So, the new design philosophy is "blurrier and busier" with a hint of "wash out those colours", I see. Personally, I don't like it. Not as the default style. It looks messy, it's less vibrant, and in general it just gives me the impression of looking at a 3D movie without the special glasses.
- AnonTheMouse
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Member for 13 years, 4 months, and 22 days
Last active Sat, Oct, 30 2021 07:58:56
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Nov 26, 2014AnonTheMouse posted a message on PC: Minecraft 1.8.1 Now Live!Posted in: NewsQuote from RagnoRock987654321»Because once you're done building it you can do nothing and get a bunch of resources, but for the wheat farm thing you have to constantly maintain it.
Glad that at least one person understands where I'm coming from. -
Nov 24, 2014AnonTheMouse posted a message on PC: Minecraft 1.8.1 Now Live!"This allows for three spawning floors in witch farms"Posted in: News
Nice to know that the game now specifically caters to those too lazy to actually play it... -
Sep 17, 2014AnonTheMouse posted a message on Adventure Map: Mystery of the Timekeeper (series)Thanks, Shrugged. The link is appreciated. Watch it on the name-calling, though. You could get hit with an infraction for that.Posted in: News
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Jul 14, 2014AnonTheMouse posted a message on Minecraft Platformer? (Animation)There are several things in there, like the drawbridge, that I desperately wish Minecraft really had.Posted in: News
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Apr 9, 2014AnonTheMouse posted a message on IMPORTANT: Update Your Minecraft Password ASAPIn going to change my password, I've found another flaw in your security. Specifically, this, "Not strong enough! Must be at least 6 characters. Mix numbers, letters and symbols."Posted in: News
Why is this a security flaw? It's a set of rules. A program designed to "brute force" a password (and technically more sophisticated ones as well) can be coded to follow those rules. That means that it has just drastically reduced the number of possible "passwords" that it has to attempt in order to find the real one, because each combination of characters that is not "at least 6 characters. Mix numbers, letters and symbols." is automatically not a password, and thus not attempted. However, it's actually even worse than that. Anyone with a passing knowledge of psychology can take things one step further with their cracking software. By limiting the attempted passwords to things that follow certain common patterns, like "leet speak" or tacking a number onto the beginning/end of a password (typically either a single digit, a birthdate, the last part of a social security number, or the end of a phone number), it is possible to eliminate a large volume of valid but unlikely passwords. While this may sometimes result in missed matches, it will more often than not speed up accessing an account...and you can't simply make a rule against it, because 1) a hard rule would just be one more thing that a hacker could code for, and 2) it is easier to code these behaviours for a cracker than for the password system, because one does not have to concern itself with the inconvenience of "false positives".
So, in short, strict rules on password composition may be great for keeping out characters from the 90's movie "Hackers", but they're actually pretty counter-productive when it comes to methods of automated intrusion. -
Jan 16, 2014AnonTheMouse posted a message on Snapshot 14w03a Ready for Testing!The support for asymmetric skins is honestly what has me the most excited. That's going to allow for so much more freedom of expression. First, though, there will be about 500 new Edward Elric skins. XDPosted in: News
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Jan 15, 2014AnonTheMouse posted a message on Community Creations - Space InvadersSo what does it do when you win...summon invisible skeletons riding minecarts riding invisible bats (as a tribute to the SethBling joke)?Posted in: News
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Jan 12, 2014AnonTheMouse posted a message on FTB and CurseForge: Partners in ModdingWell, I'll just add this to my list of reasons that I don't like FTB, then...Posted in: News
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Dec 8, 2013AnonTheMouse posted a message on Saturday with Sach: Defining CommunityPosted in: NewsQuote from Sacheverell
I can understand that. Question though: what qualifies as advertising, in this respect? Would my coverage of maps, mods, videos, and texture packs not also count as "advertising", since I am showing off their work, with the hope that others will enjoy it?
I suppose that's a fair question. However, I think there is a critical difference. With a mod, a map, or the like, you're showing off someone's creative work. With a server, it's not really the same thing. A server is just a group of people. A community, certainly, but it isn't a creation in itself. If it were a feature of something impressive on a server, that would be different. That's not showcasing the server itself, though. Which, I suppose is what I'm getting at. No server, in itself, isn't any more impressive than any other, and any creation on a server should be able to stand on its own merits. Showcasing the server itself is sort of like admiring an artist's studio, rather than what they've painted. -
Dec 8, 2013AnonTheMouse posted a message on Saturday with Sach: Defining CommunityPeople already inappropriately spam their server ads in every section of the forums, despite there being an official server section to post in. I don't really want to encourage that sort of behaviour. This is community creations, not community advertizing.Posted in: News
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Nov 24, 2013AnonTheMouse posted a message on Snapshot 13w47a Ready for Testing!Why the [CENSORED] was this considered a necessary feature?!Posted in: News
Quote from Sorastitch
lol at the complainers in here
find something else to do if you're going to complain about bug fixes. it's really pathetic to see what this community has degraded to.
People who want a game that's actually in a playable state, you mean? Frankly I could give a royal rat what features are in the game if it doesn't work to begin with. It's been a long time since Mojang declared the full release version of Minecraft, and I for one have, frankly, not seen any evidence to support their claim that the game is actually in that state. -
Sep 26, 2013AnonTheMouse posted a message on Snapshot 13w39a Ready For TestingPosted in: NewsQuote from SendoriaFor everyone complaining about no change logs.... It was FUN before when there would be secret updates. Everyone would play and try to figure out what was changed. Do you guys remember the SECRET FRIDAY UPDATES? Those were all really fun. That was before we had an entire community that can just look in the .jar to see what has been changed. But, for you who don't see the fun in this, there is a thing called the wiki that tells you what is in the snapshots.
Yes, they were fun. However, these are not those updates. These are here so that a wide pool of players may test the game and find bugs. In order to do that, people need to know what they should be trying to test for. Which they cannot do, because the changes are secret...and no, the wiki is not the answer. Mojang does not maintain the wiki. It's a fan project, representing only what fans have been able to figure out, i.e. practically useless for this purpose. -
Jul 17, 2013AnonTheMouse posted a message on Community Creations - Enchanting Plus!Posted in: NewsQuote from The_Forgotten
I see someone really doesn't like this mod.
I'm personally happy for the modder, even though I don't use mods unrelated to mapmaking, hehe.
My problem is less one of not liking the mod, and more of thinking it doesn't deserve a spotlight. There are a lot of way more impressive mods out there, which actually add something to the game, instead of just making things easier. Like the Atmosmobs mod, that adds a bunch of new wildlife to the game, or any of the numerous biome and dimension mods that add beautiful landscapes to explore. Or Mystcraft, which takes crafting from just making items and blocks, to creating your own custom worlds. A mod that just gives you guaranteed super-items for cheap seems pretty lackluster a thing to showcase in comparison...and the article sort of disrespects Mojang's intent for balance with the random aspect of enchanting, by talking about this mod like it's fixing a problem, and not even acknowledging it's a cheat/difficulty-reduction. -
Jul 16, 2013AnonTheMouse posted a message on Community Creations - Enchanting Plus!Must be a slow news day if an ancient-as-hell cheat mod gets featured. What's next on Community Creations? A mod that lets you make Obsidian tools that instant-kill mobs and break blocks in one hit?Posted in: News
Quote from BlueCoin
While this is true, it also destroys the frustrating chance of getting a bad enchantment.
There's no such thing as a "bad enchantment". Any enchantment makes your item better than it was before. Maybe there should be some bad enchantments, though, just so people will appreciate what they have when they get something that isn't the absolute best possible combination enchantments ever. - To post a comment, please login.
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A long time ago, someone drew me a steampunk OC...
Handsome devil, ain't he?
Recently, I've been playing with some modpacks where I thought I'd like to revive this guy as my Minecraft skin.
Details:
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Based on their coloration and lightning-conducting properties, tridents are made of copper.
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By chance, I was reminded of BB today. I'd like to give my thoughts, for whatever they're worth.
TL;DR - I think that Better Beginnings has always been more of a "hardcore lite" sort of mod. Certainly not "Better Than Wolves", but definitely on the opposite of the spectrum from the likes of "Tinkers Construct". It would be better, I feel, to embrace that. At least through a configuration setting. It might take time to set up other mods to work with changes to core gameplay, but if the alternative is for the mod to lose its purpose, is it really worth it to make things easier? What's the point of having a mod that's super easy to add to any modpack, if there's no modpack in which it adds anything to the experience?
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My help has always been more on the design, planning, and promotion side, which it doesn't seem like you need much of right now. But if my coding skills get up to snuff, believe me, BB is on the top of my list for priorities.
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Apparently, this is part of integration for the Banished 2 modpack...which is really, really cool.
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I've always said that animals dropping bones should be the default (maybe with an adjustable setting for drop chance rather than an outright toggle). More dangerous skeletons might make for the perfect time to finally implement that. Though, in fairness, you can still just hide out until the sun rises and then collect bones in an open field when the skeletons burn up. It just requires making more tactical choices in how you play.
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I played this. I think it's fake. There is no puzzle. There are no hints. Thanks for wasting my time.
Edit: That was meant to be more joking than it probably comes off, sorry. In all seriousness, though, there are some huge roadblocks in this. I know it's called "Illogical", but the conveyance really is awful. Even getting started is easy to miss since of the first two things you have to do, one isn't something you'd have any reason to do, and the other doesn't always work, even if you're clicking in the right spot. And then you get an item whose description led me to believe I needed to destroy it on a cactus the first time around...
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Not sure why, but the campfire recipe currently seems to be accepting leaf blocks only if they're acacia, and saplings only if they're oak.
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This is the best reason I can think of to use a villager. Convenience is boring, and boring means giving up sooner. However, perhaps a compromise. Expensive machine(s) that can be crafted - but is/are sold at a better value than their individual components by a special villager... or, in the case of the Trade Station in particular, you can craft a machine version, but it has higher costs and a delivery time, VS cheaper and instant "pain in the ass" villagers.
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Make sure that you've stocked it with a wooden fuel in the bottom slot, an item you want to cook in the top slot, and use a firestarter on it. If it still doesn't work, then let us know.
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I hope that you'll support Antique Atlas and similar things. Personally, I detest minimap mods. They're a big cheat (personal opinion) and make Vanilla mapping useless (not an opinion).
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Haha. I'd say. That sounds punishing to me, and I came up with most of the hardcore features in BB!
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I would say only Drink + Food, and only one of each. Yes, there would be some risk of waste, but that's a resource management task. Balancing out how to get the most benefit for the least expense of materials is something best left to the player. For some people, it will be more worth it not to combine so they can get the most out of each consumable, others will throw things together to save on time/space at the expense of efficiency, and still others will end up stocking up the very best foods and drinks to combine into a Meal that can be saved until the very last possible moment to use. It's a matter of play style and available resources...which is as it should be.
Ideally, good game mechanics don't just create a problem and then offer a solution, but rather create a situation where the player is given a set of tools, and a challenge to use those tools as well as they can to achieve an outcome they deem favourable.
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Let's have a toast to celebrate this mod's return! I've missed it!
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I had a thought today about the issue of extra space in the hotbar and added time to fill two bars as opposed to one. What I came up with is a single additional item - the "Meal". You can make a Meal by crafting any drink item and any food item. It would list the ingredients that went into it, and have restoration values equal to the sum of its parts (probably using metadata). Meals stack with other Meals using the same ingredients. Thus, you can save time and inventory space.