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    posted a message on Looking for lets play partner
    uhm... Hi there.

    1. 15; unless I actually am really old and I cryo-froze myself when I was a baby in 1921, in which case I'd be 83.
    2. Anlijental
    3. Anlijental
    4. Central Standard Time | CST | UST - 6
    5. Brandon, but I go by Anli.
    6.
    Specs:
    MoBo: ASRock X79 Extreme6 ATX LGA2011 Motherboard
    CPU: Intel Core i7-3820 3.6GHz Quad-Core Processor
    CPU Cooler: Arctic Cooling ACFZI30 74.0 CFM Fluid Dynamic Bearing CPU Cooler
    Video Card: EVGA GeForce GTX 670 4GB Video Card
    RAM: Mushkin 10GB (2x4GB, 1x2GB) @1600MHz
    Hard Drive: Seagate Barracuda Green 1.5TB 3.5" 5900RPM Internal Hard Drive
    Power Supply: OCZ ModXStream Pro 700W 80 PLUS Certified ATX12V / EPS12V Power Supply
    Case: Thermaltake VN300M1W2N ATX Full Tower Case (Chaser MK-1)
    Microphone: Plantronics Gamecon 780
    Mouse: Logitech M2325
    Keyboard: Razer Anansi
    Monitor: HP 2011x
    7. North Dakota, United States
    8. Honestly, I don't know my availability. I'm in Skype Calls almost all day.
    9. I cannot promise anything.
    10. I have a Condition Sense-of-Humor; also I have a physical inability to Laugh.
    11. I really only want to do this to record with new people. :P
    Posted in: Let's Plays Help
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    posted a message on Texture Artists' Union
    Which one of these stone textures do you guys think is better?



    P.S. Seradicus I am going to do the things you told me to do with your advice (I had tried at first to make the top of the dirt less saturated but the hues just didn't match since when I made the texture I used two different types of browns the tops weren't just saturated versions of the lower part of the texture, so I'll continue to work on that.
    Posted in: Resource Pack Discussion
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    posted a message on VVVVVV (Texture Pack Request)

    The reason why I told Luigi to shoot everyone except me is because ALL OF YOU KEEP ON NOT LIKING MY TEXTURE PACKS and not creating what I want. And you guys are dead except for the whole CraftedMovie crew and SkyDoeMinecraft and Sethbling.


    1. We don't "like" your texture packs is because your only one you've posted is from a year ago, and is quite awful to simply put it.
    2.

    You retarded idiot.

    You bumped your thread after 9 months. That is a long time, you should of just let it rest in the deepest darkest depths of Texture Discussion.
    3. You are acting way too much like a little child except always in a tantrum.
    4. We aren't creating anything.
    5. You could easily make a VVVVVV Texture Pack yourself, that games style is barely any different colors so you could easily do it yourself even though you are bad at making texture packs.
    6. The CraftedMovie crew, SkyDoesMinecraft, and Sethbling wouldn't make the texture packs you want for you.
    7. I highly doubt you'll ever kill any of us, but have a nice day.
    Posted in: Resource Pack Discussion
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    posted a message on VVVVVV (Texture Pack Request)
    Quote from Balduran

    6) Don't request texture packs
    That's right, don't do that. They take way too much time for anyone to just make one for your map or server, and as such nobody will do these. And even if they do, it might take months.
    If you really have to request a texture pack, do so in a "Looking for ideas" thread instead of starting a new one. It's a match made in heaven - You want a TP, they want ideas for one. This works both ways of course.
    Thanks Alvoria!


    I believe he was referring to this.
    Posted in: Resource Pack Discussion
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    posted a message on Texture Artists' Union
    Quote from Seradicus

    @Anli
    I don't like how the sidegrass has it's dirt get more saturated. It looks off.


    You're kinda right, I think I'll make a version where the dirt doesn't get more saturated as it goes up (or I might make it all the same saturation as the top. Do you think I should make the dark breaks between the light areas in the dirt/grass lighter or do you think the levels are okay other than the saturation?
    Posted in: Resource Pack Discussion
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    posted a message on Texture Artists' Union
    Recently I've decided to try more styles at textures and I've been starting on an RPG-Esque Texture Pack.


    I feel like I made a few of the pixels a little too dark on the dirt and grass but other than that I am pleased with my work, it tiles pretty well so I can take some pride from that, but I noticed at least three pixel that are off. On the dirt I have two pixels that are unnecessary for the darker layer of the texture, and then on the grass I missed a pixel so there is a diagonal line of four pixels that I need to add a pixel so it isn't as noticeable. I believe I might need to make the texture a little brighter. I'm experimenting a little bit with flowers, I just don't know a good medium color so they look okay in different biomes, since the original color looked fine in a forest, but appeared too bright on a mountain side (and vise versa with this). If only flowers had foliage colors that matched each biome.
    Posted in: Resource Pack Discussion
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    posted a message on Nicolas Cage Texture Pack! (Just for fun)
    I think cats could have a Nicolas Cage face, you'd only need to make their texture larger for but whatever. :P
    Either way, beautiful work, sir.
    Posted in: Resource Packs
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    posted a message on paint.net or gimp?
    Quote from BlueCoin

    I also don't think it was made for the kind of art I make, which is pixel art, with how it tries to blur everything.


    Are you referring to when you resize your image and/or your canvas size and also if you use the "Move Selected Pixels (M)" tool? As I know those make it blurry but I make my pixel art in Paint.NET by making the picture at just a small scale that's usally a 50x50 workspace then I resize it with the "nearest neighbor" option and it doesn't result in a blur, but I can give you that it does try to blur everything, but I feel like it does a better job than many programs when it comes to pixel art. (I made my profile picture pixel art in Paint.NET and it looks pretty sharp, but I did have to select the "Nearest Neighbor" drop down option and when I rotated it I had to hold down my mouse, cut the selection and then paste the selection (I found this keeps the turned pixels to keep their original non-blurred look it can be a tedious process but I learned to live with it))
    Posted in: Resource Pack Discussion
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    posted a message on paint.net or gimp?
    I actually prefer Paint.NET because of the simplicity (it may just be from using MS Paint back in the day and liking the small link to it) when it comes to making a texture pack. Since they are both free I think you should just try them both and see your preference, you're mindset isn't the same as my mindset, zamaj's mindset, or any others. Peytonisgreat is right, the program doesn't make the textures, you do.
    Posted in: Resource Pack Discussion
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    posted a message on PC Minecraft noob questions.
    Quote from Rex1900Roblox

    For texture packs, just download a texture pack then move the .rar file into the texture pack folder (forgot the name) in .minecraft then start up the game and:


    To go more in depth on this:
    1. You'll need to use either Link Removed or Optifine. (Optifine most likely will make your game feel smoother as it'll make your game have more frames per second)
    2. The folder is called "texturepacks"

    Edit: You only need MCPatcher and Optifine for an HD Texture Pack.
    Posted in: Discussion
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    posted a message on What would you do if a player asked for a diamond sword?
    I'd like to know what you guys would do as a friend of mine (who is also the owner of a server) was asked by a new player on the server if he could get a diamond sword. He didn't give it to him and he threatened to DDoS the server, I know he wouldn't because almost all DDoS claims never actually happen. I just want to know, if you guys would do if somebody asked since I bet him that almost every person would say 'no'.
    Posted in: Server Support and Administration
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    posted a message on Does anybody have any knowledge of the creeper cats?
    Quote from Ur-Quan

    The answer is short: Creeper cats don't exist in vanilla minecraft. I assume some mod your server uses has added these *creeper cats*. hence my suggestion is, go to the relevant mod thread and ask there.

    If you say *I don't use mods* check wich serverplugin you use & check if it adds soemthing like that & ask in their relevant thread/forum.

    If you say *I don't use server plugins* you're a troll. If my post comes off as direct, my apologies, but everyday people claim they've seen things that simply can't even exist in vanilla Minecraft or it's snapshots.


    I was just joking and talking about the "Cat Cannon" WorldEdit power.
    Posted in: Discussion
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    posted a message on Does anybody have any knowledge of the creeper cats?
    Dear People of the Forums, does anybody know about Creeper Cats?

    We on the cool server, are wondering that if Creepers are afraid of cats, are they afraid of Creeper Cats?

    Also extensive knowledge on Creeper Cats would be nice.
    Posted in: Discussion
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    posted a message on [1.1] Better Veins [0.4] - Now with biome variation
    Dr. Ug has seemed to quit the MinecraftForums, if at all possible we need a modder to update the mod.
    Posted in: Minecraft Mods
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    posted a message on Minecraft.exe launcher wont open. I'm desperate please help!
    Right click the Launcher and click Run as Administrator?

    If that doesn't work you'll have to play in browser if you want to play now.
    Posted in: Legacy Support
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