You must have had a lot of gold ingots on reserve then. Which is simply not feasible for anyone who has not put many, many hours into the game. Same for Regeneration potions seeing as those take Ghast Tears. Animals and enemies give a fairly low amount so to fill the altar up you would need quite a lot. This "exploit" is used because the mod is terrible in terms of progression and the easiest actual solution to the problem would be to simply increase the amount of blood the altar can hold as you upgrade it.
It took me three gold ingots to make my Master Blood Orb using self-sacrifice. Because I used the Blood MAgic alchemy system to make a potion of Instant Health IV. That's not difficult. Instead of complaining that the mod is terrible in progression, try learning to use all the features of the mod instead of just spamming the sacrificial knife.
I just raised the mana cost over multiple complaints that it was too cheap. >_<
It's not that it's too expensive. It's that it doesn't scale.
It uses roughly 5% or so to restore 6 points of vis (1 of each type.) This is fine as far as I'm concerned and seems very fair.
The problem is that as soon as it needs to restore any vis at all, it always uses that same amount of mana (5%) to restore even as little as .5 vis of a single type.
It needs to either scale down (so it only uses a little bit of mana to restore a fraction of a point of vis) or not use mana to restore vis until it can provide a full six points of vis.
So, when I was playing around, I discovered something... not good. The Botania wand, when the only thing in your inventory with a Repair tool, sucks up mana at an utterly absurd rate - to the point where it sucks up about 5% of a full mana tablet for basically every point of durability restored to the tool. A little bit of testing later, and it seems the wand uses the same amount of mana to restore any vis at all, from a full point to each type to even a fraction of a single type. Is it possible to get this to maybe scale a little better and not be quite so harsh on mana usage?
Just have to say love this mod... it is challenging but very rewarding when done right
Just wondering if you have plans to add a craftable book that will help under stand what some of the rituals do and how to construct them without the ritual stick??
Books are the single most requested feature. They're coming.
Gotta say, I love this mod. I can't decide if this or TT are my favorite addon for Thaumcraft now - but it's definitely awesome. Being able to use Blood Magic LP or Botania Mana for Vis absolutely makes my life so much easier. I hate node-hunting and jarring.
Unless something has changed, I was getting drops from angry zombies in my chest. I have not tried it with the 1.7 version of Thaumcraft though.
Yes, something changed. Angry zombies are no longer global spawns (only in "magical" biomes, such as an Eerie, Magical Forest, or Tainted Lands biome). You might try taking your table to one of those and giving it a try.
And what biomes have a lot of ordo? I still haven't gotten a simple answer to this. The elemental abundances affect shards too, and I'm pretty low on ordo shards. As far as "never have to collect more ever again"... I consider that a feature, but it's not quite true. If you want to set up a distant base, you'll want to equip a charging room there too.
Snowy biomes, I believe, are what you should be looking for in order to find ordo. Taiga and so on.
But I'm not playing my 1.6.4 world anymore, darnit. (I gripe but in good fun - I know he works on this stuff in his spare time.) I'll either just cheat things back and forth or wait.
I brought this up before, but just got a response that the mechanics outweighed the thematic loss.
But making the spell components words that you write on the walls is an absolutely wonderful idea! This is EXACTLY what would make the spell system shine!
Then use a lava crystal. I just tested it and it works fine.
Oh, I could do that. I even considered it. But using the Serenade of the Nether to produce lava source blocks for fueling the Engines is actually five times more efficient, excluding the initial activation cost (and you earn that cost back very quickly - literally in the first bucket of lava if you use the full 100 smelt operations). It's definitely way cheaper. The lava crystal is definitely better for short-burn operations of less than twenty items worth (or a similar number of uses in an engine or generator for producing power), but I'm trying to build a long-term power system that will run higher-tier machines.
AngelFeather, you cant put it in a tank and use the ender io liquid transport to put in?
Nope! Stirling engines only take the buckets. It's what's so frustrating - it only accepts items, not fluids. The fluid conduits won't even connect to it.
Creative . Also, these aren't officially released builds.
Oh. Still, kinda frustrating, since the recipes are all there and work fine in the 1.6.4 version. Did the methods for handling recipes change that much between the two versions or something?
do you have golems? the decanter can pick up and transport lava (or any forge liquid for that matter). id recommend making him from fireproof materials. i think stone or tallow golems where immune to fire.
but if you set him up correctly, he shouldnt even get into contact with the lava.
I don't yet, I'm way more advanced in Blood Magic than I am in Thaumcraft in my current world. I kinda started with Botania, moved into Blood Magic, and am about to get started building Thaumcraft stuff. (I skip the research because I've done it so much, though, so it's just a matter of getting moving.) I like your idea, but I'm unsure if it'll work - my problem is that I'm trying to automate placing lava inside the EnderIO Stirling Engines (which only accept lava buckets) as well as using lava to automate the production of obsidian (which I can do with the alchemical chemistry set, in theory, but I don't know how well it will work - I assume I need to use the ritual for it, though.)
The problem with the EnderIO engines is that there's no way to pull the lava buckets back out (although perhaps I can with a golem? Hmm...) I have yet to try setting up the obsidian production, as I had originally been planning to use Extra Utilities's version of obsidian creation only to discover that the recipe is nonfunctional last night when I was working on it. I also don't have my T4 altar yet so I can't make Dusk Runes (and won't be for a bit, I'm working on trying to get ghast tears - in this case, I think I'm going to raid the Twilight Forest for an Ur-Ghast spawner to make life easier on myself.) I haven't even been able to make my Air Sigil yet, literally my favorite sigil, because ghasts have been so unkind.
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It took me three gold ingots to make my Master Blood Orb using self-sacrifice. Because I used the Blood MAgic alchemy system to make a potion of Instant Health IV. That's not difficult. Instead of complaining that the mod is terrible in progression, try learning to use all the features of the mod instead of just spamming the sacrificial knife.
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It's not that it's too expensive. It's that it doesn't scale.
It uses roughly 5% or so to restore 6 points of vis (1 of each type.) This is fine as far as I'm concerned and seems very fair.
The problem is that as soon as it needs to restore any vis at all, it always uses that same amount of mana (5%) to restore even as little as .5 vis of a single type.
It needs to either scale down (so it only uses a little bit of mana to restore a fraction of a point of vis) or not use mana to restore vis until it can provide a full six points of vis.
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Yes, something changed. Angry zombies are no longer global spawns (only in "magical" biomes, such as an Eerie, Magical Forest, or Tainted Lands biome). You might try taking your table to one of those and giving it a try.
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But I'm not playing my 1.6.4 world anymore, darnit.
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Augh. That... that hurts. I thought everything was so nice, too...
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In that case, for energy storage, you have Thermal Expansion itself as well as EnderIO, and I'm sure other mods as well.
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I don't yet, I'm way more advanced in Blood Magic than I am in Thaumcraft in my current world. I kinda started with Botania, moved into Blood Magic, and am about to get started building Thaumcraft stuff. (I skip the research because I've done it so much, though, so it's just a matter of getting moving.) I like your idea, but I'm unsure if it'll work - my problem is that I'm trying to automate placing lava inside the EnderIO Stirling Engines (which only accept lava buckets) as well as using lava to automate the production of obsidian (which I can do with the alchemical chemistry set, in theory, but I don't know how well it will work - I assume I need to use the ritual for it, though.)
The problem with the EnderIO engines is that there's no way to pull the lava buckets back out (although perhaps I can with a golem? Hmm...) I have yet to try setting up the obsidian production, as I had originally been planning to use Extra Utilities's version of obsidian creation only to discover that the recipe is nonfunctional last night when I was working on it. I also don't have my T4 altar yet so I can't make Dusk Runes (and won't be for a bit, I'm working on trying to get ghast tears - in this case, I think I'm going to raid the Twilight Forest for an Ur-Ghast spawner to make life easier on myself.) I haven't even been able to make my Air Sigil yet, literally my favorite sigil, because ghasts have been so unkind.