My Vote: Yes
1. There could be UIDS assigned to accounts.
2. There could be "nicknames".
3. The usernames could be searched up on server and see their original username.
4. There could be small username fixes instead of full username changes.
My Vote For Fees: No
1. Minecraft is a 1 time pay only.
2. This would count as a DLC? So alpha members would get it free?
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Bedrock - Keeps you from falling out of the world and into the void.
Tree Leaves - Used for decoration and can also be used for emitting light out of it.
Vines - Decoration, and used as a ladder in some cases.
Dragon Egg - Decoration, and fun (when you touch it).
The Old Locked Chest - For the trolls.
Dead Bush - THE MOST USELESS PIECE OF JUNK IN MINECRAFT!
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Ideas -
- Making a bow with 1 shot left on it. (To act like 1 green shell).
- Don't know how I'd make red shells since there isn't anything that tracks players in this game. (Unless I did some fancy MC Edit scripting).
- The King/Queen Boost (Infinite Boosts, will be a 30 second speed boost 2).
- The Flying Shell (Will most likely just give the player a piece of paper that throws a splash potion or harming on the person in the front of the race).
I don't think there's a way of displaying the power-ups randomizing in the top right corner of your screen. But, there may be a way to display the power-up the player has in the top right along with the places the players are in.
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I'm not to sure how it'll turn out either. I have a partner that I can bounce ideas off of which is great.
Thanks for your feedback!
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May have to re-do the first map. (Going to make the first map into an actual mario kart map).
1
Of course. Well, if you do start a map like this and finish it, I'd love to see it.
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I saw your Pokemon map. It looks like very hard work to do.
If you're going to try and make a map like this one, you need to have a bit of redstone knowledge.
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+ Upgrades and or Power-Ups.
The power-ups are going to be on a randomized clock, picking 4 power-ups. The clock goes around and around until someone hits the power-up and then 1 of 4 of the power-ups will be distributed to the player that hit the power-up.
+ Speed
+ Resistance
+ Instant Health
- Instant Damage (Takes down 2 hearts).
Of course we had to add a bad power-up. We may also randomize them a bit more with a 5 or more power-up bonus randomized clock. So that we can add slow and blindness.
The power-ups only last 5 seconds (except instant hp/damage).
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I'd be learning Python right now if I wasn't interested in web based languages.
The little games that I make are going to be text based for now, and later progress into larger scale (with animations, as3, etc,). But until then, text based will be fun.
0
I will get right to that. I think Code Academy is a bit outdated with JavaScript.
0
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It's called "The Green Slime"!
So, do you have an idea of what I should make next?
0
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Going to post screenshots when the first track is done, or i'd just be a bunch of redstone. I also have to add power-ups, traps, etc.
0
+ Working on first track.
+ Working on command blocks. (Scoreboards, teleports, etc).
+ Making ideas for starting stables. (There's 8 players.)
2
- Not meant for large servers (this means that it's meant for friend competitions, the reason being is because there may be some exploits in the maps that allows players to cheat (horse jumping, different horse stats, etc.
- This is a four team game (Blue, Purple, Orange, and Pink)
- Each team will have 2 players (or 1-2 players each, whatever you prefer).
- Each team will have their own color corresponding to the team color they're on. (It will be displayed on the right hand side of your screen).
- Each player will have a matched horse to each-other.
- PvP is off, you may turn it on, but the map is designed for no "friendly fire". (Command blocks allowed me to turn off friendly fire.)
- Ran by command blocks, make sure to have your command blocks on.
Do you want to help:
Leave down below what you'd like to help with in the map. Also make sure to post a little bit of your work and your Skype.
Credits:
- SilentTheif
- Proteus
Screenshots:
1/20th of the first track:
Change-Log:
Time Working on Map:
10.3 Hours (Working on putting the upgrades in.)