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Jul 25, 2013The massive project of the Golden City is out to be explored and testedPosted in: Screenshots
You can download it here:
Apr 6, 2013Posted in: Screenshots
Jul 24, 2012AngeLestrange posted a message on How to remove ender crystals without exploding themI recently used the entity brush from Voxel Sniper to create a bunch of ender crystals, it seems than in a big quantity their explosions crash the server, and still only a part manages to explode, does anyone knows a way to kill these entities without the consequence of a explosion and crashPosted in: Legacy Support
Jun 6, 2012ok, idea for a mod, to add particles like leaves to give minecraft a more realistic look and feel, sonic's unbelievable shaders add movement to grass wheat and leaves but the light and shadow effects are too fps demanding and it would be nice to see the same effects in a more light way, also the tropicraft mod adds falling leaves like the ones I suggest but then again this only shows on the tropic realm and again, combined with the listed features above it would give a more natural feel without the use of demanding shaders, so mi idea is to pack these features:Posted in: Requests / Ideas For Mods
falling leaves as if the wind moved them
moving leaves, grass, wheat, flower
jumping water particles for waterfalls
falling leaves when you start cutting down a tree
jumping petals when running through a space filled with flowers
those are some ideas I have in mind, please give some feedback about what you think
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Dec 28, 2011RusticRedemption posted a message on [x64][1.18.X] Ovo's Rustic Pack: Redemption v1.12 WIP [Updated: 2022-02-04]Posted in: Resource PacksNOTE: Do not send PMs to the RusticRedemption Account, instead just post in the topic.
Future updates to the pack will be posted on curseforge. Updates will be posted as comments to this forum as well.
This is the continuation thread for Ovo's rustic pack, now slowly being completed by the community. We will try to keep this post updated as people submit textures. Find Ovo's original post HERE! All PMC traffic has been redirect to this thread. Ovo has let me know that he is currently done working on textures for good, along with playing Minecraft. However, he did say that he will try keep his PMC page updated with what we release.
We also have a discord channel now! for update posts and sharing textures, as well as reporting bugs!
Add-On packsTo install, add the zip to the resource pack folder, and activate it in Minecraft! (Optifine required)
Shader FilesNormal-maps and speculars for use with shader packsv1.4
Block ModelsAdditional models and textures for various blocks in minecraft.(widly out of date, and needs a lot of fixing)
Get it Here!
Ovo's Classic GUIAn older style UI for people who do not like the current UI - WIPv1.1 for 1.10.X ~ LoardVader
Ovo's Transparent GUIA transparent UI style for epople who do not like any of the other styles. - WIPv1.1 for 1.10.X ~ LoardVader
Even though Ovocean basically gave permission for people to use his textures for people to use to continue on their own flavor, it cannot be said the same for those who have contributed to Redemption. You MUST ask permission within this thread or you will be reported! Do not PM us for permission as it will be ignored or you will be told to post your request in this thread.This community thread and texture pack are maintained by LoardVader,and Pythros.
Texture submissions are always wanted! New textures of missing stuff and re-textures of existing stuff, all submissions will be considered for inclusion (especially any missing textures).
Here's Ovo's pack style in his words:The best description I can make of the style I was going for is by showing what's already done. But in a wordier manner, I would say It's inspired by nature, hand-made stuff and fantasy; relatively simple and round shapes with a few details; colorful yet not too saturated ; no flat color plastic looking stuff/always have a bit of natural grain.
Looking for Pocket Edition? JacquesRemy has converted this pack over for us! Their thread is over here!
OVO'S RUSTIC PACK: REDEMPTION FOR ANDROID
Rustic Redemption Image Vault
Images are located in their respected folder as it were if it was in minecraft.jar.(Google Drive) -- Click on open folder to view contents as a thumbnail. If you can a weird error when trying to download from the link above, you have third-party cookies blocked in Chrome like myself, Pythros. You will need to add an exception. To do so, go to Settings\;Privacy\Content Settings\Manage Exceptions under Cookies and
add ..]googleusercontent.com, then press OK.If you find any errors in naming or missing credits, send a PM to LoardVader describing what is wrong and he will fix the problem. But please follow this guideline to make it easier to understand the problem!
Ovo's original credits:
JohnSmith for the water and lava animations.
Ghost2 for the HD paintings re-composition.
Someone unknown, Misa, Sumpumpolis, XSSheep, Ovocean for the font.
Misa, we are currently using some of her buffs and de-buffs textures as place holders.
Jan 13, 2012sonicether posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]Posted in: Minecraft Mods
Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
Please read this entire post before attempting an install or posting about a bug.
Development news is posted on my Facebook/Twitter page: http://www.facebook.com/SonicEther
If you would like to access beta and experimental versions of SEUS Renewed and support the development of SEUS, check out my Patreon page: https://www.patreon.com/sonicether
SEUS Renewed screenshots!
SEUS Renewed is an on-going project! Feel free to report any issues you encounter.
Setup (PLEASE READ)
OptiFine has taken over shader support for Minecraft. Go download and install OptiFine first! ALWAYS USE THE LATEST VERSION
You need to install this mod to use my shaderpack!
Once you've got OptiFine installed, to use a shaderpack, follow these instructions.
1. Navigate to your .minecraft folder (google is your friend if you don't know how to do this).2. Create a new folder called shaderpacks (without capital letters) if it isn't already there.3. Go download my shaderpack "Sonic Ether's Unbelievable Shaders" from below and place the shaderpack in this directory.4. Valid shaderpacks include .fsh and .vsh files that the Shaders Mod reads to tell your GPU what to do during runtime. These files must be in a folder named shaders within any shaderpack. Shaderpacks may only be uncompressed folders or .zip files.
The following is an example of the file layout possibilities for the shaderpack Sonic Ether's Unbelievable Shaders v10.1 Ultra.minecraft/shaderpacks/SEUS Renewed 1.0.0/shaders/[.fsh and .vsh shader files here]or.minecraft/shaderpacks/SEUS Renewed 1.0.0.zip/shaders/[.fsh and .vsh shader files here]
If this layout is not respected, your installed shaderpacks will not work. This is the first thing youshould check if your game looks like vanilla Minecraft.
5. In Minecraft, go to Options > Video Settings > Shaders. Here you will see a list of your currently installed shaderpacks. Select a shaderpack by clicking on it.
6. In Options > Video Settings > Shaders, make sure that "Old Lighting" is set to Default!
7. Click Shader Options in the bottom right corner of the Shaders selection screen (for v11.0 and Renewed) to setup SEUS-specific options. Here you can choose from Low, Medium, High, Ultra, and Extreme profiles, as well as tweak any individual option to suit your needs!
Sonic Ether's Unbelievable Shaders
SEUS Renewed is a re-imagining of SEUS and is an ongoing project. Check the links at the very top of this post to follow its development!
Make sure to always use the latest version of OptiFine!
-Improved GI and SSAO
-Super smooth Temporal Anti-Aliasing
-Completely reworked system for day/night cycle based on atmospheric scattering
-Accurate sunlight color via atmospheric scattering
-Accurate ambient sky lighting from atmospheric scattering via Spherical Harmonics
-New atmospheric scattering on distand land for a natural sense-of-scale
-New underwater rendering
-Normal/bump mapping from torch/artificial light
-Screen-space shadow tracing for better contact shadows
-Vastly improved performance with long render distance settings
-Physically-based specular highlights from sunlight
-Improved 2D clouds
-Improved rendering of stained glass
-New rain/wet effects
-End and Nether shaders
-Improved POM and POM self-shadowing
-Many more, too many to list here!
-Tweak Shader Options to adjust SEUS v11.0 based on your hardware!-Variable Penumbra Soft Shadows-Proper rendering of transparent objects-Proper light absorption through stained glass-Stained glass colored shadows-New volumetric clouds-New water rendering-Water caustics-Crepuscular rays (volumetric light rays)-Improved GI-Vastly improved shadow and GI render distance-Automatic exposure adjustment based on average brightness-New tonemapping operator-More natural/realistic lighting values-Atmospheric scattering-New BRDF for diffuse and specular lighting-Spider/Enderman eyes no longer look glitched-Lots of other improvements!
SEUS v10.2 Preview 1
SEUS v10.2 Preview 1 Ultra (work in-progress)-Single bounce diffuse global illumination from sunlight!-SSAO-Fixed day/night cycle-Various other bug fixes
SEUS v10.1 Lite Coming Soon...
Some issues have been fixed from Preview 1. Some new features have been added.-Puddles form when it rains and create reflections. This effect is meant to be seen when using a resource pack with normal maps. Go download ChromaHills which has normal maps.
-New procedural clouds rendered directly in the sky and in reflections (transcending screen-space)-Cloud shadows. When clouds are covering the sun, direct sunlight dims.-Torchlight color is much more mellow and less orange.-Better specular highlights from sunlight when a texture pack with specular maps is used.-"Smooth lighting" reverted back to old rendering mode.-Tonemapping adjustments-Overall less harsh outdoor lighting
This preview version still has some issues but is overall faster and improved over v10.0. A full release of v10.1 will be released soon. It has not been tested for use with OptiFine.
LEGACY VERSIONS:SEUS v10 RC7 Ultra
SEUS v10 RC7 Ultra (1.6.2 compatible)
SEUS v10 RC6 Ultra
SEUS v10 RC5 Ultra
SEUS v10 RC4 Ultra
SEUS v10 RC3 Ultra
SEUS v08 Lite
SEUS v08 Standard
SEUS v08 Ultra
Once the mod is properly installed, there are a few things you can do to ensure maximum performance.
-Run the game in a smaller resolution in full-screen
-Lower your render distance
-When OptiFine is installed, try toggling "Options > Video Settings > Performance > Smooth FPS:". "ON" gives more responsive input and more steady fps, but likely lower maximum FPS.
Reporting an Issue
If this mod is giving you unusual results, please make sure that you installed everything correctly first.
If you are using this mod on a Mac, I'm sorry to say that I am powerless to provide Mac support. I apologize.
I can't help you if you don't provide these details:
-Describe your issue thoroughly. Provide a screenshot or video if you can.
-Describe your system specs. If you forget this step, I cannot help in any way.
-Include the output log along with your issue report.
-Describe the shaderpack, OptiFine mod version, and Minecraft version that you are running when encountering this issue.
Jan 13, 2011Scuttles posted a message on LB Photo Realism, 1.6 convert 7/16/2013. RPG Realism 1.3.1 updated 10/12/2012Supporting the Union. ^^Posted in: Resource Packs
About this pack:
This pack was originally to appease my insatiable hunger toward making this game as realistic as possible. What started as a compilation of other mods became a new texture pack of it's own.
DONATE!!!!Donations are more than welcome. I'm going to remove the Adfly links entirely so donating will simply help pay for the Mediafire pro account. =)
People to thank for their large donations:
Thank you for your dedication and donations. I really appreciate people understanding the delicate time and effort put into these higher resolution packs.
If I don't know your forum name, I post just the first for confidentiality. ^^
Stobrawa elias79 Ignacio barrowsx Stuart Tobias empyre69 - Left me speechless. @[email protected] The folks at GLARN (Global Artist Network) kolo Sarah Maik Joseph Michel - My new hero <3 Jordan Judy Maarten Bradley Timothy Anne James -REALLY sweet of you Paul Vladisval Sue Martin/Sani9000 - Huge donation. =) Daniel - Awesome comment Ken RacheHobbiT David W David B
I'll find another. =(
IMAGES: (Put them in spoilers for the sake of this page loading faster)
(16x16) DOWNLOAD LINK:
The default Minecraft resolution. I'm going to work on this quite a bit to make it look better. Again, only created out of personal request. =)
Mediafire Link 1.6: Latest Version
Medaifre Link 1.5: Version 1.5
(32x32) DOWNLOAD LINK:
I had a few personal requests to do these lower resolution textures. They still need heavy refinements but still came out pretty decent with the downsampling. I won't be doing compressed versions of these since it would simply be redundant.
Mediafire Link 1.6: Latest Version
Mediafire Link 1.5: Version 1.5
RapidShare Link: http://adf.ly/22TnX (Not to 1.5 update yet)
(64x64) DOWNLOAD LINK:
For those who aren't capable of running the other HD packs, but are still a loyal fan or just love their fps more than visual effects.
Mediafire Link 1.6: Latest Version
Mediafre Link 1.5: Version 1.5
RapidShare Link: http://adf.ly/1l2IB (Not to 1.5 update yet)
Compressed Version: http://adf.ly/1l2FG (Not 1.8 Compatible)
(128x128) DOWNLOAD LINK:
The standard 128x128 which this pack was originally made in when I first started.
Mediafire Link 1.6: Latest Version
Mediafire Link 1.5: Version 1.5
RapidShare Link: http://adf.ly/1l2JQ (Not to 1.5 update yet)
Compressed Version: http://adf.ly/1l2GI (Not 1.8 Compatible)
(256x256) DOWNLOAD LINK:
This is probably my best work of art. It's was a continuation off of nickhimself's 256 pack from way back in the day when it never seemed possible.
Alternative to Adfly: Latest Version
Mediafire Link 1.6: Latest Version
Mediafire Link 1.5: Version 1.5
RapidShare Link: http://adf.ly/1l2Ju (Not to 1.5 update yet)
Compressed Version: http://adf.ly/1l2HO (Not 1.8 Compatible)
LB RPG Pack:
This is actually an entirely new texture pack but I'm far too lazy to create a new thread. Please give constructive criticism as this is a really rough beta and I need helping finding the negative aspects.
RPG Realism x64: http://adf.ly/29zPi
RPG Realism x128: http://adf.ly/29zTa
RPG Realism x256: http://adf.ly/29zUU
RPG Realism x512: http://adf.ly/29zar
CHANGE LOG (LB RPG REALISM):
Version 1.7.7 (10/12/2012) -Updated to 1.3.1 textures -GUI Additions -Let me know if I missed something. Version 1.5.6 (3/29/2012) -Updated to 1.2.4 textures -Fixed more wood textures to be more uniform Version 1.1.5 (2/24/2012) -Updated to 1.1 Minecraft (mostly LB placeholders) -Updated the GUI -Few textures improved to reflect theme (such as the door) Version 0.9.0 (9/20/2011) -Added 1.8 textures. Not all yet Version 0.8.2 (8/17/2011) -Added in some GUI. Compliments to Aageon for the base. =) -Refined a few textures on the terrain. -Next up is the HUD and finishing the terrain and wildgrass. Version 0.7.6 (8/8/2011) -Added in additional textures -New animated fire texture. Takes more memory, but really looks nice -Sand texture has a bit more life to it. -Darkened the cobblestone slightly Version 0.6.2 (7/29/2011) -Added LBPR placeholders for liquids Version 0.6.0 (7/29/2011) -Terrain is about 50% finished Version 0.5.2 (7/25/2011) -Added more textures to the terrain.png Version 0.4.6 (7/21/2011) -Initial beta release few textures finished
CHANGE LOG (LB PHOTO REALISM):
Version 10.0.0 (7/16/2013) -1.6 conversion. Temporary convert Version 10.0.0 (6/11/2013) -Fixed clock -Fixed compass -Added missing textures -Tweaked metal blocks Version 9.0.5 (3/30/2013 -New grass textures -New dirt textures -New sand textures (Not quite completed) -New stone textures -Quartz textures -Redstone block added -1.5 compatibility -Missing a few texture for 1.5 still working on them -New tall grass -Fixed a few items such as flower pots and nether bricks Version 8.5.4 (12/27/2012) -Added latest textures for the terrain.png -Updated items.png to latest items -Updated particles.png -Added the new GUI Version 8.0.0 (8/19/2012) -Added in the various GUI for MC 1.3 -Updated Terrain.png to 1.3 -Updated Items.png to 1.3 Version 7.8.2 (3/29/2012) -Added in 1.2.4 wood textures -Fixed missing jungle sapling -Fixed default cat texture -Food bar no long default -Added in the new sandstone blocks -Added new stone circle block Version 7.6.1 (3/2/2012) -Added the 1.2 textures. Some are currently unused in the game so they are default. -New mobs (done by Misa with her permission) Version 7.5.0 (1/29/2012) -Added 1.1 textures (such as language button) -Dragon egg texture added -Fixed issue with default items in x128 and lower resolutions -Book texture added -HD font added Version 7.2.0 (12/25/2011) -Added in watermelon vine texture -Fixed mission boss health and added new texture -Updated the items.png removing default placeholders -Added additional particle textures Version 7.0.0 (12/5/2011) -New Netherbricks -Ender portal textures added -New Gravel texture (finally!) -Fixed the chest textures for lower resolutions -Added the alchemy stand -Updated to Misa's current mobs -Items.png update again by DaBiggman. -Hardcore health bars placeholders for now. Version 6.9.2 (11/6/2011) -Added many 1.9pre5 textures -Added fan-made items.png. Kudos DaBiggman! -New 1.9 GUI added. -Fixed many small issues with textures -Phases of the moon. (Not sure if this is in 1.9 yet. I didn't test it too much) -Updated the mobs to 1.9 with Misas mobs. Be sure to thank her and maybe download her pack. I do. -Next update is coming fairly soon and will include some pleasing esthetically pleasing improvements such as importing the clay from the RPG pack and a new gravel which looks really nice thus far. Version 6.6.8 (10/3/2011) -More textures added to the items.png. Contribution of DaBiggman again. -Tweaked the side grass for better depth -Added some more 1.9 textures to the terrain -Many 1.9 placeholders to be removed this week. -1.9 is entirely "playable" with this update. Comment any issues or things I've missed. Version 6.6.2 (9/20/2011) -Updated the items.png with some fan made textures. Thanks to DaBiggman! -Fixed the mushroom mistake Version 6.5.0 (9/13/2011) -Made it 1.8 compatible. Unfortunately, many placeholders. -New watermelon texture -Hopefully my final version of vines added -All types of bricks -Mushroom (not used???) Version 6.3.5 (8/25/2011) -GUI overhaul. Hopefully much easier on the eyes. ;D Version 6.2.0 (8/11/2011) -Minor graphical glitches -New animated fire texture which looks SO much better. ^^ Version 6.1.0 (7/19/2011) -Touched up on many graphical glitches -Polished very few of the textures in the lower resolutions -Sorry for the lack of updates, the x512 is taking a huge amount of my time -Everyone should post issues that need fixing. I will try to respond and fix them in the next update. Version 6.0.5 (7/10/2011) -Half-assed fixed the clock. I have to go through each resolution individually and fix it each pixel for it to work properly. -Slightly changed the hue of the glowstone -Added wildgrass support back into the terrain.png -Compressed Versions finally updated to 6.0.5. Disregard the version in the .zip. I forgot to update the text. Version 6.0.0 (7/8/2011) -Added x32 and x16 resolutions out of person request. x32 came out pretty well, actually. -Fixed the graphical glitches in the sign/bread, lever, and redstone dust -New gold/iron blocks with bolted edges -New glowstone texture. I may switch this out if no one likes it -Added the old glass texture back -Additions to the items.png such as new sign, canvas, and watch -I will add back in the wildgrass tonight. I'm short on time and can't do it right now. Version 5.5.2 *Hotfix* -Fixed cake texture Version 5.5.1 *Hotfix* -Fixed bed issue Version 5.5.0 (6/30/2011) -Changed some textures around in the items.png -Updated to 1.7. I'm using some placeholders in the mean time. Version 5.3.5 (6/10/2011) -ADDED A CAKE TEXTURE!!! -That's pretty much download worthy, right? -New door textures thanks to Blizzard (User not the company) -Added a new wood texture -Tall grass refined. Hopefully able to differentiate with wildgrass. It may be difficult with the x64 pack. I'll work on that. Version 5.0.4 (6/1/2011) -Finished up with texturing the crops -Worked on optimization of texture sizes. Future updates will have more -Had to post a quick fix because too many people are downloading the old one. HOTFIX: -I messed up with the downscaling filters for the x128 and x64 so if you don't have the _01 attached, please redownload. Version 5.0.0 (5/26/2011) -Updated everything to 1.6. Some Misa placeholders -Few texture tweaks. -Stone tiles better Version 4.5.1 (5/21/2011) -Tree texture slightly browner in tint -Glowstone fixed (Old one was missing a layer) -New nether textures -New dirt texture -New snow texture -Fixed "fancy" side grass -Added new sprouts. I'm not entirely finished with the crops. -Modified the glass texture Version 4.4.6 (5/11/2011) -New glowstone texture -New iron/gold textures -New glass texture -Many alternative biomes under the "Alternatives" area. -Fixed a few items in the items.png to be uniform with the new stone -New iron armor texture (Took a huge amount of effort on this one) -Modified the fire texture to a slower version -Added Wild Caves mod support. Version 4.2.2 (5/2/2011) -Overhaul of minerals to blend in well with the new stone -Added in a new fire animation -New stone texture reflecting better realism -Few graphical changes -New glass textures (Not finished, but looks great) Version 4.0.8 (4/27/2011) -Fixed many issues with graphical errors on the clouds -Few graphical changes such as dirt -New boat texture -Added in the less intense rain texture -Messed with the grass and biomes again. Still not the perfect harmony, but certainly closer. -Tweaked the GUI slightly. I'm still working on this, though so not completely finished. -Found/fixed some graphical errors with the items.png Version 4.0.0 (4/19/2011) -Added in a massive amount of changes -1.5 compatible with HD weather and saplings -Revamped the Iron door and brought back in Nickhimself's old texture -New leaf textures. I'm a little indifferent at the moment. Feedback please -Added in a new GUI for the menus some are still loosely based off of Misa's and will change with time -Perfected the new "fancy" biome compatible grass. It looks amazing now. ^^ -I did alot for this update and most likely missed something here. Version 3.2.6/2.9.6 (4/9/2011) -Changed around some textures in the terrain.png such as the iron block to become more seamless -Tweaked existing textures such as grass to have less grain and the torches are a little more detailed -New textures added such as mushrooms -Wolves refined from Misa's to be less ugly. (Sorry Misa) -Particles updated to HD -More graphical errors fixed such as the black line above the diamond hoe. Version 3.1.4/2.8.4 (4/1/2011) -Fixed a few graphical errors -Updated and made 1.4 compatible Version 3.0.0/2.7.0 (3/25/2011) -Fixed side grass -Refined tools/weapons -New items -Tweaked some existing items -changed some textures such as glowstone -Arrows are now mine. ^^ -New biome plant -New mineral blocks -New roses -Lapis Lazuli is a darker blue to reduce confusion -I'm working on adding some new wildgrass currently -New more realistic sun texture (Glad I know space art) -Moon reduced in size to be more realistic -Slight biome change and enhancement -Leaves should "pop" more on trees -Refined some existing items such as the diamond sword and axe -Paintings borrowed from Adriorn until I can get a proper one made -Tweaked the shading on the chests These are the old 128x128 updates. Anything above this affects all packs (256 was lower down) Version 2.9.0 -Added in unique HD items Version 2.8.3 -Most of the pack is now uniform -New water textures which tile extremely nice. Thanks Archer -Small graphical changes to have better tiling Version 2.7.0 (Getting Uniform) <---- I'm sorry for taking so long. I really am. =( -Added many things to become more uniform with the 256x256 (See those updates) -Fixed the texture pack for 1.3. These are not permanent changes and I would appreciate comments. Version 2.0 (finally!) -Major changes to the terrain.png to make it uniform with the 256x256 pack -Added the new custom water -New biome specific overhaul is present -Removed the better glass mod link. Sorry fellas. =\ -Support with the 128x128 is not dead Version 1.4.3 -Added a new Lava texture and refined the heat haze -Fixed the particles.png so it is update with game -Not too many big changes, mostly subtle and unnoticable Version 1.4 -Lightened many things for a more enjoyable night time experience -Added in compatibility with pwned's glass mod -Added in my own lava textures that took hours up hours to make... never again... -Fixed a few slight bugs with the items conflicting and causing graphical errors Version 1.3.2 -Refined the cracking pattern a bit to minimize highlighting -Revamped the arrow box because I love Mayan/Aztec culture -Made some hd sandstone. Feedback welcome on the new block -Made that blue stuff that I have no idea what it is for -Ignored the fact that the cake is still blurry -Enhanced the minerals slightly again Version 1.2.8 -Fixed many uniformity issues including the clay and bricks -Made an interesting looking arrows box... -Attempted to enhance the my minerals by request. They should stand out more. Feedback is welcome -Darkened the cobblestone slabs to fit the pack better Post-release -Fixed the strip missing from the pink cloth, thanks for copperdomebodha's good eye [Updated download link] -Added many beta 1.2 features such as Aza's hd cloth -Updated items to beta 1.2 using bumpmaft items for now Pre-release -Remodeled things such as the grass and dirt -Remodeled the stone textures and minerals -Fixed the little strip missing from the pink cloth [Updated download link] -Added the 1.2 textures (Many are still copy paste of vanilla Minecraft) -Updated the trees and gave them a different looking leaf -Felt that mixing Sanguine with Minecraft Enhanced gave the wild grass a better feeling -Remodeled the cracking pattern into a more hd version (Actually wasn't difficult) -Minor bugs and graphical errors fixed -Got enraged at the fact that making custom water is a pain in the and I've given up 256x256 Changelog: Version 2.9.0 -Added in Unique HD items Version 2.8.3 -Graphical fixes such as the red mushroom bar (No one noticed that???) -Smoothstone is more seamless as well as grass -Sand has a softer ripple effect and decreases distortion of textures in distance -New water texture which completely eliminates distant distortions (Thank TheArcher for kicking my ass into gear to make a different texture) -Thickened the pine tree texture -Reskinned the bed to be seamless (Hard to notice due to improper lighting in-game) -Sandstone is more flush with sand color now -Ice should tile less obviously, but still needs work -Wool colors more uniform with original MC Version 2.7.0 -Changed the plowed dirt to be uniform with my dirt -Updated the damn thing to 1.3 with HD bed and something to do with redstones -Changed the sandstone to be a more uniform block. (Took top off) -New bamboo texture -Added in Misa's mobs because the pigs are less... creepy -Revamped the glass to be less cluttered -Added depth and enhancements to the minerals in preparation for GLSL optimization Version 2.3.5 -Added Nickhimself's wooden door -Updated GUI with lower res Aaegeon's. Boosts fps minimally -Fixed the wool bugs. (I think) -Tweaked Cactus and obsidian -Small graphical fixes such as missing pixels in chest/furnace -Made nickhimself's wood seamless and added it in Version 2.2.8 -Placed some high res wool. (You swine) XD Version 2.2.7 -Added in mipmapping mod compatibility -Added in the items from the 128x128 pack with enhancements -Unique wool is now available. Go punch some sheep. >:D -New ice texture. I haven't fully tested this, so it might be a major letdown. Version 2.0 -Massive overhaul of biomes and foliage -Fixed a few graphical things that looked unsightly such as clay -The new wildgrass is compatible using the old fashion method (Direct installation) -Fixed improper tundra biome Version 1.4.6 -Added Sandstone -Tweaked the minerals -Wood just seems broken. -Added a new water texture. It's not 100% and needs critique Version 1.3.1 -After hearing opinions on the beta I began work -Added hell world stones -Better gravel -Enhanced the wood and fixed coal, which tiled horribly -Minor tweaks on textures such as obsidian and wood -Revamped many blocks to tile better such as the dirt
THINGS TO DO:
I decided it's about time that we spread some propaganda.
Put this in your signature if you wish to support this pack. ^^
[url=http://www.minecraftforum.net/viewtopic.php?f=1021&t=136785][img]http://i.imgur.com/YlGOo.png[/img][/url]Another banner created by Blizzard. =)
[represent]All textures/artwork done in this texture pack (unless mentioned specifically below) are protected by a copyright and is NOT free to redistribute without permission from the original author (Scuttles). Please notify me before posting ANYTHING that includes textures that I have created.
Now, labeled below are artists that are currently still part of my texture pack and I currently have permission to use their work.
Misa's HD Pack http://www.minecraft...hp?f=25&t=73861
I'm currently using Misa's mobs and icons for the maps
Adriorn's Basico Art pack: http://www.minecraft...f=1021&t=158214
I'm temporarily using this to remove purple squares until I get around to making a proper art image.
aageon's Bumpmaft http://www.minecraft...65936&start=120
From the items.png: armor icons,cart/boat icons, sign.png, cart.png, boat.png, icons.png
Most of the armor credits to him as well.
Legality of proof from Aageon. Thanks mate:
License ref #1648 for the OW #19804 (items.png) granted to Scuttles:
Scuttles may edit and use artwork out of this file.
License ref #1649 for the OW #19712 (sign.png) granted to Scuttles
Scuttles may edit and use artwork out of this file.
License ref #1650 for the OW #19693 (gold_1.png) granted to Scuttles
Scuttles may edit and use artwork out of this file and all other armor related files.
KDstudios 256 pack was used as a template so here are the textures remaining in the pack:
-Cowhide + saddle
-Mushroom stew + bowl
-Green + Gold records
Please notify me if I missed an artist after more of this pack is pieced together.
Dec 21, 2011yetanotherx posted a message on [OBSELETE] CUI - GUI Visualizer for WorldEdit [v1.4.6]Posted in: Minecraft ModsI AM NO LONGER MAINTAINING THIS MOD. LINK TO THE CURRENT VERSION:
CUI - Client User InterfacePlease read the instructions before installing!CUI is a client mod that adds an in-game GUI for WorldEdit. It shows your current selection in a visible, adjustable box with the corners clearly marked. This helps admins reduce errors while using WorldEdit, select more complex areas, and visualize the area that they are actually editing. It is an essential tool for any server that uses WorldEdit. It is
alsonot currently compatible with SinglePlayerCommands, I'm working on getting it to work.Disclaimer: CUI, ModLoader, and other mods require altering minecraft.jar, and your game may become unstable. Back up your bin folder! I am not responsible for any damage done to your computer, worlds, or your copy of Minecraft. While I do my best to ensure that the mod does what it says it does, I can not help you if you don't install it properly. If you get a black screen upon starting Minecraft, you are doing something wrong. If you refuse to include the crash report when you get crashes, I am unable to help you.Credit goes to lahwran for creating the original version of this mod!DownloadBefore downloading, make sure that you meet the prerequisites to use this mod:
- You must know how to install mods - see an explanation
- You must be smart enough to give helpful information something goes wrong.
- You must be able to give a useful error report and ask an intelligent question as described by "How to report bugs effectively"
- Download the mod, and unzip the file
- Follow the instructions in the INSTALL.txt file.
- Update to Minecraft 1.4.6
- Substantial rewrite
- Separate Forge and ModLoader jars
- Put an end to tick issues (hopefully)
- Change name to CUI, as support for non-WorldEdit mods is coming
- Updated to Minecraft 1.4.5
- Updated to Minecraft 1.4.2
- Removed some legacy code
- Fixed bug where instead of teleporting the entity, CUI accidentally teleported the player.
- Updated to Minecraft 1.3.2
- Fix bug where using CUI while thousands of blocks from spawn lagged the game
- Updated to Minecraft 1.3.1
- Subtle performance improvements
- Added configuration option to disable update messages
- Lines are no longer affected by light, always show at full brightness
- Updated to Minecraft 1.2.5
- Removed chat packet interface, use plugin channels instead
- Updated to Minecraft 1.2.4
- Updated to Minecraft 1.2
- Removed support for installing via mods/ directory. Installing via minecraft.jar is the only supported method now.
- SPC broke in CUI version 1.1. This fixes the bug that caused it. SPC should work now.
- Minecraft 1.1 support
- Fix a few odd bugs
- Support for Cylindrical and Ellipsoidal regions (requires WorldEdit 5.1)
- Ability to change the CUI colors
- Check an external update file for new CUI versions
- Move README to README.txt, for Windoze users.
- Remove all //desel and //sel commands. These have been fixed in WorldEdit itself, and are in version 5.1
- 1.4.5: WorldEditCUI-1.4.5.zip
- 1.4.2: WorldEditCUI-1.4.2.zip
- 1.3.1: WorldEditCUI-1.3.1.zip
- 1.2.5: WorldEditCUI-1.2.5.zip
- 1.2.4: WorldEditCUI-1.2.zip
- 1.2: WorldEditCUI-1.2.zip
- 1.1a: WorldEditCUI-1.1a.zip
- 1.1: WorldEditCUI-1.1.zip
- 1.0: WorldEditCUI-1.0.zip
Apr 1, 2012Galactic_Muffin posted a message on Colored Glass and Colored Light! (originally Just the 'Colored Glass!' topic but Mojang added our idea! :D Congrats everyone!)NEWS:------------------------------------------------------------------------------Posted in: Suggestions
HUGE NEWS!it's been a year and a half of supporting and discussing this suggestion, it no longer is a suggestion that i can claim as mine for it is an idea that was molded and cared for by so many people, this suggestion is an idea that belongs to the community and because of your help for the past year and a half, we have finally made a breakthrough...
Guys, WE DID IT!
Mojang officially released a screenshot (https://mojang.com/2...napshot-13w41a/) showing colored glass implemented and fixes on the transparency issues they were having before. I can say with confidence that if it weren't for all your support for this topic, there's a good chance that colred glass wouldnt have even been included in this snapshot. For that you guys can be proud to be apart of something big, something that could change the way Minecraft feels forever. Thank you for all your support! And thank you Mojang for putting up with us and taking the time to implement our suggestion! :3Topic:---------------------------------------------------------------------------
However, its not over yet, with the addition of colored glass, there is so much more we can do with it. Adding colored glass could be the beginning of big additions such as colored light in the future; So i will be changing the title of this topic to Colored Light!
Due to this topics' popularity I want this topic to act as an outlet for the communities' ideas and opinions on the topic of colored glass and its implementations in the future. So everyone, let us move on to the next step of our suggestion topic and help make a difference!
"So, I was mining today and stumbled upon beautiful natural glowing crystals in an underground ravine!"
"...Then I investigated a red glow I could see creeping through a tunnel shaft and found myself in the middle of a zombie hive! o__O"
Well, those are some of the things we could be saying if colored glass and colored light were added to MC!
(images above are not real screenshots. They were Photoshopped by me to show what MC could be like if this topic's proposals were implemented)
[NOTE]Colored light and glass is something I believe all minecrafters should be able to enjoy with each other without the midleman or knowledge of mod installing. So for that reason, this suggestion is directed towards vanilla. We do however welcome mods here since it's said that "Colored light isn't possible." -_^
Here is how it could work:
Color Glass Blocks & Changing The Color of Light
Colored Glass and Colored Light are features I have wanted to see in Minecraft for some time. I wanted to see these features implemented so bad that I have come up with some ways it could be used in the game; it would greatly increase building potential and the ability for a player to customize an atmosphere by modifying the color of light. Based on my knowledge working in the game industry as an indiegame digital artist, I know that the impact something like colored glass and light would have on minecraft would be more important than most people know. In fact, it may even be safe to say that even Mojang underestimates the aesthetic importance of colored light and being able to manipulate it.
Here is a little diagram that briefly explains my proposition:
Here is a colored light mod that CptSpaceToster in a video spotlight! check it out! (ehem you too mojang -_^) colored light IS possible and it IS necessary this video shows that:
Here is a different crafting recipe that was originally suggested by ChadGarion25. It is fantastic and gives cauldrons an actual use.
Tell me what you guys think
Support colored glass by wearing this banner:
(Signature will NOT work if you do not paste this code into your signature via code editing mode. Turn on editing mode with the little switch at the top left corner of the editor)
Also, if you like this suggestion and want to help it become a reality, give the first post in this thread rep points, and get your avatar featured in the 'We Love This Post!' banner down below the OP!!!
Cool Ideas by you guys -_^:
Quote from ChadGarion25
Redo how dyes are handled all together by giving cauldrons a purpose; making dye into a liquid form
- Cauldrons containing water can be right clicked with powdered dye to color the water (a tint of water won't require new block types)
- 3 objects can be dyed by right clicking the cauldron of dye whilst holding them. In this case, wool blocks, glass blocks, and glass panes (you can still take stained glass blocks of the same color and craft panes)
Here are some images that better explain the proccess:
Quote from neraphim
If i were to make any suggestions, i would recommend a simple refraction system. Like redstone only carries current 13 blocks or so, the glass panels could, if encased in non-opaque blocks, carry the light further than it would normally travel (like optic fibers). Additionally i would suggest colored redstone lamps, so that the color could be turned on and of at the switch of a button.
I have received a lot of comments about glass blocks and changing light color causing too much lag or requiring an entire overhaul of the light engine MC currently has implemented. What people don’t fully understand is how MC lights work and where in-game lag actually comes from in videogames. I can't say I completely understand how exactly the MC lighting engine works as I have not seen the code, however it is briefly explained here: http://www.minecraft....net/wiki/Light if you have any better knowledge or sources that explains these points better, feel free to critique my points and share your insight on the topic.
"Why did you label the topic as 'original'? This isn't the first colored glass topic, you know..."
You are correct, this is not the first topic on colored glass, nor am I saying it is. The 'Original' tag in the title is referring to this topic and it's contents specifically. On several occasions, I came across my topic copied directly into Redit and other online blogs; without any sort of credit to the images and content. As the images in this topic were created from scratch by me, copying this topic would be considered art theft.
So to answer your question, the Colored Glass! topic is labeled as original because it is, the original.
Is it possible to change the color of the light?
Yes. Difficult, but possible. It used to be quite easy to light blocks with individual colors in early versions of Minecraft, but with the current light system this is no longer the case. It would require additions to the light system, the renderer, the map file format, and the network protocol. (A technical proposal can be found here, behind the cut.)
(question aswered by Nocte)
Will it cause lag?
Yes, unfortunately the addition of colored light will lower your frame rate. How much? This is hard to predict until someone actually tries it on a variety of hardware, but there's no reason to believe it will be anything drastic. It will also have an impact on memory use -- 64 KB per unpacked chunk to be precise. And of course the color information will have to go over the network somehow. If necessary, it would be possible to add an option to simply ignore the color information, and keep the current system where all block lights have the same yellowish color.
(question aswered by Nocte)
"Are there any Mods with Colored glass or colored light?":
Yes, there are some mods for colored glass and there are older mods that have colored light implemented into MC. Here are just a few of these projects:
• Kovu, a follower of this topic has been working on a colored light prototype. wheather he is doing it with the current minecraft engine or not is unclear but if it is, this proves that colored light is indeed possible with the current lighting engine. it may just need some performance updates. -_^
Discussion found here:
• Nocte, one of the followers of this topic is very knowledgeable of what is going on behind all the gears and pendulums of Minecraft and has been working on this project. He may even tackle colored light. -_^
• CptSpaceToaster, one of the followers of this topic is currently working on a colored glass mod inspired by this topic and he is making big progress on colored light; proving that it is Indeed possible to do. You can watch his progress on his colored glass and light mod topics here:
• Here is a cool mod by Georqq that uses the same system suggested here; smelting colored sands to create colored glass, check it out!:
Colored sands into colored glass
• Here is an outstanding colored light mod that was in the works by theoneandonlyflexo check out his videos and his channel!
"I don't like colored sand because it would add too many new blocks to MC":
I added colored sand as an option for crafting colored glass because it would kills 2 birds with one stone. It would solve problems for people wanting colored glass and people wanting more color variations in standard blocks such as non-burnable, gravity, and stairs/slabs. The colored sand idea actually wouldn't require any new blocks or textures at all. The reason why, is because of how it could be programed. Much like how the biomes change the color of grass and leaves, both can wool and sand. Thus all blocks or future blocks that are craft able from sand or wool could be done in the same way; being colored entirely in code and decreasing the textures needed for the blocks. This solution would obviously require a change to how entities work but it would make way for limitless amount of colored items much like how leather armor works.
Now you may still be thinking, "well, that still doesn't fix the items being displayed in the inventory" actually it wouldn't be much of a problem since all of these items are just as hard to craft, having an inventory full of different colored sandstone blocks and the like, is only the fruits of your labors; having to collect dies, making cored sand and crafting them into stone. If what you are worrying about is the creative menu being overly crowded; this also wouldn't be a problem since the 1.3.1 update that added an improved creative mode inventory with
categorized tabs for various items/blocks and a search menu. If more colored blocks are added, they could simply just be added into to their own tab with would be extremely useful for pixel art artists and the like.
If you are still unsatisfied with colored sand being a step in creating of colored glass, we have discussed other options as colored sand is only a suggestion. Please look at "Cool Ideas by you guys" above for more information.
"Wouldn't it be easier to make colored glass by just combining it with dye like how you make wool?"
Easier yes, but wouldn't make much sense. Colored sand would mimic how real colored glass is created and it would open up more opportunities for new blocks using colored sand; including colored sandstone steps. Also, considering the "special properties" of colored glass, I believe it should be slightly harder to craft instead of simply adding color. with that said, I do not intend to say my crafting proposition is the best solution. In fact there have been many great alternative suggestions that have been made here. So keep thinking critically, innovate on existing ideas and give us some great suggestions!
"Has Mojang seen this?"
Yes, in fact we even heard back from Mojang on the topic; Nathan Adams also known as Dinnerbone from Mojang stressed that they have indeed been noticing the feedback on colored glass from the community. He also stated that colored glass is indeed possible and hinted that implementation of colored glass is not a "no"; which is exciting news.
Unfortunately, he also informed us that colored light is impossible on a large scale with the current lighting engine. However he also stated: "The lighting system is extremely broken and needs rewriting" this could mean that there is still a chance, if re-written, a new lighting engine may be able to support colored light. But this is uncertain.
The whole conversation can be found here:
ChadGarion25 informed me of a tweet made by Dinnerbone on 25 Sep at 6:14 AM eastern time where dinner bone posted a comment that could be very promising for colored glass and colored light to be implemented into Minecraft!
Check it out!
So basically what we can assume from all this is:
1) colored glass is very much possible in the current version of Minecraft; except it wouldn't allow other transparent textures to be seen through the glass (much how ice and water works in MC) and it would be difficult to ad a Z-buffer without having performance issues on slow platforms. This may not be much of an issue as most people will not have a reason to blend the colors of glass by stacking and though not completely transparent, it may look ok anyway. however I feel if a z buffer were added, perhaps there could be a toggle in video settings to turn off z-buffering for those who are playing on slower computers. Dinnerbone also hinted that the implementation of colored glass into vanilla is neither a yes or a no... so, I wouldn't give up on it just yet, guys. -_^
2) There are mods that have colored light implemented in versions of Minecraft before the adventure update. Check out theoneandonlyflexo for more info!
3) Yes Mojang has noticed this topic so there is no need to keep tweeting it to them as if they have never seen it.
Sep 8, 2013I'd like to post a little teaser on something i'm working on currently and also a request for assistance from those familiar with CTM:Posted in: Resource Packs
The goal here is to make as many variations that fit together as possible for ores and whatnot... and for CTM like the bookshelves i'd like to have at least 20 variations of each segment to make very unique bookshelves with as little repetition as possible.
To get an idea of the amount of random elements to some of these, here's stone alone:
Album to get an idea of progress can be seen here: http://imgur.com/a/RUL0I
To those with a good working knowledge of CTM:
1) Do you know of a way to use CTM (or CIT) to change the texture of torches when they are on the ground versus on the side of a block?
I tried using both CTM and CIT (Since it's claimed they render as items).
I used the metadata appropriately (1-4 for side of blocks, 5-6 for on ground as per http://www.minecraftwiki.net/wiki/Data_values)
2) Does anyone have a working example of multiple textures for jukeboxes based on metadata? I've got variations for each disc and have added the right metadata for each but it only shows the first texture.
3) Anyone got an example of working ctm on netherwart? None of my block-based or texture-based replacements work.
Feb 14, 2013Read the entire post before report problems/ask questions.Posted in: Minecraft Mods
I decided to work on Shaders for People with a Mac. The shaders works on Pc's too, even better.
(Also for I started working on Intel shaders)
I've started posting updates in some GLSL Forums.
Til i got asked to make a new Thread, so here it is!
Screenshots (a bit outdated)
Godrays and Lens flare!
Water shaders on mac!
Videos and Reviews
Review by SCMowns2
Little showcase by LOLCaatz!
Disable adblock on adfly sites!
Sildur's shaders nvidia 1.6.2 Pre1 download
Includes new features and A LOT of bugfixes!
Sildur's Shaders RC3.2 Nvidia
Adding to slashes (//) infront of something with #define disable it. ex. //#define DoF it's disabled now.
In final.fsh you will be able to (de)activate bloom, DoF, and motion blur.
In composite.fsh, you will find SSAO and cel shading.
In composite1.fsh are the reflections stored, for water and block reflections, disable/enable what you want there.
gbuffers_terrain.fsh is used for Parallax mapping, can be disabled in there if not needed.
gbuffers_terrain.vsh stores the waving objects, which can be enabled or disabled as pleased.
Sildur's basic shaders v6 (Should work for all OS and graphiccards)
basic shaders v6
basic shaders v6 Motion blur
basic shaders v6 DoF
1. Download Karyonix latest glsl version here: link
2. Download and install the latest forge version: link
3. Create a new profile, and choose forge as release. Now run minecraft and close it.
4. Move the downloaded .jar from Karyonix thread in to the mods folder.
5. Download this Fps-plus mod: link not as fast as optifine but at least compatible with GLSL mod.
6. Delete the Meta-inf folder from the forge.jar
7. Move the .class file from Fps-plus mod in to the forge.jar
8. Press "edit profile" activate JVM arguments, remove everything and add that in
9. Now run Minecraft and have fun!
10. (Optional) Download this animation mod for 1.6.2 and move the .class files in to the forge.jar. Activate knees and shoulders in the config of the mod.
Texture packs for parallax mapping and reflections can be found here: click
Thanks to Matthew!
You're not allowed, to share my shaders as yours only because you changed a few things. Or even make money with it! If you do a video, plz link this Thread and don't reupload my shaders anywhere else, thanks! You can post your modified version in this Thread if it, got some bigger differents like your self-coded effects or something. And you may get the permission to share your own version.
How to report bugs or problems:
Write your pc specs, like if you are running a mac or pc.
What's your graphic card? I can't help you without knowing it, I'm not a wizard.
Which Shaders do you use?
Sonic - http://www.minecraft...c-shadows-more/
Vattic for Faithful Texture pack : http://www.minecraft...ght-forest-147/
Saltyfish123 - for Tutorial
Karyonix, for helping to fix the code for handheld items.
My Testers in Skype!
My Website for bump and parallax mapping texture packs!
My Youtube channal
My banner, use it if you want to support my work
Sorry for the adlfy links, but I think it's ok to spare 5sec. For the hours I work on this in my free time.
Aug 3, 2013been working on this on and off all day, its a trench drainPosted in: Resource Packs
there seems to be a line with the corner piece, but that took so long to make im not going to try to fix it. i also want to make a still water version of this
This page is mine!
Jul 12, 2013More progress on carpets:Posted in: Resource Packs
(some colors look better than others [still wip])
Here's the "raw" carpet textures:
Jun 2, 2013Posted in: Resource PacksQuote from bomboy2121
all im trying to say that you can work on new "flavor" for the texture
for example: you can make a texture that look like you are in space (doku style of course) or a texture that make it look like its a zombie apocalypse
im not trying to say "stop doku and do something completely else" but do something like doku but new
each texture got something or a style they focus right? doku got some rpg (a little big gothic in my opinion)
you can focus the style of doku on a different texture but still make it look like doku
and about the weakly challenge you got, it still doesn't make any difference its till the same thing and it focus on the same thing
it just make it look a little big different
If you're wondering why this doesn't happen, well, it's a community driven project. People only do stuff they want to to and when they want to. I couldn't really care less for a space themed DokuCraft flavor so I'm not going to make one. No one here gets paid for doing this. If you want to see a new flavor, just start working on one yourself.
In my opinion we should focus more on quality than quantity. The three main flavors could still use a few new textures that better fit their theme and we haven't even finished a single flavor for MegaDoku yet. To me it seems that there are a lot of people waiting for MegaDoku and want to see that finished.
I also want to mention that the Creative pack has 250+ extra blocks with all sorts of textures suited for pretty much any themed build. You can easily make a space build with it. Just look at FyreUK's timlapses. They've built a space themed build and an asian themed build with the same texture pack.
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