Thaumcraft 3 has been released.
ThaumCraft 3
by Azanor
I'm creating this thread as a "Think-tank" for my planned spiritual successor to ThaumCraft. As much as I love Thaumcraft I feel it has become "just another tech mod". While there is nothing wrong with that I think I can do better
ArcanaCraft will inherit many of the blocks, items and features from ThaumCraft, but with an even greater focus on magic. The thread for Thaumcraft can be found here: http://www.minecraft...ted-on-1052012/
Planned Changes
- Aura will play a much greater role and will be much more dynamic.
- Vis will not exist as it does currently (for the most part). Items and blocks that require magical power will (for the most part) draw it directly from the aura.
- Taint will still be around and still be "in the air" like Aura, but the two will no longer be opposing forces
- A greater emphasis on research and experimentation along with a much improved research system that does not boil down to burning cobble/bookcases in the hope of winning the lotto.
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I have found some. They're just very rare.
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