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    posted a message on [1.7.10] SUPERHEROES UNLIMITED MOD - NOW APART OF THE LEGENDS MOD
    Quote from AkumaSatsu»

    if you're getting striked maybe its an indicator to stop with the combative nonsense comments

    And you guys keep bringing it back up. The conversation is over.
    Posted in: Minecraft Mods
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    posted a message on A couple mod requests

    So I made a USS Enterprise and I need a Beaming Room. If I wanted to, I could look at a place on the ground and instantly know it's coords. Then, I could stand on a teleporter and type in the coordinates and instantly beam down to the planet.


    If a mod like this exists, please tell me below.

    Posted in: Requests / Ideas For Mods
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    posted a message on [1.7.10] SUPERHEROES UNLIMITED MOD - NOW APART OF THE LEGENDS MOD
    Quote from ThatOneDCNerd»


    I disagree with all of your ideas (sorry, but I'll explain why). There is no reason to disable suits if you don't get a suits abilities when you have powers. It's not going to do anyone any harm to have another characters suit with another characters powers, let them do what they want.

    As for the other suggestion, even though it's configurable I wouldn't want to see this added to the mod. If you're just mining and suddenly get powers, the entire mod has just been ruined for that person because there's no way to lose those powers and they can't equip a suit they want to get. It would make the rest of the mods features obsolete because of a chance encounter.



    1. I did not say all suits, just the ones that aren't the hero you have powers of.
    2. No. Do you know how easily you can troll someone in a battle? You could start a fight between Robin and Scarlet Witch and destroy her because you had superman powers.
    3. LOL! Why would you care? You have to go into the config and enable it. You would have to go out of your way to enable something you don't want! Just don't do it!
    4. I disagree. You can do a survival game and use these powers as a asset when surviving. It makes a whole new diversity when playing the mod.
    5. So I'm going to assume you don't know about how fatal accidents create heroes(**cough cough cyborg cough cough**). No, it's not going to make the rest of the features obsolete. I never said you couldn't go to the phantom zone or fly to mars. I never said you couldn't battle your friends or keep your powers for eternity. You're acting like you jumped to the conclusion that this idea was going to be added so you typed 2 paragraphs trying to stop it(Not to mention my other idea that you shot down.). Calm down, and don't reply to this or it will get out of hand. ;)


    EDIT: That wasn't a challenge, seriously stop it. I don't want to get striked again.

    Posted in: Minecraft Mods
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    posted a message on [FORGE] HP Spells! Cast spells with your voice!
    Quote from APmodS»

    Yeah it's an error in the new version, will fix tomorrow


    :)
    Posted in: Minecraft Mods
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    posted a message on [1.7.10] SUPERHEROES UNLIMITED MOD - NOW APART OF THE LEGENDS MOD
    Quote from ValentijnDDG»

    My minecraft keeps crashing when I try start it


    Without a copy of the crash report, we can't help you.
    Posted in: Minecraft Mods
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    posted a message on [1.7.10] SUPERHEROES UNLIMITED MOD - NOW APART OF THE LEGENDS MOD
    Quote from ThatOneDCNerd»

    I have a suggestion for a feature I think would be an interesting way of giving players powers without having to wear a suit, without completely making the suits useless.


    So, the idea is that once you've crafted a suit, you can craft a machine (it would probably have to be expensive given how incredibly useful it's purpose is) which you can place your suit into, and it will require the entire suit to work. Once in, it would take the power out and make it into an item called Hero Essence (for example, doing this to the Flash suit will give you Flash Essence, doing this to the Superman suit will give you Superman Essence etc.). However, the suit would no longer have powers, to prevent giving lazy players on a server powers. Once you have the essence all you would have to do is right click it to get the powers back. When you have powers however, you are no longer able to use the powers from other suits, all they would be is cosmetic. If you want to get rid of your powers and put them back in your suit, place them into the machine again and shift-right click to put the powers back in the suit.


    Obviously this wouldn't work for all characters (eg. Iron Man) and some powers would have to be omitted when put into an essence (eg. Batmans gliding) but I think this would be a pretty neat feature to see nonetheless.




    This is a great idea, I just think that the player shouldn't be able to equip other suits. Maybe variations of the chosen hero, but not other heroes.

    My idea: One day Steve was walking through a mine when he stumbled across radiation from a nearby uranium source. His body reacted, and made himself gain [4-6] random powers. He could fly, use stealth, freeze enemies, and his skin turned to metal. The powers were kept even with no suit. He also couldn''t equip a suit.
    Random powers would be a really cool configuration for the mod. I say configurable, because it would ruin the original mod(Maybe a game mode like Conquest Mode or Non-Destructie mode.). I doubt Tihyo would add this, but I'd love to see it or a similar version.

    Posted in: Minecraft Mods
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    posted a message on [FORGE] HP Spells! Cast spells with your voice!

    ---- Minecraft Crash Report ----
    // Don't be sad, have a hug! <3

    Time: 1/6/17 2:38 PM
    Description: There was a severe problem during mod loading that has caused the game to fail

    cpw.mods.fml.common.LoaderException: java.lang.NoClassDefFoundError: scala/actors/threadpool/Arrays
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:739)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:311)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:498)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    Caused by: java.lang.NoClassDefFoundError: scala/actors/threadpool/Arrays
    at com.apmods.hpspells.lib.SpellLib.init(SpellLib.java:21)
    at com.apmods.hpspells.main.HPSpells.init(HPSpells.java:91)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:498)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:498)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:498)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:737)
    ... 10 more
    Caused by: java.lang.ClassNotFoundException: scala.actors.threadpool.Arrays
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
    at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
    ... 39 more
    Caused by: java.lang.NullPointerException
    at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:182)
    ... 41 more

    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Mac OS X (x86_64) version 10.12.3
    Java Version: 1.8.0_74, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 105760848 bytes (100 MB) / 323158016 bytes (308 MB) up to 12871532544 bytes (12275 MB)
    JVM Flags: 5 total; -Xmx12G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1558 4 mods loaded, 4 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCHI mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UCHI FML{7.10.99.99} [Forge Mod Loader] (forge-1.7.10-10.13.4.1558-1.7.10.jar)
    UCHI Forge{10.13.4.1558} [Minecraft Forge] (forge-1.7.10-10.13.4.1558-1.7.10.jar)
    UCHE hpspells{1.0} [§5HP Spells] (hpspells-1.7.10-1.1-universal.jar)
    GL info: ' Vendor: 'ATI Technologies Inc.' Version: '2.1 ATI-1.48.17' Renderer: 'AMD Radeon HD 6750M OpenGL Engine'


    I put in the mod by itself and it still didn't work.. Did I forget a sister mod or something?



    Posted in: Minecraft Mods
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    posted a message on [1.7.10] SUPERHEROES UNLIMITED MOD - NOW APART OF THE LEGENDS MOD
    Quote from froyity»

    pero no repondiste tienes nueva fecha?



    No hay fecha de lanzamiento todavía. Necesitas usar el inglés en este foro.


    Translation: There is no release date yet, please use english.

    Posted in: Minecraft Mods
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    posted a message on [1.7.10] SUPERHEROES UNLIMITED MOD - NOW APART OF THE LEGENDS MOD
    Quote from ThatOneDCNerd»

    He can't do any of that. We don't even fully know if it's fear-toxin he's using. The flying and fire spread is from the toxin and I don't know where you're getting this invisibility from.

    If it's not from the toxin, add flames and flight, and if it's from the toxin, add the toxin. You basically corrected yourself in 2 sentences. And even the original batman in the mod turns invisible when he has reached a low-light level.
    Posted in: Minecraft Mods
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    posted a message on Parzi's Star Wars Mod is now Galaxies: Parzi's Star Wars Mod!
    Quote from RodrigoTaipe93»

    Hello, Weastonn! Nice to meet you! I got a question! How close is the team [speaking in update numbers] in developing the Prequel Content? I know everyone is talking [and being hype] about Rogue One, etc etc…but I do really want to see Jar Jar Binks! [and visit Naboo] :’v


    You are the first person who wants to see Jar Jar. If anything, I want to kill the guy. I guess we all have our own opinions about the Prequels, and this is off topic.
    Posted in: Minecraft Mods
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    posted a message on [1.7.10] SUPERHEROES UNLIMITED MOD - NOW APART OF THE LEGENDS MOD

    I guess since the beta comes out tomorrow, I can congratulate you on the release! :D


    Also, I would love to see Deadshot and the rest of the Suicide Squad (besides the ones already included). Obviously you will be adding new variations of heroes such as 2016 Movie Batman and maybe even add his Batmobile. The game Arkham Knight back in 2015 had a Nightmare Batman that would be amazing to see in the mod as well. He can spread fear among criminals using a non-lethal dose of a modified version of fear-toxin from scarecrow. He can also fly, spread fire, and can turn invisible(how else could he get above those criminals unnoticed?). Skip to 3:40 in the video.



    P.S. -I kinda miss the Superheroes Unlimited Series you used to do. I understand that you're busy right now, but if you ever need help with the series, I am capable of editing, acting, and writing the series if you need it. ;)

    Posted in: Minecraft Mods
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    posted a message on Parzi's Star Wars Mod is now Galaxies: Parzi's Star Wars Mod!

    Hey Parzi, since the new "Rouge One" movie is coming out soon, will you be adding items from that movie? I saw your post about the ships, and it just got me thinking.


    Also, will you add new models to the "Force Awakens" guns in a patch update(Or in a small update)?

    Posted in: Minecraft Mods
  • 0

    posted a message on Parzi's Star Wars Mod is now Galaxies: Parzi's Star Wars Mod!
    Quote from thebigjman1015»

    when i try to press h for force powers it crashes here what it said plese fix it

    ---- Minecraft Crash Report ----
    // Uh... Did I do that?

    Time: 11/6/16 1:02 PM
    Description: Unexpected error

    [snip]



    This is off topic, but don't you hate these "one-reply wonders?" Minecraft Forums can't really do anything about it, but I think people should have the common sense that when they ask a question, it will be answered in some way.


    No need to reply to this(since it's off topic), I just wanted to get that out of the way.

    Posted in: Minecraft Mods
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    posted a message on [1.7.10] SUPERHEROES UNLIMITED MOD - NOW APART OF THE LEGENDS MOD

    Will Doctor Strange be added any time soon?


    I hope so, because that movie was AMAZING!
    Posted in: Minecraft Mods
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    posted a message on Arcade Fever's Old Republic Add-on [Requires PSWM]

    Lightsabers aren't planned, i plan on making mod exclusive extensions being available with pswm. Meaning, with the mod you can access new hilts and configs.

    Posted in: WIP Mods
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