It already has the space dimension, it's called the End. Awful topic.
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Jul 5, 2015Posted in: Resource Packs
Resource Pack Download
Features: This add-on utilizes many different skins either personally made, or edited/taken from Nova Skin. The random mobs are possible with features from the latest Optifine, including biome specific mobs. Just add it to the top of your Selected Resource Packs and it will work with any other texture pack. Make sure Random Mobs are turned on in your options, under the quality tab.
List of mob supported:
7 Cows (1 Mooshroom)
22 Skeleton (5 Wither Skeletons)
12 Zombie Pigmen
Desert Biome Slimes: Mummy Slime, Sand Slime, Cactus Slime
Swamp Slimes: Leaf Slimes, Mushroom Slimes
Icy Endermen: Found in Cold Biomes
When a pig get struck by lightning it turns into a Zombie Pigman. So what happens to wolves or cows? Duh! Werewolves and Minotaurs, that's what!
Zombie werewolves: Found in Forest, Taiga, Cold Taiga, Cold Taiga M, and Mega Taiga
Zombie Minotaurs: Found in Birch Forest Hills M, Birch Forest Hills, Savanna, Extreme Hills Edge
What other nasty creatures can be found? How bout the nasty reptiles of the swamp?
Gator Zombies and Skeletons:
Desert Biome mobs: Mummys, Pharaohs, Undead Pirates, and other scary monsters.
Plenty of other overworld mobs like Snowy Biome Creepers, Zombies, and Skeletons. Slimes that look like Melon and Pumpkin Blocks. Skeletons that look like Robin/Link, and more, like lots of different villagers.
May 2, 2017Anonyfist posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)Posted in: Minecraft Mods
Does optifine allow a different gui for each color shulker box?
Jan 22, 2017Posted in: Suggestions
New items come out and instantly become completely irrelevant in villager trading because it's ignored by developers. They also overlooked some obvious trades from old items too when they added new professions.
Add a Beetroot for Emerald trade
Add Poisonous Potatoes (3-8) for Splash Potion of Poison trade
Add Bucket of Water for Emerald trade
Add a buy Prismarine Block trade
Add a buy Sea Lantern trade
Add a buy Pufferfish trade
Add Prismarine Shard (15-22) for Emerald trade
Add a Clownfish for Emerald trade
Add a buy Tipped Arrow of slowness trade
Add a Feathers (14-18) for Emerald trade
Add a buy random Tipped Arrow trade
Add a buy White Banner trade
Add a buy Black Banner trade
Add a buy Bed trade
Add a buy Armor Stand trade
Add a buy Shield trade (with possibility of having random pattern?)
Add Bucket of Lava for Emerald trade
Add a buy Item Frame trade
Add a Rabbit Hide for Emerald trade
Add a Raw Mutton trade for Emerald trade
Add a Raw Rabbit trade for Emerald trade
Add Spider Edd for Emerald trade
**New Brown coat Profession**
Buys String (15-20) for Emerald
Buys Bone Meal (36-40) for Emerald
Sells Flower Pot (1-3) for Emerald
Buys Fern (15-19) for Emerald
Buys Cactus (15-21) for Emerald
Sells Sunflower (1-3) for Emerald
Sells Lilac (1-3) for Emerald
Sells Peony (1-3) for Emerald
Buys Poppy (36-40) for Emerald
Buys Chorus Plant (16-24) for Emerald
Sells Orange Tulip (1-3) for Emerald
Sells Pink Tulip (1-3) for Emerald
Sells White Tulip (1-3) for Emerald
Mar 30, 2016Posted in: Resource Pack Discussion
My idea is to make the path block a 3D model so the pebbles are flush with the ground and the surrounding path is recessed. It would like similar to this photo, except the grass part would be lowered, instead of the stone bits raised.
Nov 22, 2015Posted in: Recent Updates and Snapshots
If the goal of the update was to make things harder, I wish they would just make all these combat changes for the Hard difficulty instead of forcing everyone to deal with this nonsense.
Jun 13, 2015Posted in: Resource Pack Help
So if you remove the tintindex from the leaves.json, you won't have to worry about editing the foliage colormap?
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May 24, 2015OzzyKP posted a message on [1.16.2] Ozzy's Deep Sea Deco - Art Deco, Steampunk, CTM, 64x [WIP]Posted in: Resource Packs
I've taken influences from steampunk, art deco/Bioshock, and 50's futurism blended with many contemporary ideas to build a resource pack designed to accompany my underwater city, Aquain. My pack takes its design cues and style inspiration from these sources, but is primarily practical in its outlook. Function over form. So, for example, when you look at a lot of steampunk style there are often just random gears stuck in every spot possible that seem to do nothing practical except look cool. But gears are a highly practical and useful item, not decoration. So I'll use them when it fits, but not otherwise.
I had wanted to go with a 1950's retro futurism look, but the main design element in that style is radically curved and rounded surfaces. Of course that is very difficult to do with Minecraft blocks. So instead I've gone with a more Art Deco approach. Yet at the same time I really like the rough hewn look of exposed metal, whereas Art Deco is a more sophisticated, polished look. I have a mix of each, depending on the location in the city. Poorer areas of the city will have to deal with metal walls instead of fancy wallpaper. An industrial area will look very different than an upscale shopping district.
I tried for a very realistic look and feel. Yet I wanted everything to be distinctive. Nothing like those 'realistic' packs where everything is a super grainy shade of gray & brown. Also, I've mixed in some 32x, 64x and 128x textures. I know that is unorthodox, but I wanted everything to be as small as I could get away with. But on the whole, most of the stuff I've put in myself is 64x. Very few 128x textures. A lot of the 32x stuff is placeholders from doku.
While the total number of blocks that have been retextured is as of yet relatively small, I've made a lot of use of CTM and other tricks to get the most out of each texture. Because of this, this pack is highly specialized and probably won't look right if you just use this pack to view your build. Some blocks have entirely different textures on their top, bottom and sides. In theory this gives me the flexibility to have a huge number of textures, some with very specific and limited uses. In practice, I'll probably never fill out all those textures since my pace of work is incredibly slow. But much of this pack is based on sharealike textures, so feel free to reuse them in your packs. Just give both me and the original creator credit.
It has been eight years of very, very slow progress, but after lots of requests, I have finally gotten rid of enough borrowed textures to make this public. If you'd like to see this continue to grow I'd love some help. This is too big a project for me, unfortunately. But I'm pretty stubborn and don't give up easily, so I'll continue tinkering with it for as long as I can. So expect infrequent updates for some time to come.
Important: You absolutely NEED Optifine for the texture pack to work correctly. Install one of those mods before using the pack.
The video quality is fairly low, especially the underwater bits, so don't hold it against the pack! Download it and see for yourself!
Check out the Source.txt file in my pack for a more extensive list, but here are a few key sources that contributed (knowingly or unknowingly) some excellent textures to this project (as either placeholders or final textures).
The iron door, light gray stained glass, pink wool, light gray wool, yellow wool, blue wool, cobblestone wall, crafting table, gray wool were used
with super generous permission (holy crap, this guy is amazing!! I love these textures!) from:
Some of the high tech looking placeholders (like pistons) come from MassenEffect Sci-Fi Texture Pack 128x:
A good number of the placeholder textures are from Dokucraft 32x that is free to use:
The stone slab comes from Last Days (used with permission from dereksmith, thanks!!):
I'd love for you to use my textures! Just keep in mind that some of these I'm using by special permission, so don't use those (or contact the creator for permission as well). Other textures I purchased, I don't think you can use those in your packs either. For the stuff that has an open license, feel free to remix and adapt! Just give me and the original creator credit. And if you can post here in this thread to link to your pack and let me know which texture you are using, that'd be great!
Dec 31, 2014Norzeteus posted a message on Norzeteus-Space 1.16 [128x128] 3D CTM [Optifine] [about 189.000 dwlds]Posted in: Resource Packs
A special pack for futuristic playing!
Hello,dear minecrafters! My name is Norzeteus and I want to invite you to have a look at my new resourcepack "Space".It was a challenge for me to create textures with a futuristic style (inspired by Tron Legacy),a touch of "retro look" at the gui`s, a "normal living and crafting" ingame and to mix this options together.I hope, I have been successful....
Once downloaded, the texture pack zip goes in the Minecraft resources folder, and like most HD texture packs, requires Optifine! For correct working optifine is absolutely necessary!
You can select the relevant files at the downloadpage.
This is now the amended " forge compatible " resourcepack, that means, I removed some "modified " stairs, which had transparent backgrounds using with forge.
To get it back into your game, you can use my new " Space - Extended - ForgeMod" and some more new things.(Optifine required!)
Download Mod alpha vers1.12: https://minecraft.curseforge.com/projects/space-extended-mod
Read Instructions inside!
The normal spacepack is no longer available due to the changes in the MC sourcecode, sorry!
Spaceextended Forge-mod alpha 1.12!
Due to the fact, that my texturepack is not compatibel with Forge (some 3D modells have translucent background) I have decided to
create a Spaceextended_Forge_Mod. I replaced this models to the mod and made a extra forge compatible txt-pack without this models
(the original txt-pack will remain as it is for those who won`t use the mod).
At this point I would like to declare that this is my first mod and that I am not "modprofi", but I hope it will work.
There will be some new ores, some new 3D-modded "stairs", grenade, flamethrower, new armor, and a lot of new buildingblocks .
Note: There is a new Space GUI - Addon avaiable now updt to 1.15:
I`v also created an Landscape-addon(updt to 1.15)to change the boring default look to a spacy look. Get it here: http://www.minecraftforum.net/forums/mapping-and-modding/resource-packs/2345484-norzeteus-space-1-8-addon-128x
Comments, criticisms and proposed modifications would be welcome!
3D models are now avaiable with the [64x64] pack!
I created a Space-Buildings-Bundle,there are about 30 Buildings to get!
Added bee, bee nest, bee hive, honey block, honey comb, honey bottle,
changed red carpet to "command chair" using an itemframe on the bottom to place and turn,
changed cyan carpet to " chair" using an itemframe on the bottom to place and turn,
changed purple carpet to "pc desk" using an itemframe on the bottom to place and turn,
changed smooth_quartz_stairs(top & bottom) and "chair-space control" top to "space control consoles",
changed dead_tube_coral_block,dead_brain_coral_block and dead_bubble_coral_block to server models,
changed dead_horn_coral_block to "installation2 ctm"
texture for jellie cat(I forgot to do...),
banner pattern globe,
iron- and goldingot,
dried kelp block,
jack o`lantern bottom texture (usable as lamp for ceiling),
new sun texture,
created new compass,
changed green concrete to ctm,
added 2 more enderman (color for hand and leg),
created new lava_flow and still,
added new oak door and new spruce door(sliding up)(3D models),
new texture to jungle door,
changed model and design of acacia_door,
tripwire_hook new model,
new model spruce_button,
refreshed some GUI textures,
3D modell of loom had to be changed (graphik glitches),
corrected bookshelf 3D model(added 2 new),
changed texture of birch_wood and birch_slab,
new model of end_rod top,
changed texture of normal beds,
blue_stained_glass_pane new texture,
emerald ore has new animation,
rain has new texture,
new 3D model cocoa stage,
scaffolding new 3D model
laserswords have new 3D model and texture,new texture sweep
#Figured out, how to do 3D modells. Changed ladder and safetybarrier (dark-oak-fence,animated) to 3D. Changed chimney to wet-sponge and changed hardened_clay_stained_gray to CTM double-pipes.
#Changed texture of jukebox to an animated, try some sounds: /playsound note.bass @p (bassattack,harp,snare,pling) for some alert and other scary sounds. Changed colour of lava
#New 3D models: Lever, stone- and wooden button, stone- and wooden pressure plate ( all animated) New birch- and jungle fences (animated) New acacia door.brown carpet (real "grid") New torches, 2 different designs for normal and wall
#Changed oak_wood_stairs to triangle blocks to building roofs,
changed jungle_wood_planks and half slabs to a metall cube,
changed jungle_wood_stairs to a metal framework and
changed dark_oak_stairs to a office chair
#Changed acacia stairs to a pc desktop
created new anvil
redstone torch wall has a new look
#Changed acacia planks, acacia half slabs and double slab to "electronical stuff", all animated
changed colour of chair, optimized oak stairs(cullface)
#Changed oak-fence, changed texture of noteblock and made a 3D brewing stand, changed yellow glass-pane
#changed "carpet-consoles" to 3D consoles (animated)
#Corrected graphical error of oak-stairs
Changed stonebrick-monster-egg (only visible when placing the block)
Changed dark_oak_wood planks to random furnishing chests
Changed planks_birch planks and slabs to an assemblyline (animated)
Changed painting 14 (animated)
#Changed birch_stairs to a drill, toolbox and animated tools,corrected some syntax errors
#Changed red_glass block (animated) and made a new design of netherportal
#Added daylight detector inverted texture
Animated pc-desk screen, 4 different animations for each direction
Corrected sideboard textures
Changed design of redstone-lamp
Stonebrick monsteregg shows now the correct graphic in the inventory
Corrected some errors in font
#Update:Changed texture of glass, changed diamond pickaxe to a pneumatic hammer, cobblestone monsteregg has a new texture
#Changed acacia_upper_stairs because they were really useless (the upside pc table) to a wall console
#Changed birkwood-upper-stairs to a surveillance Monitor, 4 different animated images for each direction, inner_stairs would be a "Motion sensor", outer_stairs an alert light
created a new acacia-fence and added finally the enderdragon
#Update:Changed design of snowflakes,changed stone axe to bioshocker,mossy stonebrick monsteregg - new texture,
replaced and created 2 new textures for skeletons(new sounds),added ladder sounds,changed click- and plingsound
#update:Changed beacon-bottom to a ceiling leightning, changed spiderfaces , changed and reduced their sounds a bit,changed creeper sounds,
Added dark-oak-stairs (normal=chair) upper stairs,inner- and outer stairs to an animated desktop (similar matrix)
#update:Stone-monster-egg has a new texture,added skeleton- and zombiehorse
#Cutted out armor helmets,so you can see the player or mob inside, changed texture of mushroom- and rabbit stew
#Changed design of daylightdetector and made a new animation to furnace front
#updadet to MCversion 1.9
#Changed design of bed,new animated cauldron,new lava still and flowing
#Update to MC vers.1.10
Changed textures of Stone, Granite, Diorite, Andesit,
added new blocks (Magma Block, Nether Wart Block, Red Nether Brick, Bone Block),
added new mobs Husk, Stray, Polarbear and sounds,
new nightsky (animated), changed texture of sun,
changed Lasergun to a new 3D weapon
#Created new design of wool_colored_silver and carpet, changed design of "redstone" item to an animated one.
# Removed some modified stairs to make it forge compatible
# Changed texture of chiseled brick monsteregg, new texture to redstone block, new 3D models for iron- & wooden trapdoors#New textures for stone block,crafting table,gravel,stripped logs and woods,smooth sandstone, smooth stone,ice,packed ice, blue ice,pumpkin,
mycelium,birch stairs,acacia stairs,coral blocks and corals,dried kelp block,sugar cane,
added some new grass,fern,dead bush,seagrass,kelp,sea pickle,mushrooms, some flowers have new textures also red and brown mushroom blocks,
new vines and lilypads,every bed has its own texture,
added some 3D models for the new pressure plates, trapdoors and buttons,iron door works now as a sliding door,
added turtle egg,conduit,scute, fish buckets,nautilus shell and heart of the sea,phantom membrane,
Added a new creeper,spider changed to robot spider,phantoms,drowned,chicken,turtle,different fish,dolphin,changed headdesign of cow and sheeps,
all horses and donkeys had to be redesigned also horse armors,
most of the monsters have now glowing eyes(for better discovering in the darkness...)
added trident, trident and swords also glimmer in the dark.
Short tastervideo updt to 1.15:
Short tastervideo updt to 1.13:
Beautiful 15 Minute Video showing nearly everything this Pack offers:
in the future you can follow my projects here:
Apr 26, 2018Klautos9 posted a message on How to Generate Epic Landscapes (3 easy custom world tweaks)Posted in: Mapping and Modding Tutorials
Not as insane as amplified, and not as mundane as default.. These settings will make your mountains more majestic while keeping your plains relatively flat with some small rolling hills. Try it for yourself for a more epic survival challenge
Jul 16, 2012Sarinilli posted a message on Sarinilli's DreamCraft [64x+ Semi-Realistic Fantasy Pack] • pre1.13 compatible • Updated Mar. 2 2018!Posted in: Resource PacksTheme: This pack is a semi-realistic yet true to Minecraft pack, with fantasy and medieval themes. Ihave taken inspiration from Japanese culture (for example I'm
mildlyobsessed with cherry blossoms),Norse myth (only fitting for Minecraft, right?) other medieval ideas, and some ideas purely from myown imagination.
Most of my textures are created via digital painting using my wacom drawing tablet, some via filters andpurely digital work, and some are made via utilizing the vast collection of pictures I've taken as resources.
Welcome to my world... the world of Dreams.
• DreamCraft •
- This is still a VERY heavy WIP. Please check back from time to time for updates!
- This pack is free for use as-is, but NOT free to edit or use in shared remix packs. Just a fair warning. Please see "Legal" at the bottom of this post for more details. :3
About the name "DreamCraft". I notice some time ago now that someone else was using the name "dreamcraft". Regardless, I can date my use of the name DreamCraft back to at LEAST May 26th of 2012. Likely prior (that's the earliest save date I've got). As such, I will be keeping this name however with the addition of "Sarinilli's" to differentiate.
• ~ • ~ • Mod Support • ~ • ~ •As of yet my pack works right out of the box in vanilla, save a few features:
My pack does require OptiFine for custom sky, custom colors, and random mobs.
March 2 2018: I've been sitting on some updates for a while as I keep doing more odds and ends, so this is a pretty big update!
I've also "enhanced" the pack slightly by adding some double sized 128x elements. Don't worry, I'm keeping this to a minimum; it should still run perfectly fine on any decent computer!
• Chests updated!!
• Sign and Ladder updated!
• Observer finished!
• Paintings overhauled! Now based at 128x for twice the quality! Also changed a few to reduce reused elements.
• Font ascii updated to include a few more extended letters
• Rain updated (you can see through it now! lol)
• Raw and cooked rabbit done!
• Updated chiseled stone brick
• "Nordic Bordered Hinged Window" (cyan glass) updated so you can see the detials (technically it's 128 now but still looks and functions as 64, save the design)
• Pack icon updated slightly
• Diamond helmet, armor & boots icons updated
• Banner & Shield Overlay styles got a bit of an overhaul. "bricks" is now knotwork sides, "creeper" is now the valknut symbol, "bottom left square" is now two axes, "bottom right square" is now twin swords, "top right square" is now single swords, and "top left square" now says "dream craft" in Elder Futhark runes.
• *flails!* Lang file updated, again! Kept the old .lang AND the new .json. You never know, right? lol
• Fixed cooked cod to look more greenish to match new look
• To improve on the fantasy feel, I recolroed my carrots to purple and white. This covers carrots, carrot on a stick, the last stage of carrot crops, and the little bits in rabbit stew.
• Silverfish mob done!
• ...Horses done again (even though the texture doesn't match the model and will likely need to be redone again)
• Tweaked the End Portal to look more purple again with the new rendering method.
• Shulker Spark finally done. xD
• Renamed light grey bed so the texture shows up again. (oops!)
• Bottom texture for crafting table finally done (I guess I forgot to do it before lol)
• Various gui and particle updates to get things up to speed
• Stripped Logs finished; some logs updated slightly for consistency. Sides of Stripped Logs are 128x to retain best detail as the 64x variants looked umm... no.
• Salmon Mob finished!
• Bed frames updated- no longer using the old style planks as a base!
• Kelp & Dried Kelp items done!
• Salmon Bucket and Cod Bucket done
What's left to do?
Chain Command Block
Repeating Command Block
Tall Sea Grass
Elytra & Broken
Fireworks charge & overlay
Minecart with command block
Spider eyes (why.....does this exist? D: )
Ender Dragon & Parts
Fish (Cod, Pufferfish)
Ghast (regular, shooting)
donkey, black, brown, chestnut, creamy, dark brown, gray, skeleton, white, zombie, mule)
Skeleton, Stray, Stray Overlay, Wither Skeleton)
Spider & Cave Spider
Wither (wither, armor, invulnerable)
Wolf (wolf, angry, collar, tame)
Gold Armor* (still planning to do some upgrades for uniqueness)
Diamond Armor* (still planning to do some upgrades for uniqueness)
Turtle Shell Helmet
And a few icons/buttons, particles, and new guis
Release Date: June 14 2016!Download Updated: March 2 2018!
For version 1.12 and prior compatible versions:
(this version is no longer updated!)
For current snapshots and the upcoming version 1.13:
Cow & Mooshroom
Villagers (Butcher/Leatherworker, Blacksmith, Cleric)
Blaze (day and night views)
I made the Siamese a gray long fur for reasons (Once MCPatcher is up to date for 1.9+, I'll have a TON of cat colors and bring back the actual Siamese as well). :3
Digitally painted artwork recreations and original ideas specially for DreamCraft.
Elements of my pack MAY be used for remix packs for personal use only. They may NOT be used as place holders or in any pack which will be posted anywhere ever. My textures are NOT to be used, edited, altered or adapted in any way shape or form.You MAY use my pack AS IS in videos as long as the link be posted in this thread or in a comment at the upload site, and credit as well as a link back to the pack and this thread be given at the video upload site. (Actually, please DO make videos, I would love to see them!)If you wish to share my pack, do NOT upload it elsewhere, please link to this thread and/or the upload site.
Want to show your support? Feel free to use my banner!
• ~ • ~ •
Is there anything you would like to see in my pack? A special feature, specific idea for an alt texture, or mod support items? Feel free to make suggestions! I'll gladly consider any requests. :3
Feb 16, 2018OrdinaryCoffee posted a message on Stripped logs should have depth and here's how they'd lookPosted in: Suggestions
Stripped logs are amazing but they look a little funky without depth. Really the bark is one pixel thick on normal logs so if you stripped it off it would only make sense to lose a pixel around the sides. I created a model that indents the sides by a pixel and I think it looks a lot better.
Link to resource pack model - https://drive.google.com/open?id=1mvx3MeP0V31Fd8j8EzSfBRhXbKpF1x6K
A closer up, higher quality comparison...
Here's a basic little decorative pole. Even though the difference is small it looks really good compared to what you'd get with the regular sized stripped logs. I can see a lot of great applications for thinner stripped logs in building.
Jan 22, 2017Posted in: Resource Packs
*WARNING* : This post contains "storytelling". If you don't like absurd explanations, you can ignore the text, and first two screenshots.
This is Minecraft's grass. To be precise, tall grass. This "block" consists of two planes. Simple, yet beautiful isn't it?
By using bone meal on grass block, you can easily grow a patch of tall grass. Use more, grassfield.But i feel like there's not enough, even when i use a lot of bone meal.
That's why i made this resource pack.
Extra Grass is a simple yet powerful resource pack. It contains no texture, only .json files. By using this resourcepack, tall grass will have four planes, instead of two. The model resembles crop models, and it's purely not intended.
Tall grasses are also randomly rotated. No more repetitive 45 degree tall grasses!(Shaders used to show tall grasses from top easier)
Some tall grasses are squashed or stretched, giving more height variety.
It works well too with most resourcepacks. Left uses normal tall grass, right uses Extra GrassResourcepack used in these screenshots (from top to bottom) : Faithful x32, Conquest, Chroma Hills, and WoK Flows
For extra satisfaction, here's how grassfield looks like with Conquest, BSL Shaders (with personal modification for terrain displacement. it won't be available public), and Extra Grass!Also, special thanks to MrCrayfish's Model Creator!
If you think four planed tall grass beats two planed tall grass, grab it now!
May 22, 2017Sarinilli posted a message on Sarinilli's DreamCraft [64x+ Semi-Realistic Fantasy Pack] • pre1.13 compatible • Updated Mar. 2 2018!Posted in: Resource Packs
New update! Got a bit done this time; finally tackled more items and mob stuff!
And alt blocks. This one's fun. I was looking around and found out how to reskin the double slabs- so I did! Every stone now has an alternate via the double slab, and every wood block has an alternate plank thickness. Screenshots under the spoiler tab. :3
I also redid a couple things; the sandstone slab side and top got a nice makeover that I'm super happy with.
May 2, 2017Sarinilli posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)Posted in: Minecraft Mods
I second that question; if it's not, is it something that could be done in future versions of OptiFine?
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