Don't know whether this is known, but there is an issue with beacons and Fancy Fog. The beacon beam is fine in Fast fog, yet in Fancy fog something's wrong. The fog on the beam starts on the origin, so it means you see no fog on the beam itself near the origin of the beam, yet the fog goes along with the height of the beam. Picture, because a picture says more than a thousand words:
To be honest. With the response you gave lately I opened those files again after a long time. And I !!!might!!! get back to it and continue. Don't get your hopes up too much, I'll have to see.
Okay, just so you guys know - I started this project a long time ago, had a lot of plans back then. Now at the moment - I'm not sure whether I want to continue this, might come back to it. I haven't touched it for a few months now, if I will continue I'll let you know.
I though I'd give this topic an update as this project isn't dead. I put it on hold for a few weeks now, but I'm working on it again. What I've been doing is making a whole new Steve rig. I made a very quick wallpaper with it and here it is. Tell me what you think!
Yeah, problem I have here is that I don't have much inspiration left. I started with a complete redo (with better knees and elbows and such), but because of school and playing Minecraft I kinda put it on hold. I think I'll continue with it later on. And of course I'll try to make a face rig. And sorry, but I'm not gonna make it usable for skins. Just because of the fact that the facial expressions don't always fit with the character. Of course I'll try to use one texture for the skin you can swap, although it might go look weird. Thanks for the support anyways (after a quite long time :P)
Nice work, but it looks like your anti-aliasing is disabled. And on the picture with the priest and knight(?) the leaves have some errors. Make sure to enable Premultiply for your image and alpha channel.
Add textures! That makes it look way better. Anyway, I recognize your way of rigging, but I never managed to do it like that. Keep it up and happy Blending as well
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On origin of the beam:
Higher up, same beam.
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Yes, me. I said you need Anti-Aliasing.
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This one includes the post-processing within Blender. Tell me what you think!
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Really good work you did on it.
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If you'd like to I can make an HD version of it as well.