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  • AnrDaemon
  • Registered Member
  • Member for 12 years and 17 days
    Last active Sun, Jan, 8 2023 15:22:33
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  • 2,244 Total Posts
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  • View AnrDaemon's Profile

    1

    Oct 12, 2019
    AnrDaemon posted a message on MalisisDoors 1.12.2-7.3.0 / 1.11.2-6.1.3 (01/02/2018)

    Tinker Mechworks, for 1.7.10 and beta for 1.14

    Posted in: Minecraft Mods
  • View AnrDaemon's Profile

    1

    Jul 7, 2019
    AnrDaemon posted a message on Tinkers' Construct 2

    In most cases, unless otherwise stated, people assume dimensions to be Width×Depth×Height, when talking about buildings and other objects whose position relative to the ground is known.

    Posted in: Minecraft Mods
  • View AnrDaemon's Profile

    1

    Jun 29, 2019
    AnrDaemon posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    I'm permanently adding

    -Dfile.encoding=UTF-8 -Dsun.jnu.encoding=UTF-8

    to all MC instances.

    Posted in: Minecraft Mods
  • View AnrDaemon's Profile

    1

    May 19, 2019
    AnrDaemon posted a message on Tinkers' Construct 2

    Smeltery of 10×3×3 outside dimensions is also possible.
    In fact, the absolute smallest Smeltery you could build is 3×3×2.

    Posted in: Minecraft Mods
  • View AnrDaemon's Profile

    1

    May 5, 2019
    AnrDaemon posted a message on Misa's Realistic Texture Pack - 1.19+ UPDATED 1 DEC 2022!

    You should remove textures you have no rights to reupload.
    You don't need them included in your pack, either, you only include a pack meta and the files that are actually necessary - the files you changed.

    Posted in: Resource Packs
  • View AnrDaemon's Profile

    1

    Mar 23, 2019
    AnrDaemon posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    No. You should really read the text. He did mention he would be assembling a team, but there were no mentions of Team CoFH.

    Posted in: Minecraft Mods
  • View AnrDaemon's Profile

    1

    Mar 9, 2019
    AnrDaemon posted a message on XRay Mod (1.6.4 - 1.11) ( Vanilla/Forge/LiteLoader )

    If you want creative mode functionality, why not just use creative mode?

    Posted in: Minecraft Mods
  • View AnrDaemon's Profile

    1

    Feb 27, 2019
    AnrDaemon posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    The other are working. How much of that working was intended is up to balancing.

    Posted in: Minecraft Mods
  • View AnrDaemon's Profile

    2

    Feb 22, 2019
    AnrDaemon posted a message on XRay Mod (1.6.4 - 1.11) ( Vanilla/Forge/LiteLoader )

    As said multiple times, this mod was not made to cheat. If a server administrator consider mod to be undesirable, nothing can be done on mod side.

    Posted in: Minecraft Mods
  • View AnrDaemon's Profile

    2

    Jan 2, 2019
    AnrDaemon posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    Save files in UTF-8 without byte order mark.

    Start your Minecraft with JVM switches to tell it to interpret all unclassified input as UTF-8.

    -Dfile.encoding=UTF-8 -Dsun.jnu.encoding=UTF-8

    Posted in: Minecraft Mods
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  • View Misa's Profile

    2

    Oct 11, 2021
    Misa posted a message on Misa's Realistic Texture Pack - 1.19+ UPDATED 1 DEC 2022!
    Quote from xShiro1204»

    Do you still have download links for older versions of this texture pack?


    Yup. They're available at the top of the #releases section of my Discord server. That's basically the main hub of my pack these days along with Patreon. All the latest and information, tech support, files, etc show up there first. I'm also available there usually all day every day, Usually between 6am and 9pm CDT/CST. (11am-2am UTC/GMT)

    Posted in: Resource Packs
  • View Misa's Profile

    3

    Sep 1, 2021
    Misa posted a message on Misa's Realistic Texture Pack - 1.19+ UPDATED 1 DEC 2022!

    Thanks all (especially Debatrax!), was recently featured in a couple notable e-mags for the glass posted just today, with the new release for shader maps!

    https://www.pcgamer.com/this-realistic-glass-block-in-minecraft-is-ludicrously-impressive/
    https://www.gamestar.de/artikel/minecraft-realistischer-glas-block,3373035.html

    This kinda thing really helps to spread the word, which in turn helps support me for my work so I can keep the updates coming. :)

    Posted in: Resource Packs
  • View Reika's Profile

    1

    Dec 31, 2020
    Reika posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    Posted in: Minecraft Mods
  • View yorkeMC's Profile

    1

    Dec 13, 2020
    yorkeMC posted a message on Tainted Magic
    Quote from Dayyer»

    Will this update be for 1.7.10 or 1.12.2?


    Final 1.7.10 update.

    Posted in: Minecraft Mods
  • View CannonFoddr's Profile

    2

    Mar 17, 2020
    CannonFoddr posted a message on XRay Mod (1.6.4 - 1.11) ( Vanilla/Forge/LiteLoader )
    Quote from jacob_5521»

    Hello. This is my first time using this mod and I opened the gui however I do not see any blocks to check or uncheck? How do I resolve this???


    On the Discord channel you will find this in the #FAQ section


    Q: I've installed xray but certain blocks/no blocks show up when I open the GUI
    A: Press 'x' to activate xray mode then open the gui sometimes cures the problem, otherwise close to game & restart it.
    Xray also only shows blocks that it has currently 'seen', so if a particular block is not on the list try crafting it or placing the block down so that xray can add it to the list


    I find the best way to get it fully filled is to load in a resource map (a map that shows all the blocks in the game usually used for checking resource pack graphics) & then using Xray as mentioned above

    Posted in: Minecraft Mods
  • View Reika's Profile

    1

    Dec 1, 2019
    Reika posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)
    Quote from Devintrainer»

    This may be a stupid question, but how exactly do I get the different chroma types into machines such as the Enchantment Decomposer? And how can I cheat my way to fully complete the "Structure Keys" entry? I suspect that filling that out is needed to turbocharge the pylon's respective color.



    "Chroma types"? While chroma can be dyed, that has no use inside any construct.



    -----------------------------


    Also, shortly before my hard disk problems, I was working on a new system in DragonAPI.


    That system is now done, and it enables...


    Shaders.


    https://i.imgur.com/kjmsTrz.mp4


    https://i.imgur.com/NQwu5DC.mp4


    https://i.imgur.com/E8u5Wz9.mp4


    https://www.reddit.com/r/feedthebeast/comments/e4cobp/it_took_a_week_of_reverseengineering_opengl_and/

    Posted in: Minecraft Mods
  • View Reika's Profile

    2

    Oct 11, 2019
    Reika posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    I am back, having finally recovered access to my twitch - and thus Curse and MCF - accounts.


    And with it, have a thanksgiving present: v23a, finally released (six months beyond the initial planned date...)!


    Including a new mod, TreeClimbing!


    https://www.curseforge.com/minecraft/mc-mods/treeclimbing

    Posted in: Minecraft Mods
  • View Reika's Profile

    2

    Aug 20, 2019
    Reika posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    https://i.imgur.com/aAarPfn.jpg

    Posted in: Minecraft Mods
  • View Xardion469's Profile

    1

    Jul 28, 2019
    Xardion469 posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)

    Ok, this setup totally works, and makes perfect use of those inactive corners in the fusion reactor's boiler setup. I had to basically quadruple the amount of water I was feeding my boilers, which makes sense considering that I removed about 36 boilers on each side (so 144 in total) that more or less never produced steam (so weren't actually consuming water), and replaced them with double the number of boilers, all of them operating at pretty much their functional limit. I very, very infrequently will hear the tell-tale "hiss" of a boiler getting overly hot, but that seems to be a side-effect of the uneven coolant delivery inherent in pretty much any design. It never actually runs away, it always cools down to a sub-200 degree temp after it gets over 400, and none of the boilers ever get close to running dry.


    Given that I didn't know what the actual operating temp was gonna be when I set up my test reactor (because it was isolated), my scaling was based on that, so I might end up cutting these all down to a double stack instead of a triple. We'll see how much excess steam I end up making.

    Posted in: Minecraft Mods
  • View DromarLeBanisseur's Profile

    7

    Jul 20, 2019
    DromarLeBanisseur posted a message on XRay Mod (1.6.4 - 1.11) ( Vanilla/Forge/LiteLoader )

    Hi everybody !


    It's time for a new "last Optifine-compatible" version : 67-1144.


    - Un-official, without permission of AO
    - Only for version : 1.14.4
    - Tested on vanilla
    - Not compatible with Fabric (news are coming later)
    - Not compatible with Forge (news are coming later)


    - For people having mouse or keyboard problems with the mod use the "--noXrayGui" option : https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/1292688-xray-mod-1-6-4-1-11-vanilla-forge-liteloader?comment=4387


    http://www.mediafire.com/file/76sgged20j9zkn0/xray-67-1144.jar/file


    You should find all the XRay mod versions I've built so far (and the next ones) here :

    http://www.mediafire.com/folder/5v6x64zl4irqq/xray


    Stay informed with this thread and don't forget there's a discord server :

    https://discord.gg/rxJfVvW


    Enjoy !

    Posted in: Minecraft Mods
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