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  • 2

    posted a message on Introductions & Leavings

    well rip this forum, twitch you tried too hard

    Posted in: General Off Topic
  • 1

    posted a message on Abandoned
    Quote from Buttons»

    "I'm not a sissy. I don't want to die, that's all. You can stay here if you want. Even keep this guy with you." Niamh replies.
    Posted in: Forum Roleplaying
  • 1

    posted a message on Abandoned
    Quote from Buttons»



    Boris and Buttons had watched the whole event take place, and were quite close to where Jack ended up landing. But they are both glad to see that he is safe. Buttons rubs affectionately up against Jack's ankle. Boris is smiling, and even goes so far as to wipe some snow from Jack's clothing to help.

    "Boris sure is glad Jack is okay." Boris says, but then his expression drops to a more distasteful look when he sees a girl run up to them, who was apparently responsible for the collapse of the tower, plus she was a girl, and these two things made Boris's heart thump with anger.

    "You're a very bad girl!" Boris tells Niamh, clenching his fist; "You almost hurt my Jack - You don't be mean to my Jack!"

    Niamh is a little alarmed by this giant hulk of a man.

    "Well ok there mister, sorry I wasn't trying to hurt Jack and will not do it again!."
    Posted in: Forum Roleplaying
  • 2

    posted a message on Abandoned

    Name: Niamh Yotsuba
    Species: Human
    Appearance: 5" 5" = 165cm. Female. 18. Black hair. Very brown eyes. Of fair skin. Not particularly fit appearance. Celtic heritage.
    Abilities: Possesses one of the eight major types of magic, acceleration magic. Can apply acceleration to small objects (as of now). Limited control but direction and vague strength. Skilled in dual wield dagger, crossbow arts and traditional bow arts. Niamh is a magician. Mana circuits in her body naturally give her additional strength and slightly faster recovery. Punches and the like hurt her slightly less. Non-fatal sword stabbings can heal faster while resting by mana rejuvination. Niamh can also eject bullets, bolts or arrows from herself or others while relaxing and concentrating.
    Special Weaknesses (If any): Not athletic or a fast runner due to dedicating most of her life to magic sorcery training, crossbow skills and caring for long-gone family.
    Items they have: Principal of Observation II, an advanced magic-operated semi-auto crossbow. 2 small iron daggers. A generic and small-medium sized traditional hunting bow. Quivers.
    Backstory (Optional): Niamh is a member of the ancient clan of the celts from the faraway lands. She sets off on a headless journey after her particular village was massacred by looters. She was practicing her archery with 2 of the village elders far away by the cliffs, to return to her friends and family slaughtered and the village plundered. The love of her life Seán and her loving brothers dead. She sets off on an ultimate journey, seeking a meaning in life once again.
    Other: A very steadfast character that is not afraid to get stuff done, despite appearances. Will be unlikely to take high-stake gambles after past experiences. Will also plan in advance every detail. Pays attention to other people's characteristics however she does sometimes forget. Spends great time and care maintenancing her weapons and practicing her magic, ever slowly increasing her mana reserves and strengthening her mana circuits.


    How many OceanTech technicians does it take to change a lightbulb? None, they are advanced LED lightbulbs that take 100+ to burn out.

    Posted in: Forum Roleplaying
  • 2

    posted a message on Continental World: The Situation of Nations [The Planet Reboot]
    Quote from Pandolen»


    Well that is just downright mooo - I mean rood! So many cows, all riding around on their mechanical drones, eating grass, and playing hide and go seek are suddenly bombarded by a bunch of white guys. The white guys are powerful and shooting blue lights that cause the cows to disappear! All of a sudden the Udder Kind are sent into turmoil, most of them running for cover, but the ones on the drones fight back, shooting their high impact udder drone cannons at the white guys. When struck by the Udder Cannons the white army individuals are killed, at least I hope! But there's just so many of them that it might be better if the Udder kind call for help.

    Young Gun gets on his communication relay device and sends out a "distress call" message to the WHOLE DARN WORLD. It says:


    Moo, moo moo, moo-moo-mooooo-moo. moo moo moo moo, moo-moo, mook!
    Which, when received by the communication system of ANY OTHER NATION, would roughly translate to: This is the Udder kind! please help us, our nation is under attack from some big white army and all our cows are dying. Anyone who is willing to help will receive a life times worth of free high quality milk for helping us!



    Meanwhile, Betsie Boo in the Udder satellite returns to her position in orbit of the planet. She also receives the message from the Udder kind... that her own people are under attack. She sends a message to the committee, who agree that it probably has something to do with the giant discs circling the planet, and the Committee suggest that Betsie and the other Satellites try shooting down the large disc thingy. Betsie agrees and call the other satellites. Together they all raise their shields and start firing a massive spread of Udder Cannon Rage at the Disc! Take that!


    OceanTech repies.

    "We are willing to help on the demand that extra rewards are to be given, if none are to be offered, your rights of being an independent nation can be sold also."
    Posted in: Forum Roleplaying
  • 1

    posted a message on Continental World: The Situation of Nations [The Planet Reboot]
    Quote from alfieq»



    The screen goes black temporarily, but then a few specks of light emit from it. It appears to be some sort of facility, a Techlistaris military warehouse. The video being shown shows no hint of being low quality. It appears that it is being heavily magnified.

    And then a very, very large explosion occurs. Red flashing lights can be seen through the lens of the camera. The warehouse is destroyed.

    "Mr Ambassador, that explosion was caused by the OTSR. A space railgun, delivering a large payload in the blink of an eye from orbital space. It has pinpoint accuracy and there is no way to even notice it's been fired before it's too late. Now the station's location has probably been compromised so it will take a while for it to reposition. Are you satisfied with the results?"

    Quote from Darthrafael»

    "Seems like they're overrunning your Magic Centre Thing. Whatcha gonna do about it?"
    "Well, I don't really need it anymore, so... I think I'll just have it blow up."
    "Wait what?"
    "You heard me. It's not very important to keep around anymore. We're almost at the sea, and there's nothing important in there. Nothing but a bunch of undead and some good-for-nothing Necromancers."
    "So how much use did you get out of that thing?"
    "We stole some clouds of which we're trying to steal their ability but that's basically it. Originally I intended for it to help guard the clouds against other threats, but that plan never came to fruition."
    "Well, have fun with that. We'll meet up in the sea as planned. You've got all five artefacts, right?"
    "Yep, I got four here and the fifth is underway."
    "Good. See you there, brother."




    As the battle over the Grand Magic Centre continues, the ground there starts to tremble. The remaining Necromancers do what they can to leave the building, but only a handful actually manage to escape via various different methods. Some summon giant ravens to pick them up, others transform themselves into different creatures to run away, but those that fail to escape are, together with the Undead, caught in the blast that annihilates the Grand Magic Centre and everything nearby. A combination of the scale of the explosion and the destruction of dangerous objects in the Grand Magic Centre sends shockwaves that can be felt as far away as the northern territories of Alfieq's Army, while those closer to the blast suffer from shattered windows and (for the Undead in Archeonia that are not on the other side of the country) shattered bones.

    Meanwhile, those in OEML are probably quite confused as a massive creature with a fortress/city on it's back crosses into and through OEML territory and into the sea, swimming away from the shore.

    The authorities of OEML are pretty alarmed by this predicament, but they somehow have climatized to living next to fairies. They keep an eye on the creature.
    Posted in: Forum Roleplaying
  • 1

    posted a message on Continental World: The Situation of Nations [The Planet Reboot]
    Quote from alfieq»


    "I won't mind their death of a propagandized civilians if you don't outright murdering them on a massive scale, and highly better if you letting them live to see its true, fabricated vision of Techlistaris Co. as failing to keep their own people in a maintain order.

    You may kill their infantry guards of Techlistaris Co. if they're hampering your missions to destroy their key components, but avoid killing Alfieq's Army Military Polices at any cost and any rate, as their officials will more likely to spill more armies onto Techlistaris territories than doing their average military duties if found missing or even death, and will likely to support while pouring Techlistaris with even more resources if there's more AA related deaths and destruction within Techlistaris territories under 'emergency supplies & restoring order' treaty.", said by the Ambassador.


    "That seems appropriate. In that case we will also destroy Techlistaris ships. Now would you like to watch the first act of sabotage on television? Perhaps of a proof of our ability?" utters General Saeki.

    Posted in: Forum Roleplaying
  • 1

    posted a message on Continental World: The Situation of Nations [The Planet Reboot]
    Quote from alfieq»

    *The Ambassador eventually opening up his briefcase, taking some papers and charted maps, then given to them*

    "Here is the several key locations of Techlistaris Co. manufacturing centers and research departments that you're probably willing to know. Few of those places are well fortified and may seemly protected by their internal guards for their economic interests. Most of them are metal mills, fuel refineries, processed canaries, ammunition plants, vehicle assemblies and rare material fabrication plants. From my face view, ammunition plants or closely related to producing ammo, are one of the most easiest to sabotage as they were a hazard on working conditions and are much easier to explode than any of these categories.

    Not so much, but can you get this job done?" , said by the Ambassador.

    "This plan seems easy. We'll proceed to destroy the ammunition plant now. That can easily be made to make it so it was an accident. As for the others, we'll have to work our way up. We hope you don't mind loss of Techlistaris civilian lives."
    Posted in: Forum Roleplaying
  • 1

    posted a message on Continental World: The Situation of Nations [The Planet Reboot]

    The OceanTech navy at this point is huge. Thanks to the extensive offshore ports and drydocks, it can maintain itself very well.


    A new and improved thruster module for the Type10 system of ammunition is brought out. It can accomodate supersonic speeds without the need for any additional launch systems. The possibilities are endless, from unavoidable soldier-launched SAMs to ATGMS. The main reason this weapon was designed was to accomadate OceanTech's lack of fast response weapons.


    A few cons though, to name a few.


    • The LongTom intercontinental artillery cannot mount this type of ammunition, yet.
    • The module is quite expensive and consumes a lot of fuel, a long range variant would require a very long missile.
    • It bursts eardrums in its surrounding vicinity. (it also sounds scary)
    Posted in: Forum Roleplaying
  • 1

    posted a message on Boycott Nintendo!!!!

    As sunperp has stated, this action was commenced by the Pokémon Company, owned by Gamefreak, Nintendo and Creatures. Not Nintendo.


    The Pixelmon team knew full well the risks they would be in as soon as they started the project. Nintendo and Pokémon Co. are known for actively seeking out and claiming copyright infringement on other projects before.


    As a reputable company, they either have to go full in or none at all. There is no exceptions, exclusions or deals they could make since they have already taking action before on other things. What if they gave Pixelmon a blind eye or a special deal, what would the Pokémon Uranium team and fans feel about that? Or the Metroid fangame community? Potentially a worse PR disaster then this one.


    Also, your boycott probably won't do anything, and in my opinion, most of the dedicated Pixelmon fans will still buy USM because they are Pokémon fans at heart.

    Posted in: Discussion
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