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    posted a message on My Custom-built Medieval City {{ Must See! }} WIP
    What program do you use? I need to work on my map before I can build on it, and MCEdit doesnt work (isnt updated).
    Posted in: Creative Mode
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    posted a message on 1.2 killed double doors circuit?
    Quote from russjr08

    I'm assuming you want both doors to open at the same time always. If you just want to walk in, you only need two pressure plates. Nothing More, nothing less (once again, I'm probably wrong at what you're wanting... just shooting it out there though :) )


    Yeah I wanted that, but with a button and not pressure plate :) But Its fine now, Tulwean showed me how to fix my situation, thank tho :)
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on 1.2 killed double doors circuit?
    Quote from Guarana

    its funny how someone immediatly told him to remove the inverter, but he replied it didnt work, and then after pictures with exactly that same fix (removing the inverter) it now does work lol xDD

    must be some kinda miscommunication



    Well.. it was.. "Remove the inverter on the open door" --> If you take my first pic and remove the inverter under the opened door, no, it doesnt work.

    He probably meant "Remove the inverter on the open door, which isnt the one under it, but the far left one"

    Now when you are a redstone noob, you might need lil bit more explaination, yes.

    So yep captain, its called miscommunication.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on 1.2 killed double doors circuit?
    Ahh I see.. so.. this seems easier than the old circuit with inverter

    Thank you!Yep it works well! Thank you very much. Indeed, patch fixed it xD Making it way easier!


    Posted in: Redstone Discussion and Mechanisms
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    posted a message on 1.2 killed double doors circuit?
    Yeah if you could put a picture that would be nice.. I'm not really good with all this.. redstone stuff
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on 1.2 killed double doors circuit?
    Thank you good sir, I'll read it.

    (I reproduce my setup outside and like i said for my main build, even if i remove the torch, it doesnt work)


    [URL=http://imageshack.us/photo/my-images/716/testdoors.jpg/][/URL]

    [/URL]

    Anyway, I'll go read this reddit.. thx!
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on 1.2 killed double doors circuit?
    I tried it, now the door (left on the pic) wont open or close..

    I added redstone under cause I tought maybe by removing the torch it was needed.. same, nothing happens.

    Any idea of what I might do wrong?
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on 1.2 killed double doors circuit?
    ***EDIT : Thank you all, problem fixed ^^ Patch didnt kill it, totally fixed it!***

    Hello,

    Anyone got this problem with the new patch?

    I had this redstone circuit connected to a t-flip flop hidden behind the wall in my castle, allowing to use a button, to open both door in same time. Since 1.2 (and 1.2.2), I havent touch anything, but now instead of openning both door in same time like before, it open one, close the other, etc.





    Anyone got some redstone problem with 1.2 ? Do you know any different circuit that would allow me to open those 2 doors in same time like before?

    Thank,

    Aoewin

    (sorry my english)
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Harry Potter World
    Yeah I agree. Like I said, to work on the land (aka flatten), worldedit is a good tool, I use it too for that. Its just the building part that I dont use it :smile.gif:
    Posted in: Creative Mode
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    posted a message on Harry Potter World
    Not a fan of using worldedit to creat/build, no problem using it to work on the map itself tho. But thats your choice, good luck with the new version ^^
    Posted in: Creative Mode
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    posted a message on Harry Potter World
    Good luck with your project :smile.gif: Indeed its not new, but the point of this game is to make what we want ^^ Also, Privet Drive is kind of new, usually people start with Hogwarts

    I did 1/4 of Hogwarts castle myself, sadly I got PC issues and I lost my map. So right now I'm planning my 2.0 version, specially since 1.2 give us more height to work with. Should release video of this 2.0 project soon.

    Well, GL :smile.gif:

    Aoewin
    Posted in: Creative Mode
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    posted a message on New Height Limit Creations
    Posted in: Creative Mode
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    posted a message on [1.7.3] [July 11] BetterBlocks 3.7
    Quote from CJ2311

    Rather than to complicate your life with RedPower, you could try Kaevator's super slopes mod. He does have all kinds of stairs in additions to the slopes in his mod :smile.gif:



    Yeah I found this mod :smile.gif: Some things missing tho.. like sandstone stair, and Better Blocks offer it. Well, I'll wait :smile.gif:
    Posted in: Minecraft Mods
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    posted a message on [1.7.3] [July 11] BetterBlocks 3.7
    Can't wait... this is the only mod I know that allow rotating stairs... having the option to put reverse stair = way better design possibilites, dont know why there is no other mod giving this...
    Posted in: Minecraft Mods
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    posted a message on If you are Notch, what will you add?
    This is a gather/craft/build game... so more blocks! More stairs kind, the option to rotate them, etc. Reverse stairs give a good design for entrance and stuff.
    Posted in: 1.1 Update Discussion
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