Awesome, will it still be roughly 50-52 meters in length? It was slightly shorter than the 54 meter long Cyclops.
Probably, but that also depend on if a mob that big will work not glitchily and the collisions won't be to wierd. We havn't been able to work on the mod in the past few days because school has been finishing up and stuff.
lol we are experiencing technical difficulties with the kelp for the time being and hope to release a version ASAP. We are sorry about that but the kelp is being glitchy and cuasing alot of lag.
There is a screenshot section now and ill post them here too:
Get ready for the next update (coming very early December) that will include a much improved Safe Shallows, an awesome grassy plateaus, and a Kelp Forest that has custom green fog so when you are underwater it appears green. Saltwater, a new moon and sun texture, and lots more flora are included in this update.
That is our new water lol there is no potions or anything in that picture and if you remove that texture (which we tried) there is no texture so it looks super weird and clear. Also, we made that texture much more transparent so from inside the SeaBase the water looks really clear
I think I had that moment too when I first tested it, now that we have sorta mastered generated structures, biomes like mushroom forest will be much easier. We are re-doing safe shallows so it is more colorful and coral generation is much better and less random. We are excited to do kelp forest next, and possibly mushroom forest after that (it won in our poll.)
-P.S. thanks for the support, not everybody can say they have [a] fan(s)
A lot of the mod activity still circulates around 1.7.10, and our only modder, Frozenfarmer64, doesn't know how to work with .json files and doesn't intend on learning how to for the time being
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-Following, could you make a banner for this mod?
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No, you dont have to do the inside
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Nice, I think I built something like that once xD
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Try right clicking the communications relay on special holidays!
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Probably, but that also depend on if a mob that big will work not glitchily and the collisions won't be to wierd. We havn't been able to work on the mod in the past few days because school has been finishing up and stuff.
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lol we are experiencing technical difficulties with the kelp for the time being and hope to release a version ASAP. We are sorry about that but the kelp is being glitchy and cuasing alot of lag.
There is a screenshot section now and ill post them here too:
(ignore the red sky, that was a test)


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Idk maybe thats up to Frozenfarmer to decide
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There is no list but you could test it with other mods and help make a list
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Get ready for the next update (coming very early December) that will include a much improved Safe Shallows, an awesome grassy plateaus, and a Kelp Forest that has custom green fog so when you are underwater it appears green. Saltwater, a new moon and sun texture, and lots more flora are included in this update.
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Oh maybe we could look into that. The water clearness isn't too hard to change, we already know how to do that.
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That is our new water lol
there is no potions or anything in that picture and if you remove that texture (which we tried) there is no texture so it looks super weird and clear. Also, we made that texture much more transparent so from inside the SeaBase the water looks really clear
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I think I had that moment too
when I first tested it, now that we have sorta mastered generated structures, biomes like mushroom forest will be much easier. We are re-doing safe shallows so it is more colorful and coral generation is much better and less random. We are excited to do kelp forest next, and possibly mushroom forest after that (it won in our poll.)
-P.S. thanks for the support, not everybody can say they have [a] fan(s)
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Here is a little sneak peak of our next update :)! Its gonna be awesome!
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http://techne.zeux.me/
click download techne at the top leftish of the screen
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A lot of the mod activity still circulates around 1.7.10, and our only modder, Frozenfarmer64, doesn't know how to work with .json files and doesn't intend on learning how to for the time being