Do we need to repurchase the win 10 version of minecraft to get the OR comparability or will it come as an update?
- AntonyVW
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Member for 13 years, 3 months, and 19 days
Last active Thu, Aug, 22 2019 11:49:47
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Sep 27, 2015AntonyVW posted a message on Oculus Rift Launches in Spring, Will Include MinecraftPosted in: News
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Jul 29, 2015AntonyVW posted a message on Get Minecraft: Windows 10 Edition!Posted in: News
this did not work for me. I get a message telling me to repair or reinstall the store.
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Jul 29, 2015AntonyVW posted a message on Get Minecraft: Windows 10 Edition!Posted in: News
Ok got the code sorted out. now I cant open the store to access the game. Anyone got any clues please?
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Jul 29, 2015AntonyVW posted a message on Get Minecraft: Windows 10 Edition!Posted in: News
When I click on th eredeem button it asks me for a code (which it should do under normal circumstances) Where do I get the code?
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Apr 18, 2015AntonyVW posted a message on New Pocket Edition Beta Available!Posted in: News
I would like to know how and when we are supposed to get this? I signed up for it a couple of weeks ago. According to the blurb we should have had it within a couple of days. Well Im still waiting nearly 2 weeks later. So Ive followed the steps above to register interest and am satisfied I meet all 4 steps required. What have I missed?
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Mar 25, 2015AntonyVW posted a message on Direwolf20 App Spotlight: Curse Voice - Easy Mod InstallationPosted in: News
Looks good but I have a couple of questions relating to it.
1> Can it be used to set up a server? If so how?
2> Does it auto sort out any conflicts between mod ids?
If a mod is not on the list can it still be added into a mod pack or do we need to wait for the author to do add it to the list first?
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Sep 11, 2014AntonyVW posted a message on Microsoft Buying Minecraft?We really could do with some sort of response from MajongPosted in: News
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Sep 11, 2014AntonyVW posted a message on Microsoft Buying Minecraft?Microsoft only want it because its a huge success. Minecraft is a multi-platform game - Microsoft are not known for producing games to work on Macs or PS3/4. I doubt that they would start doing so just because of minecrafts success. And talking on that point - how would the good folk at Apple and Sony feel about Microsoft muscling in on their territory?Posted in: News
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Apr 4, 2012AntonyVW posted a message on Version 1.2.5 is Officially Out!Did I miss something or were they supposed to be adding the stair blocks etc for the extra wood types?Posted in: News
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Oct 18, 2011AntonyVW posted a message on Minecraft Code Freeze In EffectNo 1.9 will not be released at minecon. Minecraft v1 will be. The game will go live on thenPosted in: News
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Sep 13, 2011AntonyVW posted a message on 1.8 Updates: Not Releasing Tuesday, Might UpdateI cant understand all the anger on here. After all this is ONLY a BETA release not the actual release. Chill out guys - they will release it when they are good and ready.Posted in: News
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Ok thanks. I shall have to wait for my other mods to update then.
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Thank you.
Antony
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---- Minecraft Crash Report ----
// Who set us up the TNT?
Time: 03/12/12 20:16
Description: Exception in server tick loop
java.lang.NoClassDefFoundError: arn
at vanillawithsprinkles.rotationkey.modKeyHandler.<clinit>(modKeyHandler.java:14)
at vanillawithsprinkles.rotationkey.modBlockLog.a(modBlockLog.java:75)
at ir.a(ItemInWorldManager.java:400)
at iv.a(NetServerHandler.java:525)
at fl.a(SourceFile:58)
at cg.b(TcpConnection.java:451)
at iv.d(NetServerHandler.java:82)
at iw.b(NetworkListenThread.java:55)
at ht.b(SourceFile:30)
at net.minecraft.server.MinecraftServer.r(MinecraftServer.java:691)
at ho.r(DedicatedServer.java:252)
at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:587)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:494)
at fy.run(SourceFile:856)
Caused by: java.lang.ClassNotFoundException: arn
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:141)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 14 more
Caused by: java.lang.NullPointerException
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:134)
... 16 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.5
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.6.0_33, Sun Microsystems Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
Memory: 559121688 bytes (533 MB) / 648740864 bytes (618 MB) up to 954466304 bytes (910 MB)
JVM Flags: 2 total; -Xms512M -Xmx1G
AABB Pool Size: 3659 (204904 bytes; 0 MB) allocated, 3111 (174216 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 2, tallocated: 62
FML: MCP v7.23 FML v4.5.2.459 Minecraft Forge 6.4.0.395 30 mods loaded, 30 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_GuiAPI [mod_GuiAPI] (minecraft_server.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
jammyfurniture [Jammy Furniture Mod] (1.4.5_Jammy_Furniture_Mod_V4.0_Beta_2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BWPAF [Better World Plants and Food] (betterworld-PlantsAndFood-1.71.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BWCoreBlocks [Better World Core Blocks] (betterworldCoreBlocks-1.7.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BWSlopesC [Better World Slopes Corners] (betterworldSlopes-1.7.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BWSlopesIC [Better World Slopes IntCorners] (betterworldSlopes-1.7.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BWSlopesS [Better World Slopes] (betterworldSlopes-1.7.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Core [BuildCraft] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Builders [BC Builders] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Energy [BC Energy] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Factory [BC Factory] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Transport [BC Transport] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
BuildCraft|Silicon [BC Silicon] (buildcraft-A-3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ComputerCraft [ComputerCraft] (ComputerCraft1.47.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
CCTurtle [ComputerCraft Turtles] (ComputerCraft1.47.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
MoCreatures [DrZhark's Mo'Creatures] (DrZharks MoCreatures Mod v4.2.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Koopinator_FancyFences [Fancy Fences (Vanilla with Sprinkles)] (Fancy Fences (11-22) v.2.2.1 [Forge].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
HangableMaps [Hangable Maps] (HangableMaps_v1.4.4_1_MC1.4.4.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Railcraft [Railcraft] (Railcraft_6.8.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Koopinator_RotationKey [Rotation Key (Vanilla with Sprinkles)] (Rotation Key (11-22) v.1.4.1 [Forge].zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
StevesCarts [Steve's Carts] (StevesCarts2.0.0.a30.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ThermalExpansion [Thermal Expansion] (ThermalExpansion-2.0.9.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ThermalExpansion|Factory [Factory] (ThermalExpansion-2.0.9.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ThermalExpansion|Energy [Energy] (ThermalExpansion-2.0.9.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
ThermalExpansion|NEI [NEI] (ThermalExpansion-2.0.9.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
WirelessRedstoneCore [Wireless Redstone] (WirelessRedstone.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
mod_IDResolver [mod_IDResolver] (IDResolver_1.4.5_COREMOD_Update-0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available
Profiler Position: N/A (disabled)
Vec3 Pool Size: 1681 (94136 bytes; 0 MB) allocated, 1681 (94136 bytes; 0 MB) used
Player Count: 1 / 20; [iq['AntonyVW'/232, l='world', x=-317.69, y=64.00, z=264.68]]
Is Modded: Definitely; Server brand changed to 'forge,fml'
Type: Dedicated Server (map_server.txt)
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Antony
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Already on 1.4.2
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Here's what I have already. The main line goes from right to left. Along the track are a series of sidings (offshoots). Each of these sidings is controlled by a detector for a particular item. Ie first one is cobblestone, second is coal etc. As the train passes the detector it will send the cart down the first siding it comes to that it is carrying items for. So if it has cobblestone on it it will go down siding 1. If not it will carry on to the next siding. Once it has unloaded that particular item it returns to the main line heading to the right.
Here's the problem. At the moment once it has delivered the first item it returns to the main line and continues to the right. What I want is to set up a detector that when triggered will give one of 2 responses. 1) if cart is empty - carry on to right. If cart is not empty go back to the left and continue to deliver its goods until it is empty.
Can anyone explain (in simple terms please) how I can set up the detector to do this please?
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