If humans are underrepresented, I think they need some help. I'll skip out on an Elf for now if they're overpopulated. I figure I can make a more compelling human than a dwarf.
If this server is truly better than Aeonis, then I will be extremely pleased.
-Minecraft IGN: Deicidal / f4f87311-bf7d-46f0-b71d-bddc62ecbbca
-Skype name (Optional, for server OOC chat): scooterssw
-Do you have any prior roleplay-related experience, if so could you give an example? I have played on countless RP servers, the last one I played on was Kingdom of Aeonis.
-Define Power-gaming in your own words: Power-gaming is to force actions or consequences onto another player. For example, if I am fighting Bob, I could say "I stab my dagger into Bob's gut, causing him to bleed to death". This would be power-gaming, and makes for bad RP: Bob has no chance to react.
-Define Meta-gaming in your own words: Meta-gaming is when your character has knowledge of something that you yourself learned OOC. For example, my character can't automatically know another character's name if they haven't been introduced, even if I personally know the other character's name. Again, this makes for awful RP.
-Define Role-Playing in your own words: Roleplaying is to act out a character. The character's actions must be realistic to what the character could possibly know or be able to do.
-Character name: Meribald
-Character race: Human
-Character gender: Male
-Character age: 66
-Character Occupation (optional, note you still must talk to the lord about loaning or purchasing any stall/shop for your character if he/she would have one. This more or less helps us to better understand your characters starting skill set): Ascetic
-Character description (At least one to two paragraphs describing your character’s visual appearance.): Meribald is an old man, his skin scarred by decades of in the peasants' sun. Years of asceticism leave him thin and weak. His face is lined and hair uncombed, the only youth living behind the whites of his eyes or in a joyous smile. Now feeble, he wears but a coarse, white tunic down to his ankles. Formerly matching his white hair, months of weathering have brought the tunic to the same dull grey as his eyes. Without shoes, his feet resemble a desiccated riverbed, his fingers twisting and dry like a tree used as a hawk's perch. On his travels between rural hamlets, he carries naught but a branch of an ancient tree to use as a cane and a waterskin.
-Character personality and traits (At least one to two paragraphs describing their personality traits and/or quirks.): Some see him as truly insane in his lifestyle, but most respect him as dedicated to the Gods. He is strict, but merciful, lawful yet never judgmental. Since his departure from a life in the fields, he has never carried a coin in his pocket, nor possessed an object that he did not truly need. While not educated beyond knowledge of the Gods, he is a compelling orator and possesses a peculiar wisdom collected from his travels that matches even the most learnèd of scholars. He is eager to break bread with criminals and rich men alike, to politely tell them of the error in their ways. Pickpockets and thieves leave him alone in his travels, perhaps out of respect, but more likely because they know he has nothing valuable to take from. Meribald is a merciful man, but very much values a penance of equivalent weight.
He has no capacity for magic, and detests its errant use as an insult to Bothimir. Pain resulting from its overuse is evidence of its sin. He believes that, through faith, prayer, and dedication to Aderoth, miracles can occur regardless of magical potential. Meribald has never performed a miracle himself, however.
Meribald believes the term "holy magic" to be a misnomer. True, pure, holy magic comes from Aderoth, not Bothimir's gift of magic. What is referred to as "holy magic" is simply alteration of light, flesh, or the mind of lesser evil, good intentions notwithstanding. It is simply a different face of dark magic, and its magicians are misled.
-Character biography (At least three paragraphs describing your character's history and experiences): Meribald, a low-born peasant, was born in a small hamlet far from any major city. His parents were refugees of the Fall of Falkvard, leaving to such a village to escape the plight of war. The hamlet lived in peace and harmony for decades, toiling endlessly at the fields as does any hamlet. In these sorts of places, the very concept of ambition is unheard of, and Meribald simply worked endless fields of wheat with his family for four decades, until his parents died a peaceful death, both within a year.
In a village of a few dozen souls, there is no room for holy men. Meribald was raised to respect the Gods, but never to truly understand them. As life experiences piled up, he felt strained as hundreds of questions were left unanswered in a life of agriculture. The straw the broke the camel's back was the death of his parents, within a year of each other and from natural causes. The fact that there was no priest to give them a proper funeral upset him, and it threatened their delicate judgment in the afterlife. At the age of 41, Meribald left for the nearest temple of Aderoth to begin learning the ways of the Gods to provide for his hamlet and the hundreds of hamlets in the Realm that did not receive proper religious guidance.
Meribald toiled away, helping the priests and learning to read and write. After five years of working with them, he began to see disagreements with the temple's interpretations of the Will of the Gods. Rather than worshiping a single god, Meribald prayed to their collective Pantheon, each God having domain over what was their own. Through respecting all in their own ways, one could find strength from each. Even Behmos, detested by all, was worthy of worship: in the dark, the mercy of Behmos could save even the purest of souls. Beyond pantheism, he postulated that, to truly find the greatest Purity worthy of Aderoth, one needed to forgo what is not necessary and help the poor. The decadence of the temple would be judged unfavorably by Udero. Unsatisfied, he left to fulfill his original goal of being the wandering priest for all hamlets.
At the start of his new life, he decided to return to his home village. He dedicated a year to single-handedly building a shrine to the Gods, so that the local peasantry could worship or hold weddings or funerals. Every brick mined and dragged from the quarry was back-breaking work, but Meribald felt closer to the Gods doing it. He learned that true virtue came from living beyond comfort. He cast aside his coin-purse and priest-garb, and donned a simple tunic that stretched down to his feet. He broke a branch off a dead tree on the outskirts of the village, whispering gratitude to Kinos for the earth and life that provided him with his most prized possession, a twisted walking stick. He marched forward, focused on spreading the true Virtues of Life and warding off those who would descend into the control of Behmos. He wanders with conviction, providing services to all hamlets in need and surviving through wisdom and the charity of xenia.
-Please give us a short RP response to these two scenarios. (At least one paragraph for each):
You’re walking around the markets at around noon. There’s a lot of people around you, still gathering their items as they prepare to shut down their many stands. Suddenly you feel a gentle lifting of your coin purse as a child graces you and soon after they take off sprinting. You have been robbed.
A child who unknowingly falls to Behmos is a child in great need, moreso than myself. The divine law of the Realm, the very Blood of Udero, has been cast aside by a child. The pure heart of a child has been corrupted.
Meribald walks to follow the path of the child, turning to find the child has escaped to a dark alleyway. The child turns to recognize the ascetic as his victim, but the warmness of the man's expression shows the peace of the situation.
"Dear child, heart of Aderoth, the coin is yours. A child is pure, and only true desperation would bring you to shatter the law of the Realm. I come not to demand justice, but pity. No child becomes servant of Behmos on their own, and your sins are no wise insurmountable. Your guardian walks a path with Behmos. I beg you, before your day of Judgment before Udero, know that this path is not set. Any day is set for you to find freedom in the light of Aderoth. If you abandon your guardian, your slaver of Behmos, you can come to the Temple's orphanage. Heaven's gates are open to you, but every day forward your fate becomes more sealed. Penance becomes more difficult. I beg you, turn from this path before it is too late."
You’re heading back to the city through the woods when you hear a whining coming from nearby. Upon further investigation you come across a grey-coloured wolf that appears to have its leg caught in a bear trap. Around it is three smaller lumps of fur, obviously puppies belonging to the trapped mother. Without help, they’ll all die, but wolf skins are quite valuable too, not to mention that the nearby farms suffer quite a bit from the wolf population.
Blessed children of Kinos, your pain will be ceased. Your plight with the farmers brings balance to the ideal of Udero, and your presence brings duty to the followers of Perities. Be free, resume your role as set by the Divines upon your Creation.
Meribald whispers a prayer to Perities, asking to calm the hunter's instinct of the beasts. Firmly clutching his staff in one hand, he releases the wolf.