Nightmare Batman that would be amazing to see in the mod as well. He can spread fear among criminals using a non-lethal dose of a modified version of fear-toxin from scarecrow. He can also fly, spread fire, and can turn invisible(how else could he get above those criminals unnoticed?). Skip to 3:40 in the video.
P.S. -I kinda miss the Superheroes Unlimited Series you used to do. I understand that you're busy right now, but if you ever need help with the series, I am capable of editing, acting, and writing the series if you need it.
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Hey Parzi, since the new "Rouge One" movie is coming out soon, will you be adding items from that movie? I saw your post about the ships, and it just got me thinking.
Also, will you add new models to the "Force Awakens" guns in a patch update(Or in a small update)?
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This is off topic, but don't you hate these "one-reply wonders?" Minecraft Forums can't really do anything about it, but I think people should have the common sense that when they ask a question, it will be answered in some way.
No need to reply to this(since it's off topic), I just wanted to get that out of the way.
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I hope so, because that movie was AMAZING!
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Lightsabers aren't planned, i plan on making mod exclusive extensions being available with pswm. Meaning, with the mod you can access new hilts and configs.