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    posted a message on Randomly place a block in a certain area

    Let's say I wanted to randomly place a block in the square made by 0, 64, 0; 0, 64, 25; 25, 64, 0; and 25, 64, 25.


    Is there a built-in way to do this? I want it to be done repeatedly at a fairly quick pace, if possible. I can handle doing the redstone stuff, there, but I know almost nothing of commands.

    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on Crash When Entering Realms
    Completely ignored arguments: [--nativeLauncherVersion, 301]
    [13:15:13] [Client thread/INFO]: Setting user: Antoids
    [13:15:13] [Client thread/INFO]: (Session ID is <censored>)
    [13:15:16] [Client thread/INFO]: LWJGL Version: 2.9.4
    [13:15:16] [Client thread/INFO]: Reloading ResourceManager: Default
    [13:15:17] [Sound Library Loader/INFO]: Starting up SoundSystem...
    [13:15:17] [Thread-5/INFO]: Initializing LWJGL OpenAL
    [13:15:17] [Thread-5/INFO]: (The LWJGL binding of OpenAL.  For more information, see http://www.lwjgl.org)
    [13:15:18] [Thread-5/INFO]: OpenAL initialized.
    [13:15:18] [Sound Library Loader/INFO]: Sound engine started
    [13:15:20] [Client thread/INFO]: Created: 1024x512 textures-atlas
    [13:15:25] [Client thread/INFO]: Realms library version == 1.8.6
    [13:15:26] [MCO Compatability Checker #1/INFO]: Realms is available for this user
    [13:15:36] [pool-5-thread-2/ERROR]: Couldn't get pending invite count
    com.mojang.realmsclient.exception.RealmsServiceException: Could not connect to Realms: connect timed out
        at com.mojang.realmsclient.client.RealmsClient.execute(RealmsClient.java:438) ~[realms-1.8.6.jar:1.8.6]
        at com.mojang.realmsclient.client.RealmsClient.pendingInvitesCount(RealmsClient.java:314) ~[realms-1.8.6.jar:1.8.6]
        at com.mojang.realmsclient.gui.RealmsDataFetcher$PendingInviteUpdateTask.updatePendingInvites(RealmsDataFetcher.java:236) [realms-1.8.6.jar:1.8.6]
        at com.mojang.realmsclient.gui.RealmsDataFetcher$PendingInviteUpdateTask.run(RealmsDataFetcher.java:227) [realms-1.8.6.jar:1.8.6]
        at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:511) [?:1.8.0_25]
        at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:308) [?:1.8.0_25]
        at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.access$301(ScheduledThreadPoolExecutor.java:180) [?:1.8.0_25]
        at java.util.concurrent.ScheduledThreadPoolExecutor$ScheduledFutureTask.run(ScheduledThreadPoolExecutor.java:294) [?:1.8.0_25]
        at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1142) [?:1.8.0_25]
        at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:617) [?:1.8.0_25]
        at java.lang.Thread.run(Thread.java:745) [?:1.8.0_25]
    [13:15:46] [Realms-long-running-task/ERROR]: Couldn't connect to world
    com.mojang.realmsclient.exception.RealmsServiceException: Could not connect to Realms: connect timed out
        at com.mojang.realmsclient.client.RealmsClient.execute(RealmsClient.java:438) ~[realms-1.8.6.jar:1.8.6]
        at com.mojang.realmsclient.client.RealmsClient.join(RealmsClient.java:163) ~[realms-1.8.6.jar:1.8.6]
        at com.mojang.realmsclient.util.RealmsTasks$RealmsGetServerDetailsTask.run(RealmsTasks.java:334) [realms-1.8.6.jar:1.8.6]
        at java.lang.Thread.run(Thread.java:745) [?:1.8.0_25]
    #
    # A fatal error has been detected by the Java Runtime Environment:
    #
    #  EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x00007ff892d22177, pid=3172, tid=7052
    #
    # JRE version: Java(TM) SE Runtime Environment (8.0_25-b18) (build 1.8.0_25-b18)
    # Java VM: Java HotSpot(TM) 64-Bit Server VM (25.25-b02 mixed mode windows-amd64 compressed oops)
    # Problematic frame:
    # C  [ig75icd64.dll+0x12177]

    I receive the above error when trying to enter a Realms server. I have tried doing a fresh install of JRE and Minecraft, and neither have helped. What is the next step?

    Posted in: Server Support and Administration
  • 0

    posted a message on Give a player an unlimited quantity of splash potions?
    Quote from DQTrung»

    You can just make a simple command_block that will set a new dispenser with full of splash potions every day



    i'd be more interested in this than the other solution. a large part of the enjoyment i get from this structure is that it follows vanilla rules. i just don't want to refill it.


    so, what would make an upward-facing dispenser with this inventory?

    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on Give a player an unlimited quantity of splash potions?

    Hi, I have a server in which I am trying to make a hot springs, which gives regeneration when you enter it. I wanted to do this via a hidden dispenser dispensing a splash potion, but refilling it is a pain :)


    I think there should be a way to do this with command blocks if I am not mistaken. I tried using /summon but that seems to create an entity, at least the way I am doing it.


    I don't understand command blocks much at all, so any help is appreciated. I want to make a block that will give me a stack of splash potions of long regeneration that will never deplete when fired from a dispenser (or do it with server commands, as I am the owner).


    I managed to get an infinite stack of water bottles, but not actual potions, with the following as a server command.


    /summon Item ~ ~ ~ {Item:{id:minecraft:potion, Count:-1,Data:potion:long_regeneration}}


    With command blocks I didn't really even approximate my goal.

    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on Realms Inaccessible Minecraft 1.9

    I am experiencing an identical problem.


    It may be worth noting I experienced this issue after clicking the "What is Minecraft Realms?" button that used to be at the top-right of this menu. There's no way to revert the resultant change to the menu.

    Posted in: Java Edition Support
  • 0

    posted a message on Can't Figure Out Sequential Button Lock
    I figured out a solution that worked well in my particular case, due to a certain freedom of space.

    On the memory cell for 1, I sent a splinter line out from the default "off" state to a redstone torch under 4. Until 1 is deactivated, 4 cannot be deactivated, because this redstone torch keeps it in an "on" state. The same is true of 4 to 2, and 2 to 3. I could probably implement an AND gate as well that checks if youve pressed a button and the cell did not change state.

    It's probably highly inefficient, but it is very little headache.
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Can't Figure Out Sequential Button Lock
    Hey there, experts!

    I'm moderately experienced with redstone but I'm having trouble with a new concept: sequential button locks.

    I was trying to place 4 buttons on a wall and make a hidden door appear when you enter 1423 but I can't figure out how to interlock the pieces. I was using memory cells:

    :GP: :GP: :Logs:
    :--+: :--+:
    :Logs: :GP: :GP:

    but i couldnt really figure out how to link them such that theyd reset if the buttons were pressed out of sequence.

    I should mention I also do not want pistons in my design (aside from the final output, of course). I can figure it out using pistons, but I'd like it if i could keep it silent until the puzzle is solved.

    I would appreciate any help, if anyone knows how to do it with memory cells or a more efficient way that'd be extremely appreciated.
    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on [1.2.5] MoreCreative 2.5 - Creative mode categories, custom lists, search bar, mob spawner/painting/time/weather control, enchan
    This mod doesn't seem to be compatible with BetterSound, which is insanely awesome. Any chance of a fix?

    http://www.minecraftforum.net/topic/355416-125
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5.0][SSP/SMP] BetterSound Mod (BSM) [Alpha-v0.0.16]
    This mod doesn't seem to be compatible with moreCreative, which I find massively useful. Any chance of a fix?
    Posted in: Minecraft Mods
  • 0

    posted a message on Little Blocks Mod [2.2.2.1] Creation contest! [770KDLs]
    I can't break certain little blocks blocks and i have no idea why. The tile is completely devoid of tiny blocks, but they won't disappear no matter how much I hammer away at them in creative.
    Posted in: Minecraft Mods
  • 0

    posted a message on Map Generating Incorrectly
    Guess I'll just run through and worldedit some smoother transitions in. Thanks for the quick response.
    Posted in: Legacy Support
  • 0

    posted a message on Map Generating Incorrectly
    Yeah, it's what you're thinking of. It's like a the biome was cut in half. So the .exe and .jar do generate terrain differently? That really sucks, I switched to the .jar to install LittleBlocks.
    Posted in: Legacy Support
  • 0

    posted a message on Map Generating Incorrectly
    I started a map a few days ago and while exploring, found a drastic change between chunks. Ordinarily I would chalk this up to changing versions, but no new versions have come out since then. I did, however, switch to minecrafter_server.jar from minecraft_server.exe. Could this cause that problem?

    The new map pieces generate consistent to current versions (1.2.5) in single player, and is consistent with what "should" generate according to external programs like AMIDST. So, are the server files different in terms of terrain generation, and is there anything I can do to get my map back to normal?
    Posted in: Legacy Support
  • 0

    posted a message on No Sound
    Anyone? Bueller? Bueller?
    Posted in: Legacy Support
  • 0

    posted a message on No Sound
    Alright, she's tried:

    1) Skype on, exclusive control off
    2) Not in a call
    3) Skype closed entirely

    None of those worked, so I believe it is not Skype interfering with her experience.
    Posted in: Legacy Support
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