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    posted a message on [WIP] "The Wastelands" [MOD]
    An idea I had!

    Name: Behemoth

    Type: Mob (hostile)

    Subcategory: (There isn't one yet but it's basically a Land Beast)

    Description: A large monster that walk around on all fours and has 2 large horns on the sides of it's head.. It roams the wastelands in search of its next meal. It's slow except when chasing it's prey. When it sees either prey or a foe predator, it will charge the rival creature in an attempt to incapacitate them. Then it will screwier the prey, killing it.

    Misc. These beasts are extremely powerful and normally kill in 1 hit. However once they begin charging they can't change directions mid-charge. This means that they're vulnerable only while charging you. Also their skin is greyish-green.
    Posted in: WIP Mods
  • 0

    posted a message on Risugami's Mods - Updated.
    Quote from Quaksen

    java.lang.NoClassDefFoundError: BaseModMp
    You seem to be missing ModLoaderMp :)


    ModloaderMP is neither required to install modloader nor to install the mod I am trying to install. This is a problem I get after I install modloader and nothing else!
    Posted in: Minecraft Mods
  • 0

    posted a message on Risugami's Mods - Updated.
    I appear to be having problems with modloader and/or audiomod. I installed the old ones with no problem but I'm having a problem now. I'm gonna experiment and get back with you

    UPDATE: Well the error report never stays long enough for me to read it, but here's the Modloader.txt.

    Mar 9, 2012 2:29:06 PM ModLoader init
    FINE: ModLoader 1.2.3 Initializing...
    Mar 9, 2012 2:29:06 PM ModLoader readFromClassPath
    FINER: Adding mods from C:\Users\John\AppData\Roaming\.minecraft\bin\minecraft.jar
    Mar 9, 2012 2:29:06 PM ModLoader readFromClassPath
    FINER: Zip found.
    Mar 9, 2012 2:29:06 PM ModLoader readFromModFolder
    FINER: Adding mods from C:\Users\John\AppData\Roaming\.minecraft\mods\Explosives+2.7.jar
    Mar 9, 2012 2:29:06 PM ModLoader readFromModFolder
    FINER: Zip found.
    Mar 9, 2012 2:29:06 PM ModLoader addMod
    FINE: Failed to load mod from "mod_ExplosivesPlus.class"
    Mar 9, 2012 2:29:06 PM ModLoader addMod
    FINER: THROW
    java.lang.NoClassDefFoundError: BaseModMp
    at java.lang.ClassLoader.defineClass1(Native Method)
    at java.lang.ClassLoader.defineClassCond(Unknown Source)
    at java.lang.ClassLoader.defineClass(Unknown Source)
    at java.security.SecureClassLoader.defineClass(Unknown Source)
    at java.net.URLClassLoader.defineClass(Unknown Source)
    at java.net.URLClassLoader.access$000(Unknown Source)
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at ModLoader.addMod(ModLoader.java:288)
    at ModLoader.readFromModFolder(ModLoader.java:1283)
    at ModLoader.init(ModLoader.java:886)
    at ModLoader.addAllRenderers(ModLoader.java:186)
    at aho.<init>(aho.java:79)
    at aho.<clinit>(aho.java:9)
    at net.minecraft.client.Minecraft.a(SourceFile:267)
    at net.minecraft.client.Minecraft.run(SourceFile:650)
    at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.ClassNotFoundException: BaseModMp
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 20 more
    Mar 9, 2012 2:29:16 PM ModLoader addAllRenderers
    FINE: Initialized



    I have no idea if it'll help but there it is
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.5] Explosives+ [PR V3.9!][Pre Release 5 1.4.5 December 2nd!]
    I'm looking forward to the awesome new stuff coming, but can you plz start with updating it to 1.2 before adding new stuff.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.4.5] Explosives+ [PR V3.9!][Pre Release 5 1.4.5 December 2nd!]
    this mod turns creative mode into destructive mode. Hehehehehehe... :SSSS:
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.1.0] [WIP] Arcane Ascension [Forge]
    Quote from R0b0k0m0d0

    WARNING! This method only works on windows! And use a fresh .minecraft before installing.
    1. Press and hold the windows button and then press "R".
    2. Type %appdata% in the window that pops up.
    3. Open up the .minecraft and then go to bin.
    4. Open the minecraft.jar in WinRar or 7Zip.
    5. DELETE META-INF! This is a crucial step otherwise the mod will not work and you will get a black screen upon login
    6. Drag the class files from modloader, modloaderMP, and forge into your .jar. Make sure you extract the class files before you put them in.
    7. Drag the class files for the actual mod to the .jar.
    8. Run Minecraft and have fun!



    I'm not entirely sure how to extract the class files, but thanks! I'll figure it out soon enough.
    Posted in: WIP Mods
  • 0

    posted a message on [FML] [Discontinued] Natural Disasters V1.6_2
    Plz upload a picture of the special mob!!! Also you should add blizzards and floods!
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.1.0] [WIP] Arcane Ascension [Forge]
    Well this mod looks awesome! Sadly, I don't know how to install mods! lol, I should really learn how. XD
    Posted in: WIP Mods
  • 0

    posted a message on [1.2.5] EvilMinecraft v0.666 - Bugfix released!
    Quote from gunman2

    were did evil notch go?


    Maybe to work on Evil Colbalt?
    Posted in: Minecraft Mods
  • 0

    posted a message on [REQ] [IDEA] Boss Mobs (Giant Sea Serpent and more!)
    This would be so epic!!!

    The main thing you forgot, a Nether boss.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [1.2.5] EvilMinecraft v0.666 - Bugfix released!
    Quote from shadow386

    To the biome idea: We started development on that somewhere a while ago. It contained red grass and such, you might be able to find it on our youtube: http://youtube.com/teamevilmojang

    Also, we're making more biomes, just follow http://twitter.com/Evil_Notch for more info.


    Wow, I'm surprised I was actually acknowledged by one of the team members.

    I'll check out the twitter.
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.2.5] EvilMinecraft v0.666 - Bugfix released!
    Quote from Jman37X

    That is a pretty neat idea, and it's also refreshing because it's NOT A GOD DAMN POST ABOUT THE MOD NOT BEING UPDATED YET......sorry, just raging :3


    lol, thanks for the compliment. I also have some ideas for mobs and bosses IF you want to hear them. I was planning them for a similar mod that I might make one day but I don't think I'll have the time or the skill.

    Also, just a suggestion, but I think pigmen should have little encampments the randomly generate. (Like NPC villages)
    Posted in: Minecraft Mods
  • 1

    posted a message on [1.2.5] EvilMinecraft v0.666 - Bugfix released!
    You should make some new biomes. I think a corrupted biome (like the one in terraria) would be cool! The grass would look dry and dead, the trees would grow with grey bark and leaves similar to the color of the grass, and the water could be a poison-looking green. Also cool corrupted enemies could spawn in the corrupted Biome. If you like this idea plz add it!
    Posted in: Minecraft Mods
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