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    posted a message on [Announcement] 8 Player Limit in Multiplayer *Windows 10 Edition*
    Quote from Ekke77»

    July 29 when the windows 10 releases everyone who bought minecraft for pc will get a beta version of the windows 10 minecraft. The windows 10 version of minecraft is for windows tablets


    Thanks for the info. Much appreciated.

    Posted in: Recent Updates and Snapshots
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    posted a message on [Announcement] 8 Player Limit in Multiplayer *Windows 10 Edition*
    Quote from SuperGeniusZeb»

    Windows 10 doesn't have a desktop edition, unless by that you mean the version of Windows 10 that includes the desktop and compatibility with non-Windows Store Apps which runs on PCs and tablets larger than 6". This edition is just called Windows 10. So, actually, yeah, I guess you could call it the desktop edition, though I don't think that's an official name for it, which you seemed to imply by the caps. The version used on really small tablets and phones, however, does have a name: Windows 10 Mobile, and is essentially the same as regular Windows 10, but without the desktop or non-Windows Store app support. (And to be honest, who is going to be running those kind of programs on a device that small anyway?)


    Erm. Windows 10 does have a desktop version. Ive been testing it on my pc for several months.

    Posted in: Recent Updates and Snapshots
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    posted a message on [Announcement] 8 Player Limit in Multiplayer *Windows 10 Edition*

    When will it be available to test?

    Posted in: Recent Updates and Snapshots
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    posted a message on Why being young isn't fun :(

    Im a 50+ and often hear a saying "If your not mature now why start trying?" Seriously though, as an ex teacher I have come across many who in their early years would be classed as mature amongst their peers. Someone can be mature for their age at 7 or 10 or 16. That is not quite the same as being a mature adult - and believe me I know a lot of adults who are not mature. There are some younger ones I can have a better conversation with than older ones, BUT.. and that is a big BUT - putting foul language to one side (which in my opinion is just that) - there are many topics which the younger generation cannot relate to due to lack of life experience. This does not make them immature - just lacking in the experience to understand why a given situation will produce a given response.

    I have to agree with keeping the age limit enforcement in. There are many who will, as has been suggested elsewhere, lie about their age to play on certain servers. That is not a mature response - for some it is curiosity - for others it is a down right dangerous attitude to take with all those supposedly "mature" adults about.

    My grand children have been playing minecraft for a long time and they are both less than 10. To solve their desire to play on a server with others I built a server just for the family to access. Now they happily play with the people they know and can trust. And yes occasionally they invite a friend to play - but only after Ive spoken with the child's parents.

    Posted in: General Off Topic
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    posted a message on Unable to log in second player

    Problem solved. PS3 was not in correct HD mode.

    Posted in: Legacy Console Support
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    posted a message on Unable to log in second player

    Just installed MC onto a PS3 for first time. Can play single player game no problem but when it comes to a second player joining the game it will not allow them to log into the PS3. Any attempt to do so ends up with being told that the person already logged in will be logged out. Anyone know how to solve this please? Thanks. (can play multiplayer on other games without problem).

    Posted in: Legacy Console Support
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    posted a message on Crane Mod

    Love the crane but I do have a question about it. Why does it start to build one layer above the ground instead of on the ground?

    Posted in: Minecraft Mods
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    posted a message on OpenComputers [v1.5.21]

    Im looking for some help on learning the language used on the computers. Can anyone point me in the right direction please? I want to construct a program that will simply display a flashing SOS message on the screen.

    Posted in: Minecraft Mods
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    posted a message on OpenComputers [v1.5.21]

    For some daft reason I posted this in the wrong forum yesterday:


    Im trying to run the geo2holo program (downloaded and installed as per tutorial), but it aborts after a few seconds with the following message:

    /usr/bin/geo2holo/lua:20: attempt to index local 'column' (a nil value) stack traceback: /usr/bin/geo2holo.lua.20: in main chunk (...tail calls...)

    Im not a programmer so I have no idea what is going wrong or why Im guessing there is a problem on line 20 of the code but beyond that I have no idea. Can anyone help me out please? Thank you.

    EDIT: not sure if it helps or not but Im using a tier 2 computer.

    To which I got the following response from Don_bruce (thanks very much):


    ---------------------------


    Umm, methinks you're in the wrong thread. Doesn't mean I can't help, though! The error in that code is a result of trying to assign a value to a variable (index local 'column') before it gets called (so it's a nil value). That operation happens in line 18, where "local column = component.geolyzer.scan(x, z)". This error comes from the geolyzer. You said the operation stops midway through. Does the hologram produce any output prior to this? Every time the geolyzer scans the hologram lights a cube, so if there's output prior to it crashing it could be there's a block that's causing the geolyzer to throw a bad value. I'd try running the program somewhere else in your world, or in another world to check if it's a mod issue. If not, it might be an issue with the setup of your computer. All you really need for that is a geolyzer and a hologram connected to a computer through a cable. I don't know how complex your network is, but it could be that there's another computer interfering with the transmission from the geolyzer.


    -----------------------


    I did get an output from the holo. It gave me the first couple of complete rows before aborting. As was suggested I moved the system over and tried again but with the same results. So I tried it on a completely different world and changed the power source just in case. Same problem. The holo started mapping and showed the beginnings of a tree at one end - then a big empty space (air) and started on the other end. Again it produced the first couple of rows (actually stops on the 7th row) then stopped with same error.


    Anyone able to understand whats gone wrong please?

    Posted in: Minecraft Mods
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    posted a message on Electrical Age [Physics! Electric circuits & More!] Beta1.11_r51
    Quote from don_bruce»

    So many questions, so little time... First-come first-serve everybody!



    Umm, methinks you're in the wrong thread. Doesn't mean I can't help, though! The error in that code is a result of trying to assign a value to a variable (index local 'column') before it gets called (so it's a nil value). That operation happens in line 18, where "local column = component.geolyzer.scan(x, z)". This error comes from the geolyzer. You said the operation stops midway through. Does the hologram produce any output prior to this? Every time the geolyzer scans the hologram lights a cube, so if there's output prior to it crashing it could be there's a block that's causing the geolyzer to throw a bad value. I'd try running the program somewhere else in your world, or in another world to check if it's a mod issue. If not, it might be an issue with the setup of your computer. All you really need for that is a geolyzer and a hologram connected to a computer through a cable. I don't know how complex your network is, but it could be that there's another computer interfering with the transmission from the geolyzer.


    Lol. I think you may be right :( I was in a bit of a hurry when I posted my problem up and had both web pages open at the same time . My bad. Anyway thanks for your reply. Yes there is output from the holo. I get about 2 or 3 complete rows and then it stops part way into the next row. Im on a flat test world so I think it may be one of the structures as I have several test items close by. I will try your suggestion see what happens. Thanks very much for taking the time to respond to a question in the wrong thread.

    Posted in: Minecraft Mods
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    posted a message on Electrical Age [Physics! Electric circuits & More!] Beta1.11_r51

    Im trying to run the geo2holo program (downloaded and installed as per tutorial), but it aborts after a few seconds with the following message:


    /usr/bin/geo2holo/lua:20: attempt to index local 'column' (a nil value)

    stack traceback:

    /usr/bin/geo2holo.lua.20: in main chunk

    (...tail calls...)


    Im not a programmer so I have no idea what is going wrong or why Im guessing there is a problem on line 20 of the code but beyond that I have no idea. Can anyone help me out please? Thank you.


    EDIT: not sure if it helps or not but Im using a tier 2 computer.

    Posted in: Minecraft Mods
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    posted a message on Electrical Age [Physics! Electric circuits & More!] Beta1.11_r51

    Love the mod. A quick question on it. Is it possible to hide the cables? Ie can they be covered over using Immbris microblocks for instance?

    Posted in: Minecraft Mods
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    posted a message on how to get PE back?
    Thanks guys. I finally found my old Gmail account and have reinstalled my game.
    Posted in: Minecraft (Bedrock) Support
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    posted a message on how to get PE back?
    I used to have the PE version of Minecraft on my old phone before it got damaged. How can I get it onto my new phone without having to pay for it again as I cant see any options on the playstore to do so?
    Posted in: Minecraft (Bedrock) Support
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    posted a message on Schematica
    I'm having a problem with the latest version in that both the flip and rotate buttons are grayed out. I'm sure I'm overlooking something but in case I'm not, how do I turn on the buttons?
    Posted in: Minecraft Mods
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