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  • Antazaz
  • Registered Member
  • Member for 10 years, 1 month, and 5 days
    Last active Fri, Jul, 31 2020 17:33:13
  • 1 Follower
  • 585 Total Posts
  • 14 Thanks
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  • View Antazaz's Profile

    1

    Feb 27, 2019
    Antazaz posted a message on Can I include any mod in a non-Curse, non-Technic etc. modpack without disobeying license?

    Some mod authors don't want their mods published in public modpacks, the biggest example I can think of being Optifine. Sites like curse and technic most likely won't let you publish a modpack if you include a mod that you're not allowed to have, or will take it down if they're asked.

    If you're just distributing it to your friends you should probably be ok. It depends on what license the individual mod author uses, but most generally accept that you can give it around within your group of friends. Even if one says you can't, there's really not much they can do.


    As long as you keep it private and don't make any money off it you'll be fine.

    Posted in: Mod Packs
  • View Antazaz's Profile

    1

    May 17, 2018
    Antazaz posted a message on Any good RPG based modpacks for 1.12?

    Roguelike Adventures and Dungeons is pretty good, I used it as a base for a lot of my tweaking to make it pretty much exactly what I wanted


    https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/mod-packs/2891979-roguelike-adventures-and-dungeons-quests


    If you're willing to go to 1.10, craft of the titans is really good and just started receiving updates again


    https://minecraft.curseforge.com/projects/craft-of-the-titans


    There's also the second installment of the series, but it moves away from vanilla Minecraft a bit more with a different world gen and spooky mobs.


    https://minecraft.curseforge.com/projects/craft-to-the-future-cott-ii


    Minecraft Mage is a good balance between RPG exploration, dungeon crawling and progression through magic systems


    https://minecraft.curseforge.com/projects/minecraft-mage


    If you're looking for a really progression and tech heavy type RPG the best that's out right now is Sevtech. It's more focused on the progression of tech then the other packs, but there is a lot of exploration included.


    https://minecraft.curseforge.com/projects/sevtech-ages

    Posted in: Mod Packs
  • View Antazaz's Profile

    1

    May 7, 2018
    Antazaz posted a message on Minimap mod for 1.8 (only 1.8, not 1.8.9 or something) besides voxel?

    https://minecraft.curseforge.com/projects/journeymap/files?filter-game-version=2020709689:4455

    Posted in: Requests / Ideas For Mods
  • View Antazaz's Profile

    1

    Apr 18, 2018
    Antazaz posted a message on I find hardest 1.12 anything modpack , help me.

    Sevtech

    Posted in: Mod Packs
  • View Antazaz's Profile

    1

    Feb 20, 2018
    Antazaz posted a message on Making a modpack; need some help.

    Wrong section, and you need to post a crash log for people to be able to help you.

    Posted in: Mod Packs
  • View Antazaz's Profile

    1

    Feb 1, 2018
    Antazaz posted a message on Unofficial AMCO Update

    Oh wow, AMCO. That brings back memories. I'll try out this pack when I get a chance.

    Posted in: Mod Packs
  • View Antazaz's Profile

    1

    Jan 12, 2014
    Antazaz posted a message on Mod Creator
    Well, you can use mCreator (http://mcreator.pylo.si) but you really won't make any good mods with that, only simple generic ones. If you want to make fun, more complex mods, you should use eclipse (http://www.eclipse.org) and search for some tutorials.
    Posted in: Mods Discussion
  • View Antazaz's Profile

    1

    Dec 26, 2013
    Antazaz posted a message on [1.7.10] Minecraft Graves. Die classy. Updated at last !
    Love this mod, my only suggestion would be shift clicking or something like that automatically placing all the items in the grave into your inventory
    Posted in: Minecraft Mods
  • View Antazaz's Profile

    1

    Aug 11, 2012
    Antazaz posted a message on LynxMC - [STRICT ROLEPLAY|FUTURE-INDUSTRIAL||HEROES|TOWNY|MCMMO|24/7]
    OOC -Out of Character:
    1. IGN (In-GameName): Antazaz
    2.Age: 15
    4.What country do you live in?: USA
    5.How often are you able to come on?: Once a day for a few hours.
    6.Whydo you want to play on LynxMC?: It seems like a great RP experience, and I've been looking for one.
    7.Do you have any experience in roleplay?And how long have you been playing Minecraft?: I admin on an RP server in gmod, but have only dabbled in it in Minecraft, though it does look very interesting. I've been playing Minecraft since july of 2011, so I'm somewhat of a veteran.
    8.Give us a nice paragraph about ya: Hi. I'm Nick, or Antazaz. Not much to be said, really. I do ok in school, am trying to teach myself Java, I haven't been playing Minecraft much lately but I'm looking to get back into it. I enjoy helping others and generally try to be friendly. That's it, I guess.
    9.Anythingelse?: Nope.
    IC -InCharacter:
    1.RoleplayName: Antaz
    2.CharactersAppearance: Antaz has brown hair with a orange shirt and a red bandanna around his neck, along with brown pants and a belt.
    3.CharactersClass&Age: Priest, 24
    4.YourCharactersBackground: Antaz was born to poverty, and as he grew up he saw plague and sickness all around him. He wanted desperately to get out of that life. One day his family took in a priest who was travelling through, although they could barely provide for themselves. Antaz was enthralled by the priest's tales, and decided that his goal in life was to be a traveling priest, and help others in need. The priest traveled with Antaz for nearly six years, until the priest thought that he was too old and retired. Antaz kept on with his priestly duties, and continued traveling and helping the needy.
    5.CharactersPersonality/Traits: Antaz is usualy a pacifist, but if his patients, the helpless, or those he loves are in danger, he will attack with all his might. He is generally regarded as a kind man, and one who is not afraid of many things, including speaking his mind.
    6.Anythingelse?: Nope.
    Posted in: PC Servers
  • View Antazaz's Profile

    4

    Nov 9, 2011
    Antazaz posted a message on [1.8.1]MineCon Cape Mod
    Quote from Locercus

    Congrats! You just ruined the fun of having tickets to Minecon!

    Besides, you know, going to Minecon...
    Posted in: Minecraft Mods
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  • View Pricea1's Profile

    1

    Feb 2, 2018
    Pricea1 posted a message on New Rendering Mod - Cloak

    After finishing up the 1.10 - 1.12 port of the SecretRoomsMod, I found I had alot of knowledge of the whole rendering system with minecraft, so I used that to create this mod.


    So what is this mod?

    Well to put it short, its a mod that allows you to take one blocks model and colliding box and all that stuff, and put a diffrent texture onto it. For example, you can take the stair block, and but ANY other blocks texture on it. You can do the same with fences, and everything.

    How to use

    Its simple! There are currently no crafting recipes in the game, so they only way to use this mod in survival would be to create your own. There will be recipes in the future. To use this mod, first take a Block Capture Card and right click on the block you want as the model. Then, get a new Block Capture Card, and right click on the block you want as the texture (If you want a liquid as the texture, please use the Liquid Capture Card). Place down the Cloaking Machine, and open it. At the top left place the Capture Card for the block you want to be the model, and at the top right, the Capture Card for the block you want to use a the texture. You will then see the model being rendered in the center of the screen. (Holding right click will move the model around). Once you are happy with your model, place a Cloak Block in the slot to the left (shift clicking it will do), then click the button labled "Cloak". This will then set the output item to be the Cloaked Block. Now you can go and make your world just that much better! If you still require help, consult the videos below.


    Individual face texturing

    Also included within this mod is Individual face texturing. That means you can have a block with the top texture being stone, and the sides being dirt. To do this go into the Cloaking Machine, and place your model and base texture Capture Cards. Then, left click on the face you want to change. It will be highlighted, and in the top right a new slot will appear. Place the capture Card you want the certian face to change to and there you go. Your model should be rendering in the center. Then just put a Cloak Block in the left slot, click the button and there you go. If you still require help, consult the videos below.


    Plans

    • Add hopper support so it can be automated
    • Redstone signal acts the same way as clicking the "Cloak" button
    • 2 tiers of Cloaking Machine, one can select faces, the other can't.

    Have a suggestion? Please leave it at the issue tracker and Ill be more than happy to take a look at it


    Link to videos


    LINK TO CURSEFORGE PAGE

    Posted in: WIP Mods
  • View TheMike's Profile

    28

    Dec 26, 2013
    TheMike posted a message on [v1.1.2] Reliquary
    Yeah, we made another thread. Third times a charm? Go here for support and new updates on Reliquary 1.2: http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2234220-xenos-reliquary

    EDIT: Hello there! Anyway, I really don't need confirmation that I own the mod now, because... I now co develop the mod with x3n0ph0b3, as he as returned to modding. Expect new features, redefined old ones, and an overall better experience!


    This mod has a lot of 'magical swag', as put by x3n0ph0b3. It contains many magical items, which work well when combined with other mods, and will make them more enjoyable (hopefully). It builds on modded Minecraft in, I guess, a humble way, utilizing what is already there instead of adding new ores and such. While this mod improves the experience with other mods, it will be just as enjoyable on it's own.

    As for information on the mod, for the time being, ftbwiki.org does a great job of providing information on the mod. Later on I'll create a formal wiki (and a website).

    How to get Reliquary.

    Skipping right to the downloads, you say? You have a few options.

    If you like what I'm doing, please consider donating some Dogecoins. Thanks!
    DJmHgz3TCTaLzR4YxJZNZCtDsvQEyNCJXV

    If you are planning on setting up a server, or just want a easy-to-get set of mods, I highly recommend FTB Monster. It includes Reliquary v1.1.2b.

    Just want the mod? Download v1.1.2, the latest release, from our Github.

    Source Code / Licence

    Reliquary is proudly open source. The repository is hosted here, and is licensed under the GPLv3 license.

    Now, what does the GPLv3 license mean to you? First off, you can use it in your modpack. For modders, it's more of a contract to secure the rights of the mod. You can change and redistribute the mod in any way you like, as long as source code is available (and there is a clear link to where the source code is available), and it remains under the GPLv3 license. Which means Reliquary can never be closed source, and always has to remain under open source and this license. You 'can' sell it, but following the rules above you wouldn't make much of anything off of it.

    Pictures!

    They are a little big, so here are some Dropbox links.

    https://dl.dropboxus...26_13.12.48.png
    https://dl.dropboxus...26_13.14.18.png
    https://dl.dropboxus...26_13.14.55.png
    https://dl.dropboxus...26_13.15.25.png

    Frequently Asked Questions

    Help! My Minecraft crashed!
    I need more than that. Without a crash log, you aren't helping yourself, or me. You also need a crash/bug that can be easily replicated.

    Hey! You're not x3n0ph0b3!
    Good observation. Here is validation that I now maintain Reliquary.

    Can I use this in my modpack?
    Read under 'Source Code / Licence'.

    When is the next version going to be out?
    When I announce it, and deem it ready for release.

    Reliquary also has an IRC channel, #reliquary on EsperNet. Please follow the rules, and respect others. Have fun using Reliquary!
    Posted in: Minecraft Mods
  • View EvilNotch's Profile

    3

    Dec 24, 2013
    EvilNotch posted a message on [COMING SOON] EvilMinecraft 2
    Quote from Exengo

    HOLY ­SHEEP! The first version was awesome! I can't even imagine what this will be like!

    Storylines and character progression and 15 races and lots and lots of fun.
    Posted in: WIP Mods
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