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    posted a message on [1.11.2] The Star Wars Mod (Update 1.0 Coming Soon)
    Quote from Yakna»

    Oh. Okay. Also, the trooper (Everything points it is a skeleton using custom ammo) has no legs.

    The texture wasn't finished. Like I said, I had a day.
    Posted in: WIP Mods
  • 1

    posted a message on [1.11.2] The Star Wars Mod (Update 1.0 Coming Soon)
    Quote from Yakna»

    I have a question: What the Alpha 2 has? The only things that appear to me are the Trooper, which shoots 2D arrows, and a Jedi Holocron, with it's GUI.


    That's about it. I just wanted to showcase what I could do in 24 hours.
    Posted in: WIP Mods
  • 0

    posted a message on [1.7.10] SUPERHEROES UNLIMITED MOD - NOW APART OF THE LEGENDS MOD

    After supporting on Patreon a few days ago, I sent an email and did all instructions. I still don't have access to the discord server... :|

    Posted in: Minecraft Mods
  • 1

    posted a message on [1.11.2] The Star Wars Mod (Update 1.0 Coming Soon)
    Quote from Yakna»

    Hey! I know that programming is hard, but i have some suggestions to make:

    -Adding Squadrons (Red Squadron, Blue Squadron, Recon Squadron I and II, etc...)

    -Adding better physics than most mods (If you crash into a wall with a ship, make it break, and kill you depending on the speed.)

    -Making vehicles damage physics (Like in the movies, if a X-Wing shoots one of the wings of a TIE Fighter, this one would get off.)

    -Adding different ammos to different guns (Standard Imperial Rifles with their own ammo, Standard Rebel Rifles with another ammo.)

    -Adding unique characters, from Han Solo to Yoda, or Rex (Clone), or even General Grievous.

    -Making a process to be a Clone/Droid or a Rebel/Imperial Trooper.

    -All the Force powers known until now.


    All of those are my suggestions!


    1. That seems interesting, I'll ask our coder.
    2. That seems relatively like an obvious one. I think it's in the works
    3. No. The multiplayer aspect depends on all ammo being the same,(since when you kill someone that's what they drop) and that's not canon.
    4. Maybe if you could define how, I would do so. I don't want people being them on our servers due to how ridiculous 40+ people being the same character is.
    5. Define this one too.
    6. That's a broad topic. We might add a few from the movies, but the extra lore seems to be too expansive to make.
    Posted in: WIP Mods
  • 0

    posted a message on [1.7.10] SUPERHEROES UNLIMITED MOD - NOW APART OF THE LEGENDS MOD

    is next version of the mod going to be 1.7.10


    yup
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.11.2] The Star Wars Mod (Update 1.0 Coming Soon)

    WOOHOO! Just what I neee for my youtube series. No more 1.6.4 for me!


    ^_^
    Posted in: WIP Mods
  • 0

    posted a message on [1.11.2] The Star Wars Mod (Update 1.0 Coming Soon)

    Will there be clone wars?


    Yes, we're starting with the clone wars due to all the hype for it in SWBF 2. This way, our server can play matches with it.
    Posted in: WIP Mods
  • 0

    posted a message on [1.7.10] SUPERHEROES UNLIMITED MOD - NOW APART OF THE LEGENDS MOD

    Honestly, I think the second one is Mo' Bends related, as it doesn't yet support modded armors, and certainly not specially rendered ones.

    Now that I think about it, I think I have seen the first error before. It's definitely something with a mod that edits the player model. Maybe an animation mod, to be more specific.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10] SUPERHEROES UNLIMITED MOD - NOW APART OF THE LEGENDS MOD

    Found a bug...

    Well, My 1.7.10 Forge version is 10.13.4.1558.

    And I found 2 bugs

    1. I'm not sure if it's my skin problem. but when I wear the IronMan Suit my skin pops out like a hat.

    2. When I fly in the sky, The suit has the fly animation but I am just flying like Vanilla Minecraft. (The suit is like a cape)


    The second one sounds like an error with Optifine. I'm not sure what you mean with the first one.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.11.2] The Star Wars Mod (Update 1.0 Coming Soon)
    Quote from SamB440»

    Could you make this compatible with servers please?

    ---- Minecraft Crash Report ----
    // I feel sad now :(
    
    Time: 10/10/17 16:21
    Description: Exception in server tick loop
    
    net.minecraftforge.fml.common.LoaderExceptionModCrash: Caught exception from TSWM (tswm)
    Caused by: java.lang.NoClassDefFoundError: net/minecraft/client/entity/EntityPlayerSP
    	at mod.mcreator.mcreator_jediOverlay.load(mcreator_jediOverlay.java:81)
    	at mod.mcreator.tswm.load(tswm.java:125)
    	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    	at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    	at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    	at java.lang.reflect.Method.invoke(Unknown Source)
    	at net.minecraftforge.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:647)
    	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    	at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    	at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    	at java.lang.reflect.Method.invoke(Unknown Source)
    	at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    	at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    	at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    	at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    	at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    	at net.minecraftforge.fml.common.LoadController.sendEventToModContainer(LoadController.java:253)
    	at net.minecraftforge.fml.common.LoadController.propogateStateMessage(LoadController.java:231)
    	at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    	at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    	at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    	at java.lang.reflect.Method.invoke(Unknown Source)
    	at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    	at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    	at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    	at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    	at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    	at net.minecraftforge.fml.common.LoadController.distributeStateMessage(LoadController.java:148)
    	at net.minecraftforge.fml.common.Loader.initializeMods(Loader.java:828)
    	at net.minecraftforge.fml.server.FMLServerHandler.finishServerLoading(FMLServerHandler.java:109)
    	at net.minecraftforge.fml.common.FMLCommonHandler.onServerStarted(FMLCommonHandler.java:337)
    	at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:215)
    	at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:442)
    	at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.ClassNotFoundException: net.minecraft.client.entity.EntityPlayerSP
    	at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
    	at java.lang.ClassLoader.loadClass(Unknown Source)
    	at java.lang.ClassLoader.loadClass(Unknown Source)
    	... 34 more
    Caused by: net.minecraftforge.fml.common.asm.ASMTransformerWrapper$TransformerException: Exception in class transformer [email protected]30dca52 from coremod FMLCorePlugin
    	at net.minecraftforge.fml.common.asm.ASMTransformerWrapper$TransformerWrapper.transform(ASMTransformerWrapper.java:257)
    	at net.minecraft.launchwrapper.LaunchClassLoader.runTransformers(LaunchClassLoader.java:279)
    	at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:176)
    	... 36 more
    Caused by: java.lang.RuntimeException: Attempted to load class bps for invalid side SERVER
    	at net.minecraftforge.fml.common.asm.transformers.SideTransformer.transform(SideTransformer.java:62)
    	at net.minecraftforge.fml.common.asm.ASMTransformerWrapper$TransformerWrapper.transform(ASMTransformerWrapper.java:253)
    	... 38 more
    
    
    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------
    
    -- System Details --
    Details:
    	Minecraft Version: 1.11.2
    	Operating System: Windows 7 (amd64) version 6.1
    	Java Version: 1.8.0_121, Oracle Corporation
    	Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    	Memory: 1262049048 bytes (1203 MB) / 1361575936 bytes (1298 MB) up to 1908932608 bytes (1820 MB)
    	JVM Flags: 2 total; -Xms1G -Xmx2G
    	IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    	FML: MCP 9.38 Powered by Forge 13.20.1.2510 5 mods loaded, 5 mods active
    	States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    	UCHI	minecraft{1.11.2} [Minecraft] (minecraft.jar) 
    	UCHI	mcp{9.19} [Minecraft Coder Pack] (minecraft.jar) 
    	UCHI	FML{8.0.99.99} [Forge Mod Loader] (forge-1.11.2-13.20.1.2510-universal.jar) 
    	UCHI	forge{13.20.1.2510} [Minecraft Forge] (forge-1.11.2-13.20.1.2510-universal.jar) 
    	UCHE	tswm{Alpha 2} [TSWM] (The Star Wars Mod Alpha 2.jar.zip) 
    	Loaded coremods (and transformers): 
    	Profiler Position: N/A (disabled)
    	Is Modded: Definitely; Server brand changed to 'fml,forge'
    	Type: Dedicated Server (map_server.txt)


    Thanks!


    The holocron seems to be causing all the trouble. I'll fix It in the next release!
    Posted in: WIP Mods
  • 0

    posted a message on [1.11.2] The Star Wars Mod (Update 1.0 Coming Soon)

    What version is this for?


    1.11.2 for now, but if you followed the Discord Server, then you'd know that there's also a 1.7.10 "legacy" version in the works. I'm only saying this to promote it, because we'd love to have you and everyone we can find to be in it.
    Posted in: WIP Mods
  • 0

    posted a message on [1.12] Parzi's Star Wars Mod is now Galaxies: Parzi's Star Wars Mod (beta) for 1.12

    Well, If anyone from the Parzi Mod team is out there who wasn't ready for this mod to end, I am working out a "Revival" mod for it. Message me and I'll link you with the discord.


    Nice! Ours comes out tomorrow if you want to see it.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.11.2] The Star Wars Mod (Update 1.0 Coming Soon)
    Quote from Galagalagalaga»

    Wow! this mod sure seems like a good alternative to the PSWM mod! :D

    Where do you sign up to do the alpha testing?


    We send it out on the discord so I don't have to update the forum over and over again if there's a bug. If you don't have a discord account, start a PM with me and I will get it to you.
    Posted in: WIP Mods
  • 0

    posted a message on [1.11.2] The Star Wars Mod (Update 1.0 Coming Soon)

    sorry, i left discord

    Then send them over through PM
    Posted in: WIP Mods
  • 0

    posted a message on [1.11.2] The Star Wars Mod (Update 1.0 Coming Soon)

    i can take some screenshots


    Yes! Send 'em over on the discord! :D

    Quote from assassin4rent»

    Is this based on the good battlefront series or the most recent one?



    It depends on which server you're on. I do discourage using the modes the new(DICE) one has to offer. The official server(<--spoiler lol) will have modes and battles similar to the likes of which Star Wars Battlefront: 2(Pandemic) had.

    Posted in: WIP Mods
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