- Registered Member
Member for 10 years, 3 months, and 10 days
Last active Sun, Nov, 29 2015 22:05:14
- 0 Followers
- 89 Total Posts
- 6 Thanks
Sep 27, 2011Do I like this idea? yes!Posted in: Suggestions
Should it be in Vanilla? Unlikely.
While I think this is a great Idea, I doubt it would be implemented in vanilla. Notch did add Endermen, but they are rare, and turned out not as scary as intended. I think they are keeping it E for Everyone. Though, when I first saw silverfish attack i freaked a little.
Maybe add as a Horror mod. Imagine, going to sleep without any lights on randomly causes you to spawn in a nightmare realm (The landscape generates the same but is re-textured, your home and everthing still exists, but changed). the sky and ocean are a blood red and everything is dying. Trees are barren, and these nightmare creatures hunt you at every turn. You are now on a quest to hunt one of every demon to obtain their tears in order to create a potion that will cause you to awaken in your bed, safe, back in your home world...
Oooh, creepy. I love it!
Sep 27, 2011Posted in: Minecraft NewsQuote from Mokeydwarf
Hrm....the exp/leveling whatever thing is going to add more information to keep track of wherever you are on whoever's server etc. Do we really want MC to become a full blown mmorpg? I'm not to sure about that. If that is where we are headed I would suggest more options in the server properties to be able to turn experience orbs, potions and anything else mmo related on and off. I've played many MMO's and I don't really want MC to go in that direction. Just my 2 cents :smile.gif:
While I'm all for the additions, I also agree. Just as you have the option to turn off NPC Villages, there should be an option to turn off RPG Elements. No Exp, No Buffs, No Villages. This way people who like Minecraft as a Sandbox game and not an RPG can play the way they want to. Hopefully the final verson would include this option.
Sep 27, 2011Posted in: Minecraft NewstheUSpopulation, on 27 September 2011 - 04:19 PM, said:
My opinion on this is as neutral as you can get. I'm fine with or with out it.
Also, why does the rabbit under "jump" have glowing red eyes?
New Rabbit Mob?
"He's Got HUGE, SHARP.... It can LEAP about..... LOOK AT TEH BONES!!!"
Aug 5, 2011I finally got to download this and I must say IT IS AWESOME!Posted in: Minecraft Mods
Whenever I'm in caves I freak out. I'm now afraid of darkness, cliffs, and lava. I made a spiral staircase to bedrock, when I got to the top something pushed me off. I was deep in a mine and I swear something was there, screaming. I woke up and saw HIM staring at me. I have jumped more at this mod than any creeper encounter. Make sure you backup your world unless you don't mind your work being destroyed/lava-ed.
If I could suggust anything I would suggust the option for the totem to appear randomly in a dungeon within 1 or 2 chunks of your spawn. Then if you want to stop Herobrine you must locate and destroy the totem, or wait until an epic boss fight and destroy HIM yourself. Boss fight would come after a few in game weeks. maybe your spawn point could change into his underground arena, and when you next died, you would appear there for the boss fight... No equiptment, just you and HIM. The totem would be in an attached room, along with treasure. When you win, you can destroy the totem.
I would also love to see more refined structures appear. Even wood/stone huts/castles, and walking into his area makes him angry and more violent.
Seriously though, I can't wait to see the next level of development.
Aug 1, 2011Ever since I heard the Herobrine Mythos I have wanted an In-game mod.Posted in: Minecraft Mods
I can’t wait to download and try it myself.
If I had the power, this is how I would make it.
Once the mod is installed, it is on, you cannot disable it in-game. At some point over the first week this process will start.
Week 1 – Herobrine appears no closer than 15 – 20 blocks, either in your peripheral or behind you. When you see him he fades out.
Week 2 – In addition: Holes of 3 x 3 x 7 appear randomly
Week 3 – Addition: Holes fill with lava. Trees brown and die, random structures appear.
Week 4 (Final Week)
Day 1 – Grass Browns, an empty pyramid appears. Herobrine will appear no further than 15 blocks. Will randomly scream and bump you.
Day 2 – Pyramid covered in Lava
Day 3 – Totem appears in pyramid. All foliage is gone. Water starts to freeze
Day 4 – Red Sky, Max Fog, Herobrine might attack you before he disappears.
Day 5 – Constant Night
Day 6 – No Sound, Herobrine does not appear all day
Day 7 (Final Day) – Sometime randomly during the day Herobrine will appear and attack. He will not disappear. If he kills you, you go to main menu and your save file is deleted. If you win, you go back to Wk. 4 day 3
How to Win:
After the totem appears on Wk4 Day 3 you can break the Herobrine block. Destroying the block will not work. In order to remove Herobrine you will need to build a portal to the nether. Once in the Nether, within the nearest chunk, a random building made of bedrock will appear. Ghast, Pigmen, and other mobs will appear to defend it. Once inside you must defeat Herobrine before moving to the final room. In the final room there is a well with green lava. You cannot simply toss the totem in, it needs a sacrifice. Jump into the lava holding the totem. When you get to ½ heart the totem is destroyed and you respawn in the overworld and everything is back to normal. Herobrine will never appear again…
Unless you’re foolish enough to create a new Totem and summon him.
Seriously cool mod though.
Edit: Perhaps if he kills you, instead of your save being deleted. You are stuck in constant dark and no sound, and you cannot change the settings. You are now part of HIS army...
May 19, 2011Yes, yes, and yes!Posted in: Suggestions
I think this is an awesome idea. And if there were a generator for an entire maze world, they could certainly use that system to generate smaller, more interesting dungeons in the home world. I was excited for dungeons, but a small room does not a dungeon make.
Maybe the maze dimension would have a size limit depending on how much "power" you put into it, and randomly generates a new world when you leave, unless you had some kind of placeholder. So I could spawn and explore many small mazes, or large maze worlds. Would make the replay of the maze world more enjoyable.
And there could be mobs to fit the theme, like minataurs, chimera, or undead soldiers.
I would love to see this, even with just a map gen or mod. Kudos to you on your idea.
*Added: I was thinking of Diablo when you started a new game each level was randomly created. I thought this would make up for the current "Dungeons" being so basic. Honestly, with a completely generated world that would be different with each new world created, I think that would be great and in no need of improvement.
- To post a comment, please login.
Jul 29, 2011Posted in: Minecraft Mods
The Herobrine Mod V3.6
Please note: This mod is officially discontinued and only works till Minecraft Version 1.7.10, but I will keep this page up. You can get the mod here http://proseda.bplaced.net/herobrine/herobrinemod.html#.Vv_iFvmLSUk Thank you all, it was a great time You can download the source code here http://www.mediafire.com/download/lz1csg0t8usjyai/HerobrineModSRC.zip
You can get the updated version here:
Use at your own risk! Im not accountable for random hearth attacks, poop in the pants, and other paranormal things I won't buy you new pants! Do not even ask!
I DO NOT grant redistribution rights to this mod to anyone that asks.
Thanks for over 2'200'000 Downloads!
Backup your minecraft world, you've been warned then copy the zip file into the mod folder
How to useRecipe for the Herobrine Totem Block
B= bone S = SoulSand
DO NOT PLACE TWO TOTEM BLOCK IN A MAP! HEROBRINE WON'T WORK WITH TO TOTEM BLOCKS!
Totem building guide
Download[Minecraft 1.7.10/1.7.2] click here (BUILD 23.07.2014/0245PM)
You can not upload this mod to another website, but you are allowed to use my original adf.ly link (this one http://adf.ly/cnkOO) , this will lead all the time to the newest version, everything else is forbidden.
How to use uploaded.net
- There is a new config file in the config folder, check it out.
- Few bug fixed
-Report them-Totem might not working well, work around: activate prank mode
Source CodeHere you can get the three most important herobrine source code parts, the building system, the entity and the events.
1.5.1: http://www.mediafire...rva5736jbt388b71.4.7: http://www.mediafire...hyea1h52k57hka3
You are allowed to use this code in your project, but you are not allowed to use it in your ownherobrine mod.
Change Log24.05.2014: 3.66 Bugfixes
22.03.2014: 3.6 Bugfixes and Spanish Language Files thanks to janitoalevic
06.03.2014: Long time no see, its for 1.7.2
23.10.2013: 3.5 balancing, spawnbug fixed, added different new stuff
05.10.2013: 3.45 fixes
28.09.2013: 3.4 for 1.6.4 + balancing
02.08.2013: Bug fixes, readded update checker and records
28.07.2013: 3.2 forge only
21.06.2013: 3.11 bug fix
17.05.2013: Soundbug fixed
03.05.2013: 3.1 for 1.5.2
22.04.2013: The Virus update, new content
21.04.2013: Bug fixes
20.04.2013: 2.97 Added a new mob
11.04.2013: Forge fix 2.96
24.03.2013: Bug fixes
22.03.2013: Ready for 1.5.1 Version 2.95
16.03.2013: Ready for 1.5 Version 2.9
11.01.2013: 2.85 Ready for 1.4.7
21.12.2012: Ready for 1.4.6, but nevermind, the end is near!
14.12.2012: Reminderbug fixed
23.11.2012: Ready for 1.4.5 + Bugfixes
16.11.2012: Ready for 1.4.4 + Bugfixes
29.10.2012: Ready for 1.4.2
08.10.2012: Small bug fix
30.09.2012: Fixed the spawn issue
27.09.2012: 2.54 bug fixes and added a configurator
18.09.2012: 2.53 Tweaks
11.09.2012: 2.51 bug fixes and readded chuck norris
09.09.2012: 2.5 Partially rewritten the mod FACELIFTING after a year
08.09.2012: 2.42 Bugfixes
30.08.2012: 2.41 with bugfixes and update reminder
27.08.2012 2.4 for 1.3.2 finally..
07.04.2012: 2.31 fixed every bug i know
06.04.2012: 2.3 is here, lot of bug fixes and a contest!
05.04.2012: now for 1.2.5
12.01.2012: Herobrine is back
04.01.2012: Removed Santa, Fixed dreams
21.12.2011: 2.0 Christmas Edition
20.12.2011: 1.91 pre-christmas stable
20.12.2011: 1.9 pre-Christmas realease
19.09.2011: Notch is fixed + MCP ting item bug too
18.09.2011: Its out for 1.8.1
06.09.2011: Added Nightmares, 1.8 Final is out
01.09.2011: New Notchbug fixed, sorry for that
30.08.2011: 1.53 is near, added two disc's and made herobrine stronger
27.08.2011: Fixed bugs added new features
23.08.2011 Fixed a tunnel bug hope it works
21.08.2011: Updated Notch, fixed bugs
20.08.2011: Notch is tamable, heroswine and cowbrine do now things
19.08.2011: Lot of things are adjustable with the herobrine.ini
19.08.2011: Chuck Norris and Notch added
19.08.2011: More Polterbrine events
19.08.2011: You can now add your own buildings or traps
19.08.2011: 1.5 Beta is out
06.08.2011: Removed Notch
01.08.2011: It's done
31.07.2011 0823PM: Nearly done
31.07.2011: Betatesting done, time for a break
31.07.2011: Made the night through, added lot of scary stuff
31.07.2011: The update is near
30.07.2011: Added sound
And Credits goes to
- Lockn'Load for helping me with 1.3.2
- BlahBlahBlahGAMING for his herobrine song
- Orchid for his awesome banner
- Gothtigger92 for her herobrine song
- pitman-87 for the magicbox support and the code
- Halucid for the Notchskin
- Studnicky for the Chuck skin
- Koquitlum for making this awesome banner
- theshrimpy1 for testing the mod for hours, and correcting the readme file
- Killtherun1 for supporting me and making two good videos
- GameChap for his awesome video
- Redworthy for beeing Redworthy
- Remlly for the screenshots
TERMS AND CONDITIONS. RESPECT COPYRIGHT!0. USED TERMS
MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.MOJANG - Mojang ABburnner- , Original author of the MOD. Under the copyright terms accepted when purchasing Minecraft
(http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MOD despite use of MOJANG code.USER - End user of the mod, person installing the mod.
THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.
Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.
This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.
4. DERIVATIVE WORKS/MODIFICATION
This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.
You can not upload this mod to another website, but you are allowed to use my original adf.ly link to provide a downloadlink on your webpage, this link will lead all the time to the newest version, so you do not have to check for updates. Everything else is forbidden.
This mod is supported by ads from adf.ly,google adsense and ads from my own game (Monsters In Love). Ads might be shown during playing Minecraft.
You are not allowed to use the mod in "modpacks".
You are allowed to use this mod in your videos (Let's Play, etc.).
If you like my mod and want to donate, anything you can give would be appreciated. Feel free to donate. I need my coffee... With a donation you support me and the development of the mod.
Users who did donate
- 5$ andriyasdf
- 5$ Speed
Thank you guys!
<---- Do not forget to vote this post up
Sep 24, 2011I'm learning how to use damage to have this take up only one block id. then i should be able to make lots of reeds.Posted in: Minecraft Mods
What grow ore is all about is that eventually resources can become thin or too far, or you may be looking for an easy alternative to mining.
1.6 growing ore variants removed for space, added 6 new ones and did some balance to make iron and lapis easier to get
1.52 back to just one item of it not a block(ingots not blocks and just 1 diamond, and added dust to the vanilla one)
1.51 added clayreed and fixed a name error
1.5 LOTS OF balance fixes, 2 new reeds (Fossilized(bone, also i know i spelled it wrong in game haha) and Volatile(gunpowder) and my first toolset attempt ^.^
1.42 black screen fix
1.41 fixed the 3 new reed's recipes to work(snowball = ice, obsidan=obsidan, cobblestone= mossy cobblestone. all surrounded by reeds like the others)
1.4 some balance twards the ore reeds and added obsidian,mossy(mossy cobblestone not moss), and ice.
1.3 added 7 new reeds, glow reeds and 6 glow counterparts of the original 6.
1.2 added Lapisreed and fixed a spelling error
1.1:Fixed Diamond Ore in recipes
This mod adds many items and lots recipes, the items are the Ore Reeds as seen below:
They do not have to be planted near water like other plants, but must still be planted on dirt.
The GlowReed variations can only be planted on Netherock or Glowstone but can still be planted in the overworld/earth.
Obsidian must be planted on obsidan
Ice must be planted on ice(you can craft them from snowballs then them into ice if you cant find any ice)
and mossy can be planted on mossy or regular cobblestone
At the current time they do not spawn naturally(if someone could help me with that i'd appreciate it)I just found some naturally in my world, they DO spawn naturally ^.^
The Reeds can be crafted into or from their respective ores/items as seen in the video and ill add pictures later(lots of changes from 1.42)
I intend to continue expanding on this but i think this is enough for my first day, i hope to add a video soon.
note i didnt upload this yet cause im so tired and it is only like 99% done will upload in moring, but adding video now incase anyone wants to see it
my video for 1.5 ^.^ also from some reason in the beggining the sound cuts out i say hello and this is jade915 but it starts at an odd noise and jade915
this is for 1.2
I would also love feedback from you guys and gals, good or bad xD
This mod is used with modloader for 1.8.1 and edits none of minecraft's .class files just the ones i made. add all the class files and the folder called growores into your minecraft.jar(dont add all the pngs individualy or it wont work, just add the folder ^.^) and they take up item number 124-140 and item number 2000-2010 i think
also I hope/intend to give each comment a personal response so know you voice will be read(har har)
feedback response post:warning, its a wall of text(edit: im adding the newest ones to the top not bottom so you dont have to scroll all the way down to see a responce ^.^)
Quote from kasraspider
brilliant mod. Flippin brilliant. I personally think you should make the recipe for diamond 3x3. then it would be perfect
well thank you and ill probably change around the recipes in a little bit ^.^
Quote from HectorSmash
And to think, I just thought to myself, "You know what would be cool? Glowstone reeds! I've gotta tell jade915 my awesome idea!"
Nevertheless, I love this mod! Very original, and loads of fun, especially for a first mod.
EDIT: Slime reeds and Ice reeds, anyone?
good sir/madam is that a challange?(jk but i will go work on that)
Quote from Dialgagroudon
This mod is Epic. Keep coding!
well thank you!
Quote from Grateful42
Very nice, could planting the reeds on their respective ore decrease grow time but slowly eat away ate the ore block? to make this a tad less op, planting could be done this way. maybe add a crafting recipe for diamond and coal ore so farms can be built where the player wants them.
yeah i hope to balance it a little more its just that i just started haha
@SKAzini and Damndood, oh i didnt see that thanks ill go fix that now
and Blad i fixed that too, thanks
Quote from LegitProNoob
Make the diamond and gold reeds be crafted by the ore not block. Nice mod though! Will enjoy this, as this is a massive addition to my farm...
yeah i fixed the diamond one, don't know how that got past me i feel kinda dumb, and for now im leaving the gold as the ore block but tomorrow i'm gonna work on it some more. and im glad to know that it will help you ^.^ also your avatar is win
Quote from NinjaChurch
Good idea. If you get better, you can see if you can make the rarer ore reeds grow slower than the coal and iron ones. Still a good mod keep it up!
ill look into that but right now i know almost nothing of java.
Quote from MinMax123
This looks great, but i can see how easy it would be to get lot's of diamonds.
One away from
yeah i know its a little easy for now but i hope to find a way to slow down the growth of the rarer blocks. and eventualy it wont be just reed to ore or ore to reed. there will be stages inbetween(i hope to learn how to make a special furnace type device that breaks down the reed blocks to turn it into a more usable substance, like grind it down first)
Quote from MinMax123
maybe you could make a mot that makes ores craftable...
well gold and iron ore blocks are dropped when you mine them and the coal and rsd are made not of blocks. and i fixed the diamond one to be the gem not the block so right now you should be able to craft all 5 illegitimately, unless im missing something haha
Quote from GrouchoTheFirst
Not bad for a first time.
Quote from spikeof2010
I suggest you need the reeds to combine with ANOTHER Ore, and another after that.
Or just make it a diamondblock.
yeah i know what you mean, but i think i'm done for tonight. tomorrow ill probably address a little balance
Quote from DOA_Burrito
When you get the gold reed it says redstone reed but you can craft the gold ore and it looks like gold reed so the name is wrong i guess.
thanks ill fix that right now
he posted that before i fixed it xD haha
Quote from Wer C
Actually, this could be really useful for those mods that take OVER 9000 resources to become amazing. *cough*Industrialcraft*cough*
Going to use this next time I make a buildcraft/industrialcraft world.
it was one of the things that made me think of it xD
Quote from Wheat Bread Man
Cool idea =)
Quote from ColossalPea
no lapis lazuli?
added in 1.2
Quote from Kollens
very nice idea, i personally dont like having to wander out to new areas to find ore.
exactly! and once you have just one of an ore(or 9 lapis lazul) and some reed you can set up a stable supply
Quote from Kollens
just tried it on my world. I <3 YOU SO MUCH RIGHT NOW (in a non homo/sexual attraction way). you deserve some
well thank you very much, glad i could help
Quote from aceaspades
I'm really quite tempted, but i have some mod overload right now, my computer is absolutely terrible and im getting some lag. I'll keep it on my watch list though. INCREDIBLE for your first day, may i say.
thank you very much, and yeah i intend to keep improving this
Quote from Ziakyri
Nice mod! I have a feeling that it's going to be very popular in the future, good luck with the mod.
thanks for the luck!
Quote from Azphreal
Giving a new name for 'farming diamonds'
Looks good. Will try.
that it does! balance will show up eventually though haha
Quote from Lightningtech
Really like this mod! Good idea too keep it up
well thank you!
Quote from raneat775
This is epic! looking forward to this is future updates for minecraft!
thanks a ton! and i will keep updating it!
Quote from UnderTheCross
Quote from Madpuppy
I like it, kind of OP though, maybe change it to the blocks, ie diamond block sourounded by reeds,I might try it soon
yeah i know its unbalanced right now, its just i started yesterday so i knew it wouldnt be. keep an eye on it though i will be fixing balance.
Quote from LGThanatos
Neat idea, if a little unbalanced. I really do like the redstone though.
A nice start from a new coder. I am interested in seeing stuff from you in the future.
yeah balance is something that will be fixed with time xD, and all of you have no idea how much your positive feedback means to me
Quote from MrWolf69
I actually love farming on Minecraft and have a little underground farm myself, I cannot wait to try this mod out
Quote from Karliii3
Works very well, but you might want to update your block ID's soon. With the 1.9 update, I believe that those block ID's are taken. Just a heads up.
Current Downloads as of my last check:2206!!!!!(A.K.A. you are all awesome!!!!)
Download Links: http://www.mediafire...uh3dt7gxrxxnz6y (1.6)
OR if you dont want the glow reeds or custom items(even the dusts are gone):
http://www.mediafire...bedhk3boijhc92g (1.52 vanilla)
http://www.mediafire...a7w1f232875ab5n (1.5(no tools or glow)
Sep 5, 2011Posted in: Minecraft ModsMiscellaneous Addons Mod
v3 for Minecraft 1.0
IMPORTANT! Armor from obsidian stuff has been removed due to coding problems. The code for ModLoader has changed, and thus, creates problems for me. I well readd armor as soon as I can.
Sorry, I can't figure out whats wrong with the mods. I tried fixing the the bugs but it still doesn't work. This mod's 1.0 update will be cancled indifinitely.
In the mean time, check out my Greek Stuff Mod: http://www.minecraft...-v11sp-and-smp/
Oct 16, 2011 - Awesome! 100 likes!Videos
Oct 6, 2011 - Yay! Hit the 3000 downlaods mark!
Oct 3, 2011 - What the?! My mod is being redistributed without my permission!
Sept 23, 2011 - Now there are 32x textures by aSakofDonuts avalible (I didn't change the version number, but I did update all the files). - Awesome, this mod is popular enought to Google!
Sept 21, 2011 - I finally got the time to release a 1.8 version!
Sept 18, 2011 - Download count is still rising for some reason. Yay! I get a gold star for popularity!
Sept 17, 2011 - The download count is still going up eventhough I say this doesn't work on 1.8, thats strange.
Sept 16, 2011 - Wow, my download count went from 150 to 750 in the past 24 hours!
Sept 5, 2011 - Videos and more banners coming soon(hopefuly)! With school starting, progress will slow down a lot.
Video by 14000fsx, a IRL friend of mine.
Note: all these mods require ModLoader.
Colored And Lit Glass v3 for 1.0
Colored and lit glass are added, which helps on making church windows and other stuff. Colored glass is crafted by placing dyes next to plain glass. Lit glass is crafted by placing a torch under any glass (colored, or plain).
Colored Glass (any dye including bonemeal works):
Lit Glass (works on all colors and plain glass):
Crying Obsidian v3 for 1.0
The best and most usfull defence mechanism ever! It is TNT/creeper proof and can be mined as fast as stone! Download your copy today, and never fear creepers again! Its very simple to make, just smelt obsidian. (My version of crying obsidian doesn't serve the same function that Jeb intendead. If you didn't know, Jeb wanted to use crying obsidian as a "change-spawn obelisk")
Paxles v3 for 1.0
I know, this was not my idea, but if you wanted paxles, you would have had to get the Uranium Mod (which is dangerous ). So, if you don't want to risk radiation poisoning, get this paxle mod. Its crafted like a pick, except on the top, you place a axe, shovel, and pick next to eachother. Includes 32x textures made by aSakofDonuts.
The order doesn't acually matter. As long as the shovel is in the center, your fine.
Saddles Are Now Craftable v3 for 1.0
This is probably the simplest mod ever. Makes saddles craftable. Simply put leather on the crafting table the same way you do with iron to make a minecart.
Obsidian Stuff (tools, weapons, and armor) v3 for 1.0
Ever wanted to craft stuff better then diamond. And ever wondered why obsidian can't be used to make tools? Well this is your solution! Make tools, weapons, and armor out of obsidian! Obsidian tools, weapons, and armor are much stronger then diamond stuff. Also adds an obsidian pickaxe. Includes a 32x paxle texture by aSakofDonuts.
v3 download -Extra Info
updated for 1.0doesn't work
v2 download - updated for 1.8
v1.1 download - added an obsidian paxle
Info On Tools/Weapons:Crafting
Tools mine/dig about twice as fast as diamond tools. Obsidian is mined in about 2 seconds. Tools last about 4/3 longer.
Info On Armor:
Armor is 5/3 the strength on diamond armor.
To craft an obsidian paxle, look at the paxle crafting section.
All In One Download v3 for 1.0
Here is a zip file with all of the mods.
v3 download -
updated for 1.0doesn't work
v2 download - updated for 1.8
v1.1 download - updated to include Obsidian Stuff v1.1 update
Universal Download Instructions (Windows)
Note: all these mods require ModLoader.Banners
1. Go to "My Computer".
2. Search "%appdata%"
3. Go to ".minecraft"
4. Go to "bin"
5. Use 7zip or WinRAR to open "minecraft.jar"
6. Delete META-INF
7. Drag all files and folders from the "*.zip" into "minecraft.jar"
8. Run Minecraft and have fun!
Note: for version older than v3, your sent to adfly when downloading, the top right corner of the page is all that's important. Wait 5 seconds, and then click "Skip Ad" to download the file. For v3 and newer, your sent to adcraft. The download link is in the middle of the page.
Report bugs if any.
Also read "Compatability"
More coming soon! (or not)
This mod is not guaranteed to work with other mods. I highly recomend that you back up your saves.Special Thanks To
If you run into a problem, then don't blam me for not testing it or not having a legit Minecraft accout. I took my time testing these mods and making sure they work. I strongy believe that first impressions are important so I made sure I got it right the first time.
If you do run into problems, then feel free to comment or PM me. If you want to show me the error report, then I would rather have you PM me then puting the error report in a comment. (a bunch of error report text on a page doesn't look attractive)
Ringingraptor, he supplied tutorials and help for me and many others.Copyright
aSakofDonuts for making 32x paxle textures for me.
This document is Copyright ©(2011) and is the intellectual property of the author. It may not be reproduced under any circumstances except for personal, private use as long as it remains in its unaltered, unedited form. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this mod on any other website is strictly prohibited, and a violation of copyright.
Like these mods? Click the green + button!
Jun 18, 2011angrybeast96 posted a message on [1.2.5] [SSP] [V1.5] The Art Of Painting, By ABP Mods! FINALLY AN UPDATE!Posted in: Minecraft Mods
Angry Beast, Bosch, And Peach's Mods
Updated For 1.2.5!
MAJOR NOTE:This mod was updated solely by me, without the consult of the rest of the ABP mod team.This mod was rebuilt from the mod up, and has a few changes:#1: The paintings are now stored in a per-world basis, and take less RAM#2: The recipe for the palette is different, it requires wood blocks instead of wood planks
Please post your amazing pixel arts that you make with this mod in this topic!
Also: If you like this mod, show your support by clicking the (+) button next to the number down below.
This Mod requires Risugami's ModLoader, and, for technical reasons, is not SMP for the time being. HOWEVER: A SMP version is in-development, with possible support for vanilla minecraft players to connect as well!
Note about custom paintings: Pictures are saved in a standard png format, to the folder: .minecraft\saves\world\paintings\
This means that you can bring in your own pictures without editing them in game.
Imported paintings must be in a standard RGB format, 32x32 pixels, the game will choke on anything else.
Change Log:V 1.5 Updated to minecraft 1.2.5, by me!
V 1.3 Updated to 1.7.3, thanks to Dooozy!
V 1.2 Should fix that annoying 'black canvas bug'.
V 1.1 Should fix some lag bugs, sorry about that guys... Please note that if you are editing a painting and minecraft crashes (for whatever reason) you will loose all progress, as your painting only saves after you are done with the GUI. V1.1 also makes the small brush the default tool, instead of the larger one.
Client Only, v1.5 for 1.2.5http://dl.dropbox.com/u/25258177/mod_ArtOfPainting - 1.2.5.zip
Many thanks to llama66613 for the idea!
Apr 14, 2011This is not a mod, and I didn't create it as a mod! However, the wonderful geniuses at ABP Mods have made a mod based on my Art Of Painting suggestion!Check it out!Posted in: Suggestions
The great arts. Minecraft, as is, does well in two sections of the arts: Architecture and Sculpture. However, adding access to some of the more neglected arts would make fuel creativity and multiplayer role-playing, as well as having some practical applications. I am making a get satisfaction post for these topics. So far I have made the one for painting and literature, but I am holding off on the last one until it is perfected. Please, if you support these ideas, like them on get satisfaction, here and here!
This is a relatively long suggestion that I will divide into three parts and develop over time. Each part will stick to the same format I show here:
Quote from Example »Art NameHow it is now: This paragraph talks about what this art is currently like as of now, and the flaws it currently has. Sometimes the art is in good shape but needs a few improvements, and some times it doesn't exist at all.
How it could be improved: This section talks about what needs to be added to make this art complete. It doesn't talk about the specific mechanics, but just the general idea.
What I purpose: This is the main section. It shows exactly how this art is improved, and what new tools, blocks, mechanics, items, and everything else that needs to be added to perfect this art.
Why we need this: The fourth section talks about why we need this implementation. It talks about the role-playing value, creative value, and practical value of this perposal.
Banner: And finally, included is a banner for that art. Banners will come in 100x500 and 50x250, as well as an Orion-Pyro style icon.
And without further ado, here are the art topics:
The Art of Painting!
The Art of Literature!
The Art of Music!
Here are the images for the items:
Oct 6, 2011I think that notch should enable us to write books, because it will help alot in custom maps with messages, It will make the game more interesting in SMP, you can make a sort of MC diary or journal, and I dont think it would be that hard to make, correct me if i'm wrong. You could have different types of books, like maps. Maybe there would be different types of books, Ones you could write in at anytime, ones you wrote when you made them, and you cant edit them any longer. Maybe you would be able to keep writing in it until you chose to make it complete and uneditable. Maybe you can make it where only the owner of the book can write in it and at any time. Books would be very interesting in Minecraft in my opinion, and i hope that Notch recieves this message, because books would be :cool.gif: Top !Posted in: Suggestions
Sep 25, 2011Looking for someone who can make a good texture for Rusted Iron and Driftwood! Please PM me.Posted in: Suggestions
Poll #1's Results
Currently (including 1.9) We have dungeons that can spawn on top of the land, under the ground, the nether, and the 3 dungeons in the aether mod. Seems like something is missing right? I'm sure almost all of you have thought to yourself "how cool would it be to stumble across a shipwreck" or have posted on the suggestion form "there should be shipwrecks." However no one has actually tried to make a full out thread on the idea. Well here you go! Enjoy
~~~Welcome to the Shipwreck!~~~
Shipwrecks are just what they sound like. Ships that have wrecked ether by hitting land, or sinking in the middle of an ocean.
Locations in game:
The way I see it, there should be two main spawn points. Swamp ship wrecks and mid-oceanic wrecks.
And thanks to a recent suggestion I am now working on details for them spawning in the deserts!
Swamp wrecks are ships that have hit the low lying land in the swamp. These kinds of wrecks are a little bit more destroyed then those in the ocean. Below are a few pictures of a shipwreck I made in a swamp.
***Please note my version of a shipwreck is NOT perfect whatsoever. Also ship wrecks will be almost exactly the same in appearance. Which is why most of the pictures here are of the swamp wrecks. This is so you can see them better.
Ocean wrecks are ships that have sunk in the middle of a body of water. This wrecks are VERY hard to find due to lighting, but will be more frequently spawned to try and even the odds. The cabin on ocean wrecks is water free to allow you to gather the rewards without drowning. (This is one of the only major differences between the two wrecks. The other is an ocean wreck has no sail left on it)
*** Suggestion for Ocean Wrecks: Have lanterns lighting them up so you can see them from the surface.
Graphical bugs with fences would need to be fixed or just ignored I guess.
A Once coastal wreck that was burned down by a natural lava fall.
(SNEAK PEEK at a downed oil tanker. Can you see it?)
Desert wrecks are ships that hit or sunk in a once vast body of water. Then one day the water from that site dried up to leave the ship in a vast desert biome! These ships would be EXTREMELY rare to find in the desert.
Picture Coming Soon!
Explores once were exploring the unexplored arctic circle depths within the minecraft world. Although there were icebergs hidden in the depths. Before they could react, it was already too late.
Picture Coming Soon!
The small boats above would be merchant ships. The larger ones would by more like a cargo or war ship. Pictures below are an idea of a larger ship.
***Please Note this ship is not damaged so you can see the size and fullness of them.
Possible rewards are listed below. Also Rewards would be located in a chest within the captain's cabin.
1. TNT: Pirates had explosives
2. Gun Powder: Pirates also had gun powder
3. Chain Mail Armor: Possibly raided from other ships in medieval times
4. Other misc. items such as bread, redstone, seeds etc.
Drift wood will be a new block that is introduced with all old ships that are made out of wood. What Drift wood is, is wood that have been in the ocean for a long period of time. It gets water logged and starts to break down.
(Picture coming soon)
Rusted iron is just what it sounds like. Iron that is rusted. There will be rusted iron blocks, pipes, and ingots. These will be found of wrecks of the more modern ships. Ships in the arctic and the ocean liners that are found deep within the vast bodies of water.
Uses: You can put iron in a crafting table with steel wool to make it normal iron again. OR you can put it into a furnace to super heat it and make cracked metal. Which when stepped on will crumble from under your feet and will make you fall.
(Picture coming soon)
Made from iron ingots, sponge, coal and flint to create it. Then you can use it with Rusted Iron to restore it.
Uses: Restores rusted iron, to normal iron. Steel Wool is EXTREMELY flammable.
Sponge will be a form of sea sponge and would be located in different bodies of water!
Feel Free to suggest other uses!
New Mob Ideas:A new possible mob that would be protecting the ships would be an undead beast who has no fear.
Skin by Adebar
Spawn: In light levels of 7 or less on various ship wrecks.
Drops: Ghoul Blood: Can be used in some sort of potion
Attributes: Can float over water or trenches, and is NOT effected by lava.
***Zombie sounds are just a placeholder
Quote from Strottinglemon
Amazing idea! I do think the ships need to be bigger, though, with Ghost Pirates or something. You fight your way through the crew cabins, down into the cargo hold with rewards, and occasionally a bossfight with the captain in the captain's quarters.
Quote from Fredex
What about in deserts? Afterall they used to be seabeds and there is nothing more bizarre than seeing a ship wreck the middle of a desert.
Quote from Mulan15262
How about some shipwrecks on the coast. They would be more destroyed than the other 3 shipwrecks and along the coast. They would be ships destroyed on land. They will be more likely to be next to smaller islands.
Quote from lzravanger
This is ingenious but I might add one suggestion. For the ocean wrecks, possibly have the sail be floating above it? or just off to the side. Either way this is an epic idea.
Quote from skullman86
Deep sea wrecks for oceans if we ever get diving gear to explore those depths...add hostile marine life and you can turn shipwrecks into "underwater dungeons" with shark spawners and treasure chests.
Quote from Fredex
Another idea: have them spawn under vast sheets of ice so you have to tunnel down to get at their treasure.
Quote from John209
How about different kinds of ships, with different kinds of loot is them, for example, a Pirate ship would have TNT, gunpowder, weapons and it would be bigger and have a skull and cross bones sail. They would be semi-rare A explorers ship witch would contain more food, tool, and maybe maps or paper and books. They would be the smallest kind of ships and the most common. Than there would be merchant ships, the biggest and most rare, because they contain valuables like; gold, iron, and redstone.
Quote from Coneman50
Hmm, well how about rusted iron/steel blocks? Water and time causes metal like iron to rust anyways, so it could work in with the shipwrecks. Plus, it would be pretty weird if you found a shipwreck with metal blocks in pristine condition. Rusted iron blocks would also look pretty cool for decor and stuff.
Quote from Kitara
Shoulden't shipwrecks introduce a new block? Some kind of soaked wood?
And also, shoulden't swamp wrecks have vines growing on them?
Quote from MrFreaky
This is a brilliant idea! I love it :biggrin.gif:
I agree with what other people have said, some should be big and be guarded by special mobs... Maybe zombie-pirates or ghosts? Or something more original, like an evil-lobster thing, or a sea monster type creature? maybe something like this: http://www.bbc.co.uk/cornwall/content/images/2007/09/19/giantlobster_470_470x256.jpg
Quote from Doompie1212
If you do pirate ships you should put cannons on both sides of the sunken ship and maybe make two sunken ships next to each other indicating there was a battle between the ships and maybe in the cannon room you could have skeletons sitting in there waiting and inside the chest of the sunken ships there could be a note were the captain says his final words
Quote from Yogierin
Great idea, I'll give you some suggestions:
I think coastal and sunken shipwrecks should have a more water based mob variety.
I think there should be different variations of shipwrecks, each with different designs and loot.
Why swamp wrecks? Why would you sail a ship through a swamp? And why are they more destroyed than the others? I don't think shipwrecks should spawn in swamps, it's very unrealistic and it would make shipwrecks too common, as you would see them in oceans, lakes, deserts and swamps. I think swamps should be shipwreck-free.
Please add your own suggestions. If I agree with your suggestion I will gladly add it and give you credit for it!
Support Sig, please feel free to set this as your signature!
Oct 4, 2011Endermen currently randomly move & destroy lots of blocks for no reason and at random. This is pointless since it doesn't really put the player in danger, but makes the landscape ugly and ruins buildings.Posted in: Suggestions
Notch is going to nerf Endermen so they can pick up fewer blocks, but that doesn't do much good either. It's either going to be too weak a nerf and leave the same problems, or too much of a nerf and make the Endermen not really do much at all and be boring.
Here's an argument for what Endermen should do: destroy light.
Endermen & Light Sources
My ideas is that Endermen hate light. If they come near any light producing object they will pick it up and hold onto it until they die or despawn, destroying the light source. Torches, jack-o-lanterns, glowstone, they hate this stuff. They aren't attracted to light, but if they randomly stumble near it and they aren't already holding something they'll pick it up.
Endermen will not pick up anything that doesn't produce light.
This gives Endermen a real in game purpose and make them a real danger to players: deleting all those random torches players dot across the landscape so monsters once again can spawn there at night.
Your torches indoors and in walled off places are safe. Endermen can't spawn there so they can't reach the torches. You only have to fear for torches in areas that can be reached by monsters spawning in adjacent dark areas. But this would enforce a rule on players: if you want to make territory safe you have to protect it. It has to be indoors or walled off. Anything Endermen can reach will eventually be made dark again. And that makes perfect sense: Minecraft is a wild and dangerous world. If your area is open to the wilderness it won't remain safe at night. Build a wall, or a moat, or something or monsters will return.
P.S. If you really want an isolated light in a dark area you can still do that: just cover the torch/glowstone in glass or put it off the ground out of the reach of Endermen on a lampost. But that makes players work a little for their safety instead of just chucking torches everywhere, which is good for game balance and makes securing territory a more rewarding experience. And it should actually be more aesthetically pleasing too.
- To post a comment, please login.