My Vote: Yes
1. There could be UIDS assigned to accounts.
2. There could be "nicknames".
3. The usernames could be searched up on server and see their original username.
4. There could be small username fixes instead of full username changes.
My Vote For Fees: No
1. Minecraft is a 1 time pay only.
2. This would count as a DLC? So alpha members would get it free?
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- Added the Spaceship Locker Tile Entity (Chest)
This tile entity will not be able to be broken, even in creative mode.
This is still a WIP block/tile entity.
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- Some quick fixes and what not.
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- IProxy
- ServerProxy
- TileEntityMB
- GuiHandler
- Reference Files
This update is basically all technical and does really nothing in-game, just yet. I added a reference file for the proxys, name, version, etc. This also corresponds with IProxy and ServerProxy.
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- Re-Write in Progress
- Deleted some random gradle files that were conflicting with windows git.
- Added a creative tab called Minebound, this stores all of the items in the mod.
- Created pixels (not the currency system just yet)
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Future Plans:
1. Re-Writing the mod entirely.
2. Gathering a new developer team.
3. Getting the base mod coded.
We do not need texturers or modelers at the start of the project, we need to get the base of the mod down first before we go into anything to far.
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Once this mod is finished, I wouldn't recommend using any mods with it, that adds items, blocks, generation, etc. It could conflict with the current planet generation, spaceship generation, etc.
This mod will have it's own API, and we won't be using any other API's, unless we have to.
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Did package sorting. Also with adding the High-Tech Chest. Will do the generation later, along with the "rare-items", that should appear in the chests.
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That was my original plan.
I am not that far yet, working on items, blocks, tile entitys, generator, etc, then the dimensions, and space travel, the temperature system, etc.
I will check it out later, a tad busy at the moment, will PM you with any updates to you being hired.
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I have over three years of Java knowledge, as it it my main language.
I am actually going to make only one dimension, that'd be space, and inside of "space" there will be all of the planets that are generated, they wont each be a new dimension.
MCF makes it so easy for someone to make a mod, and implementing Starbound will be very easy, since everything you need to do so, is already in MCF.
Trust me, this mod will be finished in the next few months hopefully. And there will be most if not all aspects of Starbound, in this mod.
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I do expect to bring every aspect of Starbound into Minecraft. After thinking it over, I have came up with a plan, and yes, it is possible, and the reason why there isn't a half decent terraria mod, is because no one applys themselves and dedicates themselves to mods like that.
Anyways, guess we will just have to wait and see.
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Yes, there is going to be a choice to pick your race! I will actually be implementing a "character creation" system, for the visual styles of your character.
Also, sorry for being inactive on this, computer broke recently, and just got it fixed!
Thanks for the support so far.
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+ Added a tile entity called "Campfire" (from starbound)
Working on the matter manipulator, some custom methods are going to be implemented, may take some tips from the Thaumcraft "Wand of Destruction".
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Mainly created the GUIHandler, along with a Tile Entity that uses a GUI.