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    posted a message on [1.2.5][OPEN-SOURCE]Rise of The Automatons/Zeitgeist V0.83.4
    Quote from dariokna

    Hey, I downloaded the mod and it's awesome! Was trying it out in creative until I noticed a weird bug/crash; it crashes every minute or so. I just get a black screen saying "Saving chunks" and then I have to restart minecraft. Any help?

    EDIT: Nevermind, it's all good on Survival/Hardcore.

    Can anyone tell me how often are these cyber forrests? I can't seem to find one, do I need a new world to get them to spawn?


    currently because i didnt want to mess with the original biomes (instead adding that eupraxia dimension, which is currently disabled) i left a sort of unusual means to get them in that sometimes naturally spawned golems, one would be a seed block (blue techy pattern) and a tech biome would grow out of that and spread wherever it damn well pleases.. so yeah use at your own risk XD

    since golems are allergic to water, sometimes a tech biome can start growing without you knowing

    i plan to refurbish the tech biomes soon
    Posted in: WIP Mods
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    posted a message on [1.2.5][OPEN-SOURCE]Rise of The Automatons/Zeitgeist V0.83.4
    Quote from Soundwave142

    ok, my minecraft crashed when trying to start up this update :/

    Mods loaded: 11
    ModLoader 1.2.5
    mod_MinecraftForge 3.1.3.107
    mod_ModLoaderMp 1.2.5v1
    mod_RecipeBook 1.2.5
    mod_TooManyItems 1.2.5 2012-04-13
    mod_MinecraftForge 3.1.3.107
    mod_ModLoaderMp 1.2.5v1
    mod_RecipeBook 1.2.5
    mod_TooManyItems 1.2.5 2012-04-13
    mod_Dragon Dragon Mod v0.3
    mod_FairyMod Version 1.2.5

    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem.




    --- BEGIN ERROR REPORT 37a3debf --------
    Generated 5/18/12 5:03 PM

    Minecraft: Minecraft 1.2.5
    OS: Windows 7 (amd64) version 6.1
    Java: 1.7.0_02-ea, Oracle Corporation
    VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    LWJGL: 2.4.2
    OpenGL: GeForce 6150SE nForce 430/PCI/SSE2 version 2.1.2, NVIDIA Corporation

    java.lang.ExceptionInInitializerError
    at zei_Recipes.init(zei_Recipes.java:325)
    at mod_Zeitgeist.<init>(mod_Zeitgeist.java:31)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
    at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
    at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
    at java.lang.reflect.Constructor.newInstance(Unknown Source)
    at java.lang.Class.newInstance0(Unknown Source)
    at java.lang.Class.newInstance(Unknown Source)
    at ModLoader.addMod(ModLoader.java:294)
    at ModLoader.readFromModFolder(ModLoader.java:1276)
    at ModLoader.init(ModLoader.java:887)
    at ModLoader.addAllRenderers(ModLoader.java:189)
    at ahu.<init>(RenderManager.java:86)
    at ahu.<clinit>(RenderManager.java:14)
    at net.minecraft.client.Minecraft.a(Minecraft.java:394)
    at net.minecraft.client.Minecraft.run(Minecraft.java:732)
    at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.IllegalArgumentException: Slot 133 is already occupied by [email protected] when adding [email protected]
    at pb.<init>(Block.java:249)
    at zei_BlockBoing.<init>(zei_BlockBoing.java:18)
    at zei_Blocks.<clinit>(zei_Blocks.java:190)
    ... 17 more
    --- END ERROR REPORT 36cc89b6 ----------


    i accidentally fudged old Zeitgeist.properties files with the updates, renamed some things and move IDs around, so you should just try deleting your old Zeitgeist.properties file and running minecraft and it should generate a new one that works, hopefully XD
    Posted in: WIP Mods
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    posted a message on [1.2.5][OPEN-SOURCE]Rise of The Automatons/Zeitgeist V0.83.4
    Quote from jessetrooper

    why de guard turrent is bugged they shoot but they dont damage is it a bug or somting els pls help


    never been updated properly, mainly the laser is bugged, so the watcher doesnt do damage yet either
    Posted in: WIP Mods
  • 1

    posted a message on [1.2.5][OPEN-SOURCE]Rise of The Automatons/Zeitgeist V0.83.4
    Quote from Adrinus

    I've been following this mod for a while, and finally broke down and decided to give it a go.

    It has been confusing starting out, but to make my life easier (and hopefully other's lives as well) I have begun updating the wiki for Rise of the Automatons.

    Please help out by contributing, commenting on, or just by using the wiki.

    The main page needs some work (and is protected) but there is now content filling in.

    I hope you contribute, or enjoy, or both!

    riseoftheautomatons.wikia(dot)com


    :D i was thinking about doing this sorta thing, you are my hero! i will start appending immediately, good work :D
    Posted in: WIP Mods
  • 0

    posted a message on [1.2.5][OPEN-SOURCE]Rise of The Automatons/Zeitgeist V0.83.4
    Quote from Chill97

    it a small mistake. if anything, your twelve for making it worse than it is
    ANYWAYS, i cant get the spells to work. when i try and place core it stays in my inventory. am i supposed to throw it?
    also, i cant seem to find some of the items. what are those thin sideways slabs used in most of the recipes?


    yep, you throw it XD just toss the item near the pattern.

    and you get those slabs by using a chisel on a smooth stone block. i've been so busy making the mod i never got around to explaining important details, my bad lmao.
    Quote from abyss232

    could u pls pls pls make that mod smp??? would be nice^^


    did it before, plan to do it again, i wanna get some more stuff polished off again though but it shouldn't be too hard, or too long from now ideally
    Quote from Kielaran

    Can you give a discription of what your mod is?, I gather that it gives robots and such but that's about it...


    build robots, and travel to some alternate dimension home to the ancients who originally designed automata and all this strange back-story stuff that isnt quite implemented yet. But there's also chalk enchantment circle thingies (or squares if you will) that are used to bind souls and eventually all sorts of crazy nonsense. But mostly automata, especially in the sense of giving life to inanimate objects (like golems but often more complicated, but sometimes yes you can literally just toss a soul stone on a block and 'o hai im alive now')

    think magic and science in strange harmony.
    Posted in: WIP Mods
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    posted a message on [1.2.5][OPEN-SOURCE]Rise of The Automatons/Zeitgeist V0.83.4
    Quote from blockrock44

    I downloaded and installed it and also modloader for 1.2.5 and it crashed my minecraft. Could you fix it so i can use it??


    FIXED. i hope. lol...
    Posted in: WIP Mods
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    posted a message on [1.2.5][OPEN-SOURCE]Rise of The Automatons/Zeitgeist V0.83.4
    Quote from Caslomyr

    Many, many thanks to you two! :smile.gif:



    I'm stuck at work at the moment. A question for anyone who's tried the latest release: Are tech biomes generating/working properly now? The last time I tried the mod out, I couldn't do some of the recipes since they were the only source of at least one of the components.


    it's still very bugged, and because of zeitgeist i moved on from the biome issue since we were going to have an entire new dimension with it's own set of biomes, but i could still resolve the issue, BUT if you havent noticed, some golems spawn with a frass block, and since they die by falling in water, well suddenly you have a tech biome spreading... but yeah no crypts or underground cities though this is true... eh ill see waht i can do XD
    Posted in: WIP Mods
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    posted a message on [1.2.5][OPEN-SOURCE]Rise of The Automatons/Zeitgeist V0.83.4
    Quote from Nekar88

    when is the full release of this mod supposed to be?

    as in 1.0? i guess when i decide theres enough elements implemented and working to qualify as a proper full mod? dunno, lol
    Posted in: WIP Mods
  • 0

    posted a message on [PUZ] The Pit 1,2 (hard) [1.0.0]
    120, would have been 121 if i hadn't accidentally mined that extra diamond block from before ^^;
    Posted in: Maps
  • 0

    posted a message on [1.2.5][OPEN-SOURCE]Rise of The Automatons/Zeitgeist V0.83.4
    Quote from captainblackpen

    Is Zeitgeist going to continue production and fix bugs and such until you come back? Oooorrrrr is this mod just going to kind of.. y'know... sit there?


    spoilers! it'll be similar in spirit but quite different, but farmiliar faces should still be present (if not slightly different), its a colab effort ;D
    Posted in: WIP Mods
  • 0

    posted a message on [1.2.5][OPEN-SOURCE]Rise of The Automatons/Zeitgeist V0.83.4
    Quote from Dreamlash

    You can update the OP for the other recipes and clear about how some other mechanics? like those pesky bumpers spawn rules? oh the a bug that generates the mobs in caverns (the flyes stuck in caves) Then remember tell us how to begin a Tech Biome without wait find one in a world.

    Ignore this if you already fix those issues.


    oh they're still getting stuck in caves eh? i guess ill have to mess with their spawn type afterall,
    they're set to spawn on anything but i assumed animals prioritized to the surface XD
    Posted in: WIP Mods
  • 0

    posted a message on [1.2.5][OPEN-SOURCE]Rise of The Automatons/Zeitgeist V0.83.4
    Quote from phunghuan555

    working in minecraft 1.8.1 ? :huh.gif: :mellow.gif:

    yep.
    Posted in: WIP Mods
  • 0

    posted a message on [1.2.5][OPEN-SOURCE]Rise of The Automatons/Zeitgeist V0.83.4
    Quote from storm37000

    my config file resets after every time i edit it,i need to edit it so it wont connflict with my mods,when i start minecraft for te first time with the mod instaled it generates a config file but it is all mashed together. here is a picture of it:
    Embed Removed: https://www.minecraftforum.net/linkout?remoteUrl=http://nuke-it.yolasite.com/resources/automatons config file.png


    trying opening in wordpad or some other text editor
    Posted in: WIP Mods
  • 0

    posted a message on [1.2.5][OPEN-SOURCE]Rise of The Automatons/Zeitgeist V0.83.4
    Quote from CaptinPowley

    1.8 pl0x? i do want to have this mod on my multiplayer server so any updates to the smp version would be much appreciated.



    mcp is taking longer than i thought to finish, .. im still helping map out server classes, it shouldnt be long though... but yeah i wont be able to update by tonight :<
    Posted in: WIP Mods
  • 0

    posted a message on [1.8.1] Storage Blocks [V3]
    cute, i have a weird obsession with games that let you put things in boxes, i don't know why XD so i will be using this :B
    Posted in: Minecraft Mods
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