Yeah, this is really, really bad. On smaller servers the game becomes unplayable, crashing. There needs to be a smarter way to deal with it, maybe dropping an EXP chest block type thing when you die that you can loot.
While breaking blocks and combat are vastly improved by the way holding down buttons now works, building is much worse. Not being able to hold down and build a wall is definitely worse than previously. Were building to work the same as prior to the update and combat and breaking blocks to work as it does now, it would be perfect.
working with redstone, at its lowest level, is more like working with hardware than software, so it's not much like programming at all. there are some elements and at the higher levels you work with binary, but in reality it's either hardware or a simplified abstraction of true coding
i agree that the manual way is best. the game doesn't need to be COMPLETELY automated, after all. it isn't in real life :wink.gif:
You could maybe give them two shades that are their color. They place their wool to show ownership, and then a darker wool or an item that's the right color (so obsidian for purple, netherrack for red, lapis for blue, and brick? for pink)
I think it might work if you made the pressure plate output split into two wires with both leading to an AND gate. One wire would be on for the whole time, but the other has the delay. That way, if you step off the pressure plate too soon, the wire with no delay will turn off, and thus the AND gate won't trigger when the delayed signal gets to it.
EDIT: This gave me an awesome idea for a lock: Wiring multiple pressure plates to a few and gates with different delays in the wires, you could effectively make a lock that would open if you step on the correct pads, at certain times after the first pad is stepped on. Thanks for the idea, even if it wasn't your intention, but +1 for that :biggrin.gif:
I intended something similar, but had no idea how to do it.
BUT BY OUR POWERS COMBINED
EDIT: You could also make it lock you out if you stayed too long, if it was connected to 3 trails, so you had to get off before the third one went through.
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You havent tried fighting anything recently, have you?
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Edit: You could also put a painting over it and put it just about anywhere you can hide an extended piston.
EDIT: nevermind, 1.8 ****s it
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the guy made a shitty knockoff of something else, we can all tell it's weaksauce
let's leave it at that
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If you threw in some repeaters you could put in a delay so the door stayed open, too.
It seems much simpler than all those. Two NOT gates, some repeaters, done. Invisible, simple, compact.
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My bad, I forgot to say why two colors. The wool would show ownership, and the darker color would show houses/hotels.
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made this last night but didn't upload it. figured out a few methods for it.
it can obviously be smaller, better hidden, more efficient, use different mechanisms, but this is mostly an example/tutorial/proof of concept.
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i agree that the manual way is best. the game doesn't need to be COMPLETELY automated, after all. it isn't in real life :wink.gif:
You could maybe give them two shades that are their color. They place their wool to show ownership, and then a darker wool or an item that's the right color (so obsidian for purple, netherrack for red, lapis for blue, and brick? for pink)
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I intended something similar, but had no idea how to do it.
BUT BY OUR POWERS COMBINED
EDIT: You could also make it lock you out if you stayed too long, if it was connected to 3 trails, so you had to get off before the third one went through.