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    posted a message on What should be after 1.2?
    Quote from spike1985wes

    (I don't believe that I am saying this but:) A horse would be even more logical than a dog sled, because of the "shouldn't it only work on snow"-thing. Anyway:

    I WANT DOG SLEDS

    Dogs/wolfes are the most faithful, cute, fluffy, cuddly and still mighty and proud creatures on this world.

    (Ok, Minecraft AND canine fan-boy)

    Dog sleds are pretty badass, and you can always make paths of snow blocks, and if you put wheels on the bottom so it works on land, but still make it a sled, it would work on both, and horses aren't badass, dogsleds are.
    Posted in: Discussion
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    posted a message on What should be after 1.2?
    Quote from spike1985wes

    I would like to see dog sleds (or another proper vehicle) as well as imporoved AI, combined with some new villager features just like trading or so. Also maybe some improvements to redstone would be nice.

    Also I like the idea of an advanced underwater life, maybe sharks and the pirate ships, suggested earlier in this threat, are nice ideas.

    Minecraft is not yet finished... the perfect example that "perfect" can be improved even ;-)

    I admit to be a fan-boy

    I've always wanted a proper mode of transportation, and really I've wanted dogsled or horse. You'd have to feed the dogs extra though.

    I'm not sure if these should work on non snowy areas or if you'd need a horse.
    Posted in: Discussion
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    posted a message on What should be after 1.2?
    So far it seems people want more villager stuff, then terrain, then mobs and their AI. 45-60 days, but alot want it shorter
    Posted in: Discussion
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    posted a message on What should be after 1.2?
    Quote from GorgeousTaylor

    I kind of see what you're saying. Buckets are a bit clumsy to use, and even though you CAN mine normally underwater if you have the Aqua Affinity enchantment, enchantments aren't the most intuitive of Minecraft features. But then again, neither are potions. I personally feel like both systems should be revamped in some manner. Maybe that should be the next update. :tongue.gif:

    How so? I'm in support of new gems which alter the enchantment, or make it have to be a certain thing(s) so luck isn't so much a part of enchanting.
    It has really been a pain trying to get a brewing stand in servers I'm on, because some people just don't know how to place a torch on a block.A monster spawner type of block
    Posted in: Discussion
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    posted a message on What should be after 1.2?
    Quote from GorgeousTaylor

    Sponges.
    Kelp.
    Coral.
    Pirate ships.
    Fixed squids.
    Huge mobs.

    That's what I want from the ocean.

    In the pirate ships loot of course, like bones( mutineers) gold, the only obtainable source of muskets, and a few cocoa beans.The ship should be made of rotten wood, and possibly have a spawned in it
    Quote from GorgeousTaylor

    There's an enchantment that lets you do that, it's called "Respiration".
    Moreover, you can survive underwater indefinitely if you have a bucket. :tongue.gif:

    You can still drown with the enchantments, and also throw in being able to mine normally, which you can't do with a bucket, which is annoying to have to use anyways, even only slightly annoying.Enchantments are hard to get anyways
    Posted in: Discussion
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    posted a message on What should be after 1.2?
    Quote from KyoShinda

    Screw that, I would rather have 1.5.

    They should add more ocean content.

    And have a potion that lets you go underwater without that pesky drowning thing in the way, like smelting a few sponges with some other underwater things.So you can see the beauty
    Posted in: Discussion
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    posted a message on What should be after 1.2?
    You can easily divide the topics between adventure and complexity/industrialization.But there is still a lot of stuff in there.
    Posted in: Discussion
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    posted a message on What should be after 1.2?
    Well, it seems that mojang is finished with 1.2 other than bug fixes, so my question is: what should be focused on next, and how long should the next update (1.3)take?

    Something like big ships and motorvehicles would fit into industry
    Posted in: Discussion
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    posted a message on when is 1.2 coming out
    what will be next?
    Posted in: 1.1 Update Discussion
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    posted a message on Hunger needs a tweak
    Use something that gives you saturation, like pork or beef or stew, melons don't have any saturation at all.
    Posted in: Suggestions
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    posted a message on I am getting bored with Minecraft...
    Go to minecraftwiki, and search alternative experiences. Some are stupid, others are cool.
    Posted in: Discussion
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    posted a message on Snapshot - Pistonless Fully Automatic Iron Ingot Farm | On/Off Switch
    Very compact, now time to connect multiple farms and collect...
    Posted in: 1.1 Update Discussion
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    posted a message on Iron golem Nerf (Idea)
    They should drop an item like mossy iron bars. To make a cool weapon or tool. They could be slightly more enchantable than iron.
    Quote from ghasthugs

    suggestion thread

    It has to to with the update.
    Posted in: Suggestions
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    posted a message on Too many mobs?
    Look at terraria, go to the terraria wiki. That is a lot. This game needs a boss to guard a dungeon, not some easily killed mobs, but a boss that has an awesome drop. I love rare items, and drops, and that will add a new experience to the game. The bosses WILL have different ways though.
    Posted in: 1.1 Update Discussion
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    posted a message on Maybe Iron golems could drop Mossy and cracked stone bricks?
    Ive never seen forum goers so reluctant to accept an idea, Shame. I think this is a good idea, except that I don't think it should be mossy cobblestone..... it should be mossy iron!!!!That would make for a cool looking tool! But it only drops one mossy iron, because the golem isn't all mossy, only a part. The mossy iron would be extra enchantable too!^ though it would be awfully easy to drown the golems and farm them, so maybe only slightly more enchantable
    Posted in: 1.1 Update Discussion
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