Hello everyone.In my area, people know near nothing about computers. So I program a few games for my school subjects in my own spare time. This weekend I have been working on a game for Maths.You answer questions (3-11 per planet) and then move to another planet.Outdated pictures in spoilerArea of Triangles.Supplementary Angles.End planet screen.Between planetsVideos:I am doing a few Minecraft Let's Play series.I've done Superflat Survival with a friend,and am planning to start a Tekkit series after the holidays.www.youtube.com/user/coolcat99gamesGame Infomation:- It's made in Game Maker 8. Please, no hate.- It has six types of geometry questions: Area of Triangles, Supplementary Angles, Alternate Angles, Circumference of Circles, Area of Circles and Area of Rectangles.- The planet names are randomly generated. There are over 1.2 Billion combinations.- The planet graphics are selected from a list of 50, then rotated a random amount of degrees.- There is a 1/16 chance of a UFO instead of an asteroid during transition.- Planet graphics are generated from a fractal and are from [http://donjon.bin.sh/scifi/world/]What do you guys think of it?
If someone made a More Dyes mod, would there be a way to add hooks so that their dyes work on these blocks?
For example, someone added a Mint Flower that could be turned into Mint Dye.
Could they add a hook so their Mint could dye these blocks?
I get an error from mediafire when attempting to download, jealous idiots. The file you requested has been blocked for a violation of our Terms of Service.
TooManyItems needs modloader to function at best ability.
I recommend NotEnoughItems though, because it has more advanced functions such as enchanting and recipe viewing. NotEnoughItems requires forge though.
You're going to have a lot of trouble without forge, let alone without ModLoader.
I'm going to say yes,
but I'm not really sure what qualifies an addon - this only uses materials/items for crafting and the same EU system as IC2. Other than that it's standalone.
An addon requires the other mod in order to function. Since it uses materials and energy that is not in the game without IC2, then this cannot function without IC2. This makes it an addon.
Who would pay $20 for an avatar? In all seriousness.
Can we at least have a list of people who actually have, I find it hard to believe that you have got seven sales so far at such a ridiculously expensive price. And why has no one who has brought one commented?
Right. I'm gonna totally risk my mine craft reputation to go and grief a server because you say that the admin is mean. I have better things to do. And not everything built there would be the admins. What about all the other stuff hard working people have built?
i spend like an houre to install it and minecraft crashed when i opened it
crash report:
---- Minecraft Crash Report ----
// Ouch. That hurt
Time: 17-11-12 9:43
Description: ModLoader has failed to initialize.
java.lang.VerifyError: (class: ModLoaderMp, method: handleGUI signature: (Lca;)V) Incompatible argument to function
at BaseModMp.modsLoaded(BaseModMp.java:16)
at ModLoader.init(ModLoader.java:918)
at ModLoader.addAllRenderers(ModLoader.java:215)
at bbj.<init>(RenderManager.java:93)
at bbj.<clinit>(RenderManager.java:14)
at net.minecraft.client.Minecraft.a(SourceFile:259)
at net.minecraft.client.Minecraft.run(SourceFile:515)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.4.4
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.7.0_09, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 399645584 bytes (381 MB) / 518979584 bytes (494 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: ModLoader, EntityRendererProxy, ModTextureStatic, ...]
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
ModLoader: Mods loaded: 2
ModLoader 1.4.2
mod_ModLoaderMp 1.3.2v1
0
It's a matter of time though, I have 2 days to get the game polished.
That includes fixing the character creation.
0
0
Only $5US on Steam.
http://store.steampowered.com/app/45100/
0
For example, someone added a Mint Flower that could be turned into Mint Dye.
Could they add a hook so their Mint could dye these blocks?
0
Did you make ALL of it yourself, the quality varies from the hamburger to the gems...
0
The file you requested has been blocked for a violation of our Terms of Service.
0
0
I recommend NotEnoughItems though, because it has more advanced functions such as enchanting and recipe viewing. NotEnoughItems requires forge though.
You're going to have a lot of trouble without forge, let alone without ModLoader.
0
An addon requires the other mod in order to function. Since it uses materials and energy that is not in the game without IC2, then this cannot function without IC2. This makes it an addon.
Correct me if I'm wrong.
0
0
Can we at least have a list of people who actually have, I find it hard to believe that you have got seven sales so far at such a ridiculously expensive price. And why has no one who has brought one commented?
0
(28)
1
0
Minecraft: 1.4.4
ModLoader: 1.4.2
ModLoaderMP: 1.3.2
Flan's Mod: 1.2.5
I think that someone cannot read...
0