I'm gonna be a bit brutally honest in my feedback of Corrupt Lands 2, apologies in advance.
First off, the terraforming for the most part is quite good. The map looks decent, and for most areas has a natural feel to it. The use of erosion tools is very apparent however.
My major issue with the map however, is that this map is way too easy. There are an absurdly low amount of spawners, and your loot distribution is completely imbalanced. Heck, the hardest part of the map was finding the wool monument, which is way too obscured. I did not find it until a fast travel button later on. The loot you hand out seems to have been almost entirely randomized, which can be a good thing if balance is taken into play. However, the fact that I was able to make full iron armor with sharpness swords before I even left the first intersection is absurd. Additionally, your areas are really really small. The fact that I can run from the first intersection to the second in about 30 seconds shows how small the areas really are. Additionally, areas that present very little difficulty (such as infected mushroom) have two wool in them, which makes for two wool gained ridiculously quickly.
The fact is, I completed this map in under an hour and I didn't die once. The map seriously needs to be toned up difficulty wise, and your areas need to be a lot bigger. I apologize for sounding harsh, but you'll need this feedback if you want to continue mapmaking. I have no doubt that you have enormous potential, you clearly know how to design an area. I think what your map lacks is well developed gameplay mechanics, which are essential for a fun experience.
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Jun 28, 2013AppReviewQ posted a message on [CTM] [Collection] [Easy] clickonme's Doomed Enterprise and Abundant SeasPosted in: Maps
Mar 18, 2013AppReviewQ posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)I've got it! I figured out what Vechs did to make Lush Ruins so hard! Around the time of the release of Black Desert II, Vechs said that he had an issue with MCedit in which abandoned mines and naturally generated ores were appearing all over the map. Perhaps at this time, Vechs was working on Lush Ruins. The abandoned mines that spawned in had to be dealt with, so Vechs turned all of the wood and floors into mossy stone bricks, and made all of the minecart tracks into mob spawners. He turned all natural iron spawns into fun boxes, and all dirt/gravel veins became glowstone. It makes perfect sense!Posted in: Maps
Feb 3, 2013AppReviewQ posted a message on WorldPainter - graphical & interactive map creator/generatorHey, so I'm using the newest version of WorldPainter and I'm trying to add terrain to an ocean. I'm noticing there are specific spots that worldpainter cannot edit. They aren't read only chunks and they appear to be curvy and look sort of like lakes, yet there is nothing there. Please help!Posted in: Minecraft Tools
Jan 8, 2013AppReviewQ posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)Quiiiiick question. How'd vechs make the mobs in BD2 drop so much custom loot? Like take the crafting table heads. Their armor slots were full, yet they still dropped lots of different items. how would I go about doing this? Also, how do I give other mobs like spiders this custom loot?Posted in: Maps
Oct 11, 2012AppReviewQ posted a message on [ORIGINAL][EVENT]Minecraft Hunger Games - Join and Fight! (Not just another Hunger Games Server!) ~ HELP US BUILD APPLY NOW ~YOU GUYS ARE SO NEGATIVE D:Posted in: PC Servers
Seriously. If JTR Can't host (hopefully this is not the case) We can just pool some moneys together and get a dedi. It's not that hard. We can rebuild a fanbase by spamming youtube videos, posting pics of the map, and overall just advertising to people we know. If we let the project just scream and cry on the ground then yeah, it's gonna die in a pile of it's own . But if we take action and pick this off the ground, we can do it!
Oct 8, 2012AppReviewQ posted a message on [ORIGINAL][EVENT]Minecraft Hunger Games - Join and Fight! (Not just another Hunger Games Server!) ~ HELP US BUILD APPLY NOW ~Hey all! I've been busy these past few months, so I'm not entirely sure what's goin on with the team! If somebody could fill me in I'd be tons of gratefulPosted in: PC Servers
Sep 9, 2012AppReviewQ posted a message on [ORIGINAL][EVENT]Minecraft Hunger Games - Join and Fight! (Not just another Hunger Games Server!) ~ HELP US BUILD APPLY NOW ~Posted in: PC Servers~~~~~MCHG TEAM APPLICATION~~~~~
1. What is your Ingame Name?
~Answer Here~What is an IGN?
2. What position are you applying for? (Builder, Landscaper, Redstone Engineer. Please note that the title of Gamemaker is earned and you may not apply for it)
~Answer Here~admin plz
3. How much experience do you have in the position you are applying for? (Are you good at building structures? Can you use plugins such as worldedit, voxel sniper, etc.? Do you have experience with building redstone traps?)~Answer Here~i built a dirt houseonce
4. How often do you play MC? Are there any limitations that may prevent you from playing MC at certain times or on certain days?~Answer Here~i play in my moms basement on saturdays and after school cuz i don't really have friends
5. How much time are you willing to dedicate to this project in order to ensure its success?~Answer Here~this many [ ]
6. Are you active on the forums a lot? (We often put out notices and updates through the forum. Being active on the forums ensures that you will be up to date on what's happening with the project)
~Answer Here~wats a forum
7. How long have you been following this project?~Answer Here~3
8. Tell us a bit about yourself. (Who are you? Any hobbies outside of MC? How long have you been playing MC? Why do you want to join this project?)
~Answer Here~i once shot a duck but it was dec so i didnt eat it but den i 8 it nyway. ilk dis if u a 90s kid
9. If you have any images or videos of things you have built in the past, post the links to them here. If you don't have images or videos, that's ok! But having images or videos will give you a better chance of being accepted.
10. Why do you think you should be part of the Minecraft Hunger Games team ?~Answer Here~becuz im from planet minceraft an u shud give me teh ops. jeb ses so
11. How old are you (optional)~Answer Here~wut is age
12. Do you have skype? If so do you have a microphone or a headset?~Answer Here~i have a toaster duz that count?!!!??!?!
im 12 years old but even tho I'm yung I've always wanted to be on a minceraft project ilk dis so u shud let me on plz k ill get on when u give me teh ip pl0xxxx
Sep 7, 2012Hey guys. Just wanted to post a little sneak peak of something I'm working on Currently it has fully functioning spawn plates, and a countdown timer. Obviously uses the new 12w36a Snapshot, but it's meant to be played in 1.4Posted in: PC Servers
Sep 6, 2012Posted in: PC ServersQuote from Chugwig
So im not the only one who is planning on using Sethblings stuff in builds . One problem though that has come up while I am thinking of stuff is that only battle has constant access to the map and more than just 1 person is working on the map and so the two versions could get out of sync and cause problems while you are using the filter... Maybe someone has made a plugin based off of seths filter using world edit or something...
Also, for the trial builds give them limited space and have them make a trap of some sort. Like they have only 30X30 to work in (can go as high or low as wanted only limited in x and z) and they cant just make pixel art which is useless, they have to make a trap we could possibly use so we know they are good at trap making.
But maybe some people could do aesthetics since we dont only want traps in our map, we want distractions or commonplaces that people will end up finding each other in by accident.
Meh, it doesn't really need to be like that. The way we did it before was just go somewhere outside the space of the arena and build something relevant. It could be a natural landscape, something with redstone, anything to show off why you should be accepted. No real limits.
Sep 5, 2012I propose we do the same thing that we did with the last round of builder apps. We have them submit the apps to MC, and then the people he likes get to be let on the server as guests and have to do a trial build. MC and the game makers can approve audition builds, and those that get approved become builders what do you guys say?Posted in: PC Servers
Additionally, we don't have to use pressure plates for traps anymore!
Sethbling wrote a filter that allows you to change the properties of mob spawners. If you alter a spawner to spawn villagers with -1 health every tick, you have an instant proximity detector. This means we can make traps that activate just by going near them!
Aug 23, 2012Posted in: PC ServersQuote from Chugwig
Good idea TheOkami it wasnt hard enough already to hunt everyone down in 500x500. But a bigger map would make the beginning last longer and so it would be more exciting. I would go maybe for a 750 radius circle. That is a lot of room just by increasing the number by 250. Also its a circle so its even bigger than if it was to be a square.
Um, that would mean each diameter would be 1500 blocks long I don't think we want it to be that big, but I could definitely make a more visually appealing map in worldpainter with 1500 blocks of space.
Aug 23, 2012Alright staff, I think once MC gets back on the radar we should start thinking about the next map. Now, I had some ideas for this, but I wanted to share a concept with you guys first.Posted in: PC Servers
There's a very nifty program called WorldPainter. It's an external minecraft program with the sole purpose of editing terrain. I was thinking that we could have a community vote as to what kind of map we want to see next (read biome/theme). After the vote, we could come up with some ideas for the map, and then elect one person who can skillfully use the program to create our terrain. Then, after the terrain is built, we could put the map up on the server for the rest of us to turn it into a hunger games map. What do you guys think? Additionally, I think our next map should be bigger than 500x500, and should be round instead of square (all possible using worldpainter).
Aug 22, 2012Anybody know where MCrocks is? He not only missed the games, but hasn't acknowledged the fact that he is managing this project now :LPosted in: PC Servers
Aug 21, 2012I just want to take a moment to share with you all my favorite moment from the games:Posted in: PC Servers
Also Chug, when am I gonna get that arena it' already tuesday
Aug 20, 2012Posted in: PC ServersQuote from voloder2
That's great and all...but who won?
Check the OP :DAlso, Chug, if you could send me that arena you worked on i'd love to check it out
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