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    posted a message on Facilitation - Looking for Coders, Graphics Designers (Textures), Alpha Testers
    Quote from TechGuy543

    Minecraft is written in Java, not JavaScript. There is a difference.

    Oops, didn't mean to put JavaScript, must've been very tired while writing this.
    Posted in: Mods Discussion
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    posted a message on Facilitation - Looking for Coders, Graphics Designers (Textures), Alpha Testers

    Now that you know what the name of the mod means, let's get down to business. This mod is made for the community of Minecraft that have a hard time with other "industrial" mods, and what an easier route, this will be a simple, but fun mod. There will be multiple features that will be announced in the future. At this moment, I am looking for, coders, graphics designers, and alpha testers. The alpha testers may have to wait for the first alpha release to come into play.

    Now here is the requirements for the task.

    Coders -
    Must have had experience coding Java. (1-2 Years Minimum). You will be asked to show your previous work, or make something up on the spot.

    - 1-2 Years Minimum (Java)
    - Sufficiant and clean coding.

    Graphics Designers -
    This is mainly for textures, for the in-game items that will be added. You will be asked to show us some of your work, or make a quick but detailed GFX on the spot. This job will also require you making some banners/logo's for the mod.

    - 6-12 Months of graphics design.
    - Must know how to make neat work and original work.

    Alpha Testers -
    You must be loyal, no giving away the content of this mod. (There will be copyrights on the mod). You must also have experience with Minecraft to a point that you know how to survive in-game, and know how to work the game. (New comers to Minecraft won't be rejected off the bat.)

    - You must be loyal.
    - Know how to keep a secret (even under pressure.)
    - Know how to play minecraft...

    If you would like to take an interview talk to me via, skype, msn.

    Skype: SilentTheif123
    MSN: [email protected]

    Coders:
    1 of 3 (Meaning we have X coders at this time)

    - Dylan

    Graphics Designers:
    2 of 2
    - Bl3u (Banners and Logos.)
    - ρroτευs maτhεmatιcs (Textures)
    I am also one of the Graphics Designers.

    Alpha Testers:
    2 of 3

    - Fabian
    - GoldenTatertot
    The mod can be tested by the coders, and graphics designers, they will not be listed as an Alpha Tester though.

    If you are accepted, you will be givin the details by the current coders, graphics designers and alpha testers at this time.
    Posted in: Mods Discussion
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    posted a message on Do You Support Minecraft Username Changing?
    Quote from Vector

    I support the idea, but the reasons you gave to support it were absolutely terrible. A person should only be able to change their username to one that isn't already taken, and your last username will then be up for grabs.

    o.o
    How are they terrible? You're basicaly changing the words of #6, which I did not see that I messed it up.
    Posted in: Discussion
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    posted a message on [MC 1.4] [16x] Lucid [v1.2] [Minimalistic]
    Quote from Mathy

    All right. I wasn't going to, of course. Great pack you've made!

    Thanks.
    Posted in: Resource Packs
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    posted a message on [MC 1.4] [16x] Lucid [v1.2] [Minimalistic]
    Quote from Mathy

    What makes us have to agree by your conditions?

    Not that I'm going to mercilessly destroy your work, copy and steal it like never before. Just wondering if you actually have copyrighted the images in this pack.

    I have not yet made it official, but I would not like my work to be altered and stolen.
    Posted in: Resource Packs
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    posted a message on [MC 1.4] [16x] Lucid [v1.2] [Minimalistic]
    Quote from btingle

    My opinion: Don't put boxes around the textures. It makes building things look wierd when the textures don't connect.

    I've been thinking about removing them, they might be removed in the next update.
    Posted in: Resource Packs
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    posted a message on [MC 1.4] [16x] Lucid [v1.2] [Minimalistic]
    Quote from oneupe1even

    See how OCD added some slight variations of one color to make it not so bland? Simple does not mean one color. That's minimalistic, if' you're going to keep it like this I suggest you change the description of it to minimalistic.

    I may add some shadowing sooner or later, not indefinitly though.
    Posted in: Resource Packs
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    posted a message on [MC 1.4] [16x] Lucid [v1.2] [Minimalistic]
    Quote from oneupe1even

    Needs more shading and such do it's not all blech.

    Well, shading isn't really needed for a simple texture pack. I might add a "dark" "light" and "normal" options in the future.
    Posted in: Resource Packs
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    posted a message on [MC 1.4] [16x] Lucid [v1.2] [Minimalistic]
    Updates:
    • Finished most of the terrain.
    • Edited GUI for more of a "simple" look.
    Coming Up:
    • 100% Finished Terrain.
    • Armor/Tool editing.
    • Finish GUI.
    • A logo/description.
    Posted in: Resource Packs
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    posted a message on [MC 1.4] [16x] Lucid [v1.2] [Minimalistic]
    Quote from Eryan

    Your sand and leave textures look really good for a 16x. But the black line outlines are kind of a turn off, at least for me.

    I want to make it a x64 or even an x128 sometime in the future.
    The black outlines are for the simple purpose. :)
    Quote from UnBreakableNA

    Make 2 screenshots I would like to see : a view on a forest/plains AND a view of a real cave.

    Looks interesting

    Sounds good, I'll grab those right away.

    Edit: Added more screeshots in the spoiler.
    Posted in: Resource Packs
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    posted a message on [MC 1.4] [16x] Lucid [v1.2] [Minimalistic]

    This is the Lucid texture pack. This texture pack is not yet finished all the way. As you will see in the screenshots, this texture pack is meant for people with horrible computers, or just have a huge OCD, there are some disconnected textures that will be fixed soon, until then, please wait. Also, enjoy the texture pack, and give some heads up of what I should do. Also feel free to distribute this texture pack freely, but do not mark it as your own work. Also, do not distribute this texturepack with edited/morphed textures.

    License:

    You are free:
    to Share — to copy, distribute and transmit the work (for private
    use.)

    Under the following
    conditions:


    Attribution — You must
    attribute the work in the manner specified by the author or licensor (but not in
    any way that suggests that they endorse you or your use of the
    work).

    Noncommercial — You may not use this work for
    commercial purposes.

    No Derivative Works — You may not
    alter, transform, or build upon this work.

    With the understandingthat:

    Waiver — Any of the above
    conditions can be waived if you get permission from the copyright
    holder.

    Public Domain — Where the work or any of its
    elements is in the public domain under applicable law, that status is in no way
    affected by the license.

    Other Rights — In no way areany of the following rights affected by the license:
    Your fair dealing orfair use rights, or other applicable copyright exceptions and
    limitations;
    The author's moral rights; Rights other persons may have either
    in the work itself or in how the work is used, such as publicity or privacy
    rights.

    Notice — For any reuse or distribution, you must
    make clear to others the license terms of this work. The best way to do this is
    with a link to this web page.

    Changelog:
    Almost Finished terrain.
    Edited GUI for a more "simple" look.

    Screenshots:







    Download:
    Lucid (Mediafire)


    Credits:
    SilentThief (Me)
    Bl3u (Graphics Design)
    Posted in: Resource Packs
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    posted a message on [3.1.3] Kosmos Tekkit | Strict White-List | 10 Slots | Lag Free | 2GB RAM | IRC | Forums |
    I'm not looking at applications or accepted/denying them on the forum sorry, go apply on the technic forums, thanks.
    Posted in: PC Servers
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