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    posted a message on [1.7.x] Minebound - Starbound in Minecraft! v2.4.0a
    Quote from TehGrifster

    I'm a techne modeler, and if you need any custom models, just message me. I'm also an artist.

    Sorry for not updating in a bit, have been a bit busy. Will get back on schedule now.
    I will message you. :)
    Posted in: WIP Mods
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    posted a message on [1.7.x] Minebound - Starbound in Minecraft! v2.4.0a
    Update 0.6.0:
    + Added Gradle Files
    + Added Matter Manipulator
    + Added Planetary Travel Base (Not Completed)
    + Added Spaceship Spawn Generation
    + Added Spaceship Locker (Storage Unit)
    Posted in: WIP Mods
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    posted a message on [1.7.x] Minebound - Starbound in Minecraft! v2.4.0a
    Mainly looking for coders at the moment, they need to know a very steady amount of Java.

    0.5.0 is pushed to GitHub.
    Posted in: WIP Mods
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    posted a message on [1.7.x] Minebound - Starbound in Minecraft! v2.4.0a
    Quote from enkryptor

    What exactly is done at the moment?

    I just started the mod, so basically nothing, I do have world generation added, so I will be making Plant Fibre generate like vines but in caves. I also am currently developing the currency system (pixels.)

    0.3.0 is pushed to GitHub.

    Currently debating on how the coldness system is going to work.
    Posted in: WIP Mods
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    posted a message on [1.7.x] Minebound - Starbound in Minecraft! v2.4.0a
    Minebound is a mod that implements most aspects of Starbound, into Minecraft! This mod is being developed by a team of professional Java Programmers. We currently are working on the base of the mod and moving onto the items, blocks, etc. At the moment, all help is welcome! So, if you are an experienced texture designer, or modeler, throw me a PM with your portfolio.

    Current Version: 2.4.0a (Alpha)


    Contact Me:
    Skype: SilentTheif123

    Want to Help Out?
    At the time, we are running a bit short on programmers, texture designers and modelers. So, I am recruiting. If you want to become one of these for the mod, then throw me a PM with your portfolio and your specifications.
    Posted in: WIP Mods
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    posted a message on Star Trek Mod
    Quote from TheNumenorean

    That is odd. Are you able to see the Creative Tab?

    Yea, which is weird, just no items.

    Reinstalled Forge Gradle and now it's working properly, guess debug mode messes with it. :P
    Posted in: WIP Mods
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    posted a message on Star Trek Mod
    Quote from TheNumenorean

    That is very weird, did you get any error messages?

    No error messages oddly enough, I know it's prompting the classes because it's reading the textures. But no items...very odd.
    Posted in: WIP Mods
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    posted a message on Star Trek Mod
    Quote from TheNumenorean

    Ok, I didn't really describe very well. You know how glass does not render the sides that are touching other blocks of glass? All im asking is that you do that for transparent aluminum, so that you cant see all the lines that appear now when you make a wall of it.

    Although I think I know, what do you mean?

    Alrighty.

    Seems that forge isn't working properly for me. I opened the client in debug mode and everything loaded fine, the items, and everything, closed the client, reopened it in debugging mode again, and there was no items or anything...
    Posted in: WIP Mods
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    posted a message on Star Trek Mod
    Quote from TheNumenorean

    That looks good to me, though instead of custom textures all you need to do is to tell it whether to render specific sides.

    What exactly do you want to have a connected texture? Glass, an ore, block, etc?
    http://www.minecraftforge.net/forum/index.php?topic=8879.0

    That says that you have to make 47 different textures...

    Electric Cable model is kinda broken.
    Posted in: WIP Mods
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    posted a message on Star Trek Mod
    Quote from TheNumenorean

    Funny, how things end up being way easier than we think. Just goes to show why im not doing graphics.

    Want to start adding the dusts? It shouldn't be hard, but they are important for the next step, getting the refinery to work.

    Also, do you want to try and make it so that minecraft doesn't render sides that are touching other Transparent Aluminum?

    No idea how to do connected textures, but I can learn. :)

    TC has an interesting way: https://github.com/SlimeKnights/TinkersConstruct/blob/master/src/main/java/tconstruct/blocks/GlassBlockConnected.java
    Posted in: WIP Mods
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    posted a message on Star Trek Mod
    I'm guessing Transparent Aluminum will have the same methods as the water block, except for the physics.
    Or, I could check out the code for stained glass.

    The code that was already in the transparentAluminumBlock class, will work, don't need to change that. All we need at the moment is the aluminum ore texture/block texture and set the opacity to 50%.

    Example One:


    Example Two:


    Just set the opacity to 50% in photoshop and it was fine.
    Posted in: WIP Mods
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    posted a message on [DISCONTINUED][1.6.4][Forge] Apex 0.10.0
    Quote from cooldude1128

    Aww, I was hoping for a Starbound apex mod. :/

    Interesting idea, I guess I could add that into the mod. :D

    Or make a whole separate starbound mod....hmmm.
    Posted in: WIP Mods
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    posted a message on [DISCONTINUED][1.6.4][Forge] Apex 0.10.0
    Quote from MiddleEgaming


    Awesome mod :)

    Thanks for the spotlight, but not needed since it's a W.I.P mod, once the mod is officially released, which will be in a few weeks, feel free to make an official spotlight. :)
    Posted in: WIP Mods
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    posted a message on [DISCONTINUED][1.6.4][Forge] Apex 0.10.0
    Updating to 0.10.0, added a TinyCreeper, model is buggy atm, don't recommend spawning them, WIP.

    0.10.0 will be out in 10 minutes.

    Version 0.10.0 is live. Hosted on DropBox, pushed a commit for 0.10.0, the update is a WIP at the moment, spawn the mob with caution.
    Posted in: WIP Mods
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    posted a message on Star Trek Mod
    I am interested in becoming a coder, if possible.
    PM Me. :)
    Posted in: WIP Mods
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